deep-silver

I love saints row 3, and parts of 4; they’re hilarious and ridiculous and great for just some dumb fun. But at the same time I miss what saints row 1 and 2 had. They could still be ridiculous at times, it just wasn’t outrageous. 

The character development was stronger, the plot more complex. It didn’t have Johnny portrayed as the most lethal person in the universe, sure he was a badass, but he wasn’t dehumanized for it. It got you to care about the characters killed before they died. It made their deaths have some meaning, not just over dramatic clichés. The game was ruthless, it was in depth, and it made you feel something. 

@volition​ We miss it. Sure, dicking around is great, but I think I can speak for a lot of us when I say that we want the sequels to be closer to SR2 than SRIV, that we want to feel for our characters again; that we want more depth to Johnny and Pierce, more development for Shaundi and Kinzie, and learning more about Viola and Oleg and that we want a storyline that will impact us 

The unlockable player character of Raychel in Mighty No. 9 changes up play significantly, as her lack of a basic projectile weapon means that the game’s typical play pattern of “shoot then dash” can’t apply. Instead, her slashing abilities can be coupled with the dash when she gets up close, requiring her attacks to be faster and more ferocious. This greatly changes play overall, and further emphasizes her differences from Beck.

The Obligatory Intro Post

howdy folks, this is Agent Southie on agentsofgayhem, the new blog for hosting LGBT+ Agents of Mayhem content!

there’s two mods right now, myself and Agent Creamsicle, who are running this blog (but we have space for more admins, so if you want to take up that responsibility hit either of us up!)

this blog may be NSFW at times, but all posts will be tagged as such.

ask box is open, as are submissions so any artists or writers out there can showcase their work!

thats all for now folks ;)c actual posts will start…. soon. probably