combat style

FFXIV IC Class Knowledge

D I S C I P L E S  O F  W A R

Gladiator || Paladin: | Unskilled | Novice | Adept | Expert | Master |
Marauder || Warrior: | Unskilled | Novice | Adept | Expert | Master |
Dark Knight: || Unskilled | Novice | Adept | Expert | Master |

Pugilist || Monk: | Unskilled | Novice | Adept | Expert | Master |
Sugis is quite skilled in hand to hand combat, despite never actually stepping a foot inside the Pugilist Guild. Her fascination of this specific combat style was more of a safety for herself after having to deal with the repercussions of protecting Tsagaan in the beginning of their relationship from corrupt Brass Blades.

With multiple sparring lessons with her now husband and her eventual veteran status as a Mercenary Sugi’s style of hand to hand is mostly described as sloppy and dirty. However, this is mostly a farce on her end as she uses her sloppy style to get close to her target… To clamp down on vital points with her teeth.

Lancer || Dragoon: | Unskilled | Novice | Adept | Expert | Master |
She dated a woodwailer once who taught her some basic forms and stances with wielding lances. She has adapted those basic forms with her conjuring staff in battle to parry attacks.

Rogue || Ninja: | Unskilled | Novice | Adept | Expert | Master |
Less a rogue and more of the thief variety, Sugi’s other skill set taught to her by someone she dated on a whim. This is seen less in battle and more in every day life for her. She tends to break into family and friends houses to make herself at home while waiting for them or to leave books before Tsagaan can burn them. She also enjoys sneaking up on friends and scaring the pants off of them for her own amusement.

Samurai: || Unskilled | Novice | Adept | Expert | Master |
Archer || Bard: | Unskilled | Novice | Adept | Expert | Master |

Machinist: || Unskilled | Novice | Adept | Expert | Master |
Her brother won’t shut the hell up about Machinist. He even got her a gun and offered to to teach her how to use it. The gun is buried in her yard because she doesn’t care to for things that go “pew pew”. Darius stop trying to get your sister to shoot things.


D I S C I P L E S  O F  M A G I C

Conjurer || White Mage:  | Unskilled | Novice | Adept | Expert | Master |
Her bread and butter. Even though she tends to be more of an aggressive fighter in battle. Sugi’s real calling when she was younger was healing. Not much was known as to why she had the aetherpool to use magic as most Kevades (Aside from her cousin) were magic-less for the most part. Learning about herself and her healing heritage as she traveled the realm with her friends was one of the few life changers for the Hyur.

Arcanist || Summoner: | Unskilled | Novice | Adept | Expert | Master |
She really likes carbuncles…

Scholar: ||  Unskilled | Novice | Adept | Expert | Master | 
Astrologian: || Unskilled | Novice | Adept | Expert | Master |

Thaumaturge || Black Mage:  | Unskilled | Novice | Adept | Expert | Master |
The only combat guild Sugis joined while living in Ul’dah. Though she bullshited her reason into joining. Red’s REAL reasoning for joining was to learn how to use fire aspected magics so that she could cook food quicker…

Red Mage: || Unskilled | Novice | Adept | Expert | Master |
Something Sugis masters later on in life thanks to a distant relative of hers.


D I S C I P L E S  O F  T H E  H A N D

Carpenter: || Unskilled | Novice | Adept | Expert | Master |
Blacksmith: || Unskilled |  Novice | Adept | Expert | Master |
Armorer: || Unskilled |  Novice | Adept | Expert | Master |
Goldsmith: || Unskilled |  Novice | Adept | Expert | Master |
Leatherworker: ||  | Unskilled |  Novice | Adept | Expert | Master |

Weaver: || Unskilled | Novice | Adept | Expert | Master |
One of her odd end jobs while living in Ul’dah. Later becoming a skill learned out of necessity while traveling on the road. She enjoys making clothing in her down time. This is noted by the fact that all of her husband’s clothing have been altered so that they are easier to slip on and remove due to his horns.

Alchemist: || Unskilled |  Novice | Adept | Expert | Master |

Culinarian: || Unskilled |  Novice | Adept | Expert | Master |
Her closest friends will tell you to NEVER eat anything made by her for reasons they cannot reveal. Especially if it’s of the meat variety of foods. And sometimes she’ll jokingly talk about the best way to cook certain body parts of the five races. Is it a joke? Are her friends just being skeptical of her cooking skills? Who knows.

She loves to cook seafood dishes, including her brother’s bane, grilled sweetfish. She also enjoys a good people dish when she has the ingredients for it.

D I S C I P L E S  O F  T H E  L A N D

Miner: || Unskilled | Novice | Adept | Expert | Master |
Her other odd job while living in Ul’dah. This was actually the job she was returning home from when she saved Tsagaan. While she doesn’t mine anymore, she still has ties to the guild and has been known to call in favors for materials if she needs them for something.

Botanist: || Unskilled |  Novice | Adept | Expert | Master |
She really likes tea and herbs for cooking with…

Fisher: || Unskilled | Novice | Adept | Expert | Master |
She was born and raised in a fishing community. Fishing is in her blood and she can been seen daily on her time down at home or on the road fishing if there is a watering hole around. With her new found blessing from the Kojin and growing knowledge of spearfishing she has become an unstoppable fishing force.


Tagged by: @una-xiv & @shieldoflegend (Thanks for the tags guys!!)
Tagging: @masterfedoras20 @hyurbooty @alteiriaa @ravenhellkite @balladofdariuskinkaid @fellkrieger123 @fairwindsandblueskies @xaruun @captain-rummidew (And anyone who wants to do this!)

tori-ayne  asked:

Did you see Wonder Woman? The fighting that the Amazons did was extremely choreographic and really beautiful to watch for a plebeian like me, but did it seem grounded in reality?

There’s nothing about Wonder Woman that’s grounded in reality. This is an intentional design decision and, to be fair, the likes of Atomic Blonde and Haywire aren’t either. In Haywire’s case, it’s because what makes for a good MMA fight is about as far from SpecOps as you can get.

The combat seen in Wonder Woman is stylistically designed to be superhuman because Diana and the Amazons are superhuman. They’re immortal, godlike beings who live on a paradise island hidden from the rest of the world. Their combat style and choreography emphasizes that aspect of their characters. It’s part of the visual storytelling ongoing to show us who and what they are.

Wonder Woman is the sort of archetypal character meant to inspire, who we look up at in wonder, who inspires us to be better, and to believe in ourselves.

The combat isn’t grounding in reality and it doesn’t need to be. In reality, we can’t reflect bullets with gauntlets and walking across No Man’s Land with just a shield would just lead to Diana’s legs being shot out from under her by a gatling gun. Realism isn’t the point of the movie though. Besides that, Wonder Woman is no more realistic than Captain America fighting Nazis with a shield or Batman doing whatever Batman does in the Dark Knight. Or Athena kicking Ares keister in the Illiad.

Wonder Woman walking into the No Man’s Land is thematic not realistic, and that’s the same for the movie’s fight choreography. Hear it: Wonder Woman walks into No Man’s Land. You don’t even need the visual to feel a sense of awe. This woman walking where soldiers are scared to go.

This is archetypal, mythic storytelling with mythic heroes.

The problem is that “grounded in reality” has become the new version of “believable” or “suspension of disbelief” or “relateable” except with much more restrictive rules. Usually because this justification is really “I don’t like it, therefore”. Used more often to shut down conversation than start it, because “realism” sounds more legitimate than personal preference or inherent bias. If you’re ever in a discussion with someone and they can’t elaborate on why it isn’t “realistic” with a genre that was never about realism anyway, then you can usually say this is why.

Realism as an argument gets brought up a lot with superheroes, and the idea that anything in the superhero genre (and this includes superspies) is real is laughable. It’s called “superhero fiction” for a reason, and DC’s heroes from the Gold and Silver Age are all archetypal, mythic heroes who are better than humanity and through which we find the best of ourselves.

What’s real are the emotions and beliefs Wonder Woman inspires in you, the sense of awe, the wonder, and the hope. To hope for and fight for a better future than the one we see before us. To inspire our dreams so we find the courage to chase them. To look up at the stars instead of down at our feet. To believe we’ll find victory so long as we keep getting up again. To remind us we can change the world.

Sometimes, we just need freedom reality’s constraints to find the best in ourselves. Inspire us to see who we could be, beyond what we’ve previously believed to be possible.

You know how many glorious scientific inventions we have because of science fiction? Like hoverboards from Back to the Future. Or flip phones from Star Trek. They weren’t grounded in reality either when they were imagined. There was only the possibility they might, maybe exist… someday.

When discussing anything creative try and remember this: no is not a shut down nor does it remove the idea’s value. Rather, any explanation on the subject is meant to help us gain a better understanding of the subject. The more we know then the more choices become available, and we’re able to pick the one best for us. 

The choreographers, directors, and producers who put together the Amazon’s combat style are people who have a firm grasp of how combat is supposed to work both onscreen and off it. They chose this route because what we see on screen is representative of the themes they had in mind and the story they were trying to tell. It was intentional, not accidental. They knew what they wanted.

The point is don’t be discouraged from chasing after a feeling or a dream just because fiction is what inspired you. The difference between fantasy and reality is the will we have to take ourselves there.

-Michi

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*swoons over my favorite au of all time*

Honestly Percy’s not much for armor - it’s too constricting and he never manages to put it on quite right. He’s got the standard Alliance blue gear but only wears it because Commander Chase makes him and the helmet is always the first thing to go if he ever puts it on at all. He much prefers to steal Annabeth’s N7 hoodie for all day every day.

All About Writing Fight Scenes

@galaxies-are-my-ink asked,

“Do you have any advice on writing fight scenes? The type of scene I’m writing is mostly hand to hand combat between two experts. I’m definitely not an expert so when I try to write it, the scene ends up sounding repetitive and dull.”

Fore note: This post is coauthored by myself and one of my amazing critique partners, Barik S. Smith, who both writes fantastic fight scenes and teaches mixed martial arts, various artistic martial arts, and weapons classes.

I (Bryn) will tell you a secret: I trained MMA for seven years, and when I write authentic hand to hand fight scenes, they sound dull too. 

The problem with fight scenes in books is that trying to describe each punch and kick and movement (especially if it’s the only thing you’re describing) creates a fight that feels like it’s in slow motion. 

I write…

Lowering her center of gravity, she held her right hand tight to her face and threw a jab towards his chin. He shifted his weight, ducking under her punch. His hair brushed against her fist, and he stepped forward, launching a shovel hook into her exposed side.

But your brain can only read for fast. In real life that series of events would take an instant, but I needed a full eight seconds to read and comprehend it, which gave it an inherent lethargic feel. 

So, we have two primary problems:

  1. How do we describe this fight in a way the reader can understand and keep track of? 
  2. How do we maintain a fast paced, interesting fight once we’ve broken down the fight far enough for readers to understand it? 

(We will get back to these, I promise.) But for now, let’s look at…

Different types of “fight scenes:”

Keep reading

youtube

Overwatch Classes - will be one of the series on this channel dedicated to identifying a certain combat style of a specific hero, that will allow us to perform better and to understand our goals during the match. Why call them classes? Because this way you have a clear understanding of what your priorities in your match should be if you decide to play your hero in a particular way.

Why call it Lurker? I will explain in the video itself. Enjoy! Watch and learn.

Music in the video:
Caravan Palace - Black Betty
Peggy Suave - Nobody Knows

Fallout OC Questionnaire

Whether your OC is a Lone Wanderer or Sole Survivor, these questions can be asked by others to know more about them! Or simply be used as a guide to further develop your character. Ask away, luv!

  1. Which Fallout game are they from?
  2. Which faction(s) did they join and which did they destroy? Why?
  3. What is their S.P.E.C.I.A.L.?
  4. Give us a summary of their backstory.
  5. What’s their full name and does it have a meaning? Do they have any nicknames and how did they get em?
  6. What’s their sexual, romantic, and gender orientation? Do they feel comfortable telling other people?
  7. Do they have any mental illnesses? How do they cope?
  8. Do they have any medical conditions? Is medicine/ treatment available for them?
  9. How much do they care about their outer appearance? What’s their “beauty routine”? How often do they shower/ bathe?
  10. What do they fear the most?
  11. They’re biggest flaw? Do they recognize it as a flaw?
  12. What are they most insecure about?
  13. What Wasteland threat do they fear the most? (ex. Deathclaws, super mutants, raiders)
  14. What’s their zodiac sign or which one do you think they relate to the most? What are their placements (if you know them)? (ex. Aries sun, Taurus moon, Aquarius Venus)
  15. What’s their Myers–Briggs Type? (ex. ENTP, ISFJ)
  16. What Harry Potter house would they be in? (ex. Gryffindor, Ravenclaw)
  17. Which Pokemon Go team would they choose? (ex. Instinct, Valor, Mystic)
  18. Out of the nine forms of intelligence (rhythmic, spatial, linguistic, mathematical, kinesthetic, interpersonal, intrapersonal, naturalistic, and existential) which one(s) are they really good at and which one(s) is(are) their weakest?
  19. What natural alignment are they? (ex. Lawful Good, Chaotic Evil)
  20. Do they have any hobbies? What are they?
  21. Do they have a favorite holiday? How do they celebrate it?
  22. What’s their favorite season?
  23. Do they have a temper or are they level headed?
  24. Do they express their emotions freely or hide their true feelings?
  25. Are they a leader or a follower?
  26. How do they come off to others? What first impression do they usually make?
  27. Do they prefer to travel alone or with company? Who have they traveled with if any? Current companion if any?
  28. Would you describe them as selfless or selfish? Does it depend on the situation?
  29. What do they find most attractive in others? Name at least one psychological and physical trait. (doesn’t have to be romantic attraction)
  30. Do they flirt often? How easily do they fall in love?
  31. What’s their love life like? Are they interested in anyone or in a relationship?
  32. Do they prefer to solve things diplomatically or using violence?
  33. What is their combat style? What range do they prefer? Do they sneak?
  34. What weapon(s) do they always carry with them?
  35. Their most prized possession?
  36. Their thoughts on power armor?
  37. Favorite armor/ outfit?
  38. How’s their aim? Do their hands shake while pointing a gun?
  39. What are their thoughts on having to kill on a daily bases in order to survive? Does it take a toll on them? Or do they shake it off rather easily?
  40. Thoughts on death if any? (ex. Fear it, accept it)
  41. Do they move around a lot or prefer to have a place to call home?
  42. What’s their favorite location?
  43. Their opinions on ghouls, feral and not feral?
  44. Do they scavenge for their supplies or simply buy them?
  45. Are they the type to get distracted and go off to an unknown nearby location or do they stay on track?
  46. How do they sleep? Are they picky about where and how or can they sleep basically anywhere?
  47. What’s their favorite radio station and song? (post-apocalypse)
  48. What’s their favorite post-apocalyptic food? Are they a picky eater? Do they know how to cook?
  49. What’s their favorite beverage? Do they drink alcohol?
  50. Do they have any tag skills?
  51. Anything they like to collect? (ex. Unique weapons, Bobbleheads)
  52. Are they good at disarming traps or do they constantly miss them?

(Add other questions you want to be asked if I missed any)

anonymous asked:

So I have a character who learned how to use a longbow when she was a child to hunt. My question is two-tiered: one, in what ways would that impact her physical development; and two, would this help her if she needed to use a bow against people?

Strong shoulders, strong arms.

In all honesty, the bow is a weapon you build to as a hunter. The first weapon she’d have learned was the sling. More useful for small game, and you can be deadly accurate with it. The David versus Goliath story in the Bible isn’t actually a joke or overblown. A child taking down a grown adult with a rock and a sling is entirely plausible if said adult isn’t wearing a helmet. The sling is the weapon of children everywhere, shepherds and hunters. In many parts of the world, they still use it. It’s also better for small game. Katniss would’ve done better braining the squirrels with a sling rather than a bow, like children do.

As a child, she’d be trained on a child’s training bow and work her way up the different types of bows practicing on a single target. The longbow is a weapon that requires a fairly hefty amount of upper body strength to wield, and she’d have to work and train up into her early teens before she was allowed to use it for hunting. The amount of strength you can draw dictates how far the arrow flies and how deep it penetrates. Depth of penetration is important, as is how far the arrow flies. Both define how close you need to be to your target in order to be successful. Herbivores don’t stand around waiting for a predator to kill them, and carnivores might just decide turnabout is fair play.

So, most of her childhood was spent on dummy duty with her bow as she learned to clean and care for it. Learning to stand, and that’s a whole series of lessons. Learning how to string the bow, learning how to hold it, learning to draw before she was ever allowed to shoot.

What whoever was training her would set her on before that is the other skills, and she’d act as a gopher for them the way all apprentices do. Following behind the older hunter, carrying their equipment, watching them and acting under their direction. You can’t hunt if you can’t find game, and you can’t eat it if you can’t clean it.

Hunting comes with a necessary subset of skills which allow the hunter to work. They don’t just go out into the woods and kill shit then come back. It requires patience. It involves waiting in one place for an animal to come by, sometimes for days. Traps, tracking, reading sign, learning to move through the underbrush without disturbing it, hiding your scent, etc.

Your hunter will catch more food that they eat on the regular with snare traps set for rabbits and other small game than they will with the bigger game like deer. Bigger game takes more investment, more energy, and a lot more luck. There’s also a higher chance of injury.

There are plenty of herbivores that won’t go down quiet, deer included. If your hunter hits wrong and they sense/smell them, there’s always the chance they won’t run and will come right in after the hunter. Animals have “fight or flight” too, and a doe can gore you just as well with her hooves as a buck can with his antlers. Any poor soul chased up a tree by a moose or just gut checked by a horse can tell you, herbivores are assholes. On an unlucky day, they’ll kill you just as well as a carnivore and that’s if you can find them at all.

The chances of managing a “one hit kill” with an animal like a deer are low and, even if you land a killing blow, they’re not just going to fall over dead. You’ve got to be able to follow it, recover the body, and kill it as it lies there bleeding out on the ground if necessary. You’ve also got to have some way to carry it back. Then, there’s the risk you run with whether the herd animals will return to the same place or move somewhere else if too many of their number die. If they do, and they’re your primary source of food, then you’ve got to move with them. Nevermind that there are quite a few animals a bow is simply no good for, like bears and boars. Where you need other tools like dogs and spears.

Hunting is a complicated business, and it doesn’t come with any guarantees.

Now, those skills do translate over well on a certain level to dealing with humans. Though, it’s not the weapon skills so much as the other less flashy ones. Many scouts in medieval armies, for example, were hunters of one sort or another. As were the foragers tasked with feeding them. The ability to tell how many people passed, where they passed, and what they brought with them from the tracks left on the roads or in the hills was a valuable ability. The ability to move through the woods without being seen, to hide your passing, to tell who is breaking trail, and to find their camps was also helpful.

The Ranger class in DnD is built on the hunter. You want a character who has more in common with Aragorn than Katniss. Aragorn uses a bow, but it’s not his only weapon.

The reason for this is that the bow isn’t a great weapon for close quarters. More importantly, it takes time to prepare. You don’t travel with it strung, as that wears out the string. If the string is no longer taut when strung then you can’t fire the bow. You don’t travel with the wood left to the elements. It needs to be wrapped, and packed away. Constantly be oiled to maintain its elasticity/limberness so it can be drawn. A dried bow is a bow you can’t pull, no matter how strong you are. You also can’t get it wet. It’s a weapon which takes a lot of prep in order to be used, a lot of care, a lot of maintenance, more than average, and a lot of hard work.

When you’re in, say, a military or part of a raiding force that knows its attacking then that’s great. Or someone who is on watch for certain periods during the day and will be relieved by another, that also works. Or when you’re sitting alone in the woods waiting for an animal to come by. However, the necessary prep time a bow requires is a lot less helpful when you’re taken by surprise.

By the time you’ve taken it out, unwrapped it, strung it, you’re dead. The enemy was also probably too close for the bow to really be of help anyway. Its a weapon which requires distance. Awesome when you’re pegging people from the ramparts, halfway up a tree, or fifty to a hundred feet off. Less so when they’re standing over you, axe in hand. The traditional role of archers in a military structure is artillery, and not that different from how we use the modern one. Their purpose is bombardment, they soften up the enemy so the vanguard can break their lines and kill them.

There is one kind of single combat the bow is useful for: stalking.

The bow is a silent weapon, and when used in a hunter-stalker mode, can be terrifyingly effective. It’s a stealth weapon, meant for ghosting in and ghosting out as you pick your enemies off. However, this kind of combat requires a proactive mindset and a willingness to get your hands dirty.

It’s also vindictive and, from the perspective of most modern morals, it’s cruel.

Humans are no more lucky than animals when it comes to hunting. The bow is the slow death. No character, no matter their skill level, is going to be guaranteed clean kills. However, what they do get is debilitating blows. An arrow through an arm, a leg, or better a lung, is going to take enemies out of the fight and if they’re not dead yet then potentially another one with them. Harassment is the order of the day. The slow path of carving off opponents, damaging them so they can’t fight back, following as they try to run, before moving in for the kill.

It’s a predatory style of combat, it is (really) just hunting. Hunting humans instead of animals. The terrifying form of combat that haunts so many horror movies. It’s psychological warfare.

However, it’s the kind of combat that takes time, patience, and a strong stomach. It’s up to you to decide if that’s the kind of combat you envisioned for this character to participate in. Or the kind of story you want to tell.

People embrace the Predator and Lara Croft from Tomb Raider (2013), and countless others that have this particular combat style.

It might, however, behoove you to consider coming up with other weapons this character has familiarity with. From knives, to traps, to fishing lines, to other more improvised weapons built on the fly. This character has a range of options within their skillset, and there’s no need to stick to just one.

Also we have a bow tag, and an archery tag for past discussion on this subject.

-Michi

This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron. Every contribution helps keep us online, and writing. If you already are a Patron, thank you.

anonymous asked:

Re: The Murder Strut - I could say Gotta Be The Shoes, but does the walk still work barefoot, or does it rely on a certain style of combat boot?

since the conversation i mentioned involved tony it naturally also involved some scientific experimentation. the strut works in combat boots, boat shoes, bunny slippers, barefoot, and in six inch heels

it is apparently the most terrifying in heels

Day One: Homesickness

Thought I’d start off @vldangstweek with something that turns from angsty to fluffy, just because, based on the rest of this weeks prompts, it’s gonna get waaayyyy angstier (knowing me, anyway). Everything will be tagged with vldangstweek and any of my usual angst tags (angst, langst, klangst, etc)

Let my children go home, they’re stressed and tired (under a cut for length).


“Come on Lance, one more time! You need to defeat this gladiator before I can allow anyone to go to dinner!” Allura shouted down from the observation deck.

The quiet groans of his teammates filled his head and Lance winced, stepping back to stand his ground against the bot attacking him. His vision wavered over his helmet and his fingers trembled against his bayard, unable to form it because of the close range combat style. He grunted, rolling as the bot dove for him, sweeping it’s legs out from under it and sending it to the ground. Briefly, he heard Hunk’s cheer of encouragement in his comms, and then the bot was back up again, charging at him.

Lance sighed, side stepping the bot and pressing his shaking hands to his head, trying to stop the swimming feeling in his brain, the burn at the back of his throat and eyes, the tightness in his chest. He took a hit, hard, and fell backwards onto his ass, teeth clacking together.

“Dude, seriously, we’re starving!” Pidge called out. “You need to beat this!”

Lance took a shaky breath, shooting a glare at the deck. “You want me to beat it? Fine. I’ll beat it.”

Before the bot could get any closer, Lance whipped out his bayard, transforming it in the process and ignoring Allura’s shouts of this being a hand to hand fight. Within seconds, the bot was in a smoking heap on the floor and Lance was shaking, sweat curling down his forehead. Allura stormed out of the observation deck and onto the main floor, eyebrows furrowed. “That was not the assignment, Lance. You’ll have to do it again.”

“No.”

“Excuse me?”

Lance ripped off his helmet and chucked it to the ground. When he looked up, Allura took a step back at the ferocity in his face, the tears in his eyes. “I said, no. I’m not doing this bull shit anymore. They’re not either,” he snapped, pointing towards the deck. “You don’t get to treat us this way, we’re the only reason you’re not dead or still in those stupid pods. You called us family, Allura.”

His voice broke and his lip quivered as he stumbled back, shaking his head. “You don’t get to treat family like this. Not when we’re doing all of this for you.”

He swallowed and spun on his heel, storming from the room. Allura hesitated, glancing back at the deck only to find the rest of the paladins and Coran standing behind her. She studied the group, noted the lines on their faces and the bags under their eyes, and frowned. “Do you all agree with him?”

They remained silent for a moment, glancing at each other. Hunk spoke up first, his voice gentle. “Yeah. I do, at least.”

“Me too,” Pidge piped up, staring at the floor and fiddling with her bayard.

Keith nodded silently, rubbing a hand up and down one arm and looking off to the side. Hunk huffed. “Allura, we…I would say we’re homesick, but I don’t know if that covers all of us.”

“We’re Earth sick,” Keith offered. “And Lance…”

Shiro spoke for the first time. “Lance has the most family to miss out of the five of us.”

“And honestly?” Hunk muttered. “You yelling all the time, you pushing him, and us, all the time? No breaks, no relaxation time at all? I’m amazed he didn’t snap before this.”

Allura swallowed. “I’m…”

“It’s okay,” Hunk promised. “We understand, you want to stop the Galra, stop Zarkon.”

“But you have to remember that we’re all volunteering to do this,” Pidge said, fidgeting from foot to foot. “There’s nothing keeping anyone here other than empathy. Don’t give Lance a reason to stop caring, or he will leave.”

Allura bit her lip and glanced over her shoulder. “I should go-”

“No,” Keith said firmly, stepping forwards and resting a hand on Allura’s arm. “We got this. You two go get dinner.”

She and Coran studied the paladins for a moment before nodding in agreement and leaving the training deck.

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