Hey guys!! So today I got something special for you! I really loved the dresses that came for adults with Dine Out and I realised I finally know how to make CC…so I’d make a version for kids. I used a dress from Get To Work as a base for the recolour so of course that pack is required!
Requires Get To Work
9 Floral Patterns and 9 Solids - original colours!
Available in Merged and Separate styles (so you can have both or one!)
Pokémon often inspire clothing. Valerie is famed for having designed boots based on Virizion’s feet, spawning an international trend that myriad clothing chains tapped into. Similar fashions also come from contest stars - hair clips based on sneasel feathers, bows shaped like hoppip leaves, scarves inspired by sylveon ribbons. One of the most iconic fashions of the previous generation involved colouring one’s hair bright white and streaking it with red - a trend started by a coordinator who was famously partnered to a zangoose.
TMs are a means of artificial knowledge impartation, as is always written on the back of their packages. They contain digital information about how to execute particular moves, which can be transferred to a pokémon from within the PC system.
The idea for Technical Machines emerged almost a decade after the invention of the PC system, when an IT technician found herself wondering whether pokémon, upon being converted into a digital form, would be able to respond to software in the way that technology did - could their knowledge be ‘updated’, for want of a better word? She began experimenting with the idea, her success patchy, and fifteen years later the first Technical Machine was built.
Despite many attempts, it was soon discovered that TMs could not teach pokémon how to use moves that they would never be able to learn by other means. They were only catalysts, building up a foundation of knowledge in the pokémon’s mind that they would otherwise have to acquire through months of observation and demonstration under a move tutor. One of the early rumours about TMs was that they destroyed the effort required in training, as they taught pokémon how to instantly execute moves without any input from the trainer. Of course, this is nonsense. Whilst TMs may form the basis of a pokémon’s theoretical knowledge, it is up to the trainer to bring out that knowledge and teach them how to perform the move in reality.
The cheapest TMs are single-use, but serious trainers often opt for ones that can be used three to five times, despite the expense. Theoretically, TMs should not be limited to a particular number of installations, but they are designed to break after so many uploads so as to prevent people using them indefinitely. Some savvy technicians have noticed this, and make their living by buying TMs, breaking the mechanism that caps the uploads, and selling them on. This is illegal, of course, but many think it more moral, shaming TM companies for deliberately limiting their devices in order to make money.
Some TMs take longer to impart than others. Complex moves such as Trick Room can take days to install, and trainers are encouraged to do it in stages. Uploading it in one go can lead to disorientation - it is too much information to take on at once, and the pokémon will struggle to apply it properly.
The initial invention of TMs brought about a great deal of controversy - arguments that it wasn’t natural, that it treated pokémon like machines, that it was a means of indoctrinating pokémon to do what people desired. Most of these fears were a consequence of misunderstanding - people believed that TMs were a way of changing pokémon rather than a shortcut to teach them what they could, by way of traditional methods, already learn. Over time, the scepticism surrounding TMs has dwindled, but some groups still advocate for their destruction, and the belief that TMs are inferior to old-fashioned tuition is still widespread, even though research shows that its superiority is negligible.
Not every move can be made into a TM, and there are several possible reasons for this. In some cases, a move is just too complicated and diverse - when there are so many different ways of performing a move, you cannot lay a standard foundation of knowledge about how to do it. Another possible reason could be that too few pokémon are capable of mastering it - companies would never waste time and money creating a TM that only a handful of species could learn. Furthermore, some moves are too grounded in a way of thinking to be made into TMs - there isn’t a particular physical technique to them; they are a strategy dependent on context. For instance, I can’t imagine Calm Mind or Taunt being TMs (even though they are in the games) because such moves are just a way of behaving or thinking, not a way of doing.
HMs are considered to be practical TMs, ones that serve a functional purpose. They are too basic to be forgotten - once you have taught your pokémon to swim, fly, or cut trees, they will always remember how to do it. They are often used to tutor working pokémon, and have made it easier to quickly develop the necessary skills in pokémon needed for mountain rescue, life guarding and similar jobs.
TMs also revolutionised the battle industry, for both trainers and pokémon alike. In the case of the former, TMs made it easier to widen the movesets of a party without the assistance of a specific move tutor, which were always expensive and difficult to find. In the case of the latter, many pokémon became competitively viable once they had easier access to a wide range of moves; starmie became incredibly popular, boasting Thunderbolt and Ice Beam and Dazzling Gleam and Flash Cannon - so many moves that the phrase ‘Swiss Starmie Knife’ came into being, playing on its ridiculous flexibility.