core augur

anonymous asked:

Excuse me mister... *checks a flashcard* ...Boris captain, would you mind helping out a fellow Rav- uhhh... *checks flashcard again* Ruvnocan citizen by directing me to the leader of your pla- I mean, our head of state? - jin-gitaxias-core-augur (if only sideblogs could send asks...)

Originally posted by shakraesque

Commander’s Toolkit

Good Cards for Group Hug (Draw) Decks 

Another deck I have been trying to perfect is the group hug draw deck. Before commander 2013, however, this may not have been viable as the only way to kill your opponents was to ultimately mill them out. But then Nekusar and other technology to this end was released all at once. Here are a few I find are very useful in such a deck. 

1. Spiteful Visions 

Released in the Nekusar precon in commander 2013. I had no idea this card existed until it was re-released. I do love this card though, working toward the same end as Nekusar. The damage is so small that your opponents won’t see it as a threat until it’s too late 

2. Rites of Flourishing 

Probably better in turbofog than scratch. I love this card because it temporarily appeases your opponents and causes them to ignore you for a while, meanwhile allowing you to draw lots of cards and ramp out your deck. Its main downside being that it does the same for your opponent. 

3. Forced Fruition 

This card is insane later on in the game. Forcing your opponents to draw seven cards every time they cast a spell. This was one of the win conditions I used to use in similar decks before Nekusar. 

4. Reforge the Soul 

Any card with this ability in these decks is a must have, allowing you to bin your hand and draw a fresh one. It can also be used to trigger your scratch abilities multiple times 

5. Font of Mythos 

I find this to be far better than the likes of Howling Mine. Allowing everyone to draw not just one, but two cards each turn. And only for a meager amount more. 

6. Otherworld Atlas 

This card is best if it can be put down early and charged up while everyone is getting ready. It’s hilarious if you can get it up to five and just keep using it every turn, especially when you have to watch everyone grumble and bin those five cards too. 

7. Venser’s Journal 

These decks all need a way to keep that annoying cap off your hand, I find that all of them (Reliquary Tower, Spellbook etc.) are good but this one allows you to gain insane amounts of life too.

8. Jin-Gitaxias, Core Augur 

It is unfortunate that this card puts you on a very short clock. On the upside unless they have a no hand cap ability it forces them to jazz-hand for the rest of the game. 

9. Psychosis Crawler 

This card is a must have in these decks, drawing power from large hand sizes and hitting your opponents at the same time.  

10. Meishin, The Mind Cage 

Meishin removes some of your opponent’s teeth, if your hand is big enough, just mix this with an adequate Blue Sun’s Zenith and a Propaganda and attacking will become very difficult indeed.  

The cards mentioned above are mainly useful technology for nekusar decks or decks that have excessive draw as their win condition. Look out for cards such as Horizon Chimera and Spirit of the Labyrinth though, they can really kill your buzz. I hope you find these helpful and until next time, Have fun and Happy Deck Building.

Taste the Multiverse 1: Forced Discard

Discarding is the act of putting cards from the hand directly into the graveyard. What does this mean from a flavorful standpoint? Exactly what are you doing to your opponent in your magical duel? Here’s my take.

With a card like Mind Rot, the flavor is a general mental attack. It’s pain, agony, and torture directed at your opponent’s brain to cause trauma, induce memory loss, or remove defiance. The cards you lose can represent a skill ripped away in the attack, a spell forgotten, or simply the loss of ability to fight back.

Thoughtsieze is a more targeted approach. Instead of a overwhelming mental barrage, it’s idea espionage. It’s forcing open an opponent’s mind and making away with a single tactic. Being the self-preserving black mage you are, it’s likely going to be the spell that would cause you the most harm in the long run, even if taking such a thought can be painful in the immediate now.

Gnat Miser is a different case entirely. Nowhere on this card is the word “discard” mentioned, but discarding is still the goal. Your maximum hand size is usually seven cards, and represents the spells you’re thinking of right now. To have your maximum hand size reduced means something is hindering your coherent thought. In this case, it’s the constant buzzing of gnats in your ears and the pungent rat odor in your nostrils. Distracting, to say the least.

And then there’s Jin-Gitaxias. Functionally reading “each opponent discards their hand in the cleanup step”, the Core Augur denies your foes everything but the most limited functionality. Putting it simply, he lobotomizes them while overfilling your head with ideas (probably notions of Progress Engine perfection).

I hope you’ve enjoyed this sampling of various flavors of forced discard. Join me on Thursday, when I will talk about implications of tokens, their supposed mechanical/flavor disconnect, and my personal explanations for why certain cards care about tokens vs nontokens.