critique is a form of enjoyment

i have like. a lot to say about why sherlock failed as t.v. show bc i think as a writer it’s a really crucial study in how to ruin a good premise/beginning and tbh if not to just … study how not to handle characters it’s pretty fascinating bc there are some truths which i feel it’s necessary to point out:

  • nobody likes to feel cheated at the end of the story.
  • death only matters if it’s forever and it’s rare.
  • on that note, there should be consequences for actions.
  • trust your characters to be interesting without unnecessary drama.
  • throwing plot at your characters feels less real than having their desires make them walk fully into the glass door of plot
  • if you’re going to make one of your characters “a sociopath” or disabled with ptsd or any other mental or physical illness, do extensive research into the personal experiences of those who suffer it and handle it with gravitas; don’t just vanish a character’s disability because it’s inconvenient to have them use a cane etc.
  • when there’s a good plot twist with nice foreshadowing, the audience loves it. when there’s just always plot twists, the author loves plot twists more than his own story.
  • surprise isn’t always a good thing.
  • “it was all a dream/joke/mirage/spell” is literally the weakest form of writing yourself out of a corner and is incredibly annoying to read/watch
  • queerbaiting is ugly
  • ride rollercoasters, not a broken elevator. have some stretches between plunges. your story can speed ahead and stay interesting without diving into hell again. 
  • having a Big Bad Evil doesn’t make the story interesting; in fact having “monster of the week” problems feels more authentic and enjoyable 
  • write your women like people and let them have plots that have nothing to do with men.
  • just because you’re good doesn’t mean that you are above critique or getting better. you should always be challenging yourself to outdo your previous self, not resting on the laurels of a previously effective moment
  • characters don’t have to be overpowered to be interesting 
  • if a character’s emotions all exist on a scale of 1-10, 10 being the most emotion that an emotion can be (the saddest/angriest/broodiest), do not let that character hit a 10 until you are ready to be done with them forever 
  • when you are done with them forever, be done