Non-Creature Spells (23) 1 Blue Sun’s Zenith 1 Brain Freeze 1 Cancel 1 Curse of the Bloody Tome 1 Dampen Thought 1 Dream Twist 1 Increasing Confusion 1 Memory Erosion 1 Mind Sculpt 1 Preordain 1 Think Twice 1 Thought Scour 1 Tome Scour 1 Vision Charm 1 Wistful Thinking 1 Grindclock 1 Codex Shredder 1 Mind Stone 1 Sands of Delirium 1 Millstone 1 Tormod’s Crypt 1 Altar of the Brood 1 Sky Diamond
Land (18) 18 Island
We got a request from hipandedgy make a Tiny Leaders deck around Ambassador Laquatus, which gives us two options: Merfolk or Mill. Although I love me some tribal, mill seemed a bit more appropriate. Let’s dive in! (Get it? Merfolk. Water DIVE.)
Up first is the standard for mill. One mana. Five cards. Now that’s normally hitting about 1/10th of the deck in 60 card, assuming you are playing it turn one and they drew a 7 card hand, but in tiny leaders, this hits up to 1/8th of the deck, which doesn’t seem like much, but one card can do that alone, and on turn one. Seems powerful. Tome scour also represents the rest of our little mill cantrips in the deck that bring us closer, but let’s look at the big guns
Memory erosion takes the game out of our hands and puts it into our opponents, because now every time they try and kill us, they are effectively taking 2 damage out of their maximum 49 life. This helps lock them out of the game and allows us to better use our resources.
Here we have the most expensive card in our deck, and the most powerful card in our deck. Every time we play a land, mill 3. Ideally, that’s 3 card every turn, without ANYTHING else. Hedron Crab just does WORK.
Lastly, we have our sands of delirium, which act as our big game ender. The longer the games goes on, the stronger this gets. We no longer need cards in hand to win, we can just tap out. This card just brings it all to a close.
So if you ever wanted to watch someone’s deck turn into their graveyard, this is the deck for you. Enjoy milling your opponents dreams away! Have fun!