complex thoughts

Priya started learning “hug it” tonight. She made pretty swift progress in one session!

(This is one of Chalo’s favorites. If I’m eating something he really wants, he often will sit and watch me with his arm across his chest, hugging something invisible.)

anonymous asked:

out of curiosity, why did you change the pronouns in the poem? (she truly loved me not they truly loved me) I wanna read your meta but that poem definitely was more directed towards kaneki's maternal figures and people who actually view themselves as a God; Eto did view herself a god, Arima did not

(btw still the “she” anon) maybe it’s just a pet peeve of mine, but I do think that quote applies to many characters, so maybe instead of changing the pronouns it should be a short explanation thing? like a “the poem uses female pronouns but is applicable to this because ____”

Because it was simpler mostly. The post is already super long as is and the parallels between Arima and Eto are well established and the post makes the points about Arima and Kaneki’s mother.

Whether or not Arima viewed himself as a god, he was certainly viewed as one by others and he certainly used that reputation in how he handled himself with Haise and in his plans for Kaneki. The fact that he is the CCG’s god of death is essential to why he insists that Kaneki claim to have killed him.

And in his dying scene in 83, he refers to himself as the grim reaper, aka a shinigami aka a death god.

So I think that applies.

To be entirely honest, I don’t speak Japanese or read it and thus couldn’t check to see if this line was one of the times when a gendered pronoun is actually used or not, as often Japanese uses something like “that one” instead.

I did contact someone who can read Japanese after getting your question and yes, the gendered pronoun is in that line of the poem.

But ultimately, I don’t think it really matters? Because the post is about how Arima parallels Kaneki’s mother, who the poem is about.

I suppose if this were being presented in a formal paper, I might footnote it, but considering I’m using the text of the poem there as much as flavor text as anything, I don’t really think it’s necessary? Like I didn’t even cite which poem that came from - you, like most of the fandom, knew what I was referring too, even with the gender neutral pronouns.

I do think it’s interesting, though, that Arima is both Father and Mother figure to Kaneki in the end. 

He is the aloof giver of books. The one that Kaneki can only learn about by inference or from others. The unreachable one that Kaneki can only catch glimpses of in the pages of shared texts or in how other people talk about him.

This is the easy way to see Arima. As Kaneki’s father.

But in the end, and what that post is trying to say, is that Arima is Kaneki’s mother as well. He is the abused, overburdened, worked to death, neglectful parent. He is the coward who cannot fight his own battles. He is the one who passes the burden he stayed silent about onto Kaneki. He is the physically abusive one. The one who imprints his world view onto Kaneki, possibly so deeply that he cannot shake it - we have yet to see.

or maybe the soul and the body are two different things. The body could possibly have a mind of it’s own. But it’s very faint and simple and incapable of complex thoughts and curiosity. It simply functions in order to control the body who is housing the great being, the spirit. It’s simple purpose is to please the spirit and give it a place to rest. And that’s why you’re always at war with yourself. Because your spirit is intelligent and curious and wants to roam, but the body can only do so much. And the soul is constantly pushing for more and the body is constantly feeling incapable and like it’s a disappointment. And that’s why we get down on ourselves. We aren’t pleasing our spirit.

I want to take a moment to appreciate Calum. Not for his looks, or his sick talent, but for who he is. Who he is as a person. For his mind and heart and soul.
Calum is a beautifully complex and thoughtful person. He’s wise, more so than normal people his age. He thoroughly thinks things through, and is talented with his words. He knows the issues in the world, and he doesn’t ignore them. He’s genuinely experienced, in a sense. And he’s quiet, but you can tell simply by looking at him that his mind is loud. It’s easy to see that his head is filled with hundreds and hundreds of thoughts, day after day. He’s almost poetic, so to speak. He has a special way with his words, but he’s not exactly sure how to say them. But he speaks his mind in the only way he seems to know how; through music.
All in all, Calum is this beautiful, poetic, artistic soul, and I truly admire that.

Graham Nardone Explains How Content is Developed for TS4

Hey everyone, in the course of replying to someone on twitter yesterday, I see my comments have kicked off some lively discussion here on the forums. Twitter isn’t a great format for detailed information on complex subjects, so I thought I’d take the opportunity to post here and shine some light on what I was chatting about.

To start with - The Sims 4 has always been what we call a live service. I was a bit surprised to see this blow up on the forums today, as I didn’t say anything that conflicts with our approach to The Sims 4 since the game launched. Nothing about what I said was intended to indicate we’re in the middle of changing the way we operate, or that there’s any new process being introduced that’ll affect you, the players. What I was conveying is that The Sims 4 is the first game that our studio is handling in this manner. The transition I spoke of involved changing our approach to development and to the ongoing support that we provide when we moved from active development on The Sims 3 to The Sims 4.

So, what does being a live service mean then? All it should really mean to you is that The Sims 4 gets more frequent updates to address issues, as well as ongoing free content additions so that players are interested in checking back in and seeing what’s new from time to time. It’s an opportunity for us to have a more engaged community that’s aware of upcoming plans for the content our studio is creating.

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anonymous asked:

E2 imagine link? But can you make more bc those are amazing

Sure! If I get some requests! :D

Originally posted by wally-west

Earth-2 Imagines:

forums.thesims.com
The Sims 4: “Live Service” Explained
Hey everyone, in the course of replying to someone on twitter yesterday, I see my comments have kicked off some lively discussion here on the forums.

SimGuruGraham has taken to the official forums to explain in great detail the meaning of “Live Service” in The Sims 4. 

Hey everyone, in the course of replying to someone on twitter yesterday, I see my comments have kicked off some lively discussion here on the forums. Twitter isn’t a great format for detailed information on complex subjects, so I thought I’d take the opportunity to post here and shine some light on what I was chatting about.

To start with - The Sims 4 has always been what we call a live service. I was a bit surprised to see this blow up on the forums today, as I didn’t say anything that conflicts with our approach to The Sims 4 since the game launched. Nothing about what I said was intended to indicate we’re in the middle of changing the way we operate, or that there’s any new process being introduced that’ll affect you, the players. What I was conveying is that The Sims 4 is the first game that our studio is handling in this manner. The transition I spoke of involved changing our approach to development and to the ongoing support that we provide when we moved from active development on The Sims 3 to The Sims 4.

So, what does being a live service mean then? All it should really mean to you is that The Sims 4 gets more frequent updates to address issues, as well as ongoing free content additions so that players are interested in checking back in and seeing what’s new from time to time. It’s an opportunity for us to have a more engaged community that’s aware of upcoming plans for the content our studio is creating.

The biggest change is for us internally, with the way our studio approaches development. If you look back at The Sims 3, we weren’t nearly as responsive to issues, or nimble with shuffling pack resources as we can be with our current approach. For most of its life, The Sims 3 had one expansion team, and one store team - each group fairly siloed in the content it developed. For a period of time a second expansion team in Salt Lake was added, but the flexible schedule we have currently wasn’t possible then. Back then we would develop our pack, they would develop their pack, and occasionally we would combine our code & assets together. Patches were relatively infrequent on Sims 3 - if there was a problem in an expansion pack, it wasn’t uncommon for it to not be fixed until the update for the following expansion pack. That problem was exacerbated with the addition of the Salt Lake team, where alternating expansion packs between the teams meant it could sometimes take a year for an issue from a pack to be addressed.

Operating as a live service removes a lot of those challenges I described in The Sims 3 for us. We have an expansion team, a game pack team, a stuff pack team, and an engagement team (engagement = the free content in game updates). We all sit together intermingled in the same studio, we develop multiple packs simultaneously between our teams, and our code and assets between those packs are integrated together daily (super important for facilitating simultaneous development of different packs). Some people in the studio even work on a few of those teams at the same time (that’s actually one of the major things we’ve been trying to adjust to and create better development practices for.) We’re able to be far more responsive to unexpected issues that crop up… the most recent example being we released Dine Out in early June, released a patch with fixes for Dine Out in mid June, and then included even more fixes for Dine Out in the Kids Room update that came out in late June. The gallery is an important feature to us as well; maintaining those servers so that they’re always up and running to support sharing between the community requires ongoing attention.

For a producer like myself, treating the game as a live service can be a huge help. When we’re planning a pack, production is like taking oddly shaped puzzle pieces and trying to fill up a box as much as possible without spilling over. In this metaphor, imagine that the box represents our schedule & budget, and we’re filling the box with features and the people that will build them. In the past, the size of that “box” had to remain very rigid - as we filled it up, we couldn’t easily make it larger if we felt it needed a bit more. With our live service approach, all of those resources are much more flexible in how we use them. If we get surprised by an issue and need to get an update out quickly, or if we feel that an upcoming pack could use a bit more added to it, we can divert resources in sensible ways so that we can release great content as well as being responsive to the live game that you’re playing.

On that note, let me also try and dispel some misconceptions… Operating our development with a live service mentality has nothing to do with which types of packs are released or the cadence of their releases. Being a live service also has nothing to do with which themes or features get developed - the selection of content is completely unrelated. Finally, being a live service isn’t related to how you acquire content, or how it’s delivered to you. Your choice to purchase a digital copy, a retail disc, or a retail bundle isn’t impacted by this.

Certainly the biggest change for us compared with past Sims titles is the addition of Game Packs. Stuff Packs evolved to include game play, which means they also draw additional resources when developing them. The engagement team is another brand new thing for us, and they create their own fully realized features to add in free updates. Expansion packs, game packs, stuff packs, engagement features, and other outside factors all impact how we allocate internal headcount (who develops what, and when they do it), and where we fit each of those pieces of content in a yearly release schedule. Adding game packs and engagement features to what you’ve traditionally expected from The Sims has been an ongoing learning experience for us - both in terms of our development process, and in terms of understanding how each of these offerings are valued by players. Relatively speaking, a year and a half is a small sample size to fully see the impact of what are fairly significant changes for us at the studio. We’ll continue experimenting, trying new things, and listening to your feedback, which is why some of you will recall me saying in the past to not look for patterns in the content we release.

Hopefully that helps clarify what a live service is to us!

anonymous asked:

Prompt 14. "That's it. We're cursed." Hamilsquad all dating each other. The creepy unfinished house/apartment building and they sneak in cause they're stupid? Mulligan is low key superstitious. Do what you want though! Also, your writing is great!!

A/N: I’m so sorry, I meant to post this half an hour ago! Also, you guys have no idea how much fun I have writing polyamorous Hamilsquad fics. (Requests are open; send me a prompt and I’ll see if I can write it!)


They swore it looked nicer when they first came to visit. Well, John said it looked nice, since he was the one to check it out when everyone else had work. And it looked nice enough on the website.

But as they stood in front of the apartment complex, they thought it looked more like a haunted house set up for Halloween. The windows weren’t cracked, thank God, but they were dusty, and the entire building looked distrusting.

“It looks better on the inside, I promise!” John assured as he motioned for them to follow. Fortunately, he had found them an apartment on the second floor, and they didn’t have a lot of boxes anyway. Except Alex, who thought it was only necessary to bring all of his books with him. And, unfortunately, the others just couldn’t say no.

John unlocked the door, having to use quite some force to push it open. “We can get that fixed,” he said quickly when Herc quirked his brow questioningly. A sticky door was usually not something to look forward to. Sure, they were desperate to move into a place of their own, but were they this desperate? It was a possibility… After all, two bedroom apartments did not come cheap, and the fact that they were even able to find one was a miracle.

When John flicked on the light switch, a large cockroach skittered across the floor. Laf let out a high-pitched shriek and jumped into Herc’s arms, arms wrapped around the taller man’s neck. Hercules frowned, and John shrugged with an apologetic smile. “Hey… A roach or two is nothing to be afraid of. I’ll get rid of them.”

“Good, because if I ever wake up with a roach in my mouth we’re going somewhere else,” Alex said, crossing his arms with a pout. He wasn’t a big fan of bugs. Neither was Laf, if that wasn’t obvious enough.

They stepped into the main room, Laf still clinging onto Hercules, his eyes darting across the floor for that six-legged trespasser. Hercules finally coaxed him down, holding his hand and also keeping an eye out in case it decided to dart by. John was the only one comfortable with the atmosphere. The light fixture flickered, there were cracks in the walls and ceiling, the outlets didn’t even have covers and the wires were showing. There was an repugnant odor that made their noses crinkle, and Herc hoped that that wasn’t coming from the bathroom or any plumbing.

“Hey, it’s cheap,” John pointed out when the others shared displeased glances.

Hercules sighed, “Well, I guess it could be worse…” The light flickered suddenly before the bulb burned out, adding the smell of smoke to the small space. “That’s it, we’re cursed,” he declared.

“We’ll make it work!” John insisted, gesturing around. “Look, it’s a little ratty, but as soon as we fill this place with our stuff, it’s gonna start feeling like home. The movers should be here tomorrow with our furniture, we’ll only sleep on the floor tonight, and we’ve got plenty of pillows and blankets, and a blow up mattress!” He bounded over to Laf to pinch his cheek. “And I promise I’ll protect you from any roaches.”

Laf frowned. “I hate you, John Laurens.”

John stepped on his tip toes to peck his cheek. “Mm hmm, sure you do babe.”

Alex glanced out the window and spotted large gray clouds beginning to roll in. “Uh, maybe we should hurry up and get our stuff out of the car,” he suggested.

“Agreed,” Hercules seconded. The four of them rushed back to the parking lot, grabbed as many boxes as they could, and went back to their apartment. As soon as they closed the door, light raindrops pattered against the dirty window. They sighed with relief, slinking against each other to the floor. Lafayette only jumped up when the roach passed them again.

While Alex and Laf worked to prepare their sleeping space, John walked around the apartment with a cup to find any roaches and other bugs, zooming past them to the door to dump them over the balcony. A “couple of roaches” was an understatement, as John ran by at least five times.

Hercules was busy setting up their tiny television set. Hopefully the power wasn’t out… Even though the bulb had burned, the fan was still spinning, and it wasn’t raining that hard. A couple of pounds to the top of the television had it crackle to life. Alex and Laf were already cuddled close on the inflatable mattress, wrapped under a large blanket. Hercules joined them, seating himself next to Laf. Once John was sure that he had caught everything, he flopped beside Alexander.

They had no idea what they were watching; some old movie with overdramatic acting. Eventually the sound gave out, meaning that Herc would have to set it up again later, so they just made up their own dialogue, resulting in a couple fits of laughter. Alexander would snuggle close to John whenever there was a low rumble of thunder, and John would hold him while Herc and Laf made him laugh with the cheesiest of jokes.

They had all fallen asleep just a bit past midnight, the rain still falling softly outside. Fortunately none of the water seeped through the cracks. Sure, the place was a little worn down, and it smelled bad, but they had no doubt that they’d make some pretty good memories getting settled and fixing everything up. Maybe they weren’t cursed after all.

I’m working on an Erlendur gif set rn and rewatching his scenes in s2, there are a lot of really subtle background moments that are quite interesting actually. It makes me think that Erlendur’s revenge plot in s3-4 could have been much better done. 

Mr. Greg: My opinion about Rose

So firstly, to get it out of the way, Mr.Greg episode made me love steven universe, pearl, and greg even more. It was just a well thought out episode and perfect music that set the mood with each song. It was just perfect.

But this episode made me wonder and i have complex thoughts on how i feel about Rose now. I know most people love Rose for different reasons and i do, too but as episodes went on that talked or showed flashbacks with her my opinions changed. Mostly this one episode changed my mind about her. I don’t know if any of you think this, too. But just hear me out, my first problem is that from pearl’s perspective and from her song it seems she has a lot of unfinished closure with her. Now i know we don’t know what happened before she passed but to me it seems like Rose and pearl never talked alone before she “died” so theres no closure. I mean she is still moarning which can last for a lifetime and for gems we know thats incredibly long. I know im just pulling this out of a hat but this is my theory. Anyway, this has put into my mind a bad image of Rose because pearl loved her so much and did everything for her but got little back, or so it seemed.
This leads me to my second problem, she fell in love with greg. This episode showed that pearl learned she cant stay mad at greg and keep ignoring him and greg learned that pearl wasnt mad at him necessarily. She was upset that Rose fell in love with him and she kind of got kicked into the background of Rose’s life. In many episodes we saw how Rose treated pearl. She did care for pearl greatly as she said “my pearl” in a past episode. And also how pearl said “she made me feel like i was everything”. So there was a love connection between them. To pearl it was deep but i dont know how deep it was to Rose. She was greatly interested in humans especially human men which pearl described in now two episodes. “You’re just a phase” she said to greg. Which of course Rose seemed to not care at all about them until greg. She was just playing as some other theorist i know said she saw them as a pet. I wouldnt exactly say she saw them as a pet but saying “i really want to play with you” doesnt help reject that theory either.
She first saw greg as another “pet” human and pearl thought that too until greg finally reached out and taught Rose thats not how you treat humans. Which made Rose fall in love with him and probably for many other reasons. But this got me thinking, she pretty much just left pearl for greg. Which i dont blame greg and i know Rose cant help her feelings. No one can but it seems as if she just tossed pearl away just in a split second. After everything shes done for her. I’m sorry thats pretty messed up. Some of you might think we don’t have the whole story yet but until we get the rest of the story then this is my opinion about Rose. It just makes me angry that she just left pearl right away. It is confirmed that pearl and rose had a love connection with each other so that’s not a theory. Sorry for my rant. It just seemed unfair to me. I dont blame greg at all im glad pearl and greg had closure between each other but i dont have closure with Rose. Maybe in future episodes we will. I hope I’m not the only one who thinks this.

Originally posted by pastahorde

(Update: i forgot to mention the character development i love about pearl because now she knows shes not perfect and she has flaws. I loved it. She is one of the most complex characters that you can really relate to. And the song steven sings in Mr. Greg makes me not hate Rose to be honest. Like it probably seemed i despised Rose but thats why i have complex feelings right now. Because of that song it made me think if Rose also sang that song. As you can hear steven voice change in the first verse “you have a lot in common, you really do”. So i don’t hate Rose at all. I just have mixed up feeling about it.)
We’re Here: Black Women Working in Comics

We’re Here: Black Women Working in Comics by guest contributor @LockettDown #comics

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I’ve been a writer as long as I can remember. My mother recalls me sitting quietly in the living room taking construction paper, a hole puncher, yarn, crayons and writing and illustrating my ‘first’ book at 6 years old. As I grew, the stories I wrote became more thoughtful, more complex and somehow I landed in the arena of comics. Comics became my refuge at an early age; granted I’ve always read…

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Wadanohara and the Great Blue Sea - Part 11 [FINALE] | Flare Let’s Play:

All seven keys, both bad endings, both normal endings and the true ending to Wadanohara and the Great Blue Sea, all of these are featured within this video. Marks the end of my let’s play on Wadanohara and Deep-Sea Prisoners games until their next game launches.

My experience of the entire game has been incredibly heartwarming, a really complex, well thought out story with a mix of emotions and climatic moments. Powerful stories out of any fiction needs to involve a variety of situations that has happy and traumatic moments, it adds a different kind of spice to the mix and Wadanohara and the Great Blue Sea is no exception. From the beginning to the end, there were happy moments, sad moments, tragic moments and dramatic moments that keeps the playing pondering on what will happen next. Personal favourite character: Samekichi