dead set on destruction

Short analysis of the MysMe characters

Ok so I’ve been seeing a lot of posts either praising or criticizing single characters … and I couldn’t help but think about it myself. So I’ve collected my own take on the whole crew, positive as well as negative. Because let’s face it – all of them have good and bad traits to them! And that’s okay!

Pls be aware that this has been written by someone who loves (almost) all these characters to bits and pieces. (^_^;)


— the flaws —

  • Lazy bum who spends his nights gaming instead of studying and sleeping, then complains about it
  • Passive personality, can’t motivate himself to do anything for himself and needs others to give him a push
  • Has not processed his apparent crush on his cousin properly
  • So screws up quite a bit when it comes to romance
  • Some of the flirting can be cringy and he can turn slightly yandere

— and why I love him anyway —

  • He is genuinely a sweet and nice guy and probably couldn’t hurt a fly (well, unprovoked)
  • Cares a lot about the others and their wellbeing
  • Often a heart on his sleeve type of guy
  • Relatable as hell, because I’m sure a lot of students were in his situation once
  • Actually really smart
  • Likes to help both people and animals
  • Great character development!


— the flaws —

  • Tends to force others to give him the praise he craves
  • And will give it to himself, too, no matter if he was successful with the last point or not
  • Is almost immediately overprotective of MC, seemingly just because she is a girl
  • Despite being the one who comes on to her the strongest of all of them
  • Shows uncalled for aggression and rudeness towards Jumin who actually never did anything wrong to him

— BUT here’s why I still love him —

  • Is actually sweet and caring, and genuinely supportive
  • And his protective instinct can be a good thing
  • Can take care of you and himself, too, so he might actually be the most well adjusted adult of all of them
  • Talented and passionate and willing to fight his way through life to follow his dream
  • He’s outgoing and usually open about his emotions
  • Also relatable, because a lot of people have hidden insecurities


— she does have … some flaws —

  • Not very good at taking care of herself and her own needs, sacrifices her health and wellbeing out of fear of what would happen if she lost her job
  • Can be slightly annoying at the beginning of Zen’s route because she is a bit overprotective of him
  • Kind of in the closet about her bisexuality

— though not a lot of them because —

  • She is sensible, capable, reliable – and still humble
  • Also kind and helpful, despite seeming a bit unapproachable at first
  • A hard worker who only came this far through her own efforts
  • Her thoughts and troubles about work and life in general are very relatable
  • Has a hidden passionate and excitable side to her, which is cute
  • Also is a hidden bad ass


— the flaws —

  • He’s … well, a trust fund kid who relies on his ridiculously inexhaustible resources a lot
  • Has a bad case of repressed emotions
  • And detachment from other people
  • Slightly unhealthy relationship with his cat because of this
  • His romance becomes very intense, in a … concerning way at first, also because of his emotional and inter-personal issues

— but again, here’s the good about him to consider —

  • Very hard to offend or intimidate because of his pragmatic and confident mindset
  • Good at handling difficult situations
  • Cares a lot more about the people around him than anyone would expect
  • He is actually quite open minded and curious, eager to learn about new things
  • His social awkwardness and his more “human” moments are surprisingly cute
  • Also, actually does work for his money, and is very generous


— the spoiler-ish flaws —

  • He got very used to being dishonest
  • Tends to go to extremes when his protective side is triggered – and not necessarily in good directions
  • Latent self-hatred, awkwardly mixed with arrogance concerning his abilities
  • Not above lashing out at people when distressed (though only verbally)
  • Is kind of pushed as the “main route” which may be annoying to some

— and why I love this cute hacker anyway —

  • Exceptionally entertaining with his quirkiness and random sense of humor
  • Quick thinking and open minded
  • Relatable for a lot of reasons, ranging from the silliness, to the nerdiness, and to the deflecting from serious issues by turning them into a joke thing
  • Actually a dedicated and caring person, and really protective of those who are dear to him
  • Wants nothing more than them to be happy and safe

Spoilers ahead for the rest.

Keep reading

With the release of Wizards of the Coast’s new book “Tales from the Yawning Portal”.

We thought we would ask the community what past edition adventure they would like to see adapted into a 5th Edition Dungeons and Dragons adventure module.

Maybe you’d like to see the ‘Queen of the Spiders’ be adapted.

Ranked as “The single greatest Dungeons & Dragons adventure of all time.”

Or maybe the much, much older modules…

Like “Palace of the Vampire Queen”.

Or perhaps you want to delve into the setting of “Dead Gods” and save the entire universe from horrific destruction.

So… Tell us your favourite adventures, what made them so great, and what old-timey adventure modules you would like to see adapted into 5th Edition adventures…

The Walking Dead #1 Cover

I love this cover so much. It’s so good. It works on both a symbolic and literal level. It’s got great atmosphere and the poses are great. The attention to detail is so good.

I could gush over it for hours, and I will.

First the literal.

The cover has just enough details to show the reader exactly what kind of a story The Walking Dead is. The destruction of the setting and the zombies being put against the main character make it very clear.

However, despite the zombies being present in the cover, they’re not the focus of the piece. Rick, the human survivor and main character is in focus while the zombies’ reflections are faded and in the background. Despite there being zombies, this story isn’t about zombies, it’s about people in a zombie apocalypse. The people, and their struggle to survive in a post-apocalyptic world is what drives the series, not the zombies.

Rick himself and his role is also apparent in this cover. Rick’s shoes and pants are covered in grime (pun unintended) and dirt, showing us the road he’s been through. His outfit, while reminiscent of other post-apocalyptic movies, shows us his role as a Police Officer back before the apocalypse, and how he maintains that role of protector and leader after the outbreak.

He is looking at the zombies that can be seen in the window’s reflection, and isalso looking at the reader. This not only lets us see his face directly without breaking the fourth wall but also lets us see his expression and reaction to the situation he’s in, allowing us to get a basic understanding of his personality.

Rick is armed with his handgun, and also currently loading a rifle to defend himself with, alluding to his life both before the outbreak and now, after it, which is the main theme of the first issue.

Now the figurative.

Rick is standing outside of a broken clothing store full of mannequins. The mannequins represent both humanity and our achievements. They have human figures and shape, but they are lifeless, expressionless and stripped out of their clothing, representing how humanity died and was stripped of its civilization.

Mannequins are a product of industry. Creating a mannequin requires mining the resources, processing them, shipping them across continents and oceans, and assembling them in factories. They’re one of the many things which are impossible in the new world after the outbreak. Much like the colossal monuments of past civilizations, the mannequins are an image of us and our achievements, which now stands lifeless and obsolete.

The glass represents the outbreak itself, the separation between the world before and the world after. Notice how there’s still glass after the window, because not even the outside world, which represents the post-outbreak world, is safe from the threat of zombies.

The zombies, the cause of the outbreak, are reflected in the glass, and no zombie can be seen in the cover outside of their reflection of the glass. The zombies are moving, “alive” and mostly clothed. They have everything that the mannequins don’t, since the zombies are now the inheritors of the Earth.

This again ties to the theme of the first issue, the transition between the world before the outbreak and the world after it.

The inside of the store represents the world before the outbreak, in ruins, dark and dead. The mannequins in it represent the people who did not survive the outbreak and all of their civilization’s achievements. Outside of the store there is the detached hand of a mannequin, which looks like it’s grasping fruitlessly at Rick. But it too is dead, and covered in glass. This hand represents those who survived in the initial outbreak but ended up dying afterwards, failing to survive in the new world. Many characters die in the course of The Walking Dead, and this hand represents them and all who are like them.

Finally, outside of the store, and not covered in glass or in darkness is Rick. Rick represents humanity which survived the outbreak, who like the zombies gets to inherit the Earth. Unlike the expression lifeless mannequins, Rick is alive, moving and with an expression of determination on his face. He is clothed, like the zombies, representing how the world belongs to surviving humanity as much as it does the zombies. Rick is not a record of a ruined past, but a survivor of the present, who is ready to live and fight in the new world.