I’m currently doing a lot of map stuff! I’m going with a tile system so I don’t have to copy and paste so much map data. Tiles only need to be made once and I can use them anywhere, and they work with irregular shapes as well, so map objects like trees and bushes are now just a single tile that I can place. Simple and easy!
All the tiles are combined into the same mesh when the map is loaded, so there’s hardly any performance loss when drawing. And I’ve left the old map system in, so I can still make unique non-tile structures like paths.
I’m in the process of recreating the existing maps out of tiles and improving some of the old designs while I’m at it. It’s going great so far, and it’s quite a timesaver and doesn’t cramp up my hand as much!