I’m wondering how I should implement the idea I had about this corkboard in DD’s attic-room for my game. I think it can be a hybrid save-point-and-map-for-the-dream-bubbles, with the godtier icons in them changing in relation to the connections between characters and worlds as a hint toward where you are in the game when you load a save.
I could make the corkboard a tile rather than a picture, or I could have it ask if you want to save or see the map and then if you press “see map” you see the full picture of the map up to that point. But then I’d have to make sure that even checks to see how far one has gotten into the game, which would require like, some specific switches that flip depending on whether you’ve found this map or that map yet and then I’d have to draw a new picture for every possibility.
Good thing I’m taking a statistics class and can map this out as a tree graph to count out how many pictures I’ll need to make, I guess! And if I find a good way to organize the psd for it I can probably get away with just moving the icon-papers around a bit. Hmmmmm…!