design and paper

anonymous asked:

Hey Max, I'm really self-conscious about my drawing ability... I find your artwork inspirational but every time I try and sit down and draw I just end up scrunching up the paper and giving up for weeks — any tips on how I can overcome this and improve my ability?

I’m sort of the wrong guy to ask because I’m an art school dropout who draws something stupid on a bar napkin once every eight months and puts it on a teeshirt to sell online in his podcast’s merch storefront, but my general approach to art is to find the sweet spot between what I know I can draw well, and what I can’t draw without it looking like I’m trying too hard.

It’s totally okay to scrunch up the paper. Plenty of art teachers make you do that, to teach lessons about humility, or because they’re mean or something. Those big-ass newsprint sketchpads are made of cheap garbage paper designed to be filled with false starts and screw-ups. Everybody’s gotta start somewhere.

Try drawing like a little kid again. Make ugly art. Make a mess. Fuck up. Laugh at your own mistakes, and relish them. Little kids don’t care if their picture of a firetruck looks more like two tractors fucking in a ball pit, they’re just having fun with crayons. Get back in that mindset, and then work from there. If you start getting frustrated, stop trying to draw so well.

That’s more or less my approach. I know that sounds like slacker art, but I’m creating something that doesn’t make me so ashamed that it’s disheartening, and I’m having enough fun in the process that I want to make more, and by doing that, I naturally find stuff I want to improve upon, or new approaches I want to take. And if my art sucks, who cares? I’m having fun.

If you go to the gym for the first time ever and lift the heaviest weights you possibly can, you’ll be in so much pain that you never want to work out again, but if you find a form of exercise that’s actually enjoyable, you’ll organically see results over time. “No pain, no gain” might be your mantra if you’re a body-builder or a fine arts grad student, but hardcore S&M motivation doesn’t work for everyone.

Spare the rod, spoil the inner child. Draw some ugly firetrucks.

Stowaway Ship in a Bottle

I started this project with high hopes and even higher spirits. The tagline of my presentation sold the idea to my Professor instantly. It simply read “Patch (my professor) I just want to build Pirate Ships.” And that is exactly what I did.

My journey started with learning the pop-up method. Reason being that I’ve never designed any sort of paper-engineered product with such movement. I’ve built papercraft solutions to design problems to simplify the construction of products, but the goal here was not to simplify an object but to complicate an image. Doing hours of research only to try to learn what sort of folds and interactions I was allowed to make to create a perfect harmony across the separate pieces of the ship. Printing a few test ideas I got to work with various pencils, glues, rulers, and knives. The shapes were very flat in the beginning. The ship’s hull didn’t give me the inspiring, adventurous feeling my pirate ship should portray. 

A post shared by Yeah, That Guy (@thatguysdesign) on Feb 10, 2017 at 11:26am PST

After the paper engineering was finished I began the illustration portion of my project. The goal was to give the ship an eerie-enough feeling to convey my pirate idea while still keeping everything borderline-child-friendly. A lot of detail went into drawing some of the small elements of the piece. I only hope that I provided enough visual information that the viewer could simply open and close my display over and over again and find joy exploring every inch as the pirates sailing it would enjoy the ocean. In my second version I got closer but more detail was needed to create a better experience. Along with that a problem still stood as far as containment. 

A post shared by Yeah, That Guy (@thatguysdesign) on Feb 17, 2017 at 7:46am PST

In my final iteration of my pirate ship I finalized the package of the entire piece. I decided to go with a “Ship in a Bottle” almost alluring to a children’s book but still mature in feel. The final mock-up was constructed with a heavier matte paper to give it the stiffness required to keep everything steady in the place it belongs. Also added are a small hidden reveal explaining common dangers to sailors. The artwork on the sails and water were redone to clean up the illustration. 

A post shared by Yeah, That Guy (@thatguysdesign) on Feb 24, 2017 at 8:56am PST

The project may be complete but editing continues. Before this piece enters my portfolio I would love to add more information in the form of a booklet included within the layout.


From top to bottom:
Sech(z), real part purple, imaginary part yellow.
ArcTan(z^4)+ArcSech(z^2), real part purple, imaginary part green. 
Csc(z^2)+ArcCot(z^2), real part teal, imaginary part pink. In memory of Dave Grimes.
ArcSech(z), real part blue, imaginary part pink.
ArcSinh (z^4)+ArcTan (z^2), real part blue, imaginary part yellow.
Csch(z^4)+ArcSech(z^2), real part purple, imaginary part teal.


44zc15 by Zach Collins
Via Flickr:
4.5x6 inch paper collage 2015

It’s time to present on what I’ve been working on the past 5 months. In my final semester I wrote my own Pen-&-Paper-Roleplay “Frostlauf”. Adventurers need a thick coat and even thicker shoes, it’s an arctic fantasy setting with snowy mountains and dark caves to explore! 

It was one hell of a work. World building, writing rules and game mechanics, writing a first campaign, test playing and making the entire book from scratch within 1 ½ months taught me a valuable lesson in time management. It’s far away from being perfect but I am nevertheless happy to have a physical copy of my brain child in my hands.

This book is not even my thesis but rather the foundation for what I’ve been working on the two months after: A concept art book with illustrations for this Pen-&-Paper-Roleplay. I am going to share the pieces with you very soon. 

Lots of stuff happend (of mostly troublesome nature, I really had some bad karma going on) but also some good news: I was accepted for the master degree course and will soon work on exciting subjects with an emphasis on creating information graphics and instructional design stuff for your future learning pleasure. :) 

So! I hope you’ll like what you’ll see very soon and thank you for sticking with me an my art in the past and in the future, I really appreciate your support (and I will always stalk every single reblog for your tags, hah!) You guys are awesome!

Half cosplay, half my rad photoshop skillz

(Amelia, the Burrowing Owl Siren from @emo-rock-tale)