desert breaker

My neon Breaker and perle Von Nurnburg 🙏🏻🌵💜🙏🏻🌵💜🙏🏻🌵

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DESERT BREAKER (AC)

Sega’s take on Capcom’s Wolf of the Battlefield II. Introduces a new dash mechanic, has a desperation attack and different weapon types with a hilarious story around the Gulf War and Japan helping out with their mecha engineering expertise. This game was little seen as it was only on location in a few Sega owned arcades in Japan and was only sold in Asia for the World version.

Thanks to a certain someone, this Japanese PCB is now working without the suicide battery

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It’s been a long time since I was as surprisingly disappointed as I was with Desert Breaker, a Sega offering from 1992. When the game first loaded up, it promised good old-fashioned top-down mayhem in the style of Mercs. In fact, Desert Breaker wanted to be the next Mercs in the most apparent ways possible, even down to the relative size, poses and mannerisms of your three selectable characters and their enemies, and the array of weapons and open-able military cases scattered throughout each stage.

But it only takes a few minutes with Desert Breakers to find out just how much it isn’t Mercs. In single screenshots, the graphics look good, but they never seem to move as fluidly as you would expect. The soundtrack, while occasionally calling to mind the tunes of Kouji Makaino, is generally a disappointment, and the game’s story is an incoherent mess that has the guts to claim it “has no relationship whatsoever with any factual people, organizations, nations, events or wars” and then, set in 1991, proceeds to give you all of your missions from the image of Norman Schwarzkopf, who sends you into a clearly Iraq-inspired area, complete with an image of Saddam Hussein to drive the point home.

Getting past all that would be easy if the game was fun, but it is amazingly not fun. At every turn you’ll be overrun with enemies who can completely outmaneuver you, whittling away the single life bar you get with each credit. There’s a “run” mechanic which allows your character to dash a short distance while invulnerable, but there are too many objects that will cause you to stop in the middle of a dash, only to be surrounded by dangers. And you’ll have to constantly use the dash function, because enemies take far too long to kill, even when you’ve picked up every possible power-up. If it’s not a one-shot grunt you’re facing, then you can count on spending at least twenty seconds wildly dodging fire while trying to get off a potshot at irritating robots, hyper-agressive tanks and other ulcer-inducing foes.

And if you manage to survive the game’s three missions (yes, it’s that short), you’ll get a brief list of enemies and their names before abruptly and unceremoniously given the boot with a “GAME OVER” message. Sadly, this is one military campaign that’s not worth the effort.