Transforming a concept that has existed as a low-poly video game into a HD cinema experience is no easy feat. World-class effects studio WETA, however, was up to the task: taking the popular MMORPG, World of Warcraft’s hyper-exaggerated and usually massive weapons and shaping them into items of war. Containing all of the detail and style of Warcraft’s weapons, WETA still managed to create wicked blades and hammers that look like they could do real-world damaged… if you were big enough to wield them.
Here’s some concepts for one of the zones in World of Warcraft: Legion called Azsuna. I provided a sheet of tree studies that the 3d modelers can use to build the environment. Images copyright Blizzard Entertainment.
Sir Tim Berners-Lee invented the World Wide Web in 1989.
Sir Tim Berners-Lee is a British computer scientist. He was born in London, and his parents were early computer scientists, working on one of the earliest computers.
Growing up, Sir Tim was interested in trains and had a model railway in his bedroom. He recalls:
“I made some electronic gadgets to control the trains. Then I ended up getting more interested in electronics than trains. Later on, when I was in college I made a computer out of an old television set.”
After graduating from Oxford University, Berners-Lee became a software engineer at CERN, the large particle physics laboratory near Geneva, Switzerland. Scientists come from all over the world to use its accelerators, but Sir Tim noticed that they were having difficulty sharing information.
“In those days, there was different information on different computers, but you had to log on to different computers to get at it. Also, sometimes you had to learn a different program on each computer. Often it was just easier to go and ask people when they were having coffee…”, Tim says.
Regardless of the size, majority of businesses nowadays are practicing Internet marketing. That’s because it is the practically inexpensive way for them to reach millions of their direct market. According to Travis Beauchesne Utah, The style of promoting a brand, products or services around the Internet. It also combines the modern and creative aspects of the World Wide Web such as advertising, designing, development and sales. Moreover, Internet Marketing furthermore deals with creating and placing ads throughout the various stages of customer engagement cycle.
My first for Mother Jones. This full page illustration accompanies a story about how the International Finance Corporation—a branch of the World Bank — has strayed from its mission of alleviating poverty in developing countries.
Increasingly the IFC is supporting projects like luxury hotels and private health care companies that have seemingly done little to improve the lives of the populace. At times, the IFC has partnered with controversial oligarchs and bankrolled projects that have left the locals worse off.
Over the past few years, the IFC appears to be morphing into any old hedge fund or investment bank—as if it has its place on Wall Street among the Goldman’s of the world.
This is not a post about 5 cutting-edge technologies that may become relevant in 2014. This is a post about 5 technologies that are ready to be applied to your site today. However, not enough people are taking advantage of them and, most importantly, you simply cannot afford to ignore them any longer.
DEEP ANALYTICS - ITS NOT ABOUT THE WHAT BUT THE WHY AND HOW
A lot is being said about Big Data and a lot may sound irrelevant to most organizations. However, Big Data is not just about the volume of data, it is also about the depth and breadth of user behaviour it can provide insight to. Big Data, at its heart, is the process of driving business decisions on the basis of real-world user data collected in the digital world
We cannot assume that users are rational automatons that carefully follow pre-ordained paths through a site. Analytics need to go beyond visitor numbers and page views (what most analytics software focus on unfortunately). Instead, we have to think in terms of goals met, paths followed and the context that surrounds them.
It is not the absolute numbers that count but the ability to connect all the dots from interactions off your site (e.g. social media, marketing campaigns) to specific actions on your site. Subsequently, that data needs to actually reach the people that can act on it. At times this means the people creating content and dealing with the site daily. They cannot waste time trying to sift through reports in order to glean some knowledge.
The decisions you make based on this deeper understanding of your business may be the single most important thing you do in 2014.
Transforming a concept that has existed as a low-poly video game into a HD cinema experience is no easy feat. World-class effects studio WETA, however, was up to the task: taking the popular MMORPG, World of Warcraft’s trolls and turning them into something that could believably interact with flesh-and-blood human beings. Although they didn’t appear in the film as it focused on the orc-human conflict, the trolls we mentioned and, if the orcs are any standard, would have looked breathtaking on film,
Last week we talked about field-testing a character design by drawing a page or so of comics around it to see how the design holds up.
I felt pretty good about the design I’d done in my first test, but still had some questions about how it’d work from certain angles and distances. I decided to do another test to try them out. I also wanted to test out the character underneath the design, and to develop the world of the new story i was toying around with.
In the previous short the character hadn’t made any choices or done anything, it was all mood, and I wanted to give her an opportunity to find a voice here. And I wanted a world that was more convincing and well thought-out than the little graveyard I threw together for the last short.
So I made this:
The environment here is inspired by the roman roads, thousands of years old and leading nowhere, that i saw all over Italy when I studied there. I liked the idea of a girl traveling through graveyards towards her goal, but I wanted something like a whole city, a whole country given over to death between her and her destination. Like if after the sack of Rome, everyone just abandoned the Italian Peninsula, giving it over to nameless horrors, mad gods, and the restless dead. So I gathered all the pictures of roman ruins i could find, and some arthropod reference to help with the look of my nameless horrors, and got to drawing.
The exchange between the Third Sword and the creepies in the well was motivated by some personal stuff I was dealing with at the time, and I didn’t feel like I’d found her voice at the end of it. It felt more like me working shit out than this character speaking her thoughts. And I wanted to find out if she could actually sword fight in that coat. I liked the way it looked in a breeze, but was it combat-ready, you know?
So I decided to make another short to help me find my character’s voice and to battle-test her design.
It must be remembered that in Fanon’s day, the term “Third World” did not have the meaning it has today. Where today it designates a collection of desperately poor countries that are the objects of the developed world’s charity, in the 1950s and 1960s, the term indicated the hope of an emerging alternative to political alliance with either the First World (the United States and Europe) or the Second World (the Soviet bloc). The attempt to generate political solidarity and meaningful political power among the newly independent nations of Africa instead foundered as these former colonies fell victim to precisely the sort of false decolonization and client-statism that Fanon had warned against.
[”Instead, the discourse of solidarity and political reconstruction has retreated into the academy, where it is theorized as ‘postcolonialism.’”]
oh i have just once in a blue moon i havent posted much on my art blog but i have on this one before i made my art blog :Y and they are tagged with oc
ill be honest they need some updating in regards to design and i can never fully develop a plot because i made their world so fucking complicated (why did i choose scifi past me… why… magic would have been so much easier to bullshit….)
and its not like i have that many i have like only four ocs for that story so far… (ECCOMM (whose name i have still not finalized to this day), fleur, reed, and ccino) one day ill make a chara ref for all of them
i have other ocs tho (2 come to mind) standalone and simple concepts that i just created out of the blue.
one is ame kun, a teru teru bozu who lives a tragically ironic existence because he loves the rain but the doll’s purpose is to make the rain go away, but luckily his magic doesnt always work so he gets to enjoy some showers here and then. he wears glasses and is almost always seen crying
the other is staples… who was created as a joke while i also fucking around on snapchat and drawing in my sketchbook (snaps in readmore)
Gonna take a small nap to get rid of this migraine. Then work/finish the rough sketch of Cera’s first design. Then work on world building/character development for The Immortals, Expanse Realms, and My Monster.
Hopefully sleeping won’t get rid of my desire to be productive and replace it with laziness.