Here’s another mid week update! Tanabata, also known as the Star Festival, is celebrated widely in Japan. We are putting our wish on the wishing tree for the game to be funded! What did you wish for this year?
We are now 56% funded and 125 backers strong. Please give yourself a big round of applause! Again, we can’t stop emphasizing that your support is super important to us. Not only for pledging on Kickstarter, but also voting on Steam and also lending us your social voice on Thunderclap! If you have not done so, here are the links, Steam Greenlight and Thunderclap.
We were also very, very touched for the amount of applications for the writer position which flooded our inbox (in a good way!). You guys are amazing! After layers of screening, we finally found our writer and her name is Chasing Summer. We are pleased to welcome her to the project! She has been writing for a few VNs and we are sure that her expertise will shine in Purrfectly Ever After. In fact, we have started writing a few chapters for Sirius and Yoshino. Excited?
Last but not least, we would like to give a shout out to these talented people with interesting projects currently on Kickstarter! Please check them out!
If you haven’t heard of Sparkler Monthly yet, it’s a indie monthly magazine featuring comic, prose and audio dramas. They are currently running a campaign for their 3rd year publication. If you like shoujo and josei content, check them out!
I just love catchy titles with puns :P A Hole New World is a game featuring retro, pixel charm but with today’s playability. They are just a stone throw away from getting funded and already Greenlit too! Woot! Do pay them a visit!
That’s all folks! We will update an interview with Sirius this weekend!
We had a whole lot of fun and will be posting different pieces of art and pictures from the trip!
We have good news and bad news from the trip and the bad news isn’t really that bad at all.
Good news: The reaction to the demo was overwhelmingly positive! We’re so stoked that people liked what we had to show them and got some unreal praise! So whatever we’re doing on the production front, we seem to be doing something right!
However, we hope to rectify that with this bit of news:
2. We’re releasing the demo and uploading a new trailer very soon!
Yes, the demo we had available at our booth at Anime Expo will be publicly available very soon! We’re just cleaning up the file and compressing some things, putting finishing touches on it and whatnot before we do!
We’ll be posting the demo everywhere, even our regretfully neglected Facebook page, and using that as well to promote the Greenlight page!
We will also be getting a new trailer very soon with new screenshots, sprites, scenes and actually using the game’s original soundtrack! Wow, guys, we’ve come a long way from using stock-free music, huh? Original music, dang!
3. We’re teaming up with our artist, Maia Gross, to create a Storenvy!
We’re going to be selling our excess prints and buttons and various other pieces of mish-mash there, all created by the game’s artist! If you missed out at AX, you may not be too late!
Last but not least;
4. We’re going to Anime Expo next year too!
Woo! It’s like the fun never ends!
By this point, the game should either be complete or nearing completion! Not much else to report on next year’s Anime Expo, we’ll drip feed you information as we acquire it!
Ever wanted to play a dating sim with horses? No? Neither had I. In the style of the infamous hatofuru pigeons I have created a game to rival all games. It is atrocious, full of your favourite outdated tumblr memes and makes approximately 0 sense.
My first beta test failed so if you note anything wrong, please tell me!
(the backgrounds are all nabbed from google, I claim none of them. The horses similarly nabbed, but edited by the beautiful peterqiull
I just figured that I should share this amazing, beautiful masterpiece that is Hammerhead High, featuring the gripping narrative of forbidden love between you, and your choice of two cute shark partners! Explore the world of Hammerhead High by downloading it from google drive here!
“You’ve wandered into a nearly empty town that’s full of nothing but cute girls…who all want you. What could go wrong? Just watch.”
“But I love you.” is a visual novel/dating sim for PC, Mac, and Linux…or at least, it starts off that way.
Once you get in town, the occupants all flock to you, intrigued by the stranded newcomer. At first, they try to help in their own little ways, but as they grow attached, they try to convince you to stay with them. Forever. That’s when you notice things are very, very wrong in this town, from the datable characters to the setting. Once the player starts to notice a trend of the girls starting to be slightly, well, nuts, it becomes a puzzle horror game. The game still features multiple endings like a dating sim, some of them romantic, some where nothing happens, and a few where the player is…dead. You also have the option of ignoring all of the bad stuff and pretending everything is a-ok to keep scoring with the ladies.
The game features cute girls (obviously) with hundreds of possible expressions, over forty possible endings, timed puzzles and scavenger hunts, an original soundtrack, and fantastic artwork. Features we would like to include: a choice between male or female playable character, full voice acting, downloadable event art, unlockable scenes, special minigames, and multiple languages.
It’s the end of NaNoRenO 2015, and the orc dating sim I’ve been working over the last month has had a huge swell of interest - thank you so much to everyone on Twitter, Tumblr and the LemmaSoft Forums for helping! As such, here’s an updated overview of the game, which includes when you can expect a playable version, what I’m aiming to achieve with the game - which finally has an official name, Tusks: The Orc Dating Sim!
What is Tusks?
Tusks is an upcoming dating sim/visual novel game begun during NaNoRenO 2015, where participants are challenged to make a visual novel in just 31 days during the month of March. Tusks will feature the player playing as a male orc forming a group with a number of other orcs as they travel across an anachronistic, semi-mythical Scotland, and can forge relationships with them ranging from friendship, romance, to something else entirely, defined by the player.
Along the way, you’ll meet Aed, a young human man; Brocgin, an orcish scholar; Cennedig, an older orc chief; Domnol, a courier, Ferdag, an orcish warrior; Ggorom, a selkie returning to his underwater home; Malgom, the group’s second chief, with an unusual ability; Ror, the group’s third chief, who manages most of the practical problems; and Sithig, a grise aesthete.
Monsters are the eternal outsiders - and I think a lot of people who don’t mesh up quite well tend to empathise and relate to the monsters sometimes more than the heroes that tend to take center stage. For example, female artists and creators are exploring monsters through things like mermaid myths and cyborg feminism - comparatively, orcishness in its ugly, crass and troubled depictions holds the same kind of appeal to me. Orcs get cast as the Other to whatever values artists want to uphold, often through real-world tropes, stereotypes and narratives rooted in racism, misogyny, homophobia and more. Instead, I’d like to cast the orcs as the protagonists, and show that most of the things we tend to think about orcs tend to be reflective of the folk writing them.
Why a dating sim?
Because orcs can be hot! Or cute, or caring, or silly, or sweet, or sympathetic, or emotionally-heart-rending. Most games that feature orcs are RPGs and hack-and-slash games where orcs are hulking brutes amassing in a horde; I don’t think they have to be limited to just that - and that it can be fun playing against type!
What makes Tusks different from other dating sims?
With Tusks, I want to show diverse characters with body types and features that aren’t typically included in games, especially as romantic interests - round, stocky and fat bodies, with stretchmarks, body hair, facial hair, scars and piercings; with visible and invisible disabilities, with varying ages, with differing beliefs, educational backgrounds and attitudes!
I also want to make Tusks a little different from your regular visual novel, with game mechanics and dialogue systems that mean the player-character isn’t necessarily always the center of the universe - community’s important too!
Who is developing Tusks?
Just this meganerd, Mitch! I’m a game design graduate, game developer and GayGamer.net staff writer, and I’m interested in personal indie games, games with gay and queer characters and themes, and - obviously - orcs!
NPC Autonomy: In many games, NPCs and Love Interests behave like machines that you just have to press the right buttons for in the right order, and you’ll be guaranteed to get what you want. In Tusks, you can choose to play using NPC Autonomy, which means NPCs may vote on group decisions, reject your advances, make their own suggestions for routes to take, and more; two players going through the game selecting the same options may not always get the same playthrough.
Diverse Relationships: With Tusks, I want to make it so that you’ll not only be able to pursue relationships with characters - you’ll be able to decide what kind of relationship you engage in. You and your partners will be able to decide if your relationship is platonic, romantic, monogamous or polyamorous. And, in keeping with orcish tradition, you’ll be able to decide on the terminology of your relationship: Brocgin may call you his boyfriend, but perhaps you think of Ferdag more as a Dom…
Queer Themes: My hope with Tusks is that queer players might find something relatable in the orcs, who are navigating a world that considers them outsiders but who charge on nonetheless to forge their own lives and relationships in the way they see best.
Optional protagonist dialogue: Some players prefer their characters to never have on-screen dialogue - others feel something is lacking without being able to read their character’s lines - in Tusks, you can choose which style you prefer for your own character.
Optional NSFW content: You will be able to toggle adult scenes and dialogue in Tusks through the options menu.
Who is Tusks for?
Tusks is intended for anyone over the age of 18 (NSFW content is optional and can be toggled on/off), and will be of particular interest to those who dig orcs, Scottish mythology, character-driven storylines, and Bioware-like character dialogue. Additionally, where most visual novel games featuring male pairings tend to be written by and for women who are attracted to men, Tusks is by, for and about men who are attracted to men. That’s not to say others can’t enjoy it - just that I hope men who are attracted to men will find it especially relevant.
When will Tusks be released?
There is no release date set for Tusks as of yet, but a public playtest version of the game will be available during April 2015! If you’re interested in playtesting, keep an eye out for an announcement post during April for more information.
How can I help out with Tusks?
If you’re interested in helping out, please retweet and reblog posts from the orcdatingsim tumblr! Tell folk you think might be interested to check out the blog, share links to it on Facebook, and spread the word on Twitter!
YES, FINALLY! After about 6000 lines of code, this is finally here!!!
Okay, first of all, the game is very different. It’s due to the fact that I changed the game engine to Ren’Py.
It makes many wonderful little things possible (PRAISE PYTHON). The
game is now playable on Windows, Linux and Macintosh-operated computers.
So, that’s pretty awesome, to be honest!
I’m still interested to hear about your opinions. Please send me fanmail/ask and tell me ideas or anything!
I also have a page on my Tumblr that I update when I work on this game.
Remember that this is just a demo, and that’s why I’m 100% sure it has a lot of errors. Even repeating events occur.
Coming Out on Top Walkthrough (Relatively Spoiler-free)
Coming Out On Top Spoiler-Free Walkthrough!
If you guys are having trouble with the game I’ve created a thorough walkthrough for all the guys. Let me know if I’m missing anything (I feel like I haven’t gotten all the CGs because there were some that were teased that I never saw?) so let me know if anything’s missing/broken with this walkthrough.
THIS WALKTHROUGH WORKS FOR THE FIRST RELEASE OF COOT. There are some differences with the new version I will be addressing eventually so stay tuned!
I forgot to put it in the instructions but I figured it was obvious enough that you have to click the present button for it to actually be the best it can be, don’t use space bar and only click with the mouse.
It allows comments, so feel free to leave some constructive criticism for me!
Hatoful Boyfriend Flapping to PS4, PS Vita in 2015
“Introducing Hatoful Boyfriend: a visual novel from Hato Moa, the creator of this gorgeous (and ever-so-slightly nuts) avian series. Releasing on PS4 and PS Vita in the second quarter of 2015, Hatoful Boyfriend is a visual novel / avian dating sim.”
So, as I’m sure most of you already know - LongStory episode 2 is now available on the App Store and Google Play!
LongStory is a game about surviving your teen years. Customize your gender, pronouns and story as you make choices about your friends and crushes… and about who, exactly, you think is responsible for the sudden departure of the girl whose locker - and problems - you’ve inherited.
Episode 2 costs 1.99 USD, and Episode 1 is free to play. If you have any problems with the app, we’re happily fielding questions and fixing bugs at longstorygame.com.
If you’ve enjoyed LongStory, please consider reblogging this to let other people know about it!