computer graphics


A  Bézier curve is a mathematically defined curve used in computer graphics and similar applications. The curve is defined by four points: the initial position and the terminating position (which are called “anchors”) and two separate middle points (which are called “handles”). The shape of a Bézier curve can be altered by moving the handles.

The mathematical method for drawing curves was created by Pierre Bézier in the late 1960’s for the manufacturing of automobiles at Renault.