computer-generated

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Amazing Digital Art

Born in Poland in 1972, digital artist Adam Martinakis currently lives and works in in Cannock, United Kingdom. His computer-generated artworks employ aspects of photorealism and surrealism to explore the human condition which he says results in a “mixture of post-fantasy futurism and abstract symbolism”.

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Using photos from the Hubble Telescope combined with his own custom computer software, Sergio Albiac generates portraits of people by rearranging the cosmos.

Anyone can submit photos online and Sergio will create 3 automated portraits constructed from images of space. Check out the Stardust Portrait exhibition Flickr page to see his progress so far!

Portraits Generated from Hubble Telescope Imagery

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Mathematica is a commercial mathematical software known for its user friendly interface, language, formatting, and graphics. Mathematica is developed by Wolfram Research, founded in 1987 by S. Wolfram.

The above images were all generated by Mathematica for the 1992 User’s Guide for Macintosh. It is likely that these images are copyrighted by Wolfram research. 

These images are, in pairs, wireframe and single colour styles of the same underlying object.

The first pair is a knotted torus, the knot has no given name, but has braid word (1122-1-1-2-21-21-2) [I use additive notation for lack of TeX]. 

The second pair is a complex variety of some sort.

The third pair is the Mandelbrot set.

The fourth pair is the famous figure 8 immersion of the Klein Bottle. It’s famous because the two mobius bands are readily seen.

The last pair is simply “conchoids”, i.e. spiraling conics. That is, in cylindric coordinates, the surface is a spiral for every height and is a conic (in this case a circle) for every angle. 

What is amazing, is that the input code that generates all of these is shorter than what I have written in this post. This is because these are actually very simple objects, yet they quite clearly contain an abundance of inherent mathematical beauty.

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Bursting Bubbles

Two UC Berkeley researchers have now described mathematically the successive stages in the complex evolution and disappearance of foamy bubbles (the images above are based off of a computer-generated video that uses their equations).

What purpose does this serve (besides making for some very mesmerizing GIFS…)?  The work has applications in industrial processes for making metal and plastic foams (like those used to cushion bicycle helmets) and in modeling growing cell clusters, which rely on these types of equations.

The problem with describing foams mathematically has been that the evolution of a bubble cluster a few inches across depends on what’s happening in the extremely thin walls of each bubble, which are thinner than a human hair.

Read the full story

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Matter by Quayola

Quayola on his project:

Matter is a time-based digital sculpture; a celebration of matter itself, the substance of all physical things. It describes a continuous dynamic articulation of a solid, pure block of matter, from the simplest primitive forms to the highest details of geometric complexities, and vice versa… from the unpredictable grace of geological processes to the perfection, beauty and precision of man made crafts. The subject of this piece is Rodin’s sculpture Le Penseur (The Thinker), a masterpiece born as the avant-garde that has since become a universal classical icon, and now considered the bridge from classical to modern sculpture.

See the dynamic piece in this video:

Matter - (excerpt) from Quayola on Vimeo.

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Some of the many configurations of Infinite Sunset by Joseph Gray

About the project:

Created after visiting Kauai and staring West into the Pacific quite a bit during sundown […] It intentionally uses simple graphical elements to visually describe a sunset seascape ever changing in its sameness. The piece is meant to be viewed with various devices/contexts and is therefore a “responsive” composition. Aesthetically the piece pursues the reductionist purity of certain mid-century modernist perspectives but using the contemporary, generative, medium of code.