When I warned everyone to make plenty of back ups, I’d mistakenly believed they would work the same as the previous hacks. They do not.
Due to the dump and inject tools now being with the game closed, all of them are subject to the time and date check that occurs when the game is loaded. If the time and date of the save do not match the time and date that the game was last saved, the game will state that the data is corrupted and force you to erase your save file. Meaning that all back-up files will not be immediately playable if you have played the game since making the file.

Thankfully, a method to ensure the date and time stamp match has been found here:

This allows you to load any save file you own, (/other peoples if you choose to send them to someone), whenever you like. But you will need to do some basic hex editing each time. Basically you need to copy the most recent time stamp from the hex file and paste it over the time stamp of the town file you want to inject. Without doing this the game will try to corrupt your saves, but so long as the first 8 values in the hex match the values assigned the last time the game saved it will allow you to load any town you want.

This is a rather long winded method. But if all you want to do is return to a previous back up, you only need to take the most recent time stamp and put it on the back up file. If you have corrupted a save file and require loading a back up to get your town back, you will always need to follow all the steps and create a new town to generate a new timestamp.

  • data:*exists*
  • me:sign me the FUCK up 👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit

Brent Spiner 2012 @ Destination “Star Trek” London


Archaeological Data visualized with HTC Vive Dev Kit in UE4

Proof of concept demo from David Finsterwalder is a virtual reality immersive dataset of an archaeological dig featuring photorealistic 3D scanning and augmented data points (and created in a week!):

Walking around in a 3D scanned cave and a visualization of the Database of the paleolithic excavation.

The Database consists of ~17000 single measurements from several excavation campaigns over 10 years and is visualized with a different 3D Symbol per Artifact category. Showing all 17000 Symbol Meshes at once is made possible through instancing (and thus reducing draw calls to ~300). Through this method the whole scenes with all Artifacts shown runs in rock solid 90fps on a GTX 970 and i7 4770K.

More Here

Google Trends: The Sherlock Fandom

I was interested in seeing how the popularity of different ships in the Sherlock fandom has changed and evolved over time–in this case, “popularity” is being defined by the number of times a ship name was searched on Google, so just be aware of that. (I’d be interested in seeing how often a term was searched on Tumblr, but there doesn’t appear to be a way to do that as far as I know.)

First, I’ll do individual ships, plus TJLC. All of the ships peak in January 2014 when season 3 aired, and TJLC peaked in July 2014. (Note: Ships not mentioned did not have results, and Adlock was too interspersed with misspellings of “Adblock.”)

Next, a graph that compares them all proportionally. Johnlock appears to be the most popularly searched ship by a large margin, followed by Sherlolly, Mystrade, and Sheriarty. TJLC is even smaller.

I was also curious as to where the searches were coming from. The only result that came up for Sherlolly and Mystrade was the United States. No results came up for Sheriarty and TJLC. Here are the results for Johnlock, by top countries and cities:

Lots of Aussies, apparently!

I was also interested in these stats regarding searches for the series as a whole. I decided to look for three different terms, “Sherlock,” “BBC Sherlock,” and one of Google’s “topics” called “Sherlock (British drama series).”

The regional stats between these three searches were VAST, which I found to be extremely interesting:


“BBC Sherlock”:

“Sherlock (British drama series)”:
I am not sure why so many Eastern European countries appear for this!

And finally, just to demonstrate how minuscule shipping really is in the grand scheme of the show’s audience, here’s Sherlock (British drama series) vs. Johnlock. I chose “Sherlock (British drama series)” because it seemed to be the average between “Sherlock” and “BBC Sherlock.”

Certainly these stats should be taken with a slight grain of salt since they’re only based on Google searches, but I think they do still provide some true reflection and are quite interesting.

How police turn American drivers into moving targets.

US police have fatally shot 30 people in moving vehicles this year, despite federal guidelines advising them not to. Why have police departments pulled the trigger on drivers rather than reform?

Go to The Guardian to read our interactive investigation, where you can learn more about each individual and review bodycam footage of these events. 

Don’t forget to visit our database of people killed by police in 2015 at, or send us a tip about an incident using Twitter or Facebook.

Connected coffee pots, smart dog bowls, cars that update on the fly. There’s plenty to love about the ever-growing Internet of Things. But all this connectivity—all this data—also raises some pretty big questions. Not least of which: Who owns our data, anyway? Altimeter Group analyst Jessica Groopman hazards some answers to this, and many other, tough questions in her op-ed on Qualcomm Spark.