develope'

Moana

Hey everyone! Here’s another art for Moana. An exploration piece, super fun to paint. I explored some different lighting but here’s the chosen one.
Thanks again for all the kind support and check my Tumblr page and Instagram for no compressed version: http://lucapisanu.tumblr.com :)

PS: Moana is still on top of the box office :D!!

Some people are saying that some people are playing up Guzma’s “soft side” or “hidden heart of gold”, saying that they didn’t pay attention to his character at all…but I honestly think it’s accurate to say that he does have a good side.

Like I can’t seriously say that I think Guzma is just truly a bad person through and through. He has serious flaws, yes, one of the biggest probably being his anger issues. He works together with Lusamine, but he also does that because of his need to be validated and respected by someone else. It doesn’t really excuse siding with Lusamine, but it’s something to think about.

Post game he also gives you not one, but two things, one being his favorite TM (through his mother) and the other being his cherished Dawn Stone that he kept on him as a lucky charm every since his first win. Hala also still sees potential in him and wants to mentor him even after all of his wrongdoings. His grunts and Plumeria also seem to still greatly care for him seeing how worries they were after he ended up stuck in Ultra Space.

He is a hugely flawed person who has done wrong, but I do strongly believe that he still has plenty of good or the potential for goodness within him. I think he definitely needs help and guiding, along with people who genuinely care about him, in order for him to straighten himself and his life up.

I mean, if Game Freak wanted to make him into a pure villain, I don’t think they’d have him give you his valued keepsakes or let you partner with him in the Battle Tree…or have Hala try to become a mentor to him.

So I don’t think the fans are making a Farfetch’d assumption when it comes to him having a good side.

Twenty Questions for Mun or Muse

1. What’s your favourite colour?
2. What does your bedroom look like?
3. If a song played every time you walked in the room, what would it be?
4. What type of weather are you most like and why?
5. Run, hide, or fight?
6. What is your zodiac sign?
7. What should your zodiac sign be?
8. Arizona, California, New York, or Iowa?
9. What is your favourite painting?
10. Favourite sculpture?
11. Favourite band?
12. Create, build on, or destroy?
13. Used books or new?
14. Do you have any tattoos? What are they?
15. Favourite book quote?
16. Why do you think you exist?
17. Describe a physical representation of your mind.
18. Rotten, spoiled, or stale?
19. Mint, cinnamon or bubblegum?
20. Why is your name your name? Are there any stories on how you got it (make one up or something I guess)?

anonymous asked:

What's the difference between gameplay and game mechanics in game design?

A game mechanic is how one thing in an entire game works. It’s a system that behaves consistently, and usually “owned” (i.e. responsibility for it is held) by a small subteam within the team. Examples of mechanics might be leveling up, combat, or crafting. A combat designer would be responsible for different rules and content than a quest designer, or a cinematic designer, or an item designer.

The term ‘Gameplay’ usually refers to all of the collective game systems aggregated together. Somebody who with the title “gameplay programmer” is someone who works primarily on one or more of the game mechanics. When we say “gameplay”, we refer to all the stuff that the player directly interacts with - all of the rules and systems of the game that the player needs to internalize to make decisions on how to play. This typically doesn’t include stuff like how the visual effects are displayed (parsing particle effect data, doing the calculations and activating the correct emitters) or what the visual effects look like (creating the textures and putting them together over the time loop), but it does include specifics like “green sparks mean healing” and “red sparks mean damage”.

TLDR: A Game Mechanic is a single isolated system. Gameplay is all of the game mechanics put together.


Got a burning question you want answered?

If I were to try to read, much less answer, all the attacks made on me, this shop might as well be closed for any other business. I do the very best I know how – the very best I can; and I mean to keep doing so until the end. If the end brings me out all right, what’s said against me won’t amount to anything. If the end brings me out wrong, ten angels swearing I was right would make no difference.
—  Abraham Lincoln
A heads up (spread the word)!

My main account was recently terminated after editing an old draft that included someone else’s q . gs / adf . ly links. Now, I lucked out in that it lasted all of five minutes because I immediately went barrelling over to Tumblr Support to get my blog back, but I just wanted to tell anyone reading this who may not be aware: avoid using or editing short url links in posts AND drafts (or similar content deemed as spam or considered deceptive / fraudulent), because Tumblr may automatically suspend you without any notification - whether you actually share the ~incriminating data~ or not.

This blog (shineesubbed) survived deletion because I employ a preventive measure to avoid accidents: having multiple accounts attached. If you run any sideblogs, make sure they have more than one admin, even if you have to make new accounts yourself! In any scenario, it’s always best to have as many backups in place as possible, especially for something you put your heart into. Stay alert, stay safe!

youtube

Animated storyboard for my group project for my story development class. Thank you to Andi Petra and Andew Baptist for being great teammates. Was a whole lot of work, but glad that it’s finally done. 

I do not own the music or sound, all were purely used for college work and belong to their respective owners (see credits)