decaying master

So I don’t really get how Overwatch placement games go. Season 1 I was 56, season 2 3200 after placements, didn’t play season 3, and then somehow got 3518 off of these placements. I went 3-6-1 and didn’t play particularly spectacularly, but whatever lol. I’m gonna drop out of masters like immediately though. 

The Side Look of a Barcelonese #815 : Selkirk, Borders © Ian Sarjeant :

The Side Look of a Barcelonese #815 : Selkirk, Borders © Ian Sarjeant :

The Red of the Mauritian Flag © Vincent Montocchio :

Weapons in Update 2.0

Here is what is to become of your weapons on September 8th (as of July’s Update Preview)

Auto Rifles

  • Increase base damage
  • Start damage falloff closer to the player to emphasize its role as a close to medium range weapon
  • Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently
  • Boost damage by 10% against AI combatants

Pulse Rifles

  • Reduce base damage of the medium RoF by about 2.5%
    • PVP: Bursts-to-kill (all precision hits) is 2 or 3, depending on victim’s Armor stat
  • Small reduction in base stability. A burst should still land all shots at optimal range, but three precision hits will require more weapon control to land consistently
  • Increase magazine size on for all base inventory stats

Scout Rifles

  • Increase base damage for medium to high Rate of Fire Scout Rifles 
    • PVP: Does not affect TTK in PVP on a Guardian with full health
  • Increase magazine size for all base inventory stats
  • Reduce Final Accuracy when firing from hip
    • Fast firing outside of ADS will be less accurate
  • Boost damage by 5% against AI combatants

Hand Cannons

  • Start damage falloff closer to the player to limit long range lethality
  • Small reduction in ADS accuracy, targeted at making long range snap-shooting less reliable
  • Reduce final accuracy when firing from hip
    • Fast firing from hip is less reliable
  • Reduce magazine size for all base inventory stats
  • Reduce base Optics (zoom) for all Hand Cannons
    • ADS now grants more width in favor of depth

Shotguns

  • Shotgun perks that enhance lethality at range should be less effective when combined with a high initial Range stat: 
    • Reduce Shot Package Accuracy buff by 30%
    • Rangefinder adds a 5% base Range increase on ADS (was 20%)
  • Reduce Precision Damage multiplier on Shotguns by 10%
  • Reduce damage against AI combatants by 10%

Fusion Rifles

  • Slow charging, high Impact Fusion Rifles have decreased Range values
    • Makes it more difficult to max out Range for these weapons
  • Projectile Speed for Fusion Rifles is slightly reduced
    • Emphasizes the need to lead a targets outside medium range
  • Improve Accuracy for short range Fusion Rifles
  • Reduce Accuracy for long range Fusion Rifles

Sniper Rifles

  • Final Round on Sniper Rifles buffs precision damage only, not base damage 
    • This change only affects this perk when combined with Sniper Rifles

Rocket Launchers

  • Slight increase in base Blast Radius
  • Grenades and Horseshoes proximity detonation reduced

EXOTIC WEAPON TUNING

Even some Exotic weapons are getting big changes in Update 2.0

Hard Light

  • Increase base Stability to 80 (was 65)
  • Increase bounce count for Hard Light projectiles
  • Hard Light projectiles are not affected by Damage Falloff

Necrochasm

  • Increase base Stability to 60 (was 40)
  • Increase magazine size
  • Cursebringer perk will always trigger on a precision kill
  • Cursebringer explosion has increased radius and deals more damage

The Last Word

  • Reduce Range stat to 10 (was 20), reduce Stability to 20 (was 30).
  • Reduce effective range while in ADS.
  • Increase accuracy and precision damage aim assist scale when firing from the hip.
  • Fixed bugs with Hipfire damage bonus applying incorrectly

Thorn

  • educe base damage of Thorn’s Mark of the Devourer DoT (Damage over Time) to roughly 1/3 of what it was in PVP and PVE
  • Allow DoT to stack up to 5x across multiple landed projectiles
    • This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP

Hawkmoon

  • Add a stack limit to Luck in the Chamber and Holding Aces so that only 2 of the bonus perks will ever stack on one round. This should prevent Hawkmoon from 1-hit killing full health players in PVP
  • Add 2 rounds to Hawkmoon’s magazine when Holding Aces is unlocked
  • Luck in the Chamber damage bonus reduced by 3%

Ice Breaker

  • Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds 

No Land Beyond

  • Increase weapon handling speed for faster time to aim, ready, and stow
  • Adjust sights to fix overlap/parallax issue while aimed
  • Increase time decay of The Master to 8 seconds
  • Add an additional 20% Precision Damage bonus while The Master is active

Blackhammer

“Technically not an exotic, it is chased as if it were”

  • Increase ammo inventory to 18 rounds
  • White Nail perk now pulls ammo from your inventory

Lord Of Wolves

  • Tripled recovery boost bonus for allies granted by Lord of Wolves

Gjallarhorn

  • Reduce damage of Wolfpack Rounds