counter proliferation


Special Forces Operational Detachment-Alpha.
United States Army Special Forces a.k.a. “Green Berets

The United States Army Special Forces, known as the Green Berets because of their distinctive service headgear, are a special operations force tasked with five primary missions: unconventional warfare (the original and most important mission of Special Forces), foreign internal defense, special reconnaissance, direct action, and counter-terrorism. 

The first two emphasize language, cultural, and training skills in working with foreign troops. Other duties include combat search and rescue (CSAR), counter-narcotics, counter-proliferation, hostage rescue, humanitarian assistance, humanitarian demining, information operations, peacekeeping , psychological operations, security assistance, and manhunts; other components of the United States Special Operations Command (USSOCOM) or other U.S. government activities may also specialize in these secondary areas. Many of their operational techniques are classified, but some nonfiction works and doctrinal manuals are available.

As special operations units, Special Forces are not necessarily under the command authority of the ground commanders in those countries. Instead, while in theater, SF units may report directly to a geographic combatant command, USSOCOM, or other command authorities. The Central Intelligence Agency’s (CIA) highly secretive Special Activities Division (SAD) and more specifically its Special Operations Group (SOG) recruits from the Army’s Special Forces. Joint CIA-Army Special Forces operations go back to the MACV-SOG branch during the Vietnam War. The cooperation still exists today and is seen in the War in Afghanistan.

viclindsay  asked:

Experience counters work with proliferate, but Vampire Hexmage and Hex Parasite can't take them away, right?

Correct. You are not a permanent. Like these blossoms, we are all dying.

duskwightredmage  asked:

What do you think of new Ezuri?

I’ve been playing around with him at the helm of an Infect/Proliferate deck. Infect creatures tend to have low power, so they’re likely to trigger his ability, and I figured that they’d get me the greatest return on my investment of +1/+1 counters. Proliferate seems like a good fit for this deck considering that your Commander generates two types of counters and most of your creatures generate poison counters; our Thrummingbird should have a lot to do.

Sage of Hours is the deck’s alternate win condition, and I’ve thrown in a few ways to help you find him more consistently. Once you have 5 experience, this guy will win you the game the turn you drop him (provided your opponents don’t have an answer handy).

Here’s a link to the list I’ve been tinkering with:

Ezuri, Claw of Progress