cracker-factory

To The Universe:

I really want you to think about the implications of the past few days, Steven Universe Fandom.

The worst of your worst bullied someone into the hospital over drawing something that you didn’t approve of. As if enough people drawing Rose a certain way is going to change her canon appearance.

Business as usual for most Fandoms, honestly. And I probably wouldn’t even be making this post if not for what happened next:

This is Ian JQ, one of Steven Universe’s Executive Producers. A pretty big deal at the cracker factory, Bart.

Really think about that. Yuji Naka never had to go to DeviantART and tell all the people making Sonic OCs and breeding them like rabbits to stop. Andrew Hussie’s probably sent a few million letters telling people to stop making a profit off of his work, but he never had to send any to tell people to tone down their other actions. And just to twist the knife further, and really bring it home, fucking Lauren Faust never had to make an appearance at Bronycon and ask her throngs of adoring neckbeards to ease up on their whole deal. The idea of a show’s staff watching their audience and being so disgusted they have to intervene is fucking unprecedented.

So please, Steven Universe Fandom. Step on up and accept your crown.

You’ve more than earned it.

“Crying Lightning”

Outside the café by the cracker factory
You were practicing a magic trick
And my thoughts got rude
As you talked and chewed
On the last of your pick'n'mix

Said, “You’re mistaken if you’re thinking that I haven’t been called ‘cold’ before”
As you bit into your strawberry lace
And offered me your attention in the form of a gobstopper
It’s all you had left and it was going to waste

Your pasttimes consisted of the strange
And twisted and deranged
And I loved that little game you had called “Crying Lightning”
And how you like to aggravate the ice-cream man on rainy afternoons

The next time that I caught my own reflection
It was on its way to meet you
Thinking of excuses to postpone
You never looked like yourself from the side
But your profile could not hide
The fact you knew I was approaching your throne

With folded arms you occupied the bench like toothache
Stood and puffed your chest out like you’d never lost a war
And though I tried so not to suffer the indignity of a reaction
There was no cracks to grasp or gaps to claw

And your past times consisted of the strange
And twisted and deranged
And I hate that little game you had called “Crying Lightning”
And how you like to aggravate the icky man on rainy afternoons

Uninviting
But not half as impossible as everyone assumes
You are crying lightning

Your past times consisted of the strange
Twisted and deranged
And I hate that little game you had called “Crying Lightning”
“Crying Lightning”
“Crying Lightning”
“Crying Lightning”

Your past times consisted of the strange,
And twisted and deranged
And I hate that little game you had called “Crying…”

Anonymous asked:

I… I have a question! How do you make tour scenes interesting? I mean, it’s integral to the plot that my MC is toured through the facilities he is going to work in, and I thought, hey why not add a little backstory while we’re at it? But every time I see it, it looks more and more like an infodump. Thoughts?


If it’s looking like an info dump, it’s probably because you have your “tour guide” basically telling your character a bunch of information: “This is the factory floor where we produce our delicious cheesy crackers. Over there is the assembly line where the crackers are placed in bags and then into packages. Follow me right this way. Now, behind this door is our top secret tasting laboratory, where highly skilled cracker tasters sample a little bit from each cracker batch to ensure their cheesy goodness.” From the laboratory we walked into a long hallway. “This is our employee cafeteria on the right, and on the left is the break room where you can watch TV and play games. We’re proud to offer forty minute lunch breaks here at the cracker factory!”

It looks like an info-dump because it is. It’s all telling, no showing, and very little action. Instead, try keeping the following things in mind:

1) The person giving the tour is not a talking head. Whoever is showing your character around is a living, breathing person in this world. Make sure to describe them and flesh them out a little. This needs to be a three-dimensional human being as far as your reader is concerned. What do they look like? What is their role at this facility? How do others respond to them? What ticks and quirks do they have? What does your character think of them? How do they respond to your character? Also, be sure to illustrate their movement and interaction with the environment and other people from time to time, too. 

2) Your character is not a pair of floating ears. Don’t make your character a static recipient of another character’s information. What do they themselves see? What do they hear, besides the tour guide talking? What do they smell? What do they touch? How are they feeling, walking around this place? Are they excited? Nervous? Afraid? What do they think of the other people they see? How do others respond to your character? Again, be sure to sometimes illustrate your character’s movement through these places, as well as their interaction with the environment and other people.

3) The area being toured is not a giant prop. This facility your character is touring is supposed to be a real place that has to function on a day-to-day basis. It was operating before your character got there that day, and it will be operating still when they walk out the door. So, be sure to think about how this place operates. What are the little details that will make it come to life? Think about things like caution signs, safety, security, how employees get around, how the “big wigs” interact with this environment if at all, what amenities are in place for the benefit of the employee–both on and off the clock, etc. What does this place look like? Is it clean? Is it run down? Are there shiny linoleum floors? Or expensive painted concrete? Does it have an industrial feel? Lots of glass and stainless steel? These details are just as important to your reader as “this is Room A, this is Room B, Room C is where an important thing happens…”


By keeping all of these things in mind as you write your character’s tour through a particular area or facility, you can make it feel more real to the reader, rather than just a big dump of information about a place’s layout and function. :)

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Have a writing question? I’d love to hear from you! Please be sure to read my ask rules and master list first or your question will not be answered. :)