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Deepika is All Set to Dress Vin Diesel in a 'Sherwani' For XXX Promotions

We know that Deepika Padukone recently wrapped up the shoot of her Hollywood movie XXX: The Return of Xander Cage opposite Vin Diesel. The lovely actress is now back home in Mumbai and rocking it. She has already finalized her next Bollywood venture Padmavati by Sanjay Leela Bhansali.

However, before heading back home, Deepika indulged in some gift shopping for her XXX colleagues. Newsis that she bought them all exquisite Indian gifts. Deepika is also reported to have said, “Hopefully, you will see Vin wearing a Pathani or a Sherwani during XXX promotions." 

Recommended Read: Deepika Smashes in This New Inspirational Video, Credits Sports on Winning the Battle With Depression!

Well, that will be indeed interesting, don’t you think?

FORWARD by Vin Diesel

I was eleven when my twin brother returned home from a weekend sleepover at a friend’s house with tales of a mysterious game. My brother and I spent our early years delving into the mythological worlds of writers like J.R.R. Tolkien and C.S. Lewis. Therefore, his pitch was short and simple, “a game that allows you to be anyone you want to be, from an Elf to ab Ogre or a Warrior to a Wizard… It’s called Dungeons And Dragons!”

That Christmas we took the train from our New York City apartment to our Grandmother’s house in Hollis, Queens, where Christmas took on magical proportions. Like two Halflings standing before a treasure trove, searching for a gift of the right size and shape, we gently shook each present, hoping to hear the rattle of dice inside. At last we found the one that looked and sounded like the treasure we sought. And there it was, our first D&D set, the first in a long line of manuals, tomes, and handbooks that would eventually grow into a vast wealth of sacred knowledge. That Christmas present, given in love from my Grandmother, unknowing of its power and impact, would prove to be a portal into a never-ending world of imagination.

Ironically, my first campaign was DM’d by a childhood friend’s mother: An artist, who collected comic books and lived with one foot in the world of fantasy. She hosted a Sunday evening D&D campaign for the kids that lived in the building. A group ranging in age from 10 to 15 would wait with bated breath for these infamous and highly anticipated campaigns. There we sat at her long, aged, dining table, eyes wide, palms sweating, our hearts pounding at the infinite possibilities of the unknown. The inexorable threat of a ravenous Orc War Party determined to enslave us. The slow whisper of mischievous footsteps creeping down the long dark corridor. We trembled at the sound of sulphured breath hissing from the chamber below. We became completely immersed in this new world of wonder.

During that first campaign, my character was killed when he sprang a poison arrow trap. Unfortunately, there were no characters of high enough level to cast slow poison or create an elixir. However, the DM showed leniency and allowed me to control an NPC magic user named Bale for the rest of the dungeon.

It wasn’t long before we set out to play on our own, without adult supervision, in our tiny rooms, in stairwells or wherever we could find a quite corner. This continued for a time until we piqued the interest of one kid’s older brother. His room was the perfect gaming environment, not just because of the drawings of dragons, heroes and maps that covered his walls, but because we could play there indefinitely… or at least until we had given our best shot at gaining another level. We would set out from our apartment in the early evening, ferrying our book collection on our splintered skateboards. Sometimes we wouldn’t return home from this journey into our imagination until “the nine to fiver’s” reclaimed the city. Initially my parents were concerned about the late hours that my brother and I were keeping, but they quickly realized that playing D&D at a neighbor’s apartment was a safer alternative to running the city streets. Once they grasped the game’s importance to me, it became the leverage they used to get me to finish my homework, take out the garbage, do my laundry, ect. We graduated from the simple tunnels and standard treasures that enticed the novice. Our campaigns grew increasingly more political and military. In short, we went from creating dungeons to creating worlds where an advanced level of strategy was demanded. It was not enough to seek treasure in some rot grub infested dungeon only to be rewarded with a ’+ 1’ long sword. We were now engaging in epic battles at sea and on land as we aspired to become great rulers. There was an adjustment period of about an hour, to get into the mood, the flow of the game and transition into the world. We didn’t just roll dice and erase hit points, our games were animated, our voices changed as we took on our characters’ persona. We jumped out of our seats at every opportunity to specifically act out our actions. Interruptions from the outside world were forbidden! Even the occasional loose conversation was met by a falling rock, a random monster encounter, or a plotting NPC. Every DM had at one point or another, invoked the golden rule… “Every word spoken is in the dungeon”. Initially what attracted all of us to the game was the possibility of being something or someone different. When creating a character no alignment, class or race was too far fetched. We ranged from Chaotic Good to Lawful Evil. However, over the years we began to realize that certain characters ended up representing landmarks in our journey. A perfect example is when we were introduced to the Drow: out reverence for Drow quickly took on mythic proportions. The most important milestone, for me, was the birth of Melkor Tar Morloth. He was the Half-Drow that would become the most interesting and longest lasting of all my characters. He personified the feeling of being out of place and of enduring prejudice. Melkor leaned towards Neutrality with Chaotic tendencies. He was a loner who would travel many weeks without being seen or speaking a word. The DM would have to play multiple parties on parallel adventures and was forced to handle the difficulties of timelines and possible player versus player encounters. Many tried to scary or hunt him down but Melkor, above all else, was a survivor… Some say he still lives to this day roaming the Northern Realms. We were all drawn to the game because it allowed us to become these characters, vastly different in appearance and in actions, but what kept us hooked, was the search for the character that represented our higher self. Playing D&D was a training ground for our imaginations and an opportunity to explore our own identities. I started acting when I was seven, and this game was a constant exercise in developing voices and characters. I believe now, but probably did not realize then, that I was attracted to the artistic outlet the game provided. My D&D journey paralleled my search for identity in those growing years. By Vin Diesel for “30 Years of Adventure: A Celebration of Dungeons & Dragons” (2004)

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Fellow Legends of Tomorrow/Leonard Snart dorks! Has anyone ever actually ID’d this jacket? It looks like a waxed cotton or linen black field jacket from Barbour or some other stupidly trendy designer, but the slanted pockets (which should make it easier to ID) are actually making it harder for me to ID the make/model. I mean, I’m pretty sure the jeans are slim-fit black moto jeans*, but the jacket (which having looked at A BAJILLIONTY hi-res photos and 1080p caps I am now convinced is not, in fact, leather) eludes me.

(I assume they’re denim, and a brand like DEISEL or Ralph Lauren, and not, like Balmain because I can’t think of any costume design dept. in the universe would pick a pair of jeans they need 10+ pairs of [hero + stunt] at over $1000 each because that’s just DUMB.)

ETA: jeans.