creation of the humanoids

(A table of contents is available. This series will remain open for additional posts and the table of contents up-to-date as new posts are added.)

Part One: A Glimpse Ahead

If you’re a fan of works like The Song of Ice and Fire, Dragonriders of Pern, Alanna: The First Adventure, The Black Stallion, How to Train Your Dragon, Julie of the Wolves, and The Pit Dragons, you may already know what they all have in common: creature companions. Some of them are simple, real-world creatures such as birds, wolves, and horses, but others hail from the annals of mythology with dragons, dire-creatures, and in the case of The Chronicles of Narnia, gryphons, unicorns, phoenixes, and even salamanders living deep in the molten lava beneath Underland. In one of my very early–long abandoned–works, a lion side-kick made up an integral emotional support animal and battle companion to one of the characters. The idea of an animal or creature tagging along to provide those super cute moments of connection we savor as humans with our own animals is tempting to put one in our own works. But, just as important as rounding out our secondary and tertiary characters is making sure our creature companions are just as much characters as all the rest.

In this series, I hope to outline the key features of creature companions and their function within literature, aiming toward helping writers ensure they write more than just props. Despite the banner’s impression, this series is entitled “creature” instead of “animal” with the intent to highlight not just the real-world animals we carry in our backpacks and find in photographs, but also the entities that turn up from legend. For the purposes of the series, creature companion will cover characters whose physiology is not humanoid (dryads, naiads, minotaur, etc. are not included); they may be capable of speech (spoken, telepathic, written, or otherwise). It’s a broad definition for a broad topic. My reasoning behind the humanoid delineation is that they are likely to be well-handled by the same creation and development techniques as standard human characters. Non-humanoid characters take a little bit of extra attention in development, particularly with travel, care, and emoting. We’ll cover all those things plus how to make sure they’re holding their own in the narrative.

Next up: Form!

DAY 3307

Jalsa, Mumbai                      Apr 17/18,  2017                 Mon/Tue 12:35 am 





Birthday - EF - Jonoon Alhob , Ninad Junnarkar , Manoj Lahoti  ….                       Tue, April 18 …. all our wishes for the birthdays of our dearest Ef’s .. may they all have a wonderful year and years ahead .. with our love and our affection ..



As the day draws to a close, and the mental preparations start for another 24 gone by, the mind begins to formulate what the the last task of the day shall begin with and how .. namely the connect with the Ef and the Blog and the other social mediums .. and everything that is thought of before coming to this stage of writing, simply goes out of the window .. nothing whatsoever remains within .. the words begin to form as the DAY is filled, the date adjusted and the time inserted  .. and as the space bar for ‘return’ is punched that is when the mind begins to wander and accumulate matter that shall find its way to that particular DAY as in DAY 3307 ..

Notice how craftily at least a dozen lines have been composed, merely on the subject of what the composition of the start should be .. I always knew I was stupid .. but that stupid !! hmmm ..


The first thoughts that rack the brain and the body as you arise are .. ‘ya buddy .. today we are going to conquer the World ‘ .. and within a few minutes of this rather blatantly over optimistically bent of mind laced with a strange arrogance, we discover that all of those lofty ideals and thoughts are washed away with the paste on the toothbrush under running tap, the flow of which determines what shall be the context of the days’ feelings .. the cold splash upon the sleepy skin of the face awakens to reality of life and its obstacles that we shall all have to face .. and it is quite strange is it not, that with that first flush of the acqua, numerous ideas and collective thoughts of accomplishment simply wash themselves away .. into oblivion and beyond …

What has been designed in the mind as activity, deactivates .. and the mundane everyday regulars take over, destroying all that could have been the beginnings of a satisfying 24 ..

BUT ..

the human is a peculiar and uncanny instrument of creation .. be it, what it may, .. the Adam or its rib as Eve .. they all are substantially equipped to muster enough courage to either survive or demolish any ideas of survival .. and the portion that remains ever the closest to the hemisphere, is the responsible, abject component, of this adventure .. 

When the cranium disagrees, or claims overworked conditions without the carrot of a promotion or a bonus .. all else, in what ever form falls apart ..

And the devastation is so acute that it can ruin your being for several 24′s of the time given to us in calculated form, by some mathematical geniuses of the Age of Revelation - whatever that may have been or is ..

Revelations are peculiar too .. after all they share the same peculiarity as the peculiarity of the creation of the the humanoid .. so some commonality exists .. and it is this commonality that we all succumb to .. at times to good and better climes .. most times at completely nothing ..

I can admit with absolute certainty, that I become a victim of this as often as the days that go by .. and therefore, when I subject my dearest Ef to some of this ‘bumff’ that goes by the name of a Blog, it is of great personal composure to learn the following morning or at times within minutes that, I was not too far wrong … !!


SO … as we shout and scream about the 9 years of this writing and the validity of its contents that seem to have been a source of immense connect and togetherness of a family .. I wonder .. and I wonder still ..


Sometimes the grey in appearance instills in the many that are below the age of the self to give it respect and love and admiration .. I shall accept it all with the hugest of humility .. but we all know that it is misplaced and not deserving .. I do prevent the occurrence of such like, when there is meeting .. but beyond expressing the ‘please do not do this’ there is little that can be done ..

Amidst the embarrassment that it causes me, my words seem to drift away without having meaningful effect .. and this is of greater concern and much disturbance .. and I do know that time shall come when it’s repeated actions shall eventually force one to accept it, in a manner that shall not be acceptable at all .. 

FOR .. now there is the flexibility to bend down and attempt to stop the practice .. in time however as age grows, the bend shall be physically difficult, and that is when the idea of preventing it shall wear thin and the practice shall become one that should or shall have to be accepted .. a practice that I shall never wish to cater to ever .. 

HENCE .. DO STOP THIS ENTIRE PROCESS OF PROSTRATING IN SUBSERVIENT ACT, AND PREVENT ANY FURTHER DISTASTE ..


Good night .. with folded hands ..


Amitabh Bachchan 

Squalosone Race For Pathfinder And D&D

A long time ago, when I was still playing 3.5 and Pathfinder just released, my friends and I decided to give the new system a chance. Immediately I fell in love with it, as it felt like Dungeons & Dragons 3.75. The one thing that I’d always get picked on for is always playing as a human and/or a fighter (hey, I know what I like).

With the release of the Pathfinder Advanced Race Guide, it seemed like my prayers had been answered. So, I decided to make a race of my own. Seeing as how I’ve been obsessed with sharks in my youth (even wanted to be a marine biologist when I was a kid), and a fan of Street Sharks, it only made sense to make a humanoid shark-person race. Also, Wereshark just wasn’t cutting it for me. Thus, the Squalosone were born!

Below is everything you’ll need to create your very own Squalosone player character, for use in Pathfinder, but can easily be converted over for use with Dungeons & Dragons 3.5 and above!

Squalosone

Squalosone are a prehistoric race of large, shark-like humanoids, that have evolved and adapted to their surroundings over several generations. Squalosone are primarily native to the sea, but some have been known to live on land, either by choice or due to exile. Their thick hide and vast muscular build make them adept physical combatants, although some Squalosone engross themselves in Arcane knowledge and practice. Despite their daunting presence, most Squalosone are stoic in nature and only fight when provoked.

Physical Description: Typical Squalosone average around 6 feet tall and weigh 250 pounds, however their height and weight have been known to vary based on what species of shark they resemble. Most of their body is similar to that of a human. Squalosone have powerful jaws and an equally powerful tail. Located on each forearm is a fin that is strong as steel and as sharp as most blades. Some Squalosone use these fins as a weapon, but only if no other option is available.

Society:  Long ago, Squalosone attempted to coexist with other races on land, but were assumed to be hostile, based on their appearance. This led to a bloody conflict that resulted in the loss of many lives and the enslavement of some of the Squalosone people. The remaining Squalosone fled back to the sea where, for the most part, they remained. Curiosity, however, eventually lead some Squalosone back to land, but whether another attempt at complete coexistence would be made, remains to be seen.

Squalosone that remain in the sea are very well organized and enjoy some degree of order. Their society is governed by a council made up of appointed scholars, merchants, and military leaders. Once a Squalosone shows promise in a specific field of expertise, they are encouraged, but not forced, to pursue it. Journeys to land are limited, and are usually by Squalosone chosen by the council to gather knowledge during their adventures and/or trade with other races.

Squalosone that have chosen to live on land usually adopt the customs of a race within the area that they reside. It is not uncommon to see such Squalosone taking up a trade or working as a mercenary to make ends meet. Both the Squalosone of land and sea keep a strong kinship, and are generally friendly to one another.

There have been rumors, however, that primitive ancestors of the Squalosone still prowl the sea and attack all living creatures in sight.

Relations: Squalosone that live in the sea keep mostly to themselves, interacting with only select members of different races that have earned their trust, such as humans, elves, and even some dwarves. They harbor no ill will towards any of the other races, and only remain cautious or distant because of past experiences.

Squalosone that live on land work well with most races. Only some members of a race, that have never seen a Squalosone before, are intimidated upon first meeting one, but this rarely results in conflict.

Alignment and Religion: Squalosone rarely show emotion, but that does not mean that they don’t feel any. Most Squalosone are neutral good, believing in peace, order, and doing what is right, but not being controlled by laws and regulations in order to achieve it. They refrain from fighting, if possible, but are more than capable of using force to fight for what they believe in. Squalosone are fiercely loyal to friends and family, and remain focused on the task at hand. Squalosone that live in the sea seldom worship deities, while those that live on land will sometimes worship the deities of the race they are living with.

Adventurers: Squalosone are curious about the world beyond the sea and embark on adventures for various reasons. Squalosone that come from the sea quest on behalf of the council to gain knowledge, or for far greater purposes. If not by request of the council, a Squalosone from the sea may wish to leave to explore the land. As for Squalosone that have lived on land, mercenary work or a personal need for excitement will lead a Squalosone to adventure alone or with a party.


Standard Race

Monstrous Humanoid (3 RP)

  • Squalosone have darkvision up to 60ft

Medium (0 RP)

  • Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.

Specialized (1 RP)

  • Squalosone gain a +2 bonus to Strength and Constitution, and a -2 penalty to Charisma.

Standard (0 RP)

  • Squalosone start with Aquan (Native Language) and Common. Furthermore, choose up to seven languages (except for Druidic or other secret languages). Squalosone with high Intelligence scores can choose from any of these additional languages.

Resistant (2 RP, Standard Trait)

  • Squalosone gain a +2 racial bonus on saving throws against mind-affecting effects and poison.

Swim (2 RP, Standard Trait)

  • Squalosone have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.

Amphibious (2 RP, Standard Trait)

  • Squalosone are amphibious and can breathe both air and water.

RP TOTAL: 10


Advanced Race

Powerful Swimmer (1 RP, Advanced Trait)

  • Squalosone receive a +10 foot bonus to their swim speed.

Bite (1 RP, Standard)

  • Squalosone gain a natural bite attack, dealing 1d3 damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.

Slapping Tail (3 RP, Standard)

  • Squalosone have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the user’s Strength modifier.

Natural Armor (2 RP, Standard)

  • Squalosone gain a +1 natural armor bonus to their Armor Class.

Improved Natural Armor (1 RP, Advanced)

  • Squalosone gain an additional +1 natural armor bonus to their Armor Class.

Water Sense (1 RP, Standard)

  • Squalosone can sense vibrations in water, granting them blindsense 30 feet against creatures that are touching the same body of water.

Fast (1 RP, Advanced)

  • Squalosone gain a +10 foot bonus to their base speed.

RP TOTAL: 20


Monstrous Race

Fast Healing (6 RP)

  • Squalosone regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end.

RP TOTAL: 26

7

Here are the skulls of the Pale Man from the movie Pan’s Labyrinth (Guillermo Del Toro has the best creatures!!); the Hybrid from the video game series Resistance: The Fall of Man; the Banshee from the video game Mass Effect 3 (hell yeah, I went there! a creature both synthetic and organic? Glorious!); Green Martian from the movie John Carter; The Lizard from the movie The Amazing Spider-Man; Yoda, a character from the movies of the Star Wars saga and a Human skull, for comparison.

This was, hands down, the part where I had the most fun while doing my Dissertation. Heads were always the most different parts from creature to creature so it was a challenge :D

My dissertation consisted in the creation of a possible anatomy for 6 humanoid creatures from games and/or movies. For that hypothetical anatomy, I did many studies where I analysed the skin (integument), the bones of the skeleton, the muscles, the skull and sometimes hands/feet if necessary for better understanding.
All of these studies have, as basis, the comparison with the human anatomy.
I also never changed anything about the skin of the characters (aka how we know they look like), I based the anatomy in the cues I had from the skin and what I knew of human anatomy, making it as real and as ‘in working order’ as I could.

[all Yoda’s drawings]

The Guild

A group of scientists and artisans who flee Jark Matter trying to stay alive. They call themselves The Guild.

Their base is a space station called “The Muse”

Team Motto- “Behold our Ma-STAR-piece”

Easel- Pictor (easel)- “Paint Star! Pictor Rainbow!” - Palo- Painter who can temporarily bring his paintings to life- Leader- Base suit:White, visor/armbands/leg bands/chest orb:Rainbow- Kyu Brush- Pictor Voyager- Humanoid mecha

Sculptor- “Statue Star! Sculptor Marble!” - Teo- Living statue. Sculpted by a lonely man who wanted a friend, he wished on a star to bring his creation to life and it worked- Sculptor Voyager- Humanoid mecha

Microscope“Micro Star! Microscopium Jet Black!”  -Rahnk- Atomic scientist, he can shrink to microscopic size- Microscopium Voyager- Humanoid mecha

Chisel- “Metal Star! Caelum Sand!” -Alloya - A metal worker, she has the ability to control and shape metal- Caelum Voyager- Humanoid mecha
 
Level- “Wood Star! Norma Redwood!” - Zayer- Carpenter and wood carver, he was once a warrior until growing to regret the carnage he spread. As a result he now uses his skill and strength to make lives better-  Kyu Hatchet- Norma Voyager- Humanoid mecha

Octant- “Math Star! Octans Fuchsia!”- Mathilda -Mathematician who found a formula for optimizing energy usage. As a result she is chased by Jark Matter so they can use it to increase their power- Octans Voyager- Humanoid mecha

Harp- “Song Star! Lyra Maroon!” - Bayrd- Second in command, can create solid sound from his harp. Can also use music to heal people- Lyra Voyager- Humanoid mecha

Eyepiece- “Lens Star! Reticulum Mahogany!” - Radid- Scientist with enhanced eyes, can spot objects far away and he increase the accuracy of others- Reticulum Voyager- Humanoid mecha

Cup- “Absorption Star! Crater Neon Green!” - Eureka- Robot designed to absorb samples for research. She can absorb and redirect energy attacks.- Crater Voyager- Humanoid mecha

Triangle/Southern Triangle-  “Angle Star! Triangulum/Australe Red-Blue Blue-Red!”- “Viviandre (Vivian and Andre) - Two scientists sharing a body due to a teleportation experiment gone awry, They swap every six hours (the swap can be forced via Kyutama if needed)- Base suit:Red/Blue, visor/armbands/leg bands/chest orb:Blue/Red- Triangulum/Australe Voyager- Humanoid mecha

Compasses- “Cardinal Star! Circinus Periwinkle!”-Viga- The navigator for “The Muse“ Can bend her attacks to attack from any direction- Circinus Voyager- Humanoid mecha

Zunonjin-Oh  (Brain Patron King)
Pictor forms the torso and four others form the arms and legs

Takunin-Oh (Artisan King)
Lyra forms the torso and four others form the arms and legs

audreyheckburn: There is a point when a creator comes together with a viewer, and they share a moment. When everything comes just so perfectly horrible, that it’s horribleness transcends that and becomes something more. That, my lovelies, is true beauty. 

THE KING(AKA ED WOOD)
Glen or Glenda || Jail Bait || Bride of the Monster || Plan 9 from Outer Space || Night of the Ghouls || The Sinister Urge

1940’S MOVIES
The Devil Bat(1940) || Spooks Run Wild(1941) || The Undying Monster(1942) || The Flying Serpent(1946)

1950’S MOVIES
Rocketship X-M(1950) || Destination Moon(1950) || Flight To Mars(1951) || Man Bait(1952) || Invasion USA(1952) || Cat Women of the Moon(1953) || The Magnetic Monster(1953) || Red Planet Mars(1952) || Phantom From Space(1953) || Killers From Space(1954) || Fire Maidens of Outer Space(1956) || The Mole People(1956) || Stranger From Venus || Kronos(1957) || Invasion of the Saucer Men(1957) || Terror in the Haunted House(1958) || The Day The Sky Exploded(1958) || The Alligator People(1959) || The Atomic Submarine(1959) || The Monster of Piedras Blancas(1959)

1960’S MOVIES
Horrors of Spider Island(1960) || The Amazing Transparent Man(1960) || First Spaceship On Venus(1960) || Anatomy of a Psycho(1961) || Eegah!(1962) || Creation of the Humanoids(1962) || Santa Claus Conquers the Martians(1964) || Voyage to the Prehistoric Planet(1965) || Purple Death From Outer Space(1966) || Voyage to the Planet of Prehistoric Women(1968) || The Brain That Wouldn’t Die(1969) || Attack of the Giant Leeches(1969) || Atom Age Vampire(1969) || Teenage Zombies(1969)

Futuristic fembot Jia Jia is one of the most sexist robot creations yet

The next generation of humanoids is shaping up to be a silicone load of sexist bullshit. A robot research and development team at the University of Science and Technology of China spent three years developing Jia Jia. It can speak with realistic lip movement, make facial expressions and move its body. It also calls men “lord” and knows a thing or two about selfies.

Follow @the-future-now

bro animorphs was the shit but i never got to read all of them so i missed some treasures

but a few “nightmare fuel” things stick out in my memory:

The true horror of a yeerk implantation, describing in detail the process of them crawling into the ear canal, pushing aside all the bones in the ear (setting them back after) as they head to the brain, and then flattening out like a sheet of paper over the brain and overlaying it. there are lots of paragraphs devoted to people still being aware as the yeerk hijacks their body but they can’t fight against it.

Lots of transformations coming with unforseen side effects. Turning into an ant comes with “Call of the queen,” a pheromone that drives the ant to serve the queen so strongly that it nearly smothers the human personality out of the ant and enslaves it.

There’s also the transformation into the “Taxxon,” a race of centipede creatures enslaved by the yeerks who were willing to submit. Why? Because despite their sapience, their hunger is so insatiable and overwhelming that they start to autocannibalize the instant they’re injured because they can’t resist the smell of blood. Only the yeerks allow them to live without this desire, and even then the parasites can sometimes get the controls wrenched away from them by the need to feed. When one of the characters turns into a taxxon they get the full force of their hunger, and it’s not pretty.

Iirc there’s a godlike creature whose name I can’t remember, but one of his creations was a group of humanoid creatures with skins like hardened lava and massive claws. They were all but invincible and could contort in impossible ways, and existed to do nothing but slaughter what they came across, but connecting to their minds revealed them to be innocent children believing they were playing a game. 

Battles between certain alien races go poorly. One of them, the Hork-Bajir (sp?) have huge natural blades all over their bodies. They put them to very good use, which we get to see.

The author also spares no details about how disturbing some transformations are. Pages can be devoted to going over every painful (and disturbingly painless) shift and warp their bodies undergo and then their animal instincts kicking in, which they must suppress.

There’s so much more to it that is starting to flood back but this post is already long enough.

6

Terminator: Clintasha AU

“I know you think I’m some hero, but I’m telling you, you’re protecting the wrong person. I’m a nobody. I’m just a guy who shoots arrows.”

In the future, The Avengers become the last line of defence for humanity against Cybertek’s creation: the machines. While 5 out of 6 of the Avengers have already fallen, Clint Barton, now the last Avenger, becomes the leader of the human resistance. Unable to eliminate him in their time, Cybertek sends it’s terminators back in time to kill Clint Barton before he even meets the Avengers. Future Clint sends Tony Stark’s last creation, a humanoid version of Natasha Romanoff, in hopes to save himself from the same fate.

Present Clint, however, doesn’t believe that his life is worth saving.

Uh oh! Robots are learning to DISOBEY humans: Humanoid machine says no to instructions if it thinks it might be hurt
  • Engineers used artificial intelligence to teach robots to disobey commands
  • The robot analyses its environment to assess whether it can perform a task
  • If it deems the command too dangerous it politely refuses to carry it out
  • The concept is designed to make human robot interactions more realistic

If Hollywood ever had a lesson for scientists it is what happens if machines start to rebel against their human creators.

Yet despite this, roboticists have started to teach their own creations to say no to human orders.

They have programmed a pair of diminutive humanoid robots called Shafer and Dempster to disobey instructions from humans if it puts their own safety at risk.

Robotics engineers are developing robots that can disobey instructions from humans if they believe it may cause them to become damaged. If asked to walk forward on a table top (pictured) the robot replies that it can’t do this as it is ‘unsafe’. However, when told a human will catch it, the robot then obeys

FULL STORY:

http://www.dailymail.co.uk/sciencetech/article-3334786/Uh-oh-Robots-learning-DISOBEY-humans-Humanoid-machine-says-no-instructions-thinks-hurt.html


***I think I saw this movie.. Didn’t end well