Cathedral of Saint Mary of the Flower
Il Duomo di Firenze: was begun in 1296 in the Gothic style with the design of Arnolfo di Cambio and completed structurally in 1436 with the dome engineered by Filippo Brunelleschi. The exterior of the basilica is faced with polychrome marble panels in various shades of green and pink bordered by white and has an elaborate 19th-century Gothic Revial facade by Emilio De Fabric.
styles: Italian Gothic - Renaissance - Gothic Revival
God I spent countless hours as a teen playing on a heavily modded and roleplay enforced ultima online server. I played Cedric Sartone, simple farmer turned tavern owner who eventually turned it into THE BEST PLACE IN TOWN. It was poppin every night, I was buddies with every adventurer, soldier, mage, druid, and ranger that played the game. After they went out and grinded their skills and did their quests, I was waiting for them with a warm fire and plenty of ale. I’d buy their ingredients and make awesome food and booze (max level cooking!) and was privy to all the gossip.
Little did they know I had a side hobby, I was brewing massive amounts of the most gamebreakingly toxic poison possible. For over a year I roleplayed with these people as a simple barman, pretended to be their friend and confidant, and then during a harvest festival where every player on our server was in attendance and I was payed to provide the food and drink… I poisoned every last morsel of food, every drop of drink and after the reagent delivered his speech and all of these fools raised their goblets for the toast and took that deadly sip, I stepped onto the stage and revealed what had happened. They where all going to die, and die they did.
Now this was a permanent death server (hardcore rpers mind you) and some had been playing those characters for 8 years and there they all were, collapsed and dying. Soon they were all unconscious, as you could only die if you went unconscious three times in one day or if a certain psychotic bartender came and cut off your head… which I did to every player in our group of 38. They were all there, and unfortunately so was I.
Revenge against what, you ask?
So the server had a pretty strict policy regarding pvp and pk, essentially the GMs had to determine if there was in character justification for any instance of disputed player killing, obviously my situation prompted a call for an investigation. I understood those rules from the start though, and I kept a written log in the game where I detailed my character’s building hatred of every single other player character in the world. He would keep track of every little thing from petty slights, to unpaid tabs, but more importantly I adopted the little mannerisms that people roleplayed to develop their characters into the madness of mine.
So Elias was always whistling, well I recorded how infuriating Cedric found it in his journal, and soon he had multiple journals packed full of a thousand reasons an unstable maniac could use to justifiably (re: server rules) murder anyone. The reagent who was also the server admin had some ornate cloak with a custom texture, so I wrote like three pages about how pompous it was, and extrapolated what kind of insufferable prick he must have been for wearing it.
I would just write one or two things down every day for over a year, so I had many books full for the GMs to locate in the tavern basement and read through. The result was that they found my massacre to be in good form and in-character, so the server was not rolled back and instead they decided to reset and implement a new landmass they had been working on. Some people were really pissed off, mostly a handful of the veteran players who had been top dog for several years in their little gladiator arena.
I only did any of it because my first character was murdered by some overzealous asshole who just used his character to project his inferiority complex. He killed me on my second day on the server because I wandered into the funeral of his friend (it was taking place in the middle of town and there was a crowd, of course I was curious) and because I was not invited and he was a known prick it was found justifiable for his character to kill mine because of the emotional turmoil blah blah. So yeah I said f*ck that, and rolled a new character who was ostensibly eager to please and non-threatening. I won.
Creating a world where magic and technology co-exist
Mixing science fiction and magic can be tricky; if everyone in the world is capable of teleporting anywhere at anytime, it probably won’t make much sense for people to own cars, for example. Blending these two forces leads to countless exciting possibilities, but it can also end up creating some inconsistencies that your audience will pick up on if you don’t think things through well.
I have several tips and things you should think about if you want to build a world that mixes sci-fi and fantasy. Ultimately how detailed you get with it is up to you; maybe you want to plot out ever single tiny aspect of how your world works, or maybe you just want to have robot dragons and to hell with whoever disagrees! It’s a story of your making; if you and your audience are having fun with it, that’s what I consider most important.
Either way, here’s some things to think about!
- Of course, it helps to start off with the usual integral factors that tend to define societies; things like geography, language, religion, laws, agriculture, philosophy, etc. Before you even start throwing magic/tech into the mix, what does your world look like? What does it sound like? What does it taste like??
- How does magic work in your world? Is it a gift only available to a select few, or can pretty much any Average Joe summon a fireball? Are all mages Clerics (with magic derived from a powerful entity), Wizards (with magic learned from studying), Sorcerers (with magic just as an innate trait), or a mixture of these (and other?) things?
- How does technology (generally) work in your world? How widely available is it? How well is it understood? What level is it at; are there nanobots in everyone’s bloodstreams, or is a bronze sword considered “high technology”?
- How well do magic and technology (generally) mix in your world? Are they both just two different tools for solving problems, or opposed forces? Can one be used to study the other? Can someone be an expert on both things? What problems have been solved (and created) from blending the two?
- Are either things taboo? How much social friction do either things cause? Is the use of one meant to be secret or forbidden? Why?
- Are tech-favoring people/societies generally on equal footing with magic-favoring ones? They don’t have to be! The world being skewed in one side’s favor could be a great source of conflict!
- What can only be done with magic? What can only be done with technology? Consider the limitations of both forces in the world. Does one force typically work better in some or most ways than the other? What things simply can’t be replicated by one side?
- Consider how advanced each side is. What methods of communication, transportation, education, fuel consumption, medical care, etc are available to magic-favoring societies and which ones are available to tech-favoring societies? One side may not be exclusively better than the other; a tech-favoring society might have much faster land transportation in the form of huge cars, but a magic-favoring one might be able to magically tame huge creatures that can walk on walls and reach places tech can’t easily get to.
- (When it can,) how does magic solve the same problems as tech and vice versa? A magical stone of far-speech can fill the magic-equivalent role of a phone, for example. A manufactured chemical packet could function like a certain spell. Of course, if one side’s method is so ubiquitous and accessible, it’s more likely that all people’s will favor it.
- On the other hand, the different perspectives will likely produce entirely different problems and methods of solving them. Beyond one side being unable to replicate certain things from another, they may not want to. Mages may have no interest in creating an internet analogue they instead have access to some great collective unconscious tech-favoring people can’t access. How might one describe these things to the other? This is where the real creative world-building comes in; not every problem should be solved by just having an equally viable magic or tech version of it. Different cultures will value things differently, and exploring that leads to lots of creative worldbuilding and conflict!
- Consider what divisions might exist within societies. There are always subdivisions within groups; not all mages are as powerful, knowledgeable, or experienced as one another. Some subgroups may think themselves superior in some way, and/or might look down upon others within their own circle for all kinds of reasons. No group is a hivemind (unless they literally are); groups are made up individuals!
- Lastly (but possibly most importantly), DON’T GET TOO CAUGHT UP WITH HOW COOL YOUR WORLD IS! Consider exactly what information is relevant to the audience and what interesting ways you can show/explain it. Remember that the focus should generally remain on the characters; there’s nothing wrong with having lots of extra world-building details, but they can bog down the story in minutia if you get too off track! You can always explore and explain deeper lore in side material!
Yuuri despises socializing with people he doesn’t know, but his unconventional family and marriage is one of the hottest gossip topics in town especially among the other mums. One day, he decides to just fuck it all…and sorely regrets it afterwards.