controller evolution

Interstellar Cultural Exchange

A problem that we might have is the importance of food. There are certain things that I’m quite certain will be constant from culture to culture, and, barring the possibility of aliens taking control of  their evolution in such a way that they no longer need to eat, I think food would be one of them.

People would be careful in the beginning, but eventually some people would break more and more quarantine and contraband laws, resulting in unusual fusion which we might not be able to predict.

“What’s this apple-looking thing I’m eating?” 

“It’s actually an animal that sucks sap out of trees. Think of it as a vegetarian tick.”

“What is that?”

“It’s called chocolate, want some?”

***Two Hours Later***

“I see colors!”

“Chocolate is space cocaine. Got it.”

“Human, I have made gumbo using ingredients from my planet. Would you like some?”

“Isn’t your biome arsenic-based?”

“Your point?”

“Want some chips?”

“Are you insane human!? That has SALT in it! Are you trying to kill me!?”

anonymous asked:

i just saw art of ur idea for a heathers x-men au and now i want to know EVERYTHING about it! tell me more tell me more please!

The specific version of the AU I was talking to Miranda about was one where Ciaran ( @larvaloverlord ) and I have @heathersadapt Jason and Ronnie shoved into it too. Because we assigned different powers to musical JD and Veronica + movie JD and Veronica, they fit together nicely to add more mutant variety.

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It’s honestly such a delight for me to explain to uninitiated just how obscenely powerful Godzilla is. 

Ignore the basic premise… that this creature not only surivived atomic testing, but became bigger/stronger from it, and developed the means to both absorb nuclear energy as food and repel radiation and atomic energy for defensive attacks. 

In the Showa series (1954-1975), Godzilla is constantly and consistently changing… the loose continuity between films and ever changing design is actually sort of the point. A weakness discovered in 1962 would become a means of getting stronger in 1964. He evolves and develops new abilities at will to defeat certain enemies. 

In the Heisei series (1984-1995), Godzilla is reconstituted from the disintegrated atoms from the original film. He develops the Atomic Pulse, an ability to hurt/destroy anything touching his skin. He evolves and heals past every weakness thrown at him. His cells are capable of turning into other lifeforms. He was trapped in an active volcano for five years. He swam beneath the Earth’s crust through a lava river and literally broke his way out of Mt. Fuji. He heals from any wound almost immediately. His death in 1995, a literal nuclear meltdown from his biology failing him, threatened to literally set the atmosphere on fire. 

In the Millennium series… he’s survived a fucking black hole. He blasted a meteor from space. 

2014, the nuclear testing that mutated him is implied to have been an atom bomb that hit him point blank. 

Shin Godzilla, his controlled evolution is taken further than it ever has been, leading to him literally becoming a collective of humanoids in order to defeat the human race. 


Mutsuki's psychological profile.

Mutsuki is probably one of the most difficult characters to understand, this is probably due to his complicated psychological profile.

During his adolescence Mutsuki had a complicated family relationship, the continuous abuse of his father caused him to develop a possible double personality.

“The double personality consists of a dissociative disorder of the identity of the "I” by which a person has two distinct personalities; That is to say, it has two different ways of being, with their respective structures, patterns of behavior, criteria and forms of reaction that condition their way of acting. Depending on different circumstances, usually due to situations of psychic tension, one goes from one personality to another, so that this disorder has also been called “alternating personality”. 

“The double personality is a rare alteration, which affects women more than men, particularly young people and adolescents. It is usually associated with psychosexual disorders and loss of impulse control. In its free evolution, brief episodes of reactive psychosis are also frequent.”

His other personality, as we can see only manifests when Mutsuki feels his life in danger, some examples are:

 when he killed his parents due to the abuse of his father 

or when during the aution arc was attacked by Karren and subjected to a high degree of stress

His other personality that is more aggressive and obsessive, is in complete harmony with the most gentle and shy personality, both of them identifying with a different gender identity.

In addition to having completely different psychological characteristics, they can belong to different name, sex, profession, age, nationality, race, …”

Nevertheless, due to the continuous subjection to stressful situations added to the constant torture to which Torso submited him, caused that balance began to undo itself. That moment happens when the gentler personality begins to be aware of his other self, emerging memories that were retained

And is that this is one more symptom of said disorder:

The passage from one personality to another often happens abruptly. Once the transformation takes place, the most common is that an amnesia occurs, for which everything or everything is forgotten, while it dominates the previous personality. It is also common for each personality to have no knowledge of the others.”

Is thereafter when the more aggressive personality that usually only showed in situations of high stress, begins to appear in more frequent occasions, being aggressive even with those to which he holds esteem, as we can appreciate when he attacks Akira

However, it is not until Uta appears disguised as Sasaki that the little existing equilibrium disappears, provoking the complete mental instability of Mutsuki.

From this moment, both personalities exchange positions steadily, as we appreciate in his abrupt change of behavior and attitude, added to the continuous change of personal pronouns to refer to himself during a conversation.

Mutsuki is now completely dominated by his emotions, feelings like abandonment, jealousy or love become obsessive and motivates his actions

Causing suffering to others in the process with the sole purpose of satisfying them.

Therefore mutsuki consists of a complex psychological profile, that although does not excuse his actions allows us to understand a little more his actions.

Concerning What the Predators in "Zootopia" eat.

In the world of Zootopia Mammals have evolved into bipedal intelligent animals. They are categorized by “predator and prey” as we all know.

But if there are predators, which would likely eat meat as they still have their sharp teeth, what exactly ARE they eating if they cannot eat other people?

My thoughts are that they eat BIRDS, fish, repriles,and insects. As we all know mammals are just a small classification of all the animals on earth. So naturally if there is no mammals to be eaten they would move on to lesser beings. They may raise chicken and iguana as livestock. Remember the anteaters in zootopia? They have evolved that long snout for eating what? ANTS. What about shrews? They eat twice their weight in bugs in a day! Ants and other ‘bugs’ would be farmed!

We might think it gross, but it’s all in the way they evolved! Evolution controls their society and social norms. So eating bugs may be quite normal.

“When the Kundalini rises and fills the void, our attention is led out of confusion and illusion, into the awareness of the higher reality. In this way, we can take control of our own evolution without relying on external forces. Eventually, our own introspection will provide the answers and keys during our meditation. As we become our own master, we are able to discern between right and wrong, the Truth from fiction.”

~ Agni Ananta

Indian Runner Ducks (Anas platyrhynchos domesticus)

Indian Runners (Anas platyrhynchos domesticus) are an unusual breed of domestic duck. They stand erect like penguins and, rather than waddling, they run. The females usually lay about 150 – 200 eggs a year or more, depending whether they are from exhibition or utility strains. They were found on the Indonesian islands of Lombok, Java and Bali where they were ‘walked’ to market and sold as egg-layers or for meat. These ducks do not fly and only rarely form nests and incubate their own eggs. They run or walk, often dropping their eggs wherever they happen to be. Duck-breeders need to house their birds overnight or be vigilant in picking up the eggs to prevent them from being taken by other animals.

The ducks vary in weight between 1.4 and 2.3 kg (3-5 lbs). Their height (from crown to tail tip) ranges from 50 cm (20 inches) in small females to about 76 cm (30 inches) in the taller males. The eggs are often greenish-white in color, but these too vary.

Indian Runners love foraging. They also like swimming in ponds and streams, but they are likely to be preoccupied in running around grassy meadows looking for worms, slugs, even catching flies. They appreciate open spaces but are happy in gardens from which they cannot fly and where they make much less noise than call ducks. Only the females quack. All drakes are limited to a hoarse whisper. Runners eat less in the way of grain and pellet supplement than big table ducks.

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gifs made from this video of Indian Runner Ducks in Alkmaar, Holland

#animal husbandry #birds


Human Controlled evolution; living, breathing machines. [Photoset of custom HMM Liger Zero ‘Icarus Zero’]

A companion photoset to my other post about Icarus Zero [here], with a more Deus Ex-flavour. It was a bit of a challenge, photographing a gloss black kit in front of a gloss game package and the Deus Ex artbook but I think they turned out well! The LED lighting is fully integrated into the body of the kit and is designed to simulate overheating/core melt from excess power consumption.

Below the readmore is a bit of Deus Ex flavour text/world building and ‘technical spec sheet’ of Icarus Zero. It’s ‘creation’ places it after the ending of the video game: Deus Ex;Human Revolution.

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The Boy From Pallet Town: Ash Ketchum (Satoshi) from Kanto to Kalos.

Kanto: The Rookie. Ash starts as an excited but immature and naive 10 year old boy from Pallet Town.  He’s not really much of a trainer as much as he is a kid trying to be a trainer, and he’s always one step behind everyone else, especially his rival Gary Oak.  The hot-headedness and self-centered ego hinders his progress throughout his journey and he needs the guidance of Misty and Brock to help him out along the way.  Despite his flaws, Ash does have a kind and selfless heart when it comes to the well-being of Pokémon, putting his life on the line before his Pokémon in times of danger.  Overtime, he gets a better handling of battles, but still has a lot to learn.  Especially when his lucky winning streak runs out, and his neglect of handling his disobedient Charizard ends up costing him the Indigo League.

Orange Islands: The Learner. Ash is still immature as he was at the beginning of this arc, but he ends up taking a few humility lessons and battles (such as Lorelei) to deflate his ego and make up for his loss in the Indigo League.  His arc with Charizard highlights this and his battle with Drake gives him his first real full 6 vs 6 battle.  But while he may become better in terms of training and battles, so has Gary Oak, whose victory over Ash ignites an old rivalry anew.

Johto: The Experienced. The early episodes highlight a contrast of power between him and those starting out in Johto such as Casey.  The team he posses from the Kanto region could easily allow him to breeze through the Gyms without much trouble, but it has detrimental effects such as Charizard being unable to properly train to the next level with the lesser experienced Pokémon, and Ash relying on his old dependable Pokémon instead of training the new ones he caught.  Ash is not exactly mature (still has a hot-temper and can be foolish) but he is experienced enough to handle Gym battles without pity badges and is able to handle the League battles a lot better than before, culminating into beating his old-time rival Gary in a full battle.  But there are still trainers much more experienced than him such as Harrison, if only barely.

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Controls, automation, robotics, etc.
Changes in progress, unstoppable.
Leds controlling human evolution.


zdspOtted the other zdmOtiOn blog
zdspOtted a new look on the photo
zdspOtted experimental photography.

ARMS - UBreview

Nintendo’s latest IP springs to life with character and depth
by Samuel Wiener - June 24, 2017

Nintendo | NS | Fighting | June 16 | $59.99

When Splatoon released on the Wii U in 2015, I was hopeful. I was hopeful of a new Nintendo, a Nintendo that is no longer afraid of the risky ideas, the brainchilds of a newer generation that resulted in fun, fresh titles. ARMS, a game about boxers with extendable arms and colorful wrestler personas, follows in Splatoon’s footsteps; it brings creativity and accessibility to a table that Nintendo didn’t even know was there five years ago.

ARMS has been advertised as a game built for motion controls with primary control schemes available. This is one of the few times I believe that the motion controls are the best way to play. Players can hold one Joy-Con in each hand and physically punch to send their arms flying across the stage. Pushing both arms out grabs opponents, and tilting the Joy-Cons towards each other activates a shield.

A large problem in the industry is hamfisting motion controls into titles, trying to meet a “motion control quota” for peripherals like Kinect and PlayStation Move. For ARMS, it feels like motion controls were a natural evolution in the design process. Nintendo could’ve easily gone the route of building a game around motion controls to gimmick-ize the Switch even further, but they played it smart, and let ARMS stretch it’s creativeness.

As someone technically familiar but inexperienced with fighting games, ARMS is a great beginner’s guide to the genre. ARMS teaches players the rhythm of combat, so to speak. I realized this after literally tracking the rhythm of a punch’s distance and keeping the beat of executing Min Min’s parry, but the core design of ARMS is a streamlined version of fighting game meta. Punches are long and easily readable; supers are simple barrages just to punish openings; the meta is focused on wake-ups and openings; all these elements are implemented to test the player’s reflex, timing, and execution, simply but effectively. 

Mechanically, ARMS is a brilliant guide for fledgling fighting game players, while still maintaining enough depth to keep matches unpredictable and interesting. My main concern, however, is the possible discrepancy between motion and traditional controls. Miming punches gives more leeway than steering them, and players don’t seem to be able to steer individual controls with just one stick. It’ll be interesting to see how ARMS is treated within the competitive scene and how the meta will flourish.

ARMS embraces its competitive nature through and through, even channelling it within the game’s UI. Every menu has a yellow motif, with crisp fonts and animations that emulate TV sports channels. Of course, ARMS embraces sport through and through. The game’s aesthetics are what I imagine Brazilian pro-wrestling looks like; bright colors, masks and costumes, nicknames, cheering fans…competition is in the blood of this game; it’s great to see Nintendo finally tapping into the eSports side of things.

Nintendo has been using the Switch to experiment with their first-party titles, from the unprecedented world design of the latest Zelda, to…basically everything about ARMS. It’s exciting to see a company so adamant on formulaic design approach the drawing board with ambition, especially when it results in something great. Nintendo is throwing surprising punches, and they’re hitting hard.

Remember how Taylor didn’t date before 1989 was released because she wanted to show everyone that she didn’t need a relationship to be creative and successful?
And now she’s stayed silent and is probably going to stay silent until tour dates are released and she physically HAS to come out of hiding because she’s tired of constantly having to protect her reputation in interviews.
Look what you made her do. She can’t even show her excitement for this album because people took that away from her and she has to make this a point.
I miss the excitement of her album releases and her TALKING to us about each song and how she was feeling when they were written. She had to go into hiding because people relentlessly harassed her. Yes she isn’t perfect but she never claimed to be. It’s every one out there that has such high standards that never give her a chance to learn from her mistakes.
She used to tweet about her actual life and funny things that happened to her. She used to be open about herself and people took that away from not only her, but her fans too.
Taylor can’t be the person that she used to be because people who don’t know her, who aren’t even fans or have the slightest clue as to who she truly is- they took the one thing that fans and Taylor shared. Every emotion in every song of hers resonates with her fans. To say that she is too personable, or too optimistic about love, or that all she does is use boys to make a career- not only attacks her but her fans as well. EVERY person has had their heart broken, or has broken a heart, has been backstabbed by someone they thought was their friend, has to deal with someone that keeps coming back into their lives only to destroy them. EVERY single person in this world has believed in love until it broke them, or was close to finding “the one” until suddenly it broke apart. EVERY body has a special place in their heart for one person no matter how things ended, and everybody has their own battles in their lives.
Why slander a woman who is shedding light on these things? Why attack someone that has the guts to be honest about her life without ever specifically saying who/what a song is about? Why attack a SONGWRITER for WRITING about her life when EVERY songwriter does the same exact thing? To say that she uses boys for her career is a pathetic reason to undercut her success. SHE has written every single song lyric she sings. SHE has been part of the creative process it takes to make music videos. SHE has control over her music evolutions. SHE comes up with melodies and beats. SHE can sing and play instruments. SHE created a generation of young people to be honest with themselves and enjoy life and learn lessons along the way. Not her exes.
If you don’t like Taylor Swift, for whatever reason, that’s fine. Nobody is forcing you to listen to her music or be a fan of her personality.

Just know this- Taylor KNOWS you don’t like her. Her fans know you don’t like her. Media outlets know you don’t like her.
Stop taking every oppurtunity to kick someone when they’re down and go support the artists that you like.
She’s probably excited about this album. Her fans are excited for this album. That’s all that matters. Her fans. The people that actually like and enjoy her music.
She isn’t asking for approval from her critics, she’s putting out music that she KNOWS her fans will love and that’s all that matters.

Master List of Pokemon Go Hacks & Tips
  • Bring lots and lots of water. Keep yourself hydrated, especially in this summer heat. 
  • Charge your device before you leave the house. 
  • Invest in a small portable charger. Walmart sells little juice battery packs for $7-10. 
  • Don’t go hunting at night by yourself. Bring friends. 
  • Dress appropriately for the weather. Seriously. You can thank me later. 
  • ALWAYS look both ways before crossing the street. It sounds elementary, but the game even warns you to be aware of your surroundings on startup. 
  • You can control the evolution of your Eevee. To do this, figure out which evolution you want and rename the Eevee (before evolving!) to the corresponding name. If you want a Flareon, name your Eevee “Pyro.” For Jolteon, name your Eevee “Sparky.” For Vaporeon, name it “Rainer.” 
  • You can level up a hell of a lot more quickly if you catch every Weedle, Pidgey, Rattata, etc. you can find. 
  • To maximize your XP received by catching Pokemon, use a Lucky Egg to double your XP gains for catching them, evolving them, and also for visiting PokeStops. 
  • Pokemon respawn faster in urban and highly populated areas, but even moreso around Gyms and PokeStops. 
  • The higher level your Trainer is, the more likely you are to catch higher CP (or rarer) Pokemon. 
  • Evolve a Pokemon before raising its CP because raising it doesn’t affect the evolution at all. 
  • Gyms will NOT raise a Pokemon’s CP. 
  • The CP and rarity of a Pokemon tells you how hard it will be to catch, so for higher CP and rarity, I suggest using Great or Ultra Balls. 
  • Catch every Pokemon you encounter, and I mean EVERY ONE. 
  • Evolve as many Pokemon as possible, even if you already have its evolution. 
  • You can also use your Lucky Egg to Power Evolve, which is to evolve all your Pokemon at once. You’ll get 1,000 XP for each Pokemon you evolve with the Lucky Egg. 
  • When leaving a Pokemon at a Gym, don’t leave your strongest Pokemon there - leave your second strongest so you can continue using your strongest to battle at other Gyms. 
  • The farther you are from the place you started the game, the more likely you are to receive a 10KM egg. 
  • If you play on an iPhone, give yourself an extra hour of gameplay by putting your phone on Low Power Mode when it reaches 90% battery. 
  • You don’t have to stand right next to a Pokemon to try to capture it. You should always be able to try to capture it if you see it on your screen. 
  • You CAN zoom in and zoom out! 
  • Here are your XP Activities - 
    • Capturing a Pokemon - 100 XP 
    • “Nice” capture - 10 XP 
    • “Great” capture - 50 XP 
    • “Excellent” capture - 100 XP 
    • Curveball capture - 10 XP 
    • 2KM egg hatch - 200 XP 
    • 5KM egg hatch - 500 XP 
    • 10KM egg hatch - 1,000 XP 
    • Evolving a Pokemon - 500 XP 
    • Discovering a new Pokemon - 500 XP 
    • Visiting a Pokestop - 50 XP or 100 XP, depending on how many supplies you receive 
  • When you first start playing Pokémon and open the app for the very first time, you can choose one of the three starter Pokémon: Charmander, Bulbasaur and Squirtle. To get a Pikachu, you will have to ignore the first Pokémon offered to you by Prof. Willow. The three Pokémon will follow you around for a while and then disappear. After doing this four times, a Pikachu will appear.
  • When you look at the bottom-right corner of your screen, you will see Pokémon that are nearby. The footprints underneath them indicate how far they are from you. Fewer footprints mean it is closer. The one top-lefted is the closest to you.
  • When you attempt to capture a Pokemon, press down on a PokeBall. A colored ring will appear over the Pokemon. Green rings mean it’s relatively easy to capture. Red rings mean it is more difficult to catch. Usually (not all the time), green rings take 1-2 tries. Yellow rings take 3-5 tries and Red rings can take 5-8. 
  • Great and Ultra balls become available after you pass Level 11. 
  • You’ll find more interesting supplies at PokeStops the more you level up. At Level 5, you’ll begin finding Potions, Revives, and Incenses. At Level 8, you’ll see Razz Berries and Lure Models. Level 9 will show Lucky Eggs. Level 12 is Great Balls and Level 20 is Ultra Balls. 
  • When capturing Pokemon, try using your index finger rather than your thumb. 
  • Pokemon will disappear. It happens to all of us. 
  • Water Pokemon will stay by water, obviously. I catch some when I’m in the car and someone is driving in a tunnel.
  • Spin can be put on the ball, and if you can hit the Pokemon with the ball inside the inner circle, you’ll get a “great” or “nice” which is worth more XP post-catch.
  • There is no permanence in Pokemon location. They move. 
  • Public places have more Pokemon than, say, neighborhoods. 
  • The rustling grass or leaves that you sometimes see on your map indicates a Pokemon spawn point! This is an area where Pokemon will continue to pop up at before they possibly relocate themselves. If there’s a Pokestop near one of these points, you should set up shop there for a bit with a lure to see what you get!
  • Incense only affects YOU - not your friends. Lure models affect everyone at PokeStops. 
  • Below are some helpful charts. 

^Rarity of Pokemon. 

^XP Explanations 

^Medal explanations 

^Level rewards up to Level 20 

^Lucky Egg hatches 

^Catching Pokemon using the Nearby locator. 

^Type chart


Eevee, native to the Kalos region, is one of the most commonly distributed Pokémon worldwide and a general favourite among trainers and normal folk alike. The diversity of its evolutionary paths make it a common research topic among scientists, and its friendly temperament makes it an ideal pet. Whilst some trainers choose to raise eevee from a young age, adopting one with the intention of evolving it into a specific evolution is generally discouraged, as it can be hard to control the path it takes. 

The most common eeveelutions are vaporeon and leafeon, as their natural enviroments are widely available. Wild vaporeons are found in a myriad different aquatic areas, and their features and statures vary depending on whether they inhabit fresh or saltwater. Primarily, they live in small groups in lakes and docks, and are rarely found far out at sea.   

Leafeons are mainly solitary, but will occasionally travel in pairs. Sightings of them are fairly few, as they are shy Pokémon who flee quickly when spotted. As expected, they reside most commonly in forests and woods.

Jolteons often inhabit cities, but can be found virtually anywhere; eevee often evolve into them unexpectedly. They travel in groups and can sometimes cause a nuisance chewing on power lines and digging in dustbins. Nonetheless, they have eager, dog-like temperament and lots of energy, making them favourites among many.

Flareons are more scantily dispersed, confined to hot, volcanic areas. They are slightly more apprehensive of humans, but will approach if exposed to them for long enough. Though gentler than jolteons, they are capable of exerting just as much enthusiasm when it comes to battling; the two are seen as a complementing pair, and train well together.

Glaceons are, as one might expect, found commonly in cold, snowy environments. They are mainly independent, but trusting, thus form relationships fairly quickly with both humans and other Pokémon alike. Territorial disputes involving them are uncommon, if not unheard of.

Umbreons are sparse, but are sighted most commonly in urban areas. They hunt alone during the night, cause little disturbance, but slink away quickly at the sight of human activity. Unlike jolteons, they rarely leave any evidence that they have been in a certain area, and this makes it hard to determine their population. 

Espeons are perhaps the rarest of all the eeveelutions, and can be found in any mild-weathered area; there is no real correlation as to what environment they seek. They do not flee when discovered by humans as leafeons and umbreons do, but nor do they approach cordially like jolteons and, to some extent, vaporeons; they simply ignore them. Predominantly, wild espeons are fairly removed from human life, but have been known to steal titbits food from restaurants and homes, often through thought-out, clever methods (of all of eevee’s evolutions, espeon is the most intelligent).

Sylveons can be found in grasslands, but they exist primarily in domestic environments. Often the most pampered and adoring eevee evolve into Sylveons, and they make incredibly loyal, if a little clingy, pets and allies. 

Controlling eevee evolution is a difficult feat. Whilst evolutionary stones would be a viable option for those seeking vaporeon, jolteon or flareon, I imagine that they wouldn’t be as foolproof a method as the game suggests. Evolution via use of a stone requires prolonged exposure to it, often whilst the eevee sleeps, and its effects can still be nullified if the evolution evoked by the stone would be completely inappropriate for the eevee’s environment. For example, you’ll have a hard time getting a flareon if you live within a few meters of the beach.

Evolving an eevee into espeon or umbreon is even harder, as it often depends on the personality of the Pokémon at hand and the relationship it has with with you. If a trainer seeks either one of these eeveelutions, they are encouraged to buy them outright, despite their expense, as it is much simpler and less stressful. Many eevee are abandoned or hurt when they evolve into something outside of their owner’s preference, so check ups and interviews have to be conducted before a person can adopt one.   

Glaceons and leafeons evolve only when exposed to their ideal environments, thus meaning that it is far easier to prompt an eevee to flourish into the latter. Frequent training and play in forests and grassy areas is often all that is needed.

Sylveons simply require that you adore them, so whilst it is true that they are often formed from the most spoil eevee, they are still found in poor households in which they receive nothing but a home and limitless amounts of love.

Sometimes, of course, eevee will never evolve at all. Contrary to popular belief, this doesn’t always infringe on their strength, as well-trained, adult eevee can hold their own in battle, and are sometimes used in friendly matches.  

To conclude, eeveelutions are commonly used amongst gym leaders and elite four members, as they are all strong, friendly Pokémon that are widely available to those prepared to commit to them. Espeon, despite its rarity in the wild, is a popular choice for psychic trainers and established coordinators.