curse of inertia

onyx200050  asked:

What is the teams opinions on curses in EDH? Especially some of the newer curses, which to me, seem rather powerful. For instance Fraying Sanity is tearing up my local standard meta with a turn 4/5 win mill combo.

Hi onyx200050!

I personally am not a massive fan of curses in EDH. They can be quite powerful, but the trouble is that they only affect one player. In a multiplayer game, that generally isn’t good enough. Obviously there are some exceptions, but they have to be extremely powerful for that.

Some of the older curses such as Curse of Inertia are okay as political tools, but mostly they aren’t that great in my opinion.

HOWEVER! There are a pair of cards which I think might make curses work in EDH. The first is Bitterheart Witch, which has horrible stats but if you can recur it enough times puts a lot of curses on the table. The second is Curse of Misfortunes, which only targets one player, but can rack up a large advantage over time. Both of these cards are only effective if you run a lot of curses though.

Max

Title: Love to Say I Told You So (1/5)

Ships: Enjolras/Grantaire, background Combeferre/Courfeyrac

Notes: About a gazillion years ago, I did a fic giveaway and @thelibrarina​ won a 1k fic. This happened, instead. Betaed by Ani and Anthony.

Summary: “Well, are you thinking about falling in love with me right now?”

“No?” Enjolras tries. “But then again I’m not  thinking about much of anything right now besides how to get more coffee out of you, so–”

“Exactly,” Grantaire says cheerfully. “It’s the perfect plan.”

Enjolras snorts. “I really don’t think let’s not fall in love with each other counts as any plan whatsoever, let alone a perfect one.”

(In which Enjolras blames Grantaire, Grantaire blames Enjolras, and Courfeyrac never lets them live it down.)

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