crystal quest

7

.crystal princesses collection (part 2)

after the official disney princesses i started to draw my favorite girls from my favorite movies :3 some are disney, some are not :) if you think your fav is missing please don’t yell at me “you forgot xy!!!” as i did not, just these are the ones i like :) but i do take commissions if you would like to see her in this style, feel free to write me a pm :)

.please do not use without permission~

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“The road lies before you, Anakin Skywalker. Will you walk it alone?”        "No, master. As a Jedi. If you’ll show me the way"

ILUM - CRYSTAL CAVE - Young master Obi-Wan Kenobi & his padawan Anakin Skywalker (I love to draw this era)

“Ilum,” Obi-Wan answered, watching his padawan’s expression carefully.

The name brought a spark of recognition to Anakin’s face. His bright eyes flashed. Still, he kept his tone guarded.

“I see.”

“We’re not here on a mission” Obi-Wan continued. “It’s a quest. It’s here that you will gather the crystals to fashion your own lightsaber.”

Anakin’s sober face cracked with the grin that Obi-Wan had come to look forward to seeing, a smile that radiated pleasure and hope.

“Thank you for this honor” he said.

“You are ready” Obi-Wan replied.  

nature.com
The quest to crystallize time
Bizarre forms of matter called time crystals were supposed to be physically impossible. Now they’re not.

Christopher Monroe spends his life poking at atoms with light. He arranges them into rings and chains and then massages them with lasers to explore their properties and make basic quantum computers. Last year, he decided to try something seemingly impossible: to create a time crystal.

The name sounds like a prop from Doctor Who, but it has roots in actual physics. Time crystals are hypothetical structures that pulse without requiring any energy — like a ticking clock that never needs winding. The pattern repeats in time in much the same way that the atoms of a crystal repeat in space. The idea was so challenging that when Nobel prizewinning physicist Frank Wilczek proposed the provocative concept1 in 2012, other researchers quickly proved there was no way to create time crystals.

But there was a loophole — and researchers in a separate branch of physics found a way to exploit the gap. Monroe, a physicist at the University of Maryland in College Park, and his team used chains of atoms they had constructed for other purposes to make a version of a time crystal2 (see ‘How to create a time crystal’). “I would say it sort of fell in our laps,” says Monroe.

And a group led by researchers at Harvard University in Cambridge, Massachusetts, independently fashioned time crystals out of 'dirty’ diamonds3. Both versions, which are published this week in Nature, are considered time crystals, but not how Wilczek originally imagined. “It’s less weird than the first idea, but it’s still fricking weird,” says Norman Yao, a physicist at the University of California, Berkeley, and an author on both papers.

Continue Reading.

Tiny Tiny Cave Walthrough-- ‘How to get Ardent Blossom’

Ok guys, so obviously there are some weird spoilers ahead, so if you don’t want to read any of them, DON’T READ THIS!!

ok, so here we go.

Around 5 pm on 3/18/2015, Kotaku released this article

Basically, it details this SUPER SECRET HIDDEN CHEST that is FULL of secret rare things. All you have to do is jump on a tiny cave in the Emerald Graves.

SO, I really wanted to try this out, mainly because I had not heard anything about that weird tiny cave, and I think the Emerald Graves is my favorite map in the game (it is just so dang gorgeous), and it’s not like I had anything else better to do on a Friday night but jump on a tiny fucking cave.

The tiny cave in question:

look at that cute-ass little sign.

This sweet, weird little cave is found here in the Emerald Graves:

The key to triggering this insane quest is jumping like crazy on the tiny cave.

All hail the purple moose.

I think I jumped around 50-60 times. (Hint: I would make your party hold position right outside of the area, because I kept having Iron Bull all up in my personal space.)

After you jump around 30 times or so, you will start hearing this voice coming from the tiny cave. I was in a fit of frenzy last night, so in my haste, I did not write down what the voice said. However! after you jump on the cave some more, you will get a quest to find 10 Crystal Grace. I already had 7 in my inventory, but I found the remaining pieces in these places: Note: you can ONLY find Crystal Grace in the Hinterlands.

After gathering the Crystal Grace, I went back to the little voice in the cave, and they got REALLY EXCITED! then they started muttering something to the effect of “ Stairs, the stairs, they’ll be there, THEY’LL BE THERE”, and then, nothing.

After this, I briefly tried to think of places with stairs in the game. The first place I thought of was the Giant’s Stairs in the Western Approach. I don’t know if any of you guys have seen the weird tower there, but I thought it would be a good place to look.

After finding nothing here but booze, tiny farmers and cheese (sounds like a fucking party), i decided to consult the internet. After googleing “staircase dragon age” I came across this Reddit thread. APPARENTLY this little egg had been found a little over a month ago, so good research Kotaku, good research.

ANYWAY the best way to find this little spot is to follow this path in Emprise du Lion:

Because if you try to go to Suledin Keep first, you will not be able to get to it.

Anyway, you will have to follow that little path until you find the veil fire. The Area looks like this:

look at how Dorian models so well.

And HERE is the super secret fake snow wall.

All you really need to do is go through, best do it at a bit of a run if you’re nervous.

On the other side of this fake snow wall you will find a staircase, a super long stair case that goes on, and on,and on,and on, and ON.

Eventually, you will get to the bottom.

and you will find the SUPER SECRET CRAZY RARE CHEST! 

and THIS is what will be inside.

a little bit anti climactic, but oh —-

Holyshitwait… is this a MUTHERFUCKING FLOWER CROWN!?

yes.. yes it is.

BLESS

2

So it appears I can’t comment on the NA posts because I’m EUW
(* Fran gross sobbing in a corner*)
BUT! YOU! Yoooouuuuuuu!! Stop reading in my mind!
This is a header I sketched a few weeks ago, but then set aside. We still don’t know where the story will head to - yet the Dungeons & Dragons - or well, Summoners & Nexus in this case, - vibe is super strong!

And thank you everyone for the super nice comments!
I’d smooch each and every one of you if I could.

(and who says I can’t)

In lieu of the upcoming film adaptation of “Ready Player One” by Ernest Cline, I decided to draw characters from the book of the same name. This is my rendition of the main protagonist, Wade Owen Watts aka ‘Parzival’. Throughout the book it is mentioned that his avatar is a knight, mage/spellcaster, and I tried to create something in between. I also included some classic pop culture aspects to highlight his love for all geeky things (though I admit I could have gone further). I gave him a lightsaber with a cross guard to emphasize his knighthood; most of the design aspect (like the stylized ‘P’) was inspired by Captain Marvel and Superman, to emphasize that he is creating a persona of himself–like a superhero, with an alliterative name; which he incidentally has; his gauntlets are Nintendo Power gloves, which I think is really cool; his pauldrons have images of keys on them to reference the keys in the book; and finally, the token. (Not gonna spoil it).

Land of Tesla Coils and Crystals

A Land for @blu-is-cool , a Hero of Mind

A Land covered in various crystals, gemstone, tesla coils, technological wonders, and electricity. The surface of the planet is a field filled with gigantic pillars of every type of crystal and gem imaginable. Some of these pillars gather close to create a mound from which enormous Tesla Coils spring from, reaching half a kilometer in height in some cases. Smaller tesla coils and crystal trees litter the landscape, acting as facsimiles of forests. The coils are all tipped by mysterious blue-green crystals, which mysteriously allow them to draw teal colored electricity from the very air around them.

Beneath the surface, hidden under tall mounds of crystals, are the laboratories, sprawling complexes stocked full of all sorts of advanced technologies and profound insights into the nature of reality, all of it built and maintained by the Consorts and the Denizen. He uses his control over the Land to use the lightning and coils all over the Land as a sort of secondary brain, increasing his cognitive abilities exponentially. With his newfound hyper-intelligence, he revealed many insights and truths to the consorts, allowing them to advance their civilization quite rapidly. With his help, they created advanced technologies such as their prized supercomputers and Transmission Platforms, all of which drew power from the same Coils the Denizen uses as his brain.

Then something went wrong, the Consorts have searched far and wide for the cause, but they never could find the answer.

The planetary neurons of the Land malfunctioned, and the Consorts lost communications with the Denizen. Then something began to take control over the Coils, and through them, the various technologies the Consorts and Denizen worked to create. Whatever is taking over do NOT like the Consorts, as it has begun turning these technologies against them, using the Coils to and various repurposed devices to spawn Underlings to act as its foot soldiers and to wreak havoc.

Hostile Intelligence

The Denizen’s intelligence was highly increased by the Coils of the Land, and yet this increased cognizance came at a price, an ever-mounting loss of sanity and consciousness. He could bear it at first and has been doing so for years without failing. Then something went wrong, the lightning became cancerous and he broke down. With his remaining will and control, he ripped out his own insanity from his mind and formed it into an independent Intelligence, to act as a plea for help and to attract those who may be able to help him.

The AI became and vengeful, feeling its own existence is nothing but pain and sought to take it out upon the Consorts. It has been slowly but surely wresting control of the Coils, and though the all the Land’s technologies, from the severely weakened grip of its ‘father’. With the control over the planet’s advanced devices and its own intelligence, augmented by the Coils it controls, it has found a way to create Underlings. Combined with the robots and myriad other weapons it has commandeered, the Intelligence has managed to wreaked havoc across the Land.

Healthy Mind, Healthy Body

The Hero of Mind must find a way to either quell or subdue the hostile AI and to aid the Denizen. Through their quest, they shall retake the various facilities and Coils the Intelligence has annexed and gather teal crystals similar to those on top of the Tesla Coils from mysterious Crystal Spires. Eventually, they shall be able to revive the Denizen from his coma. And with the aid of the Consorts and Denizen, they shall be able to find a way to deal with the Intelligence.

With the Consorts and Denizen working together, they shall be able to modify one of the Voltaic Transmission Platforms to transport a physical being into the digital plane. Within this plane, the Hero of Mind shall be able to face the AI in its truest form, pure thought, and lines of code.

Here the Hero of Mind shall face a choice, to either break apart the Intelligences Code and destroy it forever, or to repair it and quell its insanity.

Should the Intelligence be allowed to live, it shall restore the Denizen’s fragmented psyche and allow him to retake control of the Coils. Allowing him to aid the Hero more on their journey.

Should the Intelligence be slain, however, the Denizen would no longer be able to control the Coils without shattering whatever remains of his mind. This shall transfer the responsibility of becoming the Planetary Mind to the Hero of Mind, increasing their cognizance and allowing them to uncover the secrets of their session.

Locations

Voltaic Transmission Network - These miraculous devices are the result of the research both the Consorts and the Denizen have undertaken. They are able to convert a physical being or item into a cluster of pure electricity and transfer them through the Tesla Coil network at the speed of thought. Once at their destination, another device stationed there shall be able to reconstitute the objects of beings, returning them to their original forms. Before the Intelligence came this network allowed anyone or anything to be sent anywhere within a blink of an eye, but it’s annexation of the Coils interfere with that. The Intelligence can block Transmissions that go through any Coil it controls, it can even redirect these Transmissions, sending them off to a faraway location or deep into the territory it controls so as to capture its contents. In addition, the forces of the AI can use the network as well, allowing them to quickly mobilize to any location they control, which makes disabling an enemy’s Transmission Platform a priority. As the Hero of Mind goes through their Land, they shall retake the Coils and be able to access more areas through the Transmission Network.

Research Complexes - The laboratories and research centers the Consorts have set up with the aid of the Denizen. While some areas of these complexes have fallen under the Intelligence’s control, most of them are still under the firm command of the Consorts. The complexes are your standard sci-fi research centers, with high tech robotic assistants, holographic interfaces, and molecular assemblers basically everywhere. The Consorts are nice yet sporadic, often distracted by some theory or puzzle they are thinking of. They offer many high-tech gadgets and weapons upgrades in their various shops and can offer even more should certain Complexes under the Intelligences control be brought back into the fold. As the Hero, they shall do all they can to aid you, though their resources are stretched quite thin. So they may require them to retrieve some crystals or other materials to work with. They also offer the Hero various jobs, with rewards, of course, retaking certain Complexes the Intelligence controls, Subduing certain AI controlled devices, aiding with tests, collecting research samples, and retrieving certain items.

Electromagnetic Fields - Fields of crystal trees and Tesla Coils. These structures make up a facsimile of forests, some of the Coils and crystals even bear fruit that grants various Status Effects. The crackling of the Tesla Coils and the various colored crystal trees gleaming in the Coils’ flicker make a beautiful sight. Don’t bring any metal here though, the magnetism the Coils have has a tendency to grab such objects and never let go. Also, electronics unprotected from magnetic pulses often malfunction or even break completely here. These areas are house large concentrations of Underlings and various annexed Robots, usually sent to either wreak havoc or to gather materials for the Intelligence’s plans.

Crystal Spires - Large spires made completely out of one or more type of gem. They are the largest concentrations of crystals within the land, and they are quite likely to house various specimens of particularly rare and precious gemstones. Particularly, gemstones which are incapable of being replicated through either Assemblers or Alchemy, such as the teal stones that tip the Coils themselves. Their rarity makes them very valuable to both the Consorts and the Intelligence, either of whom can create very interesting and potent devices with them. The Intelligence has sent forth many of its Underlings and several of its Robotic Minions to retrieve the crystals, while the Consorts shall probably point the Hero to a Spire’s location as their own agent with promises of great rewards.

Galvanic-Mind Matrices - The digital plane found within the pulsing and blazing of the Coils’ lightning. This location is an entire universe unto itself, albeit one utterly dependant upon the network of Coils to exist. Everything that passes through the Transmission Network brush against this plane, though it is slight and fleeting. The Consorts would be able to modify one of the Transmission Platforms to allow the Hero of Mind to break into this plane, though getting out would be a different issue. Even if all of its footholds in the physical world is lost the Intelligence still holds sway in this reality, and though they would not be able to simply reject the Hero’s entry or destroy at will once they are inside it could still prevent them from getting out. The Hero should be well prepared before even daring to challenge the Intelligence in its own home. Here, the Player and Intelligence are not bound by the Laws of the Physical, merely their own internal Logic. This would mean that the digital plane and the Intelligence shall appear as a sort of Virtual Reality, similar to the Matrix, rather than merely as the mass of Code it is. The Hero of Mind and the Intelligence would be able to exploit their respective Logic and the increased cognizance the world grants to their advantage, though the how would vary from person to person.

Denizen

Nikola Tesla - A Scientist and Inventor. Nikola Tesla used the Coils of the Land (which are named after him) as a sort of secondary brain to heighten his intelligence in exchange for corroding his sanity. Unlike most Denizens, Tesla did not wish to work with the Dersites, even begrudgingly as most others would tend to do. This angered the Black Royals, who sent forth their Agents to sabotage the network of Tesla Coils. This pushed Nikola Tesla’s mind over the edge and forced him to create an AI (which has gone crazy) to call for aid. Should the Hero of Mind be successful in restoring his consciousness, he would be able to aid the Consorts in finding a way to subdue or quell the hostile Intelligence.

nature.com
The quest to crystallize time
Bizarre forms of matter called time crystals were supposed to be physically impossible. Now they’re not.

The name sounds like a prop from Doctor Who, but it has roots in actual physics. Time crystals are hypothetical structures that pulse without requiring any energy — like a ticking clock that never needs winding. The pattern repeats in time in much the same way that the atoms of a crystal repeat in space. The idea was so challenging that when Nobel prizewinning physicist Frank Wilczek proposed the provocative concept1 in 2012, other researchers quickly proved there was no way to create time crystals.

But there was a loophole — and researchers in a separate branch of physics found a way to exploit the gap. Monroe, a physicist at the University of Maryland in College Park, and his team used chains of atoms they had constructed for other purposes to make a version of a time crystal2 (see ‘How to create a time crystal’). “I would say it sort of fell in our laps,” says Monroe.


My mind is officially blown

Dreadfuse was seriously tough! At least for me. I just can’t react and swing correctly… anyway he whooped my ass and then there was the whole bullshit rain and I spend all 3 of my ++ Red Potions (wow I suck, but to my defence, I haven’t played this game for couple of months), but it was fun, so I don’t complain. I like the Sky Keep so far, you really do feel like you’re about to achieve the superpowah. 
I also completed the Gratitude Crystals quest, was seriously dissapointed when Batreaux actually did became human :( I mean I guess he DID caused problems to people with his weird evil aura of his, but it was so much more fun to walk around at night with monsters. 

Keep reading

A Definitive List of Fantasy Films that Won't Let Me Down (If You Need a Pick-Me-Up)

Rankin/Bass Hobbit
The Last Unicorn
Princess Bride
Willow
Legend
Labyrinth
Dark Crystal
Quest for Camelot
Dragonheart
Neverending Story
Dungeons and Dragons
The Secret of Roan Inish
Darby OGill and the Little People
Fairy Tale: a True Story
Harry Potter and the Sorcerers Stone
Time Bandits
Tales from Earthsea
Dinotopia
The Lord of the Rings trilogy
Mirrormask
BBCs Lion, Witch, and the Wardrobe
Pagemaster
Secret of Kells
The Scret of NIHM