“If somebody asks me ’What do you do for a living?’ I say, ’I help people.’ When I’m on an operation, I’m not thinking about anything but the operation; home is at home. What the job is in front of you, that’s the only thing that matters at the time. Guys are always gonna modify their gear the way that they want, obviously. Nobody is going to dictate how you carry magazines or what holster you use - the bottom line is results. If you’re on a direct action mission and you’re kicking doors, the only thing you’re thinking is: Check your six, give the squeeze and do your job. If everybody is standing then we’re good to go, let’s tackle the next problem. Every man around you has the upmost confidence in you to do your job and at the same time, you better do your job because they’re expecting you to. Success within a brotherhood is defined as taking care of your brothers…it’s the bottom line. Everybody comes home.”
“You possess the power of a god, but face the world in the form of the wolf. You have the power to create and destroy. Faced with your greatest challenge, to restore order and beauty to a world laid barren by evil, you must overcome the odds against you.”
Hi Samantha, I would like to ask for a method of practising more on reading the opponent and being slower. I feel like my skill in this is very unstable and escapes me sometimes. I feel like rushing is what I do most of the time, which usually ends up with me being dead.
Thanks for asking! This is a big subject. It is the result of what happens when people wear protective gear and lose fear of the blade, which makes it easy to become reckless when fighting. It is extremely hard to defend against an opponent who is reckless because they don’t hold back, but if you are smart in a real fight, then you will preserve some caution- especially with sharp blades. I don’t think that it’s your skill that varies, just the circumstances that you are learning in.
I think that you need a partner who wants to learn the same way, who is trying to develop the feeling in the blade. If one opponent moves faster then the other will follow so you really need to have someone who can agree to not try to “win” or try to be the fastest during a drill. You have to agree to move at the same speed, keep the bind until you have manipulated the other to a place that is safer for you. The goal is for you to learn together and not by taking advantage of the other in the relative safety of the drill.
This is all in aid of developing ‘fühlen’, or ‘feeling’ in the fight.
Below: Half of the page from manuscript i:33 folio 20v, showing two fencers bound.
What I demonstrate when I teach is all centred on fencing from the bind. The historical treatises largely recommend binding and control, rather than rushing in. However the way that most of the modern sword-combat sports world* are fighting is the opposite, unfortunately. There is very little binding, even though it’s shown all the time in the fight books.
*Just what I mean: the wider international community of medieval sword-centred combat sports fighters, which comes in over a dozen forms and identities.
When fighting, if a person’s goal is to strike the other, they will rush in and be reckless. If their goal is to defend themselves from attack, they will be more conservative and efficient.
I think that part of the problem causing “rushing in” is that in modern competitive sword combat, we generally seek to score points in a hurry to win a bout.
If we changed the rules to be that we started with hit points and had to preserve them, it would make for more careful fencing. There would still need to be motivation for both parties to fight, but the focus would shift and reflect the more cautious approach seen in historical swordsmanship. The key is to still have a healthy fear of the other person’s blade. Then you learn how to be safe against the danger.
It’s the same as working with any hazardous equipment. In my industry, there are so many of these that we use all the time. For example, the table saw is a pretty devastating tool but you don’t replace it with a blunted or plastic version, or wear a lot of protection to work with it. Bulky clothes or thick gloves actually get in the way, and create more of a hazard than working with just a pair of earmuffs and safety glasses.
Instead, you just accept the potentially-fatal dangers of the tool and learn to work with it carefully, in a controlled, precise and mindful way.
Below: Carving polystyrene-foam into organic stone steps as a scenic sculptor for the film industry. I’m wearing chaps because the chainsaw can potentially kick-back, although since this is fine-detail work, the material is much softer than what I usually work with and less of a hazard. Note the fencing stance for stability, and the rotation of my body to agree with the angle of the cut.
I am not advocating an irresponsible approach to training with swords, rather to appreciate the full hazard they present and then learn to handle it.
What I’m talking about refers to historical swordsmanship in the context of self-defence, but there are many, many modern sword combat sports that exist that have already put safety factors in place to protect their athletes.
Not everyone can be good at sword sports. But anyone can be good at at fencing for self-defence.
I have experienced this kind of approach in more than a few sword clubs around the world. To see video examples of it in action you can check out Roland Warzecha/DIMICATOR’s YouTube channel,
showing the active practice of swordsmanship using sharp steel and
shields that as closely as possibly follow the specifications of museum
Lastly, a philosophy that may help prevent rushing in:
You have to control your space, the circle (or sphere) around your body. This is the distance around you that you or your weapon can reach. Anything that is inside it is your space.
So when your opponent comes into that space, they can be in your control. You are allowing them in. It’s the same for them- they are allowing you into their space. You just need to help them to make a mistake. Then once they make a mistake you can control them. Unless you also make a mistake, then you are both equal again. The best thing is to be efficient and make fewer mistakes than your opponent.
You can let someone into your space to trick them, or if you already have a better angle and they will struggle to defend. But it needs to be a clear decision to allow them that close to you.
If you practice understanding your circle (with and without a
sword), and think about what you allow to come into it, it will give you
an advantage when you practice with a partner. However, there is a lot you can do to improve your reflexes and self control for combat, explained in length by many other martial arts practitioners.
Combat Controllers are Special Operators and certified air traffic controllers who are an integral part of the Air Force Battlefield Airmen team. CCT commitment to be the first deployed into restricted environments by air, land or sea to establish assault
Did you have any fix it fics featuring j'onn tonight? B/c I legit almost started crying at what he said about "his family" :')
He tells James about finding his purpose on Mars.
With his daughter.
He doesn’t tell him about his purpose on Earth.
When his daughter – both of his daughters – were dead and gone.
He doesn’t tell him about finding Alex Danvers.
Alex and Kara.
Stumbling into a lifetime of caring for them.
He doesn’t tell him because he almost lost her. Just last week. Almost lost her and it was his fault.
His fault, because Alex thinks it’s her job to protect the world.
And maybe that’s technically part of her job description, but his entire life?
His entire life is about protecting Alex.
And he failed.
He failed because her lungs nearly flooded with water and her body quaked with fear and her girlfriend yelled and threw down that laptop and Kara nearly heat visioned a man’s face off and destroyed an interrogation room and Alex had to slice into her own skin with a goddamn credit card and it was his fault, his fault, his fault.
Her scars – the one on her shoulder and the ones on the inside that she won’t admit, but that he knows, keep her up at night – are his fault.
Because he’s supposed to protect her.
And he failed.
And he’s supposed to protect this Marcus boy.
And Alex wants to be the one to interrogate him, because she needs so desperately to be useful, confined to the DEO as she is.
And he needs so desperately for her to feel better that he lets her.
Even though he shouldn’t. Because the boy shouldn’t be interrogated at all.
And Alex is kind to him.
Or the DEO version of kind, anyway.
But the fact of the matter is, none of this should be happening. Not this way, anyway.
None of it should be happening, but Alex is thirsty for routine.
And routine, for her, is interrogation rooms.
Something else that’s his fault.
Because he took her fire and he forged her into a soldier.
His fault, his fault.
So when Kara falls, when Kara’s body hits the ground like she’s under a red sun, he tells her.
Tells her what’s been boiling inside of him.
“You don’t mess with my family.”
But she can, she can, she can, and she does.
Because she’s stolen white Martian technology.
White Martian technology that they used to enslave his people. To slaughter his people.
And he remembers the feeling.
Of his control, his sense of self, his sense of everything, slip away.
Alex is the first one to get to him.
After she collects Kara, of course. After she comforts Kara, of course.
And rightfully so.
Kara needs her sister. Alex needs her sister.
But then she’s running to him, running to him because she heard, she heard, and she doesn’t care if she’s not supposed to be in the field, she heard, and don’t worry, they’ll find a way to combat that goddamned mind control thing, they’ll find a way, he’ll never have to go through that again, not ever, not ever, not ever.
He doesn’t cry and she doesn’t hold him.
They’re too much of soldiers for their own good.
But he puts a hand on her shoulder and then it feels too distant.
So he puts a hand on her cheek, and she grasps at it, holds it there, leaning into his calloused palm, her eyes flooded with tears.
With the same guilt that’s swimming in his eyes, the same ghosts.
She wasn’t there for him.
He wasn’t there for her.
But they’re always there. For each other.
They have each other, now. Always will.
“I couldn’t ask for a better daughter, Alex,” he tells her, and she shudders with emotion, shudders with need and shudders with pain and shudders with suppressed fear.
“And I couldn’t ask for a better father,” she tells him, her voice small, her voice laced with death and laced with life, laced with love and laced with understanding.
There is no shame in surviving.
He only hopes they can both learn that, truly learn that – he and Alex and his other daughter, he and Alexand her little sister – together.
The Battle of Mogadishu took place on October 3rd and overnight to the 4th. This mission was apart of Operation Gothic Serpent. Members of the 75th Ranger Regiment, Air Force Rescue and Air Force Combat Controllers, 1st Special Forces Operational Detachment - Delta, and pilots from the 160th Spec Ops Aviation Regiment. The overall goal was to swarm in to a meeting in the city between Mohamed Adids lieutenants. Shortly after large groups of armed militants attacked the U.S. Forces and shot down two Black Hawk helicopters. In the end, 18 service members died, along with 80 injured. Many personnel were awarded for their actions. Two Delta Force snipers received the Medal of Honor after fighting and perishing while defending one of the crash sights.
Lest we forget the deceased
** - SFOD Delta - **
MSG Gary Ivan Gordon - Killed defending Super 6-4 - Received Medal of Honor and Purple Heart
SFC Randy Shughart - Killed defending Super 6-4 - Received Medal of Honor and Purple Heart
SSG Daniel D. Bush - Crashed with Super 6-1, mortally wounded defending the crew - Received Silver Star and Purple Heart
SFC Earl Robert Fillmore, Jr. - Killed moving to the first crash sight - Received SIlver Star and Purple Heart
MSG Timothy “Griz” Lynn Martin - Mortally wounded by an RPG on the ‘Lost Convoy’, and died en route to Germany's Field Hospital - Received Silver Star and Purple Heart
- 3rd Ranger Battalion, 75th Ranger Regiment -
CPL James “Jamie” E. Smith - Killed around the crash sight of Super 6-1 - Received Bronze Star with Valor Device, and Oak Leaf Cluster as well as a purple heart
SPC James M. Cavaco - Killed on the Lost Convoy - Received a Bronze Star with Valor Device, Purple heart
SGT James Casey Joyce - Killed on the Lost Convoy - Received a Bronze Star with Valor Device, Purple Heart
CPL Richard “Alphabet” W. Kowaleski, Jr. - Killed on the Lost Convoy by a RPG - Received Bronze Star with Valor Device, Purple Heart
SGT Dominick M. Pilla - Killed on Strueckers Convoy (1st Convoy to move back to base) - Received Bronze Star with Valor Device, Purple Heart
SGT Lorenzo M. Ruiz - Mortally wounded on the Lost Convoy and also and died en route to Germany’s Field Hospital - Received Bronze Star with Valor Device, Purple Heart
** - 160th SOAR - **
SSG William “Wild Bill” David Cleveland, Jr. - Killed on Super 6-4 (Crew Chief) - Received Silver Star, Bronze Star, Air Medal with Valor Device, Purple Heart
SSG Thomas “Tommie” J. Field - Killed on Super 6-4 (Crew Chief) - Received Silver Star, Bronze Star, Air Medal with Valor Device, Purple Heart
CWO Raymond “Ironman” A. Frank - Killed on Super 6-4 (Copilot) - Received Silver Star, Air Medal with Valor Device, Purple Heart
CWO Clifton “Elvis” P. Wolcott - Killed in Super 6-1 Crash (Pilot) - Distinguished Flying Cross, Air Medal with Valor Device, Bronze Star, Purple Heart
CWO Donovan "Bull" Briley - Killed in Super 6-1 crash (Copilot) - Received Distinguished Flying Cross, Bronze Star, Air Medal with Valor Device, Purple Heart
Some of the earliest Vigors the player is given in Bioshock Infinite are Possession, Devil’s Kiss, and Murder of Crows. While both of these, like the other Vigors, are largely combat focused, it’s important that they both provide significant abilities relating to crowd control during combat. The earliest enemies don’t have a lot of health, but the player has a limited arsenal- by presenting these first, the game is giving players the tools needed to get in and get out with quick attacks or hard hits before they’re detected.
Game design gripe: Skill Unlock Systems [long text below the break]
I feel like unlocking moves in character action brawlers–whether critical or frivolous–ends up cheapening the combat system. The idea that parts of your ability in combat is frozen behind gated unlocks instead of your familiarity with the combat system seems very backwards to me, and the more various button combinations you tack onto the basic combat controls just muddle with the core combat.
Hey, love how the game looks so far, but I wanted to ask about how it controls, as there's only so much I can infer from the videos. Is the camera mouse-driven? If not, how do you aim at what you want to hit/where you want to walk? And speaking of movement, is the combat arena thing 3 squares wide or 2?
the game is controlled with 4-6 buttons for movement (two are optionally for side-stepping). There is no mouse control, as there’s no need for it.
In the overworld, everything is interacted with through turning in the cardinal directions and punching
in combat, you control slightly differently. You always face forwards, and you can switch between two different lanes. the enemy you will target is decided by what’s in the lane ahead of you
Vincent Valentine. Ex-Turk, and subject of the notorious Project Chaos. Holder of the Protomateria. Armed and dangerous, to be considered a threat at all times, even when low-profile. Chosen weapon is the triple-barrel, semi-automatic handgun dubbed “Cerberus.” Skillset is wide: proficient in hand-to-hand combat, crowd control, espionage, reconnaissance, and crisis containment. One of the Heroes of Midgar. Liquidation would result in problematic public reaction.