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anonymous asked:

David, could you please help me? I have a few (like 600) package files and my game is taking sooo long to load. Do i have too much package files? What should I do to make it load faster? Thank you :-(

Hello Anon! :]
Well, I can help you with some stuff I tried, too many things I’d say…
600 packages are not too much, in my Mods folder I have 210 Packages but I Really have 1417 files plus 61 plus 80 so I have 1558 files as total :]

So I’ve tried too many things, look this unordered list —before you start reading let me say you that this become a “Solve Your Problem” guide LOL:

  • Merging packages: The “First” Way

    With S3PE and doing it manually, you can see a tutorial in case you don’t know how Here, start at step 5

  • Merging Packages: The “Cool” Way

    With CCMagic —which is Great and saves you a Lot of time!—, at start it can be confusing but this guide is good, not the one I learned from but still nice.
    The thing with CCMagic is that I’m very organized and I have All in folders and they contain all by category so all is even more organized, look:

    And there I save the things that have a prefix :]
    I rename all my files

    A friend of mine aka Kilhian told me that CCMagic made her game run a lot lot faster because she had around 10GB of CC plus All AroundTheSims files

  • Having packages of Less than 200MB - 250MB is recommended

    So make sure any of your Merged files is more than 200MB or 250MB

  • Cleaning your Save

    It happens that sometimes your save can be of 1GB or so :0 My first save file had that size and the load times changed Too Much!
    What I did too much times was this:
    To Clean it through Save Cleaner which is the modern and programmed way to do the old way which is shown here at NRaas, this can reduce your file a lot But have this in mind:

    It will delete All the Thumbnails of your sims and the sims in the town plus some more things, the game will generate that again and again so clean it often, one per two weeks is nice —if you play too much!

    Thing I cannot do so often

  • Or Moving your Sims again

    It happens that sometimes the world can get buggy or have too many sims, I don’t know if you’d ever had that problem when the game saves forever but I’ve had, so you may want to une all your sims in a house and then saving it to library with their pictures, paintings and remembers in their pocket or library and load a new world or the same as a new game and start again :]

  • Saving As instead of Save As

    The woman at the video says —I think— that EA suggest to always Save As instead of Save, I learnt and could discover that Saving As would take a little less time for me to save —which is strange— and the save does not get corrupted as it used to get, I’ve had the same save from January or so, but don’t be excesive, use better the NRaas Saver for that, a Pop-up appears every 30 minutes asking you for save and give a name

    Watch the Video here

  • Monitoring your Town

    This game has weird things, so many I’d say, but one of these are the Wild Animals and the constant creation of NPC (Non Playable Character) in the town

    So for that I use a few Mods as are:

  • Seeing What your game Reads and why!

    There is a Great tool called Process Monitor and that thing can say you what your game is Reading and not why, you discover the why iin the next link, I learnt from Here the SimsWiki

    But I will give you a tip when you’re angry at the game, While loading and you think it’s been a while press either ALT+TAB or the Windows Key, open your ProcessMonitor.exe —previously configured— and if the game is reading per example “TheSimsSupernatural” folder toooooo much and veeery often or another EP or SP enter to the game again —if you play Fullscreen— and then start pressing random keys such as ESC | Space Bar | Enter | Shift | and in a minute or less the game will Load! That’s weird, isn’t it? But I could play by knowing that

  • Deleting your Caches

    It is good to do this, the game saves in the caches even the recolors you don’t used —And Multiple times!— so it starts getting bigger and bigger, every once a month or the time you want is nice :)
    Remember that are those:

    • compositorCache.package → This thing contains All your CASt presets and rendered objects
    • simCompositorCache.package → This things contains all your sims textures and CASt presets rendered too
    • socialCache.package → This thing downloads the news at TS3 site and your friends activity and Showtime shows and more
    • scriptCache.package → Try to delete this if you have problems with Mods or removed one and the game acts weird
    • Your WoldCaches folder can be deleted if you’re really hardcore LOL Or delete one by one
    • Your Thumbnails folder, you can leave DownloadsThumbnails.package if you use the Launcher

  • Being Really Hardcore

    This means to delete your The Sims 3 folder as this tutorial says, but don’t be That hardcore, save some useful files as these:

    • userPresets.package → Your CASt presets and saved patterns and colors
    • Options.ini → Your options of the game
    • DeviceConfig.log → Other Options
    • Your folders: Collections | ContentPatch | DCCache and the CCMerged.package inside it | Downloads if you have any | Exports if you have any, try to remove the files on this thing | InstalledWorlds if you have any | Library because OH MY GOD | SavedSims | Saves | Screenshots —those are the most important files of the game.

    Or just Rename the folder at Electronics Arts for The Sims 3 Old and move the files I say to not delete

  • Move your DCCache Files to Mods!

    I’ve not tried this one yet, but I’ve read that it can make your game faster, you basically move the files from the DCCache folder aka dcdb0.dbc —and so— and dcdb0.ebc —if you have legit Store content— to the Mods folder in another subfolder called “DCCache” and modifying the Resource.cfg by this thing —I suppose you have an Overrides Subfolder too:

    Priority 1000
    PackedFile "Overrides/*.package"
    PackedFile "Overrides/*/*.package"
    PackedFile "Overrides/*/*/*.package"
    PackedFile "Overrides/*/*/*/*.package"
    PackedFile "Overrides/*/*/*/*/*.package"

    Priority 500
    PackedFile Packages/*.package
    PackedFile Packages/*/*.package
    PackedFile Packages/*/*/*.package
    PackedFile Packages/*/*/*/*.package
    PackedFile Packages/*/*/*/*/*.package

    Priority 500
    PackedFile DCCache/*.dbc
    PackedFile DCCache/*/*.dbc
    PackedFile DCCache/*/*.world

    Priority 499
    PackedFile Test/*.package

    Priority 499
    PackedFile Probation/*.package
    PackedFile Probation/*/*.package
    PackedFile Probation/*/*/*.package
    PackedFile Probation/*/*/*/*.package

  • Compressing your Stuff!

    This is more useful before merge all the CC
    You can do it with the Compressorizer Redux, I learnded from Mirrah —I’m sorry that it does not have HTML format but w/e— See it here

  • In Case your game is Crashing

    Try this tool The Sims Crash Log Analyzer —or without Register here— and if it says that one EP or SP need to be updated then use this tool called The Sims 3 Patch Downloader

  • Disabling some Memories of sims

    I use this mod called Only Important Memories and it keeps your save smaller than a regular EA one because it does not saves the “OH I went to a Park 100 Times this week” Memories, plus it is nice

And I think that it is All, long enough LOL
But I hope you can find a solution to your problem, some people uses this program Razer Game Booster, and don’t be downloading all the things you see, there are so many broken things and a lot that need to be recategorized, see how here. By the way I have a few other mods.

Plus I save my Mods in the Overrides Folder, plus the content I don’t want to merge or just does not appears in Packages, and CCMagic has its own folder but leave it alone

Have a Beautiful day Anon! Let me know if you understood LOL

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By slimeybob on insta ☁️

i’m so much more comfortable trying new foods or eating foods that contain multiple textures now? people offer me a food i’ve never tried before and my kneejerk reaction is no longer “AAAAHHHHHHHHHHHH GOD NO” instead it’s like “N- wait hm… yeah ok”

*:・゚ Pastel Textures  *:・゚✧

–contains: 8 exclusive pastel textures (made by@suju-icons).

follow suju-icons! {I´ll check it}
reblog this post (no like) {I´ll check it}
ask here pastel textures  ” please

*:・゚ Pack Pastel Textures #2 *:・゚✧

–contains: 6 exclusive pastel textures (made by@suju-icons).

  • follow suju-icons! {I´ll check it}
  • reblog this post (no like) {I´ll check it}
  • ask here “ pack pastel textures #2 ” please

Tutorial #01

Adding face shines to skins.  

Heyyy so I got a few ask on how to go about adding face shine makeup to skins as an overlay so that your sims will already have a nice shine on their skin. You can do this exact some method if you want to add a body skin to a body rather than the face or both. But here’s a quick easy tutorial… 

Keep reading

9

Fullmetal Alchemist Blu-Ray Collector’s Edition Box Set! (click pics for captions)

  • 6 discs containing all 51 episodes + extras in 1080p quality
  • 3 x textured art prints (8″ x 10″)
  • 300-page art book featuring character models, high quality official art, production sketches, background concept art, plus staff interviews
  • 10 collectible art postcards contained within a textured decorated envelope
  • All contained within an authentic-looking box designed to look like Edward’s suitcase, complete with travel stickers and name tag
5

As you can tell, I’m on a texture roll, haha. This download contains some University textures and two fixed textures from the basegame and Ambitions (they had a few annoying grid lines left there by mistake, as a result of the patterns being made through this procedure):

1. Monte Vista pavement (terrain paint): fixed. Default replacement only because it’s part of a patch, it doesn’t require the Store world.
2. AMB pebbles (terrain paint): fixed. Comes in DR and NDR versions.
3. UNI pavement (terrain paint): a bit darker and crisper than the original.
4. UNI Weathered Wood (pattern): found under Wood, horizontal and vertical versions, recolorable with 3 channels – you can see how these look on the armchairs and bookcase in the first pic.
5. UNI Dark Bricks (pattern): found under Masonry, recolorable with 4 channels. They were initially dark green, but I recolored them.

All the terrain paints show up under Stones & Pavers.

Download

Monte Vista pavement fix
AMB pebbles fix
UNI terrains & patterns