d&d races

Half-Dragon origins

Half-Dragons in D&D post something of a conundrum, specifically how do they come about.

It’s not such a big stretch when dealing with dragon species with a natural polymorphing tendency, and a brief fling, however the species without the inherent ability to shape shift have a few more mechanical difficulties.

Creatures of different species and size categories just aren’t met to cross breed…er…manually, but dragons being inherently magical and powerful gives us other options: taint and teratogenesis.

Taint: A powerful draconic presence can alter the landscape around their lair, it’s quite possible that they may taint the inhabitants of the area as well. Merely by existing in a place long enough, surrounding animals (and humanoids) may occasionally throw offspring with draconic traits, with no effort or plotting at all on the part of the dragon. This is dependent on things being able to survive near a dragon’s lair for long enough, but raises the possibility of unique encounters with draconic wildlife (half red dragon bunny, anyone?)

Teratogenesis: It used to be thought that a sufficiently bad fright to a pregnant woman would cause a deformity in the child she was carrying, and it would look like the thing that frightened her. It doesn’t work that way in reality, but with a dragon the rules are whatever you make them. In this instance a pregnant individual exposed to a dragon’s presence (frightful or otherwise) will have offspring that is part mummy, part daddy, and part dragon. This would be relatively rare, but then again I think it should be. It also doesn’t require much input from the dragon, but is dependent on the mother surviving.

Both of these methods for creating half-dragons could explain why kobolds try so hard to be around dragons, as it would increase the odds of a more powerful individual being born to their clan.

And if the dragon does want half-blooded descendents, it changes the fairytale from kidnapping the young maiden to kidnapping the recently married technically-no-longer-a-maiden.

Makes much more sense to me, especially for the chromatic dragons

Mimic Race

submitted by fantrorillaz

(Sort of a halfway joke race I intend to actually be balanced. The main trait im worried about being overpowered is the consuming grapple.)

Mimics are born and live in dungeons and various other places for many years, it would be no surprise that after witnessing the heroics and boons of passing adventurers that a handful might want to participate themselves, forming their pseudopods to function as arms and legs when necessary.

Ability Score Increase. Your Constitution increases by 1, your Wisdom increases by 2

Age. Mimics reach maturity after just a year and can live to be up to 200 years though most are able to seclude themselves into a dormant state where they age much slower.

Alignment. Mimics feed off of passing adventurers and treasure making them not much for civilized rules. Most mimics are neutral or evilly aligned and are rarely lawful if at all.

Size. A mimic is about the size of a standard chest and can sprout spindly arms and legs that cause it to stand about as tall as a dwarf. Your size is medium.

Speed. You have a base walking speed of 30 feet

Chest Form. As an action you can shape change to look like a common chest, in order for a creature to discern whether this form is an illusion or not they must make a Perception check equal to 8+ your Stealth skill. If you are wearing armor that gives you disadvantage on stealth checks, the creature gains an advantage on their perception check. You immediately shed this form upon a successful perception check, making a movement action or being subjected to spells and spell like effects similar to find traps or locate creature.

Consuming Grapple. If you are in a situation where a creature would normally provoke an attack of opportunity while you are in chest form, you can instead grapple the creature, the creature has a disadvantage on escaping the initial grapple. While you are grappling a creature you may make an attempt to swallow it whole if it is your size or smaller. The creature must succeed a Dexterity save equal to 8 +your Proficiency bonus+ your Strength modifier, on a failed save the creature takes 1d8 piercing damage and takes half as much on a successful save. On a failed save the creature is considered grappled and must make an athletics or acrobatics check equal to the initial saving throw DC or take 1d4 acid damage, the creature repeats this save at the beginning of each of its turns, upon succeeding this save they emerge and appear 10ft away from your current location. If a creature falls to 0 hit points while inside you, you regain hit points equal to half the acid damage the creature took

Darkvision. Your senses are naturally adapted to the dim atmosphere of a dungeon. For up to 60 feet you see dim light as bright light and darkness as dim light. While in darkness or dim light you cannot discern color, only seeing shades of grey.

Unsuspecting. You are proficient in the Stealth skill

Languages. You can read and understand common, undercommon and terran but you can only speak terran

//This race is hilarious. I would probably change Consuming Grapple to just be akin to a real mimic’s ability, where if you hit, the creature becomes restrained. You will gain advantage assuming you attack the targeted creature “from hiding.“ You should probably make it a static escape DC to represent how sticky you are (a set value), maybe something in the range of 14. Not overpowered, but weaker creatures will have problems with it. You could then make a melee attack against a creature you are restraining to swallow it, then deal 1d6 acid damage each round it is restrained (up from 1d4). Only restrain/swallow one creature at a time, yadda yadda, other rules minutia about attack-grapples and swallowing whole.

//Otherwise I think the class is fairly average. I mean, there’s a doppelganger/changeling race already, I think, so this is just another form of it that’s even more restricted to only being a chest and being unable to speak to the party!

Racial Epithets for D&D

As a DM, or player, you might want to play a character that is not so open-minded about the people around them. When you live in a world of interracial war and tribes of Orcs pillaging towns, it’s not surprising that some violent language may evolve. It can be difficult to come up with these words on your own. Here’s a few ideas! Read the threads here and here.

Aasimar: Cherub, Quillies (As in ‘quills’)

Bugbear: Apes

Dragonborn: Lizardfolk

Dwarf: Cobblecrook. (“They’ll dig the road right out from under you if they like the stone at all, no care for where you need to go!”)

Elf:  Pointies.

  • Drow: Dirtelf, Drow (Maybe they prefer “Deep Elf” or “Dark Elf”)
  • Wood Elf:  Bushduke. (“All they want to do is rule you from the shade of a tree, expecting you to bend to every whim to reach that shade outward!”). Weedeater
  • High Elf: Daisy, Dandelion
  • Half-Elf: Stain

Firbolg: Red-nose, no-name

Genasi: Misties

Gnome: Halfling, Kidfolk.

Goblin: Pest

Goliath: Halfrock

Halfling: Halfling (They may call themselves Hin or Hinfolk). Kidfolk.

Human:  Dayflies. (Due to short lifespan, used by elves)

Kenku: Magpie

Kobold: Yapper

Lizardfolk: Newt

Orc:  Moonbrave. (“They only have the courage to attack at night, that’s when they come for you!”) Tusker.

  • Half-Orc: Oopsie.

Tabaxi: Crotchlicker, Kitty, Puss, Hairball

Tiefling:  Hearteater. Fiend/Devil/Demon

Triton: Fish, Gilly

Yuan-Ti Pureblood: Snake/Viper

So, I told myself that when I hit 100 followers I would show everyone what I’ve been working on. It’s a lot of work, but I want to share it with you, so here it is.

Pokemon Dungeons and Dragons!  I have seen a few other people do this online, but most of the time you are a trainer traveling around with a group of Pokemon.  Well, I wanted to be the Pokemon traveling around on the adventure, just like I used to pretend with my sisters when I was younger.

I am trying to make a race unique to every Pokemon. The idea is that you can pick your Pokemon, and then give it a class, so you can be a wizard Charmander, or a rouge Charmeleon and so on. You would use the classes that D and D already have (this way you use the same spell chart and not have to develop new class systems as well).

My goal is to eventually put together one for every Pokemon but doing it myself takes a lot of time. So if anyone would like to join me, in creating the Pokemon classes, I would be more then happy for the help. I need artists and writers who love Pokemon and D and D. If you are interested in helping me or interested in playihng a campaigns or two, message me or email me at yeeshastone@gmail.com

If your not an artist and still want to help out with this project, I could always use some beta testers to play D and D, as a Pokemon, to figure out if the race is to strong or to weak.

Even if I don’t get any help, I am still planning on making the player’s ’Pokedex’, although it will take quite a while with me doing all the writing, drawing and sculpting. Needless to say it should still be fun adventure!

(I have still to make a pokemonster book of monsters.  Till then I will be using the D and D monsters to test the races out.)

*Please don’t steal or use without permission, these few pages and figures have taken a lot of work.*

Birdfolk: My take on the Aarakocra

So after a month or so of playing the new Zelda I decided that my D&D needed some bird people so I took the Aarakocra from the Elemental Evil Player’s Companion and gave it a bit of my own twist that I’m sure I will change or add to later as I come up with some more ideas.

Ability Score Increase
All Birdfolk get a +2 to their Dexterity score

Birdfolk live significantly shorter lives than humans often only living to an age of thirty, but they mature very rapidly reaching adulthood within two or three years.

Birdfolk lean towards a good alignments.

Birdfolk typically range only a few inches around five feet tall.

Birdfolk have a base walking speed of twenty-five feet.

Keen Senses.
Proficiency in the Wisdom (perception) skill

Birdfolk have a fly speed of 50 feet. To use this speed, you can’t be wearing medium or heavy armor.

A birdfolk’s clawed feet can service as a far more effective weapon than a human’s appendages allowing them to deal 1d4 of damage with their talons.

Birdfolk can speak aurian (bird language) and a language of their choice (probably common).


Ability Score Improvement
+1 to Charisma

Colorful Clans
Your flock can be identified by the colors and patterns of their feathers that are unique from flock to flock.

You can mimic the sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (insight) check opposed to your Charisma (deception) check.

There is a magic weaved into the call of your flock that has the effect of a bards cantrip of your choice. Charisma is the spell casting ability for this spell.

Ability Score Improvement
+1 to Wisdom

Superior Darkvision.
Naturally nocturnal you have a darkvision that reaches out to a hundred and twenty feet.

Silent Predator.
With a natural proficiency in Dexterity (stealth) the owlfolk take after their kin in being able to surprise their prey. Making them rather adept assassins.

Predators Claws
Your talons do 1d6 damage

Living Dolls

“Living dolls, in my experience, are the sweetest, kindest, and smartest individuals, save for those that are the most horrifying, dangerous, brutish creatures, I have met. An adventurer would be a fool, however, to not keep one at their side, just as any wizard who attempts to create one as a servant is a fool.” – from an interview with Geritoni Rossai, Father of 14 living dolls.

Keep reading


Someone has been a busy bee. Between learning/locking down printing through DTRPG, ordering proofs, freelance writing, freelance graphic design, Red Markets successfully funding, Kickstarter prep, GenCon, and just general 9-5 employment things have been a little hectic. 

So rather than leave you all out to dry I wanted to give you a sneak peek at something we’re working on. Granted, the text is CRAZY rough and hasn’t even been edited once yet but just look at the pretty pictures, pretty layout, and those darn pretty (and balanced) racial stats.

Nereun is something you will (hopefully) be seeing a lot more of in the coming months! It’s a mountainous, arctic, cursed hellhole of a world stalked by immortal Horrors and Cursebeasts. If you like your dark fantasy to be actually dark without going full grimderp then boy oh boy is Nereun for you.

We threw all the core races in the garbage and completely rewrote what most people assume is humanity’s greatest edge in addition to creating five all new races (the zajec being the most vanilla of them all) that live with horrific curses due to their hubris. Isn’t that swell?

The art is by the absolutely wonderful Michael Sanchez (who despite my protests still lacks an internet presence).


Your aarakocra doesn’t have to be beige! Here are some pictures from around the web of amazing specimens to inspire your designs. They all can puff their head feathers to look cool.

1. Bateleur eagle - Impressive color scheme

2. Phillipine Serpent Eagle - Distinctive crest and dotted chest.

3. Phillipine Eagle - Endangered fellow with silvery eyes and a huge mane.

4. Secretary Bird - Unique looking, both because of their ornamental feathers and long body, and their taste for battling snakes.

5. Bearded Vulture - Enormous and magestic. Not so reliant on carrion as their relatives, as it also hunts.

See also my post on how to deal with the aarakocras flying.