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Visual Echo. Souvenir. 

(by Angelina Panagiotopoulou

Visual Echo: a Greek packaging paradigm, is a self-initiated research project for my BA Thesis. It explores possible communal visual principles within the Greek packaging design of the period 1910-1960 that could be distilled and constitute a certain typology. It is a multidisciplinary project focusing specifically on Greek Packaging Design after reviewing 200 packaging items collected by E.L.I.A. [The Hellenic Literary & Historical Archive]. The goal was to identify and codify the visual elements that are interpreted as “Greek”, and then, based on my findings, design objects. Finally the design outcomes created were a publication and a conceptual  3d puzzle, a souvenir.

Based on the findings of my research and inspired by the principles analyzed in the Sample Book I designed a conceptual 3d puzzle – souvenir. The puzzle consists of a number of cubes, each side of the cube matches to one edition, meaning the visualization of each side corresponds to the visual element analysed in each edition. The main idea is to take back home an essence of your visit to Greece. You can unfold it, experiment & combine the cube-houses on the map and each time create a completely unique version of your own “codified” Greek image. A variety of different techniques were used in my design process such as silkscreen, linocut, decoupage, stamp and vinyl.



DESIGN STORY:  | Tumblr | Twitter | Facebook | Google+ |

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9

The Dead Zone by Julien Conquentin

I naturally thought of the black cube, because it seemed to me that it would still be the simplest form to make, and then referred to it as the black box, the dark room. I am driven by wandering in the footsteps of my childhood. The cube in The Dead Zone describes the child I was, and it has given me the opportunity to travel to the past that belongs to the past.

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PGBC Cubes with Brianne Drouhard!

It’s the first part of our new series PGBC Cubes! Cubes will feature the workspaces of the crew that makes Pig Goat Banana Cricket so awesome. Today we’re featuring the cubicle (cube) of storyboard artist Brianne Drouhard - @briannedrouhard - who worked on this Friday’s episode, ANGRY OLD RAISIN. Below, you can read all about how she works!

1. What makes a comfortable workspace for you?
I like to listen to music and/or the audio track for the episode I’m storyboarding on, so good headphones are a must! I also make sure I have tea and stay hydrated. Brains can’t think without water!

2. What tools/software do you use the most?
At Nickelodeon, I use Toonboom Storyboard Pro for drawing my storyboards.  I will occasionally use Photoshop too!

3. What’s your favorite thing in your cube?
It’s really tough to decide what my favorite piece is.  Most of the art and figures are from friends; many are handmade.  Right now, I’m really loving the Pumpkin plush @sewbro made for me; Pumpkin’s the goblin cat from my webcomic, Harpy Gee.

4. What do you like most about your job?
I love being allowed to be creative and being able to draw the characters acting silly. Finding new, funny ways to draw them has been so refreshing!

5. How did you start in animation?
I knew when I was young I wanted to make animation. I went to college for animation, and later tested for a character design job on Teen Titans in 2003.  I’ve been learning new animation tricks ever since.

6. What advice would you give to someone who wants to be a storyboard artist?
Thumbnail; draw out how you want your scene to go. Sometimes you work off a written script. Read it through, figure out where all your characters will be positioned at the beginning of a scene, where they need to be at the end, then figure out how to get them from point A to B.  Add heart where you can. Pull from your own emotions and experiences. That will help you and the future audience for your work feel invested in the characters.  

7. Are you more like Pig, Goat, Banana or Cricket?
Probably a toss up between Goat and Pig. I can be pretty oblivious like Pig, but sometimes too riled up like Goat!  

Animated GIF (700 x 700)

Mathematica code:

vertices = 
Table[Table[
RotationTransform[a, {1, 1, 0}, {0, 0, 0}][Tuples[{-1, 1}, 3][[v]]], {v, 1,8, 1}], {a, 0, 2 Pi, Pi/80}]; Edge := {1, 2, 4, 3, 7, 8, 6, 5, 1, 3, 4, 8, 7, 5, 6, 2} CubeTrail[N_, s_, r_, z_, t_] :=
Graphics[
Table[ Scale[
Translate[{AbsoluteThickness[1.5], Opacity[1], White,
Line[
Table[ {vertices[[1 + Mod[t, 80]]][[Edge[[e]]]][[1]],
vertices[[1 + Mod[t, 80]]][[Edge[[e]]]][[2]]}, {e, 1, 16, 1}]]},
r*{Cos[2 Pi*(n*t/80 + k)/N], Sin[2 Pi*(n*t/80 + k)/N]}], z^n, r*{Cos[2 Pi*(n*t/80 + k)/N], Sin[2 Pi*(n*t/80 + k)/N]}], {k, 1, N, 1}, {n, 1, s, 1}], PlotRange -> 5, ImageSize -> 700, Background -> RGBColor[54/255,70/255,93/255]] Manipulate[ CubeTrail[4, 8, 3.8, .75, t], {t, 1, 80, 1}]
4

Artists Lernert and Sander, were recently commissioned by Dutch newspaper de Volkskrant to create a spread for their their food-themed photography special. The artists created “Cubes”, a tantalizing photo featuring a geometric display of raw foods that have been cut and meticulously arranged into ninety-eight small cubes. 

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