In animation you can do practically anything you can do in live action, but you have to find ways to cheat it because you’re dealing with flat objects. Now mind you if it’s 3D animation, it’s almost anything you can do with live action, but for 2D you have to find a way to combine elements. You go full frame and go away from camera – little tricks that you do that I learned just from watching a lot of Anime. American animation wouldn’t even attempt it, but when I approach my movies, I try to find the little tricks that I’ve done to give it that live action feel, but still rely on things I’ve learned in Anime in terms of timing and how the camera moves. So with Man of Steel, it’s exactly the same, but now it’s the amount of detail I can get into it. There’s actually a shot where Superman gets thrown through a building, a business building, and he crashes through a window and slides through all this office furniture. As cool as it would be to do in animation, it would be very difficult because I would have had to have animated the background and then done cheats just to emulate the live action. But in the film it worked out pretty well. Also, did you notice my homage to Star Wars in that sequence? When Superman flies through that hole that Zod had flown through to escape the collapsing building, he does this rotation; he’s upside down and blasts through the hole. That’s my little homage to Return of the Jedi when they get out of the Death Star and are rotating around. I thought that would be a cool moment.
Jay Oliva - Storyboard artist for Man of Steel (2013)
As always, Phil Bourassa & his team are killing it with the awesome character designs!
… and when parents of young children complain about the violence being inappropriate for kids, enjoy the irony in telling them “This wasn’t made for you; This is for an older audience” ;) LOL I keeeed because I love, guys.
Check out this clip of what looks to be Dick Grayson Robin’s first meeting with Starfire: