With marksmen changes hitting PBE soon, I wanted to get a thread up to discuss changes to Kog'Maw that are coming in the big preseason patch. Kog'Maw’s changes are pretty simple and straightforward, and they aim to further emphasize some of the main things we’ve always known and love about him. Namely, we want him to really shine in support-heavy team comps, and we want him to feel like a really juicy target for opponents. This won’t be line-by-line changes like you’d see in the patch notes, but rather summaries of the bigger changes going on here.
Bio-Arcane Barrage (W) has been changed to make Kog'Maw some kind of vomit-spewing machine gun while it is active.
While W is active, Kog'Maw attacks twice as fast, and his Attack Speed cap is doubled to 5 attacks per second.
While W is active, basic attacks deal reduced physical damage, but apply on-hit effects at full effect.
During this time, Kog'Maw attacks so fast that attack-moving efficiently becomes incredibly difficult, so choose a time when you don’t need to move much, and go to town.
Living Artillery ® has been repurposed to be less powerful in the average poke case, but very threatening as an execution tool.
Living Artillery’s base damage and ratios have been adjusted, and it no longer deals increased base damage to champions.
Living Artillery now deals double damage to enemies at 25%-50% current Health, and triple damage to enemies below 25% Health
Various other changes/thoughts:
Base Attack Speed stats and Q’s passive Attack Speed have been adjusted so he is more dependent upon maxing both his Q and W to really approach his full damage potential.
For those wondering, AP Kog'Maw will play a bit differently than before, but we believe it to be of about equal power to before.
Those are the main changes. If you get a chance to play Kog'Maw, please do let me know how it goes by replying to this thread. I’ll be popping in pretty regularly while Kog is on PBE to monitor his progress and see how players are feeling about him.