The third symphony, “Symphony of Sorrowful Songs” outshines Górecki’s earlier two in popularity. And even though the 1992 recording of the work sold over a million copies, there hasn’t been as much enthusiasm or interest from the more general public to explore the rest of Górecki’s output. I can understand why, to an extent. He was more of an avant-garde figure at first, his name only known to other Polish contemporaries and a few other composers around Europe. And though the third symphony is more complex with thick textures, it’s easy to overlook the “hard” stuff and instead listen to the pretty, Romantic melodies. While his second symphony is barely recorded and never programmed, it is still a fantastic piece of music. Górecki was commissioned by the Polish-American Kościuszko Foundation to commemorate astronomer Nicolas Copernicus’ 500th birthday. Copernicus was the Renaissance astronomer who was credited with formulating the heliocentric model of the universe, and infamously he was denounced by the Catholic Church which upheld Ptolemy’s geocentric, anthropocentric view of the universe. Being an artist, Górecki was less interested in the scientific aspects and was more taken in by the philosophical implications. We used to think we were literally at the center of the universe. This discovery shifted that thought and brought on new existential crises that are now at the center of postmodernism. The work is in two movements: the first is catastrophic, clustered dissonance, reflecting on the cosmic/existential dread of the discovery, and the second is a much calmer meditation, pentatonic melodies, seeking optimism in a trust in god, winding down in a more angelic atmosphere. The chorus, baritone, and soprano sing lines from Psalms 135, 145, 6, and from Copernicus’ book De revolutionibus orbium coelestium:
“Deus, qui fecit caelum et terram. Qui fecit luminaria magna… Solem in potestatem diei. Lunam et stellas in potestatem noctis. Quid autem caelo pulcrius, nempe quod continet pulcra omnia?”
(God, who created the heaven and the earth, who made the great lights, the sun for the power of day, the moon and stars for the power of night. What, indeed, is more beautiful than heaven, which truly contains all beautiful things?)
And though the work is born out of thick tone clusters, it has fewer harsh dissonances than his earlier works, and shows him moving toward a more consonant style. I love this symphony so much because it starts off so harsh, angry, ugly, but the ending is transcendent in comparison, and the coda is a nearly five minute drone of clustered strings in consonance.
The longer I studied the Turkic peoples, the harder it was to account for the fact that they had been overlooked for so long. Together, they constitute one of the world’s ten largest linguistic families, numbering more than 140 million people scattered through more than 20 modern states in a great crescent across the Eurasian continets, starting at the Great Wall of China, through Central Asia, the Caucasus, Iran, Turkey, the Balkans, Europe, and even a fledgling community in the United States.
Hugh Pope, Sons of the Conquerors: The Rise of the Turkic World
Okay, but honestly… I know a lot of people (me included) can’t wait for Breath of the Wild, but y-know? I think I can’ provide y’all with a viable substitute for the time being: download Dwarf Fortress and install the The Legend of Zelda Earthward Pick mod, and then play in Adventurer mode.
I know the ASCII art can be hard to get into, and it takes some time to learn the controls, but honestly when you learn to play it’s pretty much Breath of the Wild with ASCII graphics (also you can download a graphics mod to make it more visually accesible)
Like, you want a vast world to explore?
Dwarf Fortress procedurally generates enormous worlds with continets, islands and hundreds of realistically placed biomes. It also creates literal thousands of settlements, from little hamlets with a couple houses to gigantic cities with defensive walls, castles, temples and hundreds of people. It can generate distinct civilizations and then writhe hundreds of years worth of world history, with wars being fought, settlements being founded, conquered and destroyed, historical figures like heroes or kings being born and killed.
You want realistic weather cycles?
Dwarf Fortress got you covered.
You want your actions to have an impact over the world?
Dwarf Fortress got you covered too! The world is preserved from game to game, and even if your adventured dies the game will remember them and regard the as historical figures depending on what they did! You can also retire them and they will become part of the world like other NPC, that way toy may even encounter later. And also you’re able to foun/build settlements and honestly there are many ways you can impact the world but I can’t list them all right now!
Seriously do yourself a favor and play it, you won’t regret it.
‘white people have no culture’ when you say white people what exactly you mean?people from germany,sweden,spain,bulgaria,serbia,poland etc..?
Please have in your mind that europe is a continet with 50 countries with different cultures,beliefs,religions,languages,alphabets so when your try to hate about ‘white ppl cultures’ have this in your mind.