craft technique

eefa pettyveres hot guide 2 makin a gil
  • do not even craft dont FUCKIGn touch a CRAFTIUNG WEAPON it s bad… if u even think of a crafting wepon = disband… dont do that… halone will smite u
  • rouletets………………gil…………..nice…..
  • u get weird little red rectangles from ur roulettes that people like for u to exchange for goods and buy from u (but u would be supplying those dAMN hEAThen crafters!!!! so halone might smite u be careful)
  • chellenge  log?? ?? sweet i live for a Challenge
  • desynthing gives u a cool thing sometimes wao
  • but desynthing is almost like crafting sort of except you break it so its like low key sinning, halone might still smite you, proceed with caution
  • aqua police!!! weeoo weeoo more like the gilpolis am i rite gamers???? be sure to like comment a nd subscribe for more hot memes
  • sell erp
  • maybe if youre lucky you can win gil from wondrous tails but you must make a sacrifice
  • potd giv u a gil
  • and u can also get fun bags from the stinky dead dungeon with stuff u can sell for gil thats pretty cool
  • if u do ur weekly 24 man raids u get a weird rock that u can buy a weird orb with and sell for gil….
  • and like i guess if you have a ridiculous amount of time u can gather like weird sticks and rocks and fish which is like 100% profit but then u are gonna be covered in dirt and fishy smell so idk thats cool if ur into that kinda  thing
  • this one time when ninja came out, somebody gave me 300k to give them an instaqueue on my tank so like that was shady but it paid the bills…………..
  • if u giv ur retainer a silver cookie they might come back with a cool thing. or a fish. or a roof. but i mean its still gil so it applies
  • the beast friends like ur help and u like gil right??? help them
  • GRANDCOMPANY SEALS…. are pretty grand…. for making gil………


  • who am i kidding
  • you cant actually make gil in this game its impossible ive never even seen a gil or touched a gil before… help me my paissa is starving
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Awesome.

From @royce_hilderbrand_pottery - Mugs this morning. #mugshotmonday #pottery #porcelain #pattern #instapottery #potteryprocess #potteryvideos #videowhore #idonthavefun #mugs #cups #stamped #stampedpots #lotstodo #wip

#potterymaking #ceramics #texture #technique #handmade #art #craft #cerámica #cerâmica #poterie #céramique #seramik

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3

Resource Dump: Creating Characters!

Primary Characters

  • Your Hero: Top Ten Rules
  • 10 Traits of a Great Protagonist
  • 4 Steps to Creating a Truly Active Protagonist
  • 20 Tips for Creating Relatable Protagonists
  • How to Center your Story
  • How to Create Unforgettable Protagonists
  • 25 Things You Should Know About Protagonists
  • Creating Memorable Characters
  • Creating Strong Female Protagonists
  • Creating Dynamic Protagonists
  • How to Create Characters
  • Inner Dialogue - Writing Inner Character Thoughts
  • 25 Things a Great Character Needs
  • 5 Ways to Create 3D Characters

Secondary Characters

  • 10 Secrets to Creating Unforgettable Supporting Characters
  • How to Write Effective Supporting Characters
  • Question to Ask (& Strengthen) Your Minor Characters
  • 5 Tips for Developing Supporting Characters
  • Techniques for Creating Great Secondary Characters
  • 5 Steps to Dazzling Minor Characters
  • 3 Ways to Create Stupendous Supporting Characters
  • Creating Memorable Secondary Characters
  • 5 Archetypes for Supporting Characters
  • Your Map to Creating a Memorable Minor Characters

Names

  • Top Ten Tips
  • 8 Tips for Naming Characters
  • 7 Rules of Naming Fictional Characters
  • Name that Character!
  • 6 Creative Ways to Name your Character
  • Naming your Characters
  • A Guide to Naming Characters
  • Female: 1 | 2 | 3
  • Male: 1 | 2 | 3
  • Alien: 1 | 2 | 3 | 4 | 5
  • Surname: 1 | 2 | 3 
  • Unisex: 1 | 2 | 3 | 4

Traits

  • List: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
  • Developing Character Traits
  • How to Create Good Personalities for your Characters
  • Develop Memorable Personalities
  • Give your Character Personality
  • How to Create a Character’s Personality
  • How to Make Sure your Character’s Personality Shines
  • 5 Building Blocks of your Character’s Personality

Appearance

  • Appearance Generator
  • Your Character’s Physical Appearance
  • How to Describe a Character’s Looks
  • Describing a Character’s Appearance
  • Character Description Resource
  • Examples of Physical Characteristics
  • Describing the Physical Attributes of your Characters
  • How Great Authors Describe Character Appearance
  • Ultimate Guide to Nailing your Character’s Appearance
  • Describing Clothing and Appearance
  • Character Appearance Help
  • Character Description Resource
  • Describing People: A Person’s Physical Appearance
  • Describing the Physical Attributes of Characters

Speech

  • Talking About your Character: Speech
  • Variety in Character Voices
  • All your Characters Talk the Same
  • How to Create Distinctive Character Voices
  • How to Create Characters Who Don’t Sound like You
  • The Art of Voice in Fiction
  • Create Varying, Yet Realistic, Speech Patterns
  • The Art and Craft of Dialogue
  • Writing Character Voice
  • Creating Differences in the Speech Patterns of your Characters
  • Style: Person and Speech
  • Dialects: 1 | 2 | 3 | 4 | 5 | 6

Backstory

  • Building Better Backstories
  • Basic Tips to Create Better Characters with Tragic Backstories
  • How to Write a Backstory
  • Writing Characters Using Conflict and Backstory
  • Backstory Description Generator
  • Questions to Create Character Backstory
  • How to Weave in Backstory to Reveal Character
  • Nail your Character’s Backstory
  • How to Write Backstory Without Putting your Reader to Sleep
  • How to Write a Killer Backstory

Diversity

  • How to Make Young Adult Fiction More Diverse
  • Writing People of Color
  • A Few Tips and Resources for Writing Characters of Colour
  • Writing Characters of Colour Tastefully
  • Writing With Colour
  • 7 Offensive Mistakes Well-Intentioned Writers Make
  • Writing Characters of Colour
  • Describing Characters of Colour

Gender

  • Female: 1 | 2 | 3 | 4 | 5
  • Male: 1 | 2 | 3 | 4 | 5
  • Transgender: 1 | 2 | 3 | 4 | 5 | 6
  • Non-Binary: 1 | 2 | 3 | 4 | 5

Sexuality

  • Main Character Sexuality
  • On Writing LGBTQ Characters: 1 | 2
  • Writing Gay Characters
  • Guide to LGBT YA
  • Avoiding LGBTQ Stereotypes
  • Writing Bisexual Characters: 1 | 2
  • Writing Asexual Characters: 1 | 2
  • Pansexual & Demisexual Characters
  • How to Write Gay, Bisexual and Pansexual Characters

Introduction

  • Introducing a Character
  • Introducing your Main Character
  • Do’s and Don’ts for Introducing your Protagonist
  • First Impressions
  • How to Introduce a Character
  • How Not to Introduce a Main Character
  • Introducing the Protagonist

Development

  • Character Development
  • 9 Ingredients of Character Development
  • Characterisation 1 - Character Development
  • How to Develop a Character for a Story
  • Character Development
  • Character Development Drives Conflict
  • Developing your Characters and Making them Interesting

Relationships

  • How to Write Strong Character Relationships
  • Character Relationships
  • 3 Keys to Developing Character Relationships
  • The Secret Behind Great Character Relationships
  • 3 Tips for Character Relationships
  • Building Believable Relationships
  • Sibling: 1 | 2 | 3 | 4
  • Platonic: 1 | 2 | 3
  • Romantic: 1 | 2 | 3 | 4 | 5 | 6

Strengths

  • Identifying your Character’s Strengths
  • Character Strengths and Weaknesses
  • Introducing the 24 Character Strengths
  • Character Strengths and Virtues List
  • Strengths and Weaknesses
  • A Balance of Strengths

Flaws

  • 123 Ideas for Character Flaws
  • DarkWorld RPG Flaws List
  • Character Flaws
  • Ten Ugliest Character Flaws
  • The Four Types of Character Flaws
  • On Giving Flaws and Weaknesses
  • Character Flaw Index

Goal

  • Why your Character’s Goal Needs to be 1 of these 5 Things
  • Goals Define the Plot
  • Goal Setting for You and your Character
  • How to Explore you Character’s Motivation
  • 4 Ways to Motivate Character and Plot
  • Motivation

By Genre

  • Fantasy: 1 | 2 | 3
  • Sci-Fi: 1 | 2 | 3 | 4
  • Romance: 1 | 2 | 3 | 4
  • Thrillers: 1 | 2 
  • Horror: 1 | 2 | 3

Heroes

  • Your Hero: Top Ten Rules
  • How to Write your Own Hero Story
  • What Makes a Great Hero?
  • Creating Heroes and Heroines
  • Write a Story about a Hero
  • How to Create an Antihero that Readers Love
  • Heroes vs. Anti-Heroes
  • Create a Super Hero
  • How to Create a Brand New Iconic Hero or Villain
  • What Makes a Hero

Villains

  • How to Create a Credible Villain in Fiction
  • How to Make a Purely Evil Villain Interesting
  • 9 Evil Examples of the Villain Archetype
  • How Not to Create a Villain
  • Creating Villains People Love to Hate
  • 3 Techniques for Crafting a Better Villain
  • Basic Tips to Write Better & More Despicable Villains
  • Writing Tips for Creating a Complex Villain
  • How to Create a Great Villain

Do’s & Don’ts

  • Do’s and Dont’s of Writing a Good Character
  • How to Create a Character
  • Characterisation Dos and Dont’s
  • Female Characters of Do’s and Dont’s
  • Do’s and Dont’s of Dialect

Helpful Writing Blogs

  • fuckyeahcharacterdevelopment*
  • writeworld
  • referenceforwriters
  • thewritingcafe
  • aquestionofcharacter *
  • writingwithcolor
  • fuckyeah-char-dev
  • dailycharacterdevelopment

Clichés

  • Characters and Cliches
  • Top 10 Character Cliches
  • 7 Lazy Character Cliches 
  • 10 Most Cliched Characters in Sci-Fi
  • Four Worst Character Cliches
  • Female Character Cliches
  • Character Cliches to Avoid
  • The Cliche Character Test
  • How Cliches Can Help You Make Great Characters

Templates

  • How to Create a Character Profile
  • Writing Character Bios
  • Character Sheets and Character Creation
  • Gender/Sexuality Generator
  • Extremely Detailed Character Template
  • Writer’s Resource: Character Template
  • Character Description

BUILDING GREEN: blending traditional craft and cutting-edge technique, David Hornblow’s house in Bali is contracted almost entirely of bamboo - photography: Stephen Johnson - text: Aaron Peasley - styling: Michael Reynolds - AD May 2017

  • On the lowest level of the four-story master suite, homeowner David Hornblow dozes in an oculus chair by Ibuku.

“At this point it becomes appropriate to speak of technique rather than craft. Technique, as I would define it, involves not only a poet’s way with words, his [or her] management of metre, rhythm and verbal texture; it involves also a definition of his [or her] stance towards life, a definition of his [or her] own reality. It involves the discovery of ways to go out of his [or her] normal cognitive bounds and raid the inarticulate: a dynamic alertness that mediates between the origins of feeling in memory and experience and the formal the origins of feeling in memory and experience and the formal ploys that express these in a work of art. Technique entails the watermarking of your essential patterns of perception, voice and thought into the touch and texture of your lines; it is that whole creative effort of the mind’s and body’s resources to bring the meaning of experience within the jurisdiction of form.”

Seamus Heaney, from “Feeling Into Words,” Preoccupations: Selected Prose, 1968-1978 (Noonday, 1980)

The claim that Russia “hacked the election” has essentially been totally discredited

From the latest dump by wikileaks

“UMBRAGE
The CIA’s hand crafted hacking techniques pose a problem for the agency. Each technique it has created forms a “fingerprint” that can be used by forensic investigators to attribute multiple different attacks to the same entity.

This is analogous to finding the same distinctive knife wound on multiple separate murder victims. The unique wounding style creates suspicion that a single murderer is responsible. As soon one murder in the set is solved then the other murders also find likely attribution.

The CIA’s Remote Devices Branch’s UMBRAGE group collects and maintains a substantial library of attack techniques ‘stolen’ from malware produced in other states including the Russian Federation.

With UMBRAGE and related projects the CIA cannot only increase its total number of attack types but also misdirect attribution by leaving behind the “fingerprints” of the groups that the attack techniques were stolen from.

UMBRAGE components cover keyloggers, password collection, webcam capture, data destruction, persistence, privilege escalation, stealth, anti-virus (PSP) avoidance and survey techniques.”

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Spraying!

From @chickenfarmartcenter - We are airbrushing some crazy carved pitchers for an order today in the studio! #underglaze #ceramic #ceramics #pottery #airbrush #pitcher @potteryashes @pottery_videos #potteryvideos @potterymakinginfo @amacobrent

#potterymaking #wip #handmade #art #craft #spraying #technique #cerámica #cerâmica #poterie #céramique #ceramica #керамика #кераміка #seramikler #keraamika #kulolchilik #seramik

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Collaring demo.

From @gus_thepothead_ - Many people have been asking me about collar pulling. It’s a wonderful technique to use when the clay is beginning to stress out or become too thin/wide towards the top. The key is to have a very wet surface, you need your hands to slide freely, as you compress. I start towards the bottom, compressing the base, then move your hands in unison, upwards, narrowing the cylinder as you move. Don’t be afraid if it wobbles, it’ll straighten itself out when you reach the top. If you have any questions, or want to see anything else, let me know. Hope this helps :) #collarpulls

#potterymaking #pottery #ceramics #wip #handmade #art #craft #wheelthrown #wheelthrowing #collar #technique #potterywheel #potteryvideos #potteryvideo #cerámica #cerâmica #poterie #céramique #ceramica #керамика #кераміка #seramikler #keraamika #kulolchilik #seramik

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The 11 Best Books on Writing I’ve Ever Read
  1. Marie Arana. The Writing Life: Writers On How They Think and Work

  2. James Scott Bell. Plot & Structure: Techniques and Exercises for Crafting a Plot that Grips Readers from Start to Finish

  3. Brandilyn Collins. Getting into Character: Seven Secrets a Novelist Can Learn from Actors

  4. Annie Dillard. The Writing Life

  5. Stephen King. On Writing: A Memoir of the Craft

  6. Dean Koontz. How to Write Bestselling Fiction

  7. Anne Lamott. Bird by Bird: Some Instructions on Writing and Life

  8. Donald Maass. Writing the Breakout Novel: Insider Advice for Taking Your Fiction to the Next Level

  9. Sol Stein. Stein On Writing: A Master Editor of Some of the Most Successful Writers of Our Century Shares His Craft Techniques and Strategies

  10. William Zinsser. On Writing Well: An Informal Guide to Writing Nonfiction

Now, don’t read any of those books, until…

…you’ve read the bible of writing books:

    11. William Strunk Jr. and E. B. White, The Elements of Style

Kaotic Koncepts: Team Rose Gameplay/Controls for 2D Sonic Game Idea

Heyah everyone! I’m back with this whole idea again and this time I’m going to unveil the gameplay/controls of Team Rose! Sorry to keep any of you waiting for this ^_^; I meant to post this on Monday, but I completely forgot lol And I couldn’t do it yesterday because Sonic Forces revealed their “Custom Hero” feature and this would drowned in the hype XD Coincidentally, that feature is kind of what I’m trying to do, just applying it to the canon characters and it’s strictly for a 2D game (though 3D would be awesome). *Ahem* Anyway, before I go on, I’m just going to remind you that I’m just sharing a general idea for how the characters in question would play in this game idea of mine; the main purpose is to see if the traits/abilities me and my friends have come up are good or not, not so much the numbers being presented. Maybe I’ve made Ring costs too much or too little, but that doesn’t matter. Also, not going to do a “Read More” >:D 


Amy Rose

Overview: Have no fear, Underdo- I mean, Amy Rose is here! At last we get to this pink hedgehog, for Amy is one of my top favorite characters! Literally a close second to Cream, Amy’s own sidekick! Damn shame though that, thanks to Sonic Team’s handling of her character, Amy’s one of the most polarizing characters in this franchise… Well, even if it’s strictly in gameplay manners, I’m going to do Amy some serious justice with this idea of mine!

So, the idea I’ve always had for Amy was to take her gameplay from the first Sonic Advance but make her more acrobatic, and most importantly, grant Amy the use of magic! I know there are people who oppose Amy using magic, but it makes the most sense to me; Amy had a fascination with the arcane and utilized tarot cards in the Classic era and I see no reason not to bring that back, not to mention her hammer gives off serious magic vibes. And so with that, I’ve given Amy the ability to triple jump via the “Arcane Arts”, able to grab onto Swing Bars and extra proficient with them, a fast swimmer, and being able to roll into a ball (not jump into one though, there’s a big difference there). And for both her Abilities, Amy makes use of those tarot cards she used to find Sonic back in Sonic CD; the first use being to basically look up the map of the level, but in a limited sense, and the second use is gaining every known power-up from the cards, at the cost of Rings of course. All that alongside a “stomp attack” that lets Amy plummet to the ground at a fast rate! Never forget that this rose has serious thorns!

Traits

-Speed Type

-Fifth fastest character

-Can swim; fast swim speed but medium breath duration and stamina

-Can’t jump into a ball

-Can roll into a ball

-Able to grab onto Swing Bars

-Medium durability; loses 65 Rings on damage but can reclaim 40 of them

-Has the unique “Arcane Vision”, allowing Amy to see past illusions such as invisible platforms or false walls

Move Set

Jump (in midair)- Magic Jump (Using her Arcane Arts, Amy is able to jump while in the air. Magic Jump gives the most horizontal movement of all available double jumps and Amy can use it twice for a triple jump. However Amy is vulnerable to any enemies she hits and she’s unable to attack. Can be done after jumping to the air from the ground, launched into the air from a spring, or even falling off a ledge into the air)

Up + Jump- Hammer Jump (Amy slams her hammer onto the ground and does so with enough force to launch herself into the air. Hammer Jump enables Amy to jump even higher than with her double jump, however she can’t move easily in the air like she can with the double jump and her horizontal movement especially isn’t as good. Upon using the Hammer Jump, Amy swings her hammer the whole time while flipping forward as if she’s doing “Air Hammer” repeatedly, making Amy automatically attack any enemies she hits and grab onto any Swing Bars. Note that pressing/holding Up does not halt movement)

Down + Jump- Spin Dash (Amy rolls into a ball and revs herself, gathering speed with each press of the Jump button. Once Down is released, Amy launches herself forward with the speed dependent on how much the Spin Dash was charged. Though she was initially incapable of this technique, Amy has trained herself in the art of the Spin Dash and has succeeded)

Attack- Hammer Strike (Amy strikes the enemy with her hammer. You couldn’t get a simpler description. When she’s not moving or simply walking, Amy slams the hammer down in front of her. When running, Amy swings her hammer horizontally, enabling her to attack while moving with only a slight penalty in speed. Hammer Strike destroys any non-armored enemies and Amy isn’t harmed by hazards on enemies. The immobile version of Hammer Strike can be used on a spring to launch Amy higher and faster than any other character)

Attack (in midair)- Air Hammer (While in the air, Amy flips forward while swinging her hammer downward, destroying any enemy and damaging bosses she comes into contact with. If the hammer hits a Swing Bar during this move, it will catch onto the bar and allow Amy to swing from it. Destroys all kinds of enemies and interacts with springs just like Hammer Strike)

Down + Attack (in midair)- Heart Slam (From the air, Amy slams downward with her hammer with intense force, creating a powerful shockwave of hearts upon hitting the ground. Destroys all but giant armored enemies)

Ability 1- Divination (Amy looks at her tarot cards and foretells the future, gaining complete view of the upcoming areas in a given level; all the enemies, Rings, Item Containers, anything. Divination allows sight of even the furthest areas in a level, but Amy’s unable to gain view of the area of a level she has already passed. Costs 40 Rings and has a 1 minute cooldown, with any damage forcing Amy out of Divination, which can happen since she’s completely stationary and vulnerable in this state)

Ability 2- Manifestation (Amy looks into her tarot cards, but instead of divination, Amy taps into their greater power to grant herself a power-up. Amy stands completely still while doing this, but she’s able to select any power-up in the game without relying on item-boxes, from the Elemental Shields to Invincibility. However, the power-ups cost Rings, with the most useful ones costing the most; invincibility always being the most expensive while the Elemental Shields shift price depending on the level) 


Cream the Rabbit

Overview: At last we get to Cream, sidekick to Amy Rose and my absolute favorite character in this franchise due to her interesting and adorable design coupled with her surprising badassery (I also wish real life kids would share Cream’s polite personality rather than mostly be brats). Sadly for me, Cream doesn’t get a lot of love from both fans and SEGA because she’s not overtly badass. Which is kind of odd given that Cream is easily the most powerful character in her playable appearances… Then again, being a game breaker isn’t exactly a good thing, and so my focus for Cream was making her more badass while keeping her balanced.

So, Cream’s playstyle remains mostly unchanged from Advance 2 and 3, being able to fly, jump into a ball, a send Cheese to attack enemies, but Cream is no longer able to roll into a ball and even forgot the Spin Dash, instead using her own version of Amy’s “Giant Step” from Advance 1. Cheese is also much less powerful, still able to destroy regular enemies but finding himself only able to stun Giant enemies, can’t even attack Armored enemies, and Eggman has Chao-proofed his mechs, so now Cheese is no longer a boss destroyer. On the plus side, though, this allows Cream herself to take on Eggman rather than send Cheese, and the polite tyke has learned new abilities to be further useful, namely using her rabbit feet to jump high into the air and stomp down onto enemies from the air, keeping Cheese useful by sending him to collect Rings and Item Containers, and Cream has also developed a mystical technique to craft herself a shield of light, which is temporary but let’s Cream tank 3 hits! This should make Cream a badass in a true way and do her justice! Cheese may have gotten weaker, but Cream herself becomes stronger, and those who would still view her as a non-badass in this game idea, I kindly ask you start reconsidering.

Traits

-Flying Type

-Highest jump of all characters (she’s a rabbit after all and very light to boot)

-Third fastest running non-speed character

-Tied with Charmy for most fragile character (loses all Rings upon damage and can only retrieve 5)

-Can’t swim; low breath duration

-Can’t roll into a ball 

-Can jump into a ball

Move Set

Jump + Jump (in midair)- Ear Flight (Cream flaps her ears like wings and flies through the air. Very fast horizontal speed, allowing Cream to reach far distances, but vertical speed leaves a bit to be desired. Lasts for 7 seconds, after which Cream becomes exhausted and falls to the ground completely helpless. Cheese slows Cream’s descent to a relative crawl but he is unable to do anything else for her)

Up + Jump- Rabbit Bounce (Cream channels incredible force to her already strong rabbit feet and jumps very high into the air, even higher than normal. Downside to this ability is that Cream does not jump into a ball, thus leaving her vulnerable to enemies, and she cannot enter Ear Flight from this jump)

Down + Jump- Rabbit Leap (Cream runs in place as she gathers speed for a momentous leap. Pretty much Cream’s version of Amy’s “Giant Step” from Sonic Advance but with a lengthier leap at the cost of slower momentum)

Attack- Chao Tackle (Cream commands Cheese to attack the nearest enemy, destroying regular enemies but only stunning Giant enemies and not even attempting to attack Armored enemies. Due to Eggman Chao-proofing his mechs, Cheese is also unable to attack bosses, though he is able to stun certain parts of a boss. Can be used in midair and while flying)

Down + Attack (in midair or midflight)- Rabbit Stomp (Cream puts her rabbit feet to good use and slams herself to the ground from the air, stomping anything below. Destroys regular enemies, with the stomp continuing after making contact with any, and deals good damage to bosses but only stuns giants and Cream will get damaged by hazards on enemies for obvious reasons)

Ability 1- Chao Fetch (Cream sends Cheese to collect any Rings and Items Containers in the screen. Can be used midflight)

Ability 2- Light Shield (Cream uses her Light Aura, a special new ability she gained, to craft herself a barrier of light. Light Shield protects Cream from 3 hits but only lasts a minute. This barrier also lights up dark areas to a minor degree and kills any ghosts who touch Cream. Costs 40 Rings and has a minute cooldown, which begins once the shield is gone)


Big the Cat

Overview: I bet you were all hoping for the other purple cat whose name begins with a “B”. Well, we’ll get to her later. For now, it’s Big’s time to shine! So, Big the Cat… I can’t deny, I don’t really have any feelings for this guy. I like him, I certainly don’t think he deserves the hatred he’s gotten and still gets. But I don’t really find his character all that interesting, save his design, and I often forget he exists. Granted, Big hasn’t had a plot relevant, let alone playable appearance, since Sonic Heroes! So, despite not much interest, I’m gonna give the big guy a chance and went through the trouble of making up some gameplay for him in a 2D game, which is something Big actually needs above all other characters since the major source of Big’s hatred is his fishing gameplay from Adventure 1.

It was a challenge, but I think I came up with something; basically, Big is the slowest character in the game (but in a way that works for the franchise) and has the second lowest jump. However, not only is Big the fastest in ball form but he’s practically invincible! However, Big cannot jump into ball form, so you have to rely on his Attacks, the Pole Strike and Body Press, in the air. And Big of course uses his fishing rod for both Abilities, with the first one being him using it as a grappling hook of sorts and the second being Big literally fishing like in Adventure. Though at least it’s massively simplified and you get incredible rewards from it in the form of huge amount of Rings or power-ups of the best kind. Big may be slow-witted, but his massive size sure makes up for it.

Traits

-Power Type

-Slowest running character in the game

-Second lowest jump

-Can roll into a ball 

-Can’t jump into a ball (except when bouncing on a spring)

-Strongest in ball form, possessing highest roll speed and destroys all kind of enemies. Ball form is heavy though and requires lots of momentum to continue

-Durable; loses only 10 Rings on damage and can reclaim them all

-Can swim; slow swim speed but great swim stamina and breath

-Able to climb up walls when colliding into one while holding Jump, via intense upper arm strength and cat claws. Slowest climber though

Move Set

Jump + Jump (hold)- Umbrella Descent (While in the air, Big shifts his fishing pole into an umbrella and floats down to the ground at a steady pace. Slows down descent the most out of all “float/hover” abilities but doesn’t give much horizontal movement)

Down + Jump- Spin Dash

Attack- Pole Strike (Big raises his fishing pole up and then swings down with great force. Destroys all kinds of enemies and has good range, all while not leaving Big harmed by hazards on an enemy. Only downside is that Big is slow in doing the attack and it can’t be spammed. Can be used in the air)

Down + Attack (in midair)- Body Press (While in the air, Big spreads out his arms and legs and aims his belly down at the ground. Big then slams down to the ground with his entire weight, plummeting down at the fastest speed and destroying all kinds of enemies on the way down and on impact. Hazards on an enemy, however, will hurt Big)

Ability 1- Frog Rain (Froggy appears on Big’s head and summons rain with his croaks, a technique he learned from the giant frogs of Frog Forest. The rain Froggy summons lasts for 30 seconds and causes plants to sprout from the ground for the duration, some launching Big into the air like a spring and others acting as platforms for the cat. Once Frog Rain ends, the plants wither away. Costs 50 Rings) 

Ability 2- Fish Goods (When adjacent to or above bodies of water, Big will cast his fishing pole to, well, fish. Big will then stand still with his line in the water, waiting up to 3 seconds for a “bite”; when a “bite” occurs, an exclamation mark will appear above Big’s head and you have a full second to press any button to reel in the fishing line, netting the cat Rings or a power-up. The Rings will be HUGE in amount and the power-up extremely useful to make up for having to stand still)

6

Costumes of Edith Cushing, designed by Kate Hawley for Guillermo Del Toro’s Crimson Peak, 2015

The decorations on Edith’s dresses feature handmade flowers cut from antique velvet and pieces of repurposed Victorian mourning jewellery (because of her mother’s death).

Hawley is a lover of symbolism and used the colour gold to symbolise wealth and flowers to represent fertility. The creators of the costumes used Victorian techniques to craft them.

I do not own these images

Random Dalish Culture World-Building Headcanons

-I’ll bet the Dalish make mean crafts. Not just of weapons and armor, but potters, weavers, sculptors, jewelers, etc. I’ll bet they base their designs on ancient elven designs they’ve found, which they keep hoarded away in those giant aravels, which they then sell and trade to each other and human villages. 

-That said, I’ll bet Dalish art (music, crafts, poetry, etc) is limited to capturing the style of ancient elves. Artisans and craftsmen are encouraged to try to recreate the style of the ancients as closely as possible, so as to revive their dying culture. While I’m sure this is just fine for most, I’ll bet there are some artists who feel creatively stifled.

-That said, I’ll bet different clans have different levels of creativity. Some clans might be okay with creating styles “inspired by the ancients,” while others are more conservative and dogmatic, who say “copy the style as closely as possible!”

-Same goes for music. Every culture has music. The Dalish must have music!

- I’ll bet Dalish elves play drums and dance around the fire during holidays and celebrations, just like many small native and tribal cultures.

- I’ll bet the Dalish Arlathvhen is like a giant swap meet. Think about it: all the Dalish clans (who can make it) get together once every ten years. Do they just sit around solemnly exchanging new archeological finds? No! It’s an opportunity to say hi to friends and relatives from other clans; exchange goods, crafts, and recipes; load up on foods and spices from climates your clan doesn’t typically travel (if your clan tends to stay to the south while another clan stays to the northeast close to Antiva and Rivain, you’re gonna load up on those Antivan and Rivaini spices and dried animal meet); exchange stories and songs, slang and dialect; share music and art and poetry your clan has discovered or created in the last ten years, learn some of what they have learned.

-I’ll bet during the Arlathvhen each Clan sets up their own tent and bonfire so it looks like a festival, and most of the elves mingle with each other. Children play with children from other clans; women weave and bake and talk and trade; the men talk and trade and share hunting and fishing tips. Craftsmen exchange their crafts and learn crafting techniques from others, etc. I’ll bet at their own tents they set up lots of goods and crafts to sell, roast clan recipes at the fire, play traditional clan music, and have the hahren tell stories to those want to listen. Those who want to learn about another clan will go right up to their tent and learn about the traditions and stories this clan developed here, the dialect that clan developed there, etc.

-I’ll bet most social mobility happens during the Arlathvhen. Since most Dalish are small clans that wander aimlessly, excluding random run-ins the Arlathvhen is where clans interact most. They probably use the opportunity to move mage children between clans (those with an excess provide for those who have too few), those with too many of one type of craftsman encourage that kid to go join a clan that has two few; individuals who feel discontent in their own clan find another whose customs seem more their style; young bachelors and bachelorettes meet and marry outside their own clan (doubles as a measure against incest); etc.

-I’ll also bet Arlathvhan is the best time for clans that’re too small and struggling to survive blend into another clan, or a larger clan has extra members join the smaller clan to flesh it out. Clans that’re too large officially split up into two smaller clans (recruiting new Keepers and/or Firsts as they need them from other clans with mage children to spare), etc. That’s not to say they don’t do these things the rest of the time, but I’ll just bet it happens most often and most easily during the Arlathvhen, where it’s easiest to “see a need, fill a need” since everyone is right there.

-I’ll bet the Dalish eat without eating utensils, since they’re such a pain to wash and carry around. (That, or they use chop sticks made from random twigs they find lying around, strip, and clean.)

-Kind of like how humans sit around the dinner table, I imagine Dalish elves sit around the fire and talk and laugh while they eat.

-For some reason I imagine the Dalish eating from small, smooth, round bowls that make it easy to eat with their hands, and/or tip back into their mouths. Plates? Spoons? Forks? What a hassle. Bowls are easiest to eat with because you can put anything in them—soup, salad, hunks of meat and rice and veggies… And the food won’t slip off because it’s not a flat surface without a table like the plate.

-We know the Dalish bury their dead and plant a tree so their spirits live on in nature, but what about other life rituals? Marriage? Childbirth?

-Someone once mentioned “Sylaise Hearth,” or a sacred hearth where the Dalish pray to Sylaise. Since Sylaise is basically a copy of Hestia from ancient Greece, I’ll bet there’s a special ritual at the sacred hearth to welcome newborn Dalish children into the world just like the ancient Greeks did with Hestia’s hearth. (It’s similar to the Christian baptism for newborns, or the Jewish brit milah for newborn sons.) The ancient Greeks had a ritual where they placed the child on the sacred hearth, walked over a special symbol, and said a special player to Hestia that officially welcomed them as part of the family. I’ll bet the Dalish have a similar tradition inducting newborn Dalish children and Sylaise.

-I wonder if there are special Dalish priestesses that dedicate their life to the Way of Sylaise while tending this Sacred Hearth, or the whole clan helps tend the sacred hearth, kind of like the whole alienage is supposed to help take care of the vhenadahl.

-Come to think of it, one thing we’ve never heard of are Dalish priests! Yeah, the whole clan is supposed to be ubber religious and up-to-date on religious facts, but the thing is there are priests and wise men in EVERY culture, no matter how small or tribal. Even small African hunter-gatherer tribes have what we know as shamans or priests.

-Do some Dalish dedicate their life to the study, or worship, or following the example of one particular god? Yeah, there’s the vallaslin, but I mean taking it a step further. Like, the one who dedicates herself to living like Sylaise tends the Sacred Hearth, the one who dedicates his or her life to following Ghilan-nain becomes the halla-tender…

- Okay, as of this moment I headcanon that priests or priestesses of Sylaise tend the Sacred Hearth, priests or priestesses of Ghilan-nain become the halla-tenders; followers of Dirthamen the Secret-Keeper take a vow of silence (instead dedicate their life taking in words instead of spilling them out), or vow only to speak elven—

- OH! Just like Chantry priests who vow to speak only the Chant of Light, real-world natives who vow only to speak their ancestral language, and early Israelis who revived the Hebrew language by vowing only to speak Hebrew, I’ll bet there are some Dalish who take “a vow of elvhen,” where they choose only to speak the ancient elven language.

That’s all I have for now.

✨Let sorority sugar help you with some step-by-step instructions for crafting unique sister gifts this holiday season! Here are several guides to handcrafting adorable gifts for your favorite sisters. ✨

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✨ ✨ ✨ ✨ ✨ ✨ ✨ ✨ ✨ ✨ ✨ ✨ ✨ ✨ ✨

Anyway, what I was going to say before I got all pretentious about art history was that I tried needle felting for the first time today and it was pretty awesome. I’m going to make a jellyfish next, nobody steal that idea ok. (just kidding)

I’m absolutely not going to google it because damn it, I’m an old stick-in-the-mud with an unhealthy sentimental attachment to physical craft techniques, and if I have to ignore the entire internet to be ok with that, then I will, thankyouverymuch. And I’d really like to come up with a way to felt a jellyfish on my own, y'know?

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Jacques Pépin truly mastered the art of craft, taking a technique like cleaning a chicken or de-boning a fish to new heights.