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Sandylion Spongebob stickers🦀🐠

Okay witches, let’s make some stickers.

“What? Jes? What use can witches have for stickers?” Grimoire decorations, INTENTION CANDLES, sigils! This is a craft floating around Pinterest for putting pictures on a candle jar. Make stickers of your deity. Make stickers for yourself. Cover a jar in a collage of stickers that represent you. Or a friend. Or an enemy. Or a concept (money, peace, cleansing). Stick a candle in your jar and you’re golden.

So anyway. You will need:

🔮 scissors 🔮 clear packing tape 🔮 a bowl and some water 🔮 a magazine, newspaper, or printed page 🔮 (optional: a coffee filter, wax paper)

Find an image or word you want to use. Magazines work really well for this. Newspapers are good too. Theoretically you can use pictures you print, but laser printers work while inkjet printers don’t? I don’t know, I haven’t tried printing stuff. If you have an inkjet printer, go ahead and try it, it can’t hurt.

Cut the image out exactly as you want the sticker to look. Don’t try to trim it after you out the packing tape on. Trust me, I made that mistake.

Stick packing tape over your images. (You’ll want a non stick surface for this. I’m using a plastic tray here. Laptops work well too. I mean what.) Rub the image really well so the tape sticks to it completely. Use your fingertips, not your nails or anything hard. You can scratch the tape and then it looks icky. Again, trust me.

The ink from the image will stick to the tape, but it will cover up the adhesive. When you cut out your sticker, you’re going to want to leave a small border around it so you’ll still have some sticky left. This is why you don’t trim the image after you stick the tape on it. Otherwise you’ll get a pretty picture on clear tape with no stickiness.

Dunk your packing tape and image in some water. In this pic, I cut out the image BEFORE dunking in the water, but it’s actually easier to trim away the excess tape while it’s wet. The water prevents the tape from sticking to your scissors, so you can trim more easily. Also this is where you might want the coffee filter because…

… you’re going to rub the paper off the packing tape. If you’re lucky like I was here, the paper will peel off in one nice piece. Other times you have to rub until the paper kinda shreds off. This is where the coffee filter comes in handy for cleanup later, cause you can just lift out the filter with the paper bits and throw it away and not worry about washing it down your sink and clogging your drains.

Beware in this step though. It is possible to rub the ink right off the tape, so be gentle with it.

Once it dries, the clear parts of the packing tape will still be sticky, so you can stick it on your jars or books or laptop or whatever.

If you’re not going to use them right away, you can keep them on wax paper or freezer paper to save for later.

And that’s it!! Stickers!

Notes: dark colors are less transparent than light ones. Keep that in mind for your candles. Also, don’t experiment with the best images you really like, start with a crappy one to see how your printout/magazine/paper will take to sticker making.

Tag me if you post pics of stickers you made and how you use them! I’d love to see!

internet celebrities sell an image of themselves. cut and dry, that’s what they’re selling – theyre selling their personality, their friendships and relationships, and how they interact with their fans. you dont know any of these people, and their intentions are much more business oriented than you realize.

i do believe, obviously, that some of these people are actually kind human beings working towards a better creator/consumer relationship for the future. but kindness is En Vogue right now, ESPECIALLY for men. kindness is hip. kindness is accessible. kindness is easy to fake. common human decency should not be a schtick! but it’s becoming one, slowly but surely, and it allows assholes like nick robinson to continue to be BLATANT assholes while crafting this adorrrrable image. 

im never going to be satisfied with a puff piece about how a celebrity is just so PC you guys look at that! again. i dont care. because it should be expected. but as long as it’s not, it’s becoming not a popular ideology or a popular way of thinking, but a popular gimmick to secure a niche of fans.

STAY CAUTIOUS! CRITIQUE OFTEN! LET VICTIMS SPEAK! DON’T TRUST ANYONE.

anonymous asked:

did u scream when he said shadowhunter bc i literally pauses the video i was so shook

i screamed at the whole clip tbh like!!! listen i love them being adorable but when they’re fighting it is ICONIC:

  • the wineglass!
  • “YOU DON’T WANT TO TARNISH YOUR FAMILY’S PERFECTLY CRAFTED IMAGE NOW DO YOU.”
  • the magic blue ball zipping at alec.
  • “LET’S NOT BE DRAMATIC.”
  • magnus saying he doesn’t want to be dramatic while pulling out his hair in the MOST DRAMATIC way possible
  • alec shushing magnus!! MUTUAL SASSY FACES.
  • “GUESS IT RUNS IN THE FAMILY.”
  • alec making a blatant speech at magnus while acting like he’s talking to the queen.
  • “DUH.”

HONESTLY WHEN WILL YOUR FAVES.

100 Magic Items for 5e Pt. 8

Past Posts

Items 1 - 5

Items 6 - 10

Items 11 - 15

Items 16 - 20

Items 21 - 25

Items 26 - 30

Items 31 - 35

36.      Rapier of Swift Attacking

Weapon (Rapier), Rare, Requires Attunement

An eloquent rapier, with a loops guard made of several strand of steel, intertwining and curving over the wielders hands. Every time the wielder of this takes the attack action, they can take an additional attack in exchange for reducing all attack rolls made by 1.

37.      Meat Cleaver

Weapon (Greataxe), Rare, Requires Attunement

This top-heavy weapon is in the shape of a giant meat cleaver. With a large flat head sharpened on one edge. A critical hit with this weapon can be achieved by rolling a 19 or a 20 (this effect stacks with other effects that lower critical hit requirements). Additionally increase the damage die of each critical hit by 1 die.

38.      Soul pincher

Wondrous Item (Ring), Uncommon, Requires Attunement

A ring made of ivory, stained yellow after years and years of exposure. The face of the ring is wrought in the shape of a skull, with 3 spikes of amethyst shaped in a triangle around the skull. When the creature wearing this ring makes an unarmed melee attack with the fist the ring is on, it applies 1 stack of “Soul Pincher”. When a creature dies with 3 stacks of “Soul Pincher” it becomes reanimated a skeleton in your control. You may have a maximum of 3 skeletons under your control. One spike of amethyst fills up with necrotic energy for each skeleton under your control.

39.      Mark of The Bold Heart

Wondrous Item (Tattoo), Rare, Requires Attunement by a Monk of level 5 or higher.

Magic ink is set into the skin of the character receiving this boon. The image crafted Is a scholar, blocking a warriors blade with his book. If the Monk attuned to this tattoo uses their Flurry of Blows to attack a fourth or higher time hits on at least 4 attacks out of the action – the Ki point spent on Flurry of Blows is regained.

Note: The main reason I made this a tattoo is because I feel like that could work into the concept of a Monk well. It could just as easily be a ring, or a necklace or even a blessing from a god if the idea of magical tattoos don’t fit your world or tickle your fancy. (You can read a blog I wrote about blessings as a replacement for magical items here)

If you’re unfamiliar with the idea of tattoo’s as a replacement for magical weapon you can read up a bit more on it here.

40.      Pazuzu’s Kiss

Wondrous Item (Ring), Legendary, Requires Attunement by a spellcaster

This ring is crafted of simple metals, it has claws to hold a center stone, but the gem is missing. The magical aura around this ring is faintly disturbing to those who are lawful – as it emits faints negative energy. This ring can be used to control a demon or devil when activated by a ritual known to anyone who casts the “Identify” or similar spell.

Attunement Ritual – To activate the abilities of this ring the creature must complete a blood sacrifice. The creature must offer 7 pints of blood from a living human, while chanting the ancient incantations given to them telepathically by the ring, during the ritual. The ritual takes an hour and requires the summoner to yell at the top of their lungs.

Once the ring is activated, the attuned creature can summon a Demon or Devil from the Monster Manual or similar book. They must sacrifice an amount of spell slots that level is equal to 1.5x the monsters CR. While a monster is under the rings control, the center piece fills with a crimson red ethereal gem. The fiend is telepathically bonded to its owner, and will obey – albeit begrudgingly, taking its own turn in initiative. When the fiend dies, the player receives their spell slots back, and the ritual can be completed again.

Dungeon Crafting: Puzzle Dungeons

image source: Legend of Zelda: Oracle of Ages

Now, I don’t know if you people have seen Mark Brown’s miniseries on YouTube known as Boss Keys, but it’s pretty great. It picks apart and analyzes some of my favorite dungeons from the Legend of Zelda games and finds out what makes a dungeon a Zelda dungeon. I have always loved these dungeons because they have a lot of density and force you to explore the space slowly and think your way through its puzzles. Definitely check out Boss Keys. From what I learned from those videos plus my own experiences as a DM, I’m going to try and detail how to create a Zelda-like puzzle dungeon. There are a few hallmarks that you should hit on:

Dungeon Density

Each area in the dungeon should be complex. It should have several things to interact with in each room other than the monsters or guardians. Everything doesn’t have to be immediately useful or usable, but it should provide context for the dungeon. For ideas, think what the dungeon was used for and research what sorts of things might be in an ancient tomb, lost temple, or forgotten keep. Have certain puzzle elements stand out. A good example from the Legend of Zelda is the eyeball above a closed door. I would stray away from that type of “puzzle” as it’s very well-known, I assume, that you have to hit the eye to open the door. On the other hand, a well-known puzzle like that could signal to the players that this is going to be one of “those” dungeons.

Making a dungeon complex and dense will mean that you have less rooms to populate, and will make it feel robust and well-used. It will also give a feeling of slight confusion for the players as they try to organize all of the information you’re giving them, but as the dungeon progresses, they can pick and choose which parts of the dense dungeon are integral to solving the dungeon!

Hub Areas

With all of that dungeon density I’ve been talking about, it’s good to have some sort of hub area. It could be a large room, a safe sanctuary, or have some overbearing landmark for players to imprint on. This will be the main part of the dungeon that they remember and can rely on. They will pay the most attention to this hub. So if this hub is a main part of solving your dungeon puzzle, they will notice changes made to the room very easily. For instance, a hub room could be a gaping chasm with bridges that seem to be mechanical. When certain levers in other parts of the dungeon are pulled, some pathways in the hub open up and some close off as the bridges ascend, descend, or turn. Back in my post about dungeon tempo, this creates a nice rhythm for players to always come back to a room that they’ve cleared and notice progress.

Branching Paths

Branching paths are a key part of puzzle dungeons. Don’t have a dungeon that is all one path that railroads players to the end of the dungeon with a puzzle for each room. Players need to be able to explore and discover the available paths in the dungeon and find the path for themselves. In the Boss Keys miniseries I mentioned, Mark constantly differs Legend of Zelda dungeons by whether they make you find a path versus making you follow a path. I personally enjoy finding the path and I think most players do too. It is key in creating what are known as…

A-Ha Moments

An a-ha moment is not that feeling you get when listening to Take On Me, but it’s pretty close. It’s that feeling a player gets when they figure out a puzzle by suddenly putting two and two together. There are a few aspects to create this in dungeon and level design:

  • Foreshadowing: implying that one part of the dungeon must be revisited later or implying something further in the dungeon exists. Laying this groundwork puts thoughts in players’ heads to help them markedly acknowledge that it’s okay to leave this area, because something lies ahead.
  • State Changes: the environment of the dungeon or its parts changes based on the actions of the players. This is the “puzzle” part of the a-ha moment. Pressing a button to change gravity, move a pylon, or change water levels can would count as a state change. Even acquiring a key item that can affect the dungeon or the players’ movement would count (see Link’s Pegasus Boots, Hover Boots, Silver Gauntlets, etc.)
  • Backtracking: After the state change, the dungeon has shifted. Some areas that were once inaccessible can now be accessed, and areas that were once open have closed off. This forces the players to backtrack. Where do they backtrack to? The place that foreshadowed the backtracking.

How does this look in practice? Let’s make an example:

The players enter a dungeon and quickly make it to a hub area with four doors. three of the doors have a bridge extending from it to a central platform. The platform and bridges are 100 ft. above a pit of spikes, which are very satisfying to kick the kobolds in this room onto. Once players tire themselves of punting kobolds, they notice that the central platform has a large plinth with a stationary mirror set into it. The mirror is facing one of the directions of the bridges. The mirror can’t be easily moved without tools, and it has no apparent use yet. The players move on to one of the doors connected by the bridge.

The players go through several chambers, fighting monsters and avoiding traps, when they find a room with a lever in it. When pulled, they hear a low rumbling and grinding of stone elsewhere in the dungeon. When they return to the hub room, the central platform and bridges have rotated, allowing passage to the door that didn’t have a bridge leading to it before.

Down this new route, the players find a stone button with an angel relief on it. After pushing a huge rock onto it, they hear another rumbling. On returning to the hub room, an angel relief is now visible on the wall as a stone slab has moved away to reveal it.

The yet unexplored room is still accessible by the bridge, and after exploring down that path, the players find a crank near a gilded relief of a sun. The crank opens up a sunroof in the hub area. The sun (if daytime) shines light onto the central mirror in that room, which then reflects it out in one direction. The only problem is, the beam of light from the mirror isn’t facing the way the PCs want (towards the revealed angel relief in the hub area).

Realizing that they need to point the mirror so the light shines on the angel relief, they must backtrack to the room with the lever that rotates the bridges and mirror until the mirror is oriented the way they want.


This example has density. It’s essentially four rooms with all the things they need to solve a puzzle in the hub area (the central room with the bridges). It could use more density though with more puzzle intertwined throughout some filler rooms or with more things to do in each room; I was light on description for the purpose of the example. It has three branching paths (four if you include where they entered from). The mirror foreshadows a light puzzle, and the sun icon foreshadows the opening of the sunroof. The bridges, angel relief, and sunroof all exist in the hub area and change states based on the players’ actions in the rest of the dungeon. Players have to backtrack to the room that changes the bridge orientation so they can rotate the mirror to face the right direction. This is a fairly simple puzzle, but in the context of a session of D&D where the story less shown and more told, it can prove more difficult. Keep all of these factors in mind when making a puzzle dungeon, and don’t forget to watch Boss Keys!

anonymous asked:

Thoughts on the article?

it’s an insightful and deep article. i acknowledge that it’s part strategy (playing off of his underdog status, phoenix rising from the ashes, you name it) but i think it sets a great tone. he comes across as reflected and it let’s his spectrum of talents and interests shine. a lot of the focus lies on his hardships but he never sounds bitter. and i think it’s very easy to spin louis into this bitter bulldog (which we’re all too familiar with). the way he talks about one direction as a brand, the other boys in particular, his mum, his own thoughts and feelings.. he sounds honest. i think it’s a great article and i’m okay with the image they’re crafting for him with it (hard-working relatable northerner with intellect and heart).

On Bakugou’s Pride

I feel like Bakugou is definitely one of the more complex characters in BnHA, absolutely the one with the biggest personal arc, the typical ‘antagonist who is one of the good guys but also an asshole’.
It’s a trope, I’m sure.
My initial idea was to make a single profile for him, but something like that would quickly become a full length novel because there’s Way Too Much to unpack, so I'ma settle for a Whole Bunch of Smaller (but still Stupidly Long) meta’s.
Starting with: Bakugou’s Pride, and his self-image.
Also, since I’m far from the only person making BnHA analyses, shout-out to @saisai-chan  who has posted just… so much Bakugou meta, and who has been very helpful in inspiring some of these ideas.


Bakugou’s Perfect Origin Story

Let’s start with how stories work in the BnHA universe.
Horikoshi is writing a very self aware story. His universe is a modern one, in which marketing and imagery are important.
You can see it in All Might. This is a man that clearly gets his inspiration from American Silver Age comics. He’s flashy, just all-round GOOD and constantly spouting americanisms. And while he isn’t necessarily 'fake’ in the sense that Yagi’s personality definitely matches, it is also just that: a meticulously crafted image.
It even literally 'pops’ when he’s out of the limelight to reveal his true form.
In this world, heroes are celebrities, as such they project a certain image.
Even the kids know this. People like Kirishima are told that hero-ing is all about the ratings and the entertainment factor.
This is a world in which Stories matter.

 Bakugou knows this.
I truly believe that Bakugou, being the smart sort of fanboy he is, is pretty damn genre-savvy. He’s well aware of the importance of images and stories.
You see, he  had already decided upon his Perfect Origin Story, like, ages ago. From a very young age, he was destined for greatness.
Everyone kept telling him so, of course. He didn’t really have a reason to doubt this.
He’s shown as a kid sporting a bunch of yes-men and admirers. His teachers never seem inclined to curb that boastfulness. Before he arrives in UA, no one ever seems to try to take him down a peg. Like at all.
He can be blowing up Midoriya in a classroom with the teacher still present and no one even attempts to stop him.

This, incidentally, is a pretty unhealthy way to grow up, and it did little to curb the crueler sides of his personality.

But he still wants to be a hero. He wants the money, the fame. He wants to WIN.
Please note that right now, he wants to be a hero for all the wrong reasons. Where Midoriya has this compulsion to help, where Kirishima is looking for courage and some sense of manhood, Bakugou just wants  to be better than everyone else. Because, at this point in his development, he’s very much a selfish asshole.

And he’s determined to do be the best, by also crafting the Best Origin Story.
He’s even made these rules for himself. 'I have to be the only one from this small local school to make it into UA’, 'I have to be always on top, never be helped’.
He’s completely fixated on 'the right back story’ because the fucker is a hero fanboy and he wants to Live the Life like the big heroes do it.

And Deku, bless him, is Constantly Fucking up that Plan.
At least that’s what it must look like in Kacchan’s eyes.

But truth be told, Bakugou’s Perfect Hero Origin Story has been falling apart since the very start of the series.
BnHA may be the story of Midoriya becoming the strongest hero, but it is also very much the story of 'how Bakugou’s self image got smashed into the ground over and over again’.

Once he’s ready to enter UA, his Origin Story is already muddled. 
Instead of the right debut under the right circumstances, he’s Sludge Kid.
Instead of never being helped, being the only on in his class to go to UA, being destined to greatness, he finds himself, literally, a side character, an antagonist even, in Deku’s story.
And I honestly believe that Bakugou, at some point, realizes this. Everyone likes a good underdog story. Part of the reason Bakugou is so angry with Midoriya when he finds out about his quirk, is because he feels Betrayed. Like Midoriya hid his quirk all these years just to have a proper 'rise to power’ story.
It’s a first crack in the perfect façade that Bakugou has created for himself.
Right now, he still believes in his ‘destiny’, but it won’t be for long.


(this is 3.4k words long. I’m sorry)

Keep reading

anonymous asked:

Today I heard Adele revealed she has a secret Twitter account because her management has complete control of her official account and I still can't believe people hear stories like hers and reduce us "jealous tinhats" for believing the boys don't have access to their accounts. It also brought back memories of niazkilam Zayn's secret insta and how he didn't follow his "fiancé" or post about her unlike his official twitter. And Now I'm wondering if the boys have secret accounts as well 🤔

LOL - She sure does, nonnie! +

(See that, salty anons? Her management TOOK AWAY her access to HER OWN official account! And it’s fucking ADELE!!! One of the biggest stars on the planet!)

It’s good old-fashioned naiveté to think that huge celebs like the 1d boys are completely in charge of their social media. It’s a well known fact that social media managers exist and that celebrities’ official accounts are used by their management as a tool to craft their image, for fan service, for promo and to push whatever narrative helps in those efforts. This is why anything that comes from their SM should be taken with a grain of salt. 

I’m absolutely convinced all the boys have secret accounts across several social media platforms. Why wouldn’t they, right? They can engage and monitor the fandom unfiltered and without fear of reprisals while their teams manage (or mismanage) their official accounts for them. 

4

I never had to do anything specific to craft my “image.” I wanted people to know that I was a goofball, that I didn’t take myself too seriously, and that I love what I do. On my Twitter and Instagram, whenever I can, I try and show myself. I’m not trying to be an Instagram model.

How to Find a SD??? I'll tell you.

I’ve gotten this question multiple times, so I’ll do an overall answer.

1. SD’s are everywhere. Online and IRL. You have to be confident and also smart. See whether online dating apps like SA and Tinder work for you OR try freestyling OR if you’re me, you do everything because money is what makes me romantic. ;)

2. You have to craft your image and if it’s not responded to, CHANGE IT, or get MORE confident. You’re selling a product, honey.

3. LAST THING:
DON’T settle for anything and don’t be unrealistic. Find out how much men are making in your area… then set a realistic goal. Perhaps take lower offers but still continue to look for better ones at the same time. I’ve been sugaring for a few months and my consistent PPM SD’s have turned into allowance SD’s. Patience is key. Avoiding desperation is also key.

Ask questions and DM me awayyy!

yours truly, Cherry 🍒