develop tube

Female Endocrinology - overview

General endocrinology info:

  • Autocrine - affects same cell
  • Paracrine - affects a nearby cell
  • Endocrine - affects elsewhere in the body (secreted by glands into the bloodstream)
  • Exocrine - secreted by glands into the external environment (eg sweat, saliva)

Steroid hormones

  • Oestrogen
  • Progesterone 
  • Testosterone
  • Cortisol

Non-steroid hormones

  • Glycoproteins (LH, FSH, TSH, hCG)
  • Proteins (GH, prolactin, others include insulin, PTH)
  • Peptides (oxytocin, gonadotropin releasing hormone)
  • Amino acid derivatives (triiodothyronine, thyroxine (T4), adrenalin)

Anterior pituitary secretes LH and FSH (gonadotropins)

Menstrual Cycle

Follicular phase

  • prepares follicles for ovulation
  • uses LH, FSH, oestrogen
  • FSH (from ant. pituitary) stimulates growth and maturation of several primary follicles
  • each produce oestrogen which helps regenerate/prepare endometrium 
  • one follicle eventually becomes dominant and the others degenerate (~day 7)

Preovulation

  • Graafian follicle sends a surge of OES through bloodstream
  • resulting LH surge prompts next stage - ovulation (~day 14)

Ovulation

  • follicle does not enter fallopian tubes
  • ovum erupts from follicle 
  • fimbrae sweep up ovum, muscular contractions help guide it down the tube

Luteal phase

  • following ovulation cells of the ruptured follicle enlarge and form the corpus luteum
  • corpus luteum produces progesterone, growing for 7-8 days. if no fertilization, growth stops and progesterone slows 

Outcome 1: Fertilization 

  • Egg lives for 12-24 hours
  • takes 5 days to reach uterus (fertilization must occur in uterine tube)
  • endometrial development continues with progesterone production
  • formation of placenta after implantation from trophoblast - it will take over progesterone production and signal corpus luteum to degenerate into corpus albicans

Outcome 2: No fertilization 

  • no blastocyst means no hCG to ovary
  • corpus luteum stops action, degenerates
  • drop in progesterone causes constriction of endometrial arterioles - leads to endometrial ischemia
  • causes spongy endrometrial tissue to slough off - menstrual bleed

summary:

DD2000 - Research Blog

I believe story’s are a kind of ‘intellectual tennis’ between the writer and its reader. There are unwritten laws that bind the two through respect and honesty.

Key Designers 

Kotaro Uchikoshi: Spike Chunsoft. My top choice out of the key designers is Zero Escape Scenario writer, Kotaro Uchikoshi. 

Ken Levine: Ghost Story Games (Irrational). Previously worked on the Bioshock series, recently revealed his new studio Ghost Story. 

Zoe Quinn: Independent. Activist, artist and award-winning developer. 

The Polygon You tube series Devs Make Mario takes various game designers from both AAA and Indie studios to create a playable level in Super Mario Maker. I viewed the ticked videos below due to the variety in these designers skills. It was interesting to see these designers incorporate visual, story or platform philosophies from their own games into the Mario ‘engine’. WayForward Designer James Montagna incorporated the behaviors of the enemies into a puzzle themed level rather than an obstacle. Zero Escape Scenario Writer Kotaro Uchikoshi included metaphors and shortcuts to players to make them think about putting in difficulty for themselves to ‘feel’ reward. 

Job Prospects

As a writer usually you would be working with a ‘narrative team’ during the pre-production stages of development. It is the writers responsibility to be able to adapt the narrative, story and quests around the established game and perhaps even art style and tone. 

Narrative Designer; How will the story will be told
Voice Actor; who would voice your character, personality
Environment Artist; create a visualisation of the world
Animator; personality, ability and costume
Character Artist; visualise character development, condition and animations
Quest Designer; how will the game combine the story and characters with reason
Mechanic Designer; along with quest designs, what would the characters do/want

In my opinion I see a ‘designer’ as a problem solver whilst a writer as a problem creator. During the development stages the writer does not have free range to create any scenario as they wish as they need to communicate and understand within a team the goals and limitations of the other members. The game must stay consistent through mechanics, flavor text, and style in order to create a coherent and complete game. 

Writers don’t just write they piece together dialogue, world, story and characters. 

The Importance of Engaging Portfolios

This May I will have finished my second year of the Game Design course, in the first weeks of Summer I have planed to re-work on my first two years of work to a polished condition ready for a portfolio and website which will also be created online using the Weebly tool. 

In this portfolio I will go back over my work addressing end of year feedback and critique after allowing to work on other projects, given that I won’t return to university until September I have the opportunity to prepare for the graduation show in June. 

After amending my work I will begin a brand new project with Art and Sound students from the other courses at Futureworks. We are hoping to create a demo for a first-person psychedelic/procedurally generated horror game that pushes body and mind-bending horror rather than supernatural and cliche horror tropes seen in low-budget survival games.

Using my website as a finished portfolio and my tumblr as a development blog I can utilise these websites to present my work professionally and informal when necessary.

After the course ends I hope to engage my portfolio with established industry professionals who appreciate and consider the need for a writer with a particular interest in styles of writing and the community.

Key Games - Writing

Virtue's Last Reward: Story Rich, Horror, Visual novel.  This game tells the story of nine people imprisoned in a unknown facility and forced to partake in the mysterious experiment; Nonary Game. In particular the game blurs the line between a linear and non-linear story through the use of a mechanic which almost breaks the forth-wall and questions the medium of video-games and illusion of choice. 

Bioshock: Deco, First Person Shooter. Built around the fiction and philosophy of Ayn Rand (partial anagram of antagonist Andrew Ryan) and the ideas of utopia/dis-topia societies by George Orwell.

Bioshock is a fascinating game that adapts the mechanics of body modifications into the deeper narrative of perfectionism and greed that runs throughout the combat systems and personality of the enemies in the game; splicers.

Sara is Missing: Found footage style horror mobile game. Developed By Kaigan Games, S.I.M gives players the opportunity to test their voyeuristic pleasures of going through a private personal item of a girl who has gone missing. The re-created Android UI is the extra step of polish to push the immoral feeling of snooping but for a justifiable cause. The relationship between the player and the phone’s AI is interesting as this also questions how players ‘progress’ and what is the point of that ‘progress…

Emily is away: Romance novel. Created by Kyle Seeley. In this game the player is given the option to choose a profile on a AOL like messenger client on Windows XP and begin a non-functioning relationship with a girl called Emily. I particularly like the building of the relationship throughout the course of 4 years in game, the romance between the two never quite kick-off and that creates an interesting but awkward dynamic by the end.

Physical Skills

In order to implement my work into games I must gather an understanding of the software and engines needed such as UE4′s Blueprinting system for dialogue, flavour text and onscreen information. Twine is another piece of software used for creating branched narratives with minimal visuals.

Over the summer I will be working with Art and Sound students. Together we will take the stories and characters that I have written and implement them into the visual and sound design whilst allow putting in world, dialogue and character text.

Further Research

Below I have added short descriptions for other mediums which I love for there unique story telling and satisfaction as a reader/writer. S.S. Van Dine goes into detail about the importance of justifying the set-up and clear rules for the reader so that they can agree with the choices and directions the author takes, in particular with mystery detective novels.  

S.S. Van Dine: Mystery story’s are a kind of intellectual tennis between the writer and its reader. There are unwritten laws that bind the two through respect and honesty. 

Inside No 9: Anthology + Dark Comedy. Secretive-like writing is used to ‘drip-feed’ information to the reader which keeps them questioning what/why events happen. Characters intent and values are hidden and hinted at throughout and because of the formatting and diversity in characters Inside No 9 keeps you wanting more.

Luther: Previously on my Tumblr I analysed through storyboard the first episode of British crime drama, Luther. I used Luther as an example of research due to the standalone crimes influencing the overall plot between the ‘protagonist/antagonist’ I use those terms loosely as the show depicts a more ‘grey’ morality dilemma, creating truer tension and risk. 

Black Mirror: Charlie Brooker’s techno-paranoia series approach’s our use of technology not with blaming phones or advancements but the greed and fragility of the people who abuse them. It introduces almost reachable technology that questions it’s purpose, moral and vulnerabilities .

Get Out: 2017, Jordan Peele. Good, current and socially-aware film that shows a more intelligent side to the horror genre. An inter-racial couple (Chris and Rose) visit the parent’s of Rose’s parents. Chris is black and is anxious to meet them as he doesn’t know what to expect. I don’t want to spoil what happens due to the film only just coming out in cinema but what I can say is that the intelligence of Chris as a character feel’s on par with the viewer at all times and this positions us authentically in the film.

Rear Window: Is a Classic short-story inspired film by Alfred Hitchcock. Again as stated previously I do have an interest in the writer admitting to our voyeuristic ways. This film uses the camera especially to set up the audience into the perfect position to watch all of the characters. We begin to question the action’s of a particular character who could be a threat, but does the truth justice spying?

Fighting Fantasy: A multi-choice RPG book series created by Steve Jackson (Inspired VLR Writer) which I own. These book’s other replay ability and various choices through the luck of dice and combat in written form! Adventure stories like these use game-mechanics to tell various fantasy stories set in castles, mazes that involve arguements, wit and skill.

Dungeon World:  With my friends over summer I plan to create a new style of story-telling through the format of the Dungeon World role-playing game. We have decided to configure the options and skill sets of characters into different periods and situations rather than high-fantasy battles.

6

Four Lasers Over Paranal

First light for the Four Laser Guide Star Facility on ESO’s Very Large Telescope


On 26 April 2016 ESO’s Paranal Observatory in Chile hosted an event to mark the first light for the four powerful lasers that form a crucial part of the adaptive optics systems on ESO’s Very Large Telescope. Attendees were treated to a spectacular display of cutting-edge laser technology against the majestic skies of Paranal. These are the most powerful laser guide stars ever used for astronomy and the event marks the first use of multiple laser guide stars at ESO.

ESO staff were present for the event, along with senior representatives of the companies that have manufactured the different components of the new system.

The Four Laser Guide Star Facility (4LGSF) shines four 22-watt laser beams into the sky to create artificial guide stars by making sodium atoms in the upper atmosphere glow so that they look just like real stars [1]. The artificial stars allow the adaptive optics systems to compensate for the blurring caused by the Earth’s atmosphere and so that the telescope can create sharp images. Using more than one laser allows the turbulence in the atmosphere to be mapped in far greater detail to significantly improve the image quality over a larger field of view.

The Four Laser Guide Star Facility is an example of how ESO enables European industry to lead complex research and development projects. The fibre laser used by the 4LGSF is also one of the most successful transfers of ESO technology to industry.

TOPTICA, the German main contractor, was responsible for the laser system and provided the oscillator, the frequency doubler, and the system control software. Wilhelm Kaenders, president of TOPTICA, said: “TOPTICA has enjoyed the collaboration with ESO tremendously. It is not only the personal thrill of being engaged with astronomy, an old passion, again, and working with very clever ESO technologists; it is also the inspiration that we have received for our own commercial product development.” [2]

MPBC of Canada provided the fibre laser pumps and Raman amplifiers, which are based on an ESO licensed patent. Jane Bachynski, President of MPB Communications Inc. said: “MPBC is proud to have worked with ESO in the development of Raman fibre amplifiers to much higher powers, allowing MPBC to bring this technology to the stars. This event marks the culmination of many years of hard work on behalf of all involved.” [3]

TNO in the Netherlands manufactured the optical tube assemblies, which expand the laser beams and direct them into the sky. Paul de Krom, CEO of TNO, said: “TNO valued the cooperative working environment during the development of the optical tube assemblies and looks forward to the opportunity to work with ESO and the other partners in the 4LGSF project in the future.” [4]

The 4LGSF is part of the Adaptive Optics Facility on Unit Telescope 4 of the VLT, designed specifically to provide the adaptive optics systems GALACSI/MUSE and GRAAL/HAWK-I with four sodium laser guide stars. With this new facility, Paranal Observatory continues to have the most advanced and the largest number of adaptive optics systems in operation today.

The 4LGSF lasers were developed by ESO with industry and have already been procured, among others, by the Keck Observatory (which contributed to the industrial laser development cost along with the European Commission) and the Subaru Telescope. In the future these industrial lasers will also feature on the telescopes at the Gemini Observatory and will be the preferred choice for several other observatories and extremely large telescope projects.

The new techniques developed for the Four Laser Guide Star Facility pave the way for the adaptive optics system of the European Extremely Large Telescope (E-ELT), the world’s biggest eye on the sky.

Notes


[1] The 4LGSF is the second generation laser guide star facility, built by ESO for the Adaptive Optics Facility on the UT4 VLT telescope. The two critical long-lead items for the 4LGSF, the laser system and the optical tube assemblies for the laser launch telescope systems have been procured from industry. The fibre Raman laser technology, on which the 4LGSF laser system is based, has been developed at ESO, patented and licensed to industry.


[2] This project has allowed TOPTICA to extend its products into a new wavelength and output power regime. It now produces the SodiumStar 20/2, which is recognised as a quasi-standard for existing and planned telescopes around the world. All next generation extremely large telescope projects, for example, use the SodiumStar laser as their baseline. During the seven years of collaboration with ESO the company has grown from 80 people to more than 200 today.


[3] MPBC’s collaboration with ESO has also generated an additional benefit, in the form of an offshoot product line of single frequency amplification products at virtually any wavelength, supporting novel applications for the scientific and commercial research community.


[4] The developments by TNO also involved contributions from many suppliers from the Netherlands (Vernooy, Vacutech, Rovasta, Schott Benelux, Maxon Motor Benelux, IPS technology, Sensordata and WestEnd) and other international companies (RMI, Qioptiq, Laser Components, Carl Zeiss, GLP, Faes, Farnell, Eriks and Pfeiffer). The knowledge and technologies advanced by working with ESO feed into TNO’s Dutch and European partners, in fields including astronomy, communications, semiconductor manufacturing, medical devices, space science and Earth observation.

More information

ESO is the foremost intergovernmental astronomy organisation in Europe and the world’s most productive ground-based astronomical observatory by far. It is supported by 16 countries: Austria, Belgium, Brazil, the Czech Republic, Denmark, France, Finland, Germany, Italy, the Netherlands, Poland, Portugal, Spain, Sweden, Switzerland and the United Kingdom, along with the host state of Chile. ESO carries out an ambitious programme focused on the design, construction and operation of powerful ground-based observing facilities enabling astronomers to make important scientific discoveries. ESO also plays a leading role in promoting and organising cooperation in astronomical research. ESO operates three unique world-class observing sites in Chile: La Silla, Paranal and Chajnantor. At Paranal, ESO operates the Very Large Telescope, the world’s most advanced visible-light astronomical observatory and two survey telescopes. VISTA works in the infrared and is the world’s largest survey telescope and the VLT Survey Telescope is the largest telescope designed to exclusively survey the skies in visible light. ESO is a major partner in ALMA, the largest astronomical project in existence. And on Cerro Armazones, close to Paranal, ESO is building the 39-metre European Extremely Large Telescope, the E-ELT, which will become “the world’s biggest eye on the sky”.

queenmeowlly  asked:

Why is the heart always (with extremely rare exception) on the left side of the torso? Even in the case of, say, mirror twins? This obviously applies to other one-sided organs as well, such as the liver, but I'm using the heart as an example, I suppose.

Woo, this required me to pull out my old embryology book (a subject which almost all my peers loathed but which I actually quite enjoyed). 

After a bit of reviewing, I realized that the answer to your question encompasses about 8 chapters of a textbook, so I’m going to WAAAAAY oversimplify it.

Since you specifically asked about the heart, I can answer that question fairly easily. The heart starts out as two “heart tubes” in the developing fetus. Those two tubes form several dilations and constrictions that will later become more complex structures of the heart. The two tubes fuse longitudinally and then begin a several-day process of twisting on themselves to line up certain dilatations above others (eventually creating the atria and ventricles). As a result of the twisting process, the heart ends up pointing slightly toward the left side of the body.

There are a lot of super complex cell signalling processes that I don’t fully understand which orchestrate the twisting and folding of membranes and sacs that will become various organs. These determine which side something ends up on.  

In the case of identical twins, once the original fertilized egg splits to become two developing embryos, normal cell signalling takes over and directs organs to be where they’re supposed to be. Unless you get the very rare case of situs inversus, where all organs are flipped, or of dextrocardia, where just the heart is flipped to the “wrong” side. I’ve seen 2 cases of dextrocardia, but no situs inversus.

Maybe some folks who are a little closer to Step 1 than I am can elaborate on my answer?

Danny Phantom Revamp Month

So I haven’t been on in a while but I thought that I should probably, you know try and talk about this and see what people think.

Okay so here are the basics:

  • Season 3 sucked. This is obvious. Seasons 1 and 2 didn’t always have gems either.

  • Goal: Revamp/Rewrite/Redo any episode or part of any episode from the entire series that you want. There is no limit.

  • To put into simple terms: hey, you didn’t like how an episode/ or a part of an episode went and thought that it could go into a different direction? Didn’t like how a certain character was designed? How their character development went down the tube? Then draw fanart/write fanfiction/make cosplays/edit videos/make GIFs/etc. of how you think or wish something in the series could have gone.
  • Let me be perfectly clear since I think that there was some confusion about this: This is not a fanfiction only event; you can do whatever you want for this.
  • Seriously I don’t even care if all you can do is just a little sketch like this. Or if you just write a little blurb explaining how you think something should have gone. 

Now the thing is, I don’t know what month this should be held in. I’m kind of leaning towards August since July is kind of almost over…So how do people feel about that?

2

Two-Faced Chick and Two-Headed Calf

Two-faced (diprospus) and two-headed (dicephalic) animals may look similar, but they’re different on the most fundamental of levels. Two-headed animals are simply conjoined twins that stopped separating very early in the process. They generally have two fully-formed cephalic regions, though sometimes one head is much less responsive than the other.

Two-faced animals, on the other hand, have a mutation in the Sonic Hedgehog (yes, it looks like a hedgehog and was named after Sonic) homologue gene. This gene regulates the symmetry and width of the head and facial features, and when the gene is mutated in a way that causes too much of the correlating proteins to be produced, diprospus animals are formed. As this gene is also responsible for brain and upper neural tube development, it’s uncommon for diprospus creatures or humans to live very long after birth.

When the SHH gene doesn’t create enough of its proteins, cyclopia (one-eyed, one-nosed) occurs.

Watch Emily and Anna dissect a two-faced calf on The Brain Scoop!

http://www.youtube.com/watch?v=i_diEm6st6o

First new antibiotic in 30 years against superbug resistance.

A new antibiotic – the first in nearly 30 years – has been discovered by scientists who claim it appears to be as good, or even better, than many existing drugs with the potential to work against a broad range of fatal infections such as pneumonia and tuberculosis. Laboratory tests have shown the new antibiotic, called teixobactin, can kill some bacteria as quickly as established antibiotics and can cure laboratory mice suffering from bacterial infections with no toxic side-effects.

Studies have also revealed the prototype drug works against harmful bacteria in a unique way that is highly unlikely to lead to drug-resistance – one of the biggest stumbling blocks in developing new antibiotics. Test-tube studies, published in the journal Nature, showed that teixobactin was able to kill bacteria as quickly as the antibiotics vancomycin and oxacillin. Scientists at the University of Bonn in Germany have shown that teixobactin works in a unique way by binding to the fatty lipids that form the building blocks used by bacteria to manufacture their cell walls.

“This binding site represents a particular Achilles heel for antibiotic attack and this may also explain why resistance to teixobactin was not detected,” said Tanya Schneider of Bonn University. Professor Lewis said that the failure to detect any signs of resistance to teixobactin establishes a new paradigm in the development of antibiotics, which had assumed resistance will eventually occur. “Bacteria develop resistance by mutations in their proteins. The targets of teixobactin are not proteins, they are polymer precursors of cell wall building blocks so there is really nothing to mutate,” Professor Lewis said.

About 25,000 people a year in Europe alone already die from infections that are resistant to antibiotics and the World Health Organisation has described the rise of antibiotic-resistance as one of the most significant global risks facing modern medicine. Professor Mark Woolhouse, Professor of Infectious Disease Epidemiology at the University of Edinburgh, said: “Any report of a new antibiotic is auspicious, but what most excites me about [this research] is the tantalising prospect that this discovery is just the tip of the iceberg… It may be that we will find more, perhaps many more, antibiotics using these latest techniques. We should certainly be trying – the antibiotic pipeline has been drying up for many years now; we need to open it up again, and develop alternatives to antibiotics at the same time, if we are to avert a public health disaster.”

(To read more).

Guantánamo inmate vomited blood after force-feeding, documents show 

• Ahmed Rabbani held without charge for more than 10 years
• New filing details force-feeding regime in hunger strike
• US forced to acknowledge secret tapes of force-feedings

May 22 2014

New documents filed in a federal court in Washington have revealed that a Guantánamo Bay detainee contracted a chest infection as a result of force-feeding, leading him to repeatedly vomit blood.

The filing on Thursday came a day after a federal court forced the government to reveal that it has secretly recorded dozens of force-feedings of one hunger-striking Guantánamo detainee, raising the possibility that the US military may have similar films of other detainees.

The fresh documents, filed in the US district court for the District of Columbia, relate to a detainee named Ahmed Rabbani, a Pakistani father of three who has been held without charge for more than a decade.

In the papers, Rabbani describes through his lawyer how a string of force-feedings with improperly inserted feeding tubes caused him to develop pain in his chest and left him with a chest infection.

He developed pain after a tube was wrongly inserted multiple times, he says. The next day, he asked to be granted a day’s rest. The request was ignored, he says, and the following day he “vomited blood on himself three or four times” before losing consciousness. He was still taken to the feeding chair.

After repeated bouts of vomiting, Rabbani was checked by a nurse and told he would not be fed because he had an infection.

In the document, Rabbani’s lawyer tells how his client reported several botched attempts at force feeding. On one occasion, the feeding tube turned so it was facing up, rather than down his throat, leading Rabbani to feel like it was “pushed up into [his] brain”. On another, he could not breathe as his airways were blocked by the feeding liquid “pooling in his throat”.

Another attempt left him “screaming in pain”, he said.

Earlier this week, lawyers for Rabbani asked the court to ensure that videos of his force-feeding and forcible cell extraction (FCE) procedures, which are used against detainees who refuse to eat, were preserved. His case echoes that of Abu Wa'el Dhiab, a Syrian whose force-feeding was halted on the orders of district judge Gladys Kessler on Wednesday, after his lawyers applied to the court to have video tapes of his force-feeding preserved.

Cori Crider, Reprieve strategic director and counsel for Rabbani, said: “Because of a peaceful protest aimed at securing basic legal rights, my client has been put through a painful, near-daily ordeal.

“All this would be unnecessary if the [Obama] administration would just follow through on its promise to close the prison.”

One of Dhiab’s attorneys, Jon Eisenberg, said the US government had thousands of tapes detailing feeding and cell extraction conditions of the other detainees.

More than 100 Guantánamo detainees took part in a 2013 hunger strike. There are currently 154 detainees at Guantánamo, down from a peak figure of nearly 800.

There is no public record of how many have been on hunger strike, nor how many have been videotaped while being forcibly fed or removed from their cells for force-feedings.

anonymous asked:

Hello, could you recommend me some fics that somehow involve the London Underground, please? I know that's quite a specific request, but I've read Evening Ride and it was soo good. And I can't wait to visit London again <3

yes! (I actually made a tiny one in 2015, so adding on to that one!)


watsnn Feb 2015 ficlet

Fic inspired by the Metro Rush Hour crush ads.

Just Transport by kinklock

Sherlock deduces a very interesting man on the tube one day, and starts to take public transport more often. Which is, of course, just a coincidence.

The Tube by crimsonwinter

Sherlock and John meet on the tube and develop an after-work relationship.

sakibatch May 2014 ficlet

AU where Sherlock and John meet on the tube because Sherlock keeps on bumping into John. 

Evening Ride by LapisLazuli

John has a series of unexpected meetings with a stranger on the Tube.

Fic: His Lap Full by lucybun

A ride on the tube changes everything as a busy crowd forces John into Sherlock’s lap

Encounter on the Bakerloo Line by mistyzeo, Obstinatrix

Holmes is jealous of Watson’s ex-lovers, WW1, grope each other on the tube. ACD/Victorian.

Mr. Uptown Cheekbones by ZygomaticBliss

John and Sherlock meet each other stuck on the tube while texting other people that convince them to take photos of/with each other. 

Of Course I Forgive You by allonsys_girl

What if things had gone differently on that train car in TEH?

Danny Phantom Revamp Month

Just a friendly reminder that “Danny Phantom Revamp Month” starts in 3 days. It was decided after the last couple of posts that it’d be held in August, and now here’s another friendly reminder about what DP Revamp Month is all about:

  • Season 3 sucked. This is obvious. Seasons 1 and 2 didn’t always have gems either.

  • Goal: Revamp/Rewrite/Redesign/Redo any episode or part of any episode from the entire series that you want. There is no limit.

  • To put into simple terms: hey, you didn’t like how an episode/ or a part of an episode went and thought that it could go into a different direction? Didn’t like how a certain character was designed? How their character development went down the tube? Then draw fanart/write fanfiction/make cosplays/edit videos/make GIFs/etc. of how you think or wish something in the series could have gone.

  • Let me be perfectly clear since I think that there was some confusion about this: This is not a fanfiction only event; you can do whatever you want for this.

  • Seriously I don’t even care if all you can do is just a little sketch like this. Or if you just write a little blurb explaining how you think something should have gone.

So if you are going to participate, please use the tags: #dp revamp month or #danny phantom revamp month!

If you have any questions then please either, reblog or reply to this post, or send me a question!