if you follow my instagram, you know i recently made some stickers and post card. mostly i made my products for my pleasure, and sometimes i sell it at several events. and now, i decide to open the Etsy shop. so,,, if you interesting about my products, just check them out!
it’s mostly stickers now, but other produts are coming soon. (like post card, or print, and comic books:in english)
Surprisingly, I’ve been getting a few PMs asking for requests and commissions. Finally, commissions are open! Prices are as follows:
Line Art: $10 AUD (Australian Dollar) Flat Colours: $15 AUD Vector Cell Shading: $20 AUD Full Colour and Shading: $40+ AUD
Character portraits, including OCs, even pet portraits accepted. Nothing not safe for work, nothing inappropriate, I have the right to refuse an offer. Headshots/busts. waist up and full body available. Backgrounds can be included, prices negotiable depending on complexity. 50% deposit to be paid upfront if job is accepted, remainder of payment to be paid prior to artwork delivery.
Submit enquiries in personal messages, inbox on here, DeviantArt or Facebook. Please provide references if needed.
If being angry at someone who likes something else has become so inextricably bound up in our own pleasure in things that we love, it would go a long way toward explaining why debates about previously nerdy cultural objects and pastimes have become so heated — even at a moment when there are more of these objects being produced at a higher level of professionalism and consumed by larger audiences than ever before.
The numbers are undeniable. In television, the number of scripted shows on cable alone has risen 1,000 percent in the last 15 years, and that figure does not even account for the rise of aggressive new players like Netflix and Amazon. When a graph charting the growth in the number of video games released each year was circulated in 2010, the curve was so dramatic that Kotaku’s Luke Plunkett wrote that it made him feel overwhelmed. Superhero movies have also seen a steady climb in the market share they command.
Nobody is asking that Marvel and DC stop making movies and television shows about male superheroes until we have enough Black Panther, She-Hulk, Ms. Marvel and Wonder Woman movies to constitute parity or proportional representation. Instead, the request is that, in a market where the appetite for superhero movies seems to be infinite, a few of these non-white, non-male characters get some of the slots in an ever-expanding roster that may stretch as far out as 2028.
Explicitly feminist video game critics, like Anita Sarkeesian, and producers of alternative video games like Zoe Quinn, are not actually calling for video games that involve violent, exploitative or indifferent behavior towards woman to be yanked off the market. Instead, they are suggesting that the market still has room to expand, and that some of that expansion might come from a different sort of offering, be it more playable female characters in franchises like “Assassin’s Creed” or more choose-your-own adventure and casual gaming options with new perspectives.
And the boom in television means that there is more vastly more content out there than any critic can consume, much less any viewer who also has a job and a personal life. If we want to glut ourselves on our television genre of choice, we can watch our fill and still have there be plenty of room in the programming schedule for innovative offerings like Netflix’s prison drama “Orange Is the New Black” to be breakout hits. Tony Soprano and his ilk do not have to die so Poussey and Taystee can live.
Maybe this is a period of adjustment, and flag-flying geeks and nerds will emerge from this upheaval in a better place. Maybe people will see that the video game industry can survive both expansion and criticism. Maybe “Game of Thrones” fans will recognize that the show’s essence will survive even with fewer naked, threatened women on screen. Maybe the bomb threats will stop.
Alyssa Rosenberg, “Geeks have become their own worst enemies."