dawn venture

reasons why the “save josh” dlc would be actually really awesome

Alright hear me out on this actually. We really should get the DLC. Not only because the majority of the fanbase honestly likes Josh and wants to save him from a fate worse than death, but also because Supermassive could actually make good money on a bonus optional ending. Like, I’m serious. It would be good for them, for us, for everyone. There’s no reason to not do this.

Ladies and gentlemen, I humbly introduce the Until Dusk DLC, where:

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My response to @gavinsfinallyfree‘s bellydancer!Josh right herr. 

I worked with the missing of the face mask in the first 2 and just, “well where else could he have put it. Ah yes.” 

Perf. Sadly enough, I almost put Chris in elbow-sleeves but decided that phase needed to end. 

How to survive.

Request: I’d like an imagine about a girl who is with the TWD group but she is partially blind so she struggles a bit, everyone is getting good fed up of her but Daryl helps her learn how to fight and survive by listening? …thanks ❤️😊

 I hope you like it! 💕 

You stumble with the rocks beneath your feet and stamp against a tree. You can feel a woman rolling their eyes behind you for it’s not the first time that happens. A sigh leaves your lips and you keep walking behind Daryl, his silhouette gets blurrier with every step he takes, so you blink several times until it’s clearer but the sun is going down and you have squint your eyes to see where you’re walking.

When night arrives, Daryl starts a fire to keep you warm. All three of you sit around it, eating a piece of whatever animal Daryl hunted. After eating, you lie down on the ground and try to make yourself comfortable so you can have some sleep before it dawns and you venture back to the prison.
As your eyes close, you begin to hear a low voice talking: it’s almost a whisper but you can hear it’s Carol’s voice.
“Why is she still with us?”, she asks. It takes a couple of seconds before she starts speaking again. “She’s slowing us down. It’s only a matter of time before someone gets killed because of her.”
“What you mean?”, Daryl’s rough voice rings in your ears.
“She can’t do anything on her own, she can barely see where she’s walking”, Carol says. “She has to go.”

The day’s first light shines through the trees, you slowly open your eyes and stretch your arms.
“Let’s go”, Daryl says hoarsely. Carol and you do as he says. 

The way back seems longer than it is, rocks and trees’ roots get tangled with your feet, every now and then Daryl looks over his shoulder to see if you’re alright.

Once you arrive, Rick asks you to download the supplies to gathered on your run. As you do, you hear people arguing in one of the halls. You stick your ear to the wall and try to listen what’s going on.
“Rick, it’s what we have to do”, Carol insists.
“I guess you’re right”, Rick says, sounding slightly unconvinced.
“She can learn to do shit”, Daryl protests. “We can’t throw her out.”
“Why are you standing up for her?”, Carol asks with a flash of annoyance in her voice.
“‘Cause she’s a person”, he answers. “Kickin’ her out is just as good as killin’ her, and we don’t kill the living”
“Daryl”, Rick says. “If she stays, she’s gonna her someone killed and then herself.”
“Nah, she won’t.”
“How are you so sure?”, Carol asks. There’s no answer from Daryl, only the sound of footsteps walking away. You take your ear away from the wall and keep on downloading the supplies.

The next morning, you wake up and leave your cell to get some breakfast. As usual, you feel the heavy looks on you, you’re aware they no longer want to have you there because they think you’re a danger for them. You take the bowl of food back to your cell.
After a couple of minutes of loneliness, there is a knock on your cell. You look up to find Daryl standing at the doorframe, with his body leaned on the wall.
“Let’s go”, he says. You frown upon his words.
“Where?”, you ask with a startled voice.
“I’m gonna teach ya how to survive”, Daryl answers hoarsely before he walks out of your cell.

You change your clothes and tuck your gun inside your pants. Once you’re out of your cell, you notice Daryl leaning on a wall, waiting for you. You nod at him and he starts walking towards the cellblock’s door.

As you enter the forest, Daryl tries to guide you through it. A loud grunting comes from behind the trees and you try to spot the walker that’s producing it, but you can’t see it. You turn your head from place to place, trying to find the walker but as your vision gets blurry, you start panicking.
“Hey, hey”, Daryl says as he lays a hand on your shoulder. “Close your eyes.”
You’re afraid to do so, but you take a deep breath and shut your eyes.
The sound of a hungry walkers keeps ringing in your ears, but it’s covered by Daryl’s voice.
“Just listen”, he tells you.
You calm down and pay attention to where the sound is coming from. Just by listening, you find the walker: it’s getting closer to you, so you take several steps back. You bump Daryl’s chest and he holds you steady in front of him. He takes your arm and raise it so the palm of your hand touched the walker’s chest.
“Your knife, take it”, Daryl orders, his voice is rough but his tone is softer than usual.
You hold your knife inside your hand and raise it at the height of your head. Daryl gets your arm down, releasing your grip on the walker. As it growls and walks towards you, you grasp your knife tightly and stab its head with it.
The growling finally stops and the corpse drops to the ground, you let go of the breath you were holding and open your eyes.
“Thanks”, you smile at Daryl, he gives you a kind grimace.
“C'mon”, he says and tilts his head to the side. “Gotta keep movin’.”

Daryl’s lessons kept going for a couple of hours later, the sunlight began to fail and with it, your sight. You use your hands to find your path, and your sense of smell to detect any walkers around.
“Get this one”, Daryl says as the clumsy steps of a walker are heard. You close your eyes again and take a step forward. Turns out, the walker was closer than you imagined, so you bumped with its chest and fell to the ground.
Daryl rushes to help you but you ask him to let you handle it yourself; still, you can hear how he grabs his crossbow tightly.
You stab the walker in the leg and it growls as it falls beside you. You palpate its body until you find its head, the feeling of the scraggly hair inside your hand is disgusting, but you pull it and pierce its skull with your knife.
You try to catch your breath after the walker is dead. Daryl helps you get up.
“That went well”, you say with a little chuckle. Under the trees’ shadows and the dim moonlight, you realize Daryl’s smiling at you. “Thank you for doing this for me.”
“It’s nothing”, he answers. Your smile vanishes before you talk again.
“I heard what Carol was saying the other day”, you tell him. He gives you a sympathetic look.
“Forget ‘bout it”, he says. “You’ll survive, I know it.”
“How do you know?”, you ask with a faint smile.
“I just know”, he answers kindly. You stand in the middle of the forest staring at each other, and you’re finally happy to have someone to help you. He tilts his head to the side, pointing to the direction back to the prison. “Let’s go back home.”

Ceres’ bright spot has dimmer companion

NASA’s Dawn spacecraft is set to insert itself into orbit around the dwarf planet Ceres on March 6, 2015. The enigmatic body has puzzled astronomers since its discovery in 1801. The probe’s latest images, taken from a mere 29,000 miles (46,000 kilometers) from Ceres, reveal that the bright spot first detected in previous images, may not be alone. Astronomers do not yet know what these bright spots are.

“Ceres’ bright spot can now be seen to have a companion of lesser brightness, but apparently in the same basin. This may be pointing to a volcano-like origin of the spots, but we will have to wait for better resolution before we can make such geologic interpretations,” said Chris Russell, principal investigator for the Dawn mission, based at the University of California, Los Angeles.

Ion propulsion permits Dawn to venture on a very bold mission, that would be out of reach with traditional propulsion systems. Dawn is equipped with two solar panels, spanning approximately 65 feet (19.7 meters) from tip to tip. The panels collect energy from the Sun, which then ionizes (accelerates the ions) the vehicle’s fuel — xenon — and accelerates the spacecraft.

Using its ion propulsion system, Dawn will enter orbit around Ceres on March 6. Scientists are expecting to receive better and better views of the dwarf planet over the next 16 months, and hope to better understand how Ceres formed and developed over time by studying different features on its surface, like the pair of bright spots.

“The brightest spot continues to be too small to resolve with our camera, but despite its size it is brighter than anything else on Ceres. This is truly unexpected and still a mystery to us,” said Andreas Nathues, lead investigator for the framing camera team at the Max Planck Institute for Solar System Research, Gottingen, Germany.

This mission has the potential to make many paradigm-shifting discoveries about these two bodies and even how we classify objects in the solar system. Researchers has already enjoyed unprecedented views and data on Vesta, and are anxious to see what Ceres has in store. Ceres may even have active hydrologic processes leading to seasonal polar caps of water frost, altering our understanding of the interior of these bodies.

Image & Source credit: NASA/JPL-Caltech