combat controler


“If somebody asks me ’What do you do for a living?’ I say, ’I help people.’ When I’m on an operation, I’m not thinking about anything but the operation; home is at home. What the job is in front of you, that’s the only thing that matters at the time. Guys are always gonna modify their gear the way that they want, obviously. Nobody is going to dictate how you carry magazines or what holster you use - the bottom line is results. If you’re on a direct action mission and you’re kicking doors, the only thing you’re thinking is: Check your six, give the squeeze and do your job. If everybody is standing then we’re good to go, let’s tackle the next problem. Every man around you has the upmost confidence in you to do your job and at the same time, you better do your job because they’re expecting you to. Success within a brotherhood is defined as taking care of your brothers…it’s the bottom line. Everybody comes home.”


Okami by Clover Studio

Genre(s): Action, Adventure
Playable Animal(s): Wolf, Dog
Platform(s): PS2, PS3, Wii
Features: Singleplayer, combat, motion control, gesture system, platforming, puzzles, story-driven, side-quests, sumi-e visual style

“You possess the power of a god, but face the world in the form of the wolf. You have the power to create and destroy. Faced with your greatest challenge, to restore order and beauty to a world laid barren by evil, you must overcome the odds against you.”

anonymous asked:

Hi Samantha, I would like to ask for a method of practising more on reading the opponent and being slower. I feel like my skill in this is very unstable and escapes me sometimes. I feel like rushing is what I do most of the time, which usually ends up with me being dead.

Thanks for asking! This is a big subject. It is the result of what happens when people wear protective gear and lose fear of the blade, which makes it easy to become reckless when fighting. It is extremely hard to defend against an opponent who is reckless because they don’t hold back, but if you are smart in a real fight, then you will preserve some caution- especially with sharp blades. I don’t think that it’s your skill that varies, just the circumstances that you are learning in.

I think that you need a partner who wants to learn the same way, who is trying to develop the feeling in the blade. If one opponent moves faster then the other will follow so you really need to have someone who can agree to not try to “win” or try to be the fastest during a drill. You have to agree to move at the same speed, keep the bind until you have manipulated the other to a place that is safer for you. The goal is for you to learn together and not by taking advantage of the other in the relative safety of the drill.

This is all in aid of developing ‘fühlen’, or ‘feeling’ in the fight.

(For a good technical breakdown of fühlen within historical German martial arts, see Hugh Knight’s description here.)

Below: Half of the page from manuscript i:33 folio 20v, showing two fencers bound.

What I demonstrate when I teach is all centred on fencing from the bind. The historical treatises largely recommend binding and control, rather than rushing in. However the way that most of the modern sword-combat sports world* are fighting is the opposite, unfortunately. There is very little binding, even though it’s shown all the time in the fight books.

*Just what I mean: the wider international community of medieval sword-centred combat sports fighters, which comes in over a dozen forms and identities.

When fighting, if a person’s goal is to strike the other, they will rush in and be reckless. If their goal is to defend themselves from attack, they will be more conservative and efficient.

I think that part of the problem causing “rushing in” is that in modern competitive sword combat, we generally seek to score points in a hurry to win a bout.

If we changed the rules to be that we started with hit points and had to preserve them, it would make for more careful fencing. There would still need to be motivation for both parties to fight, but the focus would shift and reflect the more cautious approach seen in historical swordsmanship. The key is to still have a healthy fear of the other person’s blade. Then you learn how to be safe against the danger.

It’s the same as working with any hazardous equipment. In my industry, there are so many of these that we use all the time. For example, the table saw is a pretty devastating tool but you don’t replace it with a blunted or plastic version, or wear a lot of protection to work with it. Bulky clothes or thick gloves actually get in the way, and create more of a hazard than working with just a pair of earmuffs and safety glasses.

Instead, you just accept the potentially-fatal dangers of the tool and learn to work with it carefully, in a controlled, precise and mindful way.

Below: Carving polystyrene-foam into organic stone steps as a scenic sculptor for the film industry. I’m wearing chaps because the chainsaw can potentially kick-back, although since this is fine-detail work, the material is much softer than what I usually work with and less of a hazard. Note the fencing stance for stability, and the rotation of my body to agree with the angle of the cut.

I am not advocating an irresponsible approach to training with swords, rather to appreciate the full hazard they present and then learn to handle it.

What I’m talking about refers to historical swordsmanship in the context of self-defence, but there are many, many modern sword combat sports that exist that have already put safety factors in place to protect their athletes.

Not everyone can be good at sword sports. But anyone can be good at at fencing for self-defence.

I have experienced this kind of approach in more than a few sword clubs around the world. To see video examples of it in action you can check out Roland Warzecha/DIMICATOR’s YouTube channel, showing the active practice of swordsmanship using sharp steel and shields that as closely as possibly follow the specifications of museum artifacts.

Lastly, a philosophy that may help prevent rushing in:

You have to control your space, the circle (or sphere) around your body. This is the distance around you that you or your weapon can reach. Anything that is inside it is your space.

(This concept was developed extensively during the Renaissance though Italian and Spanish schools of fencing- the example below is from Sebastien Romagnan’s book on Destreza)

So when your opponent comes into that space, they can be in your control.
You are allowing them in. It’s the same for them- they are allowing you into their space. You just need to help them to make a mistake. Then once they make a mistake you can control them. Unless you also make a mistake, then you are both equal again. The best thing is to be efficient and make fewer mistakes than your opponent.

You can let someone into your space to trick them, or if you already have a better angle and they will struggle to defend. But it needs to be a clear decision to allow them that close to you.

If you practice understanding your circle (with and without a sword), and think about what you allow to come into it, it will give you an advantage when you practice with a partner. However, there is a lot you can do to improve your reflexes and self control for combat, explained in length by many other martial arts practitioners.

I hope that helps!

anonymous asked:

Did you have any fix it fics featuring j'onn tonight? B/c I legit almost started crying at what he said about "his family" :')

He tells James about finding his purpose on Mars.

With his daughter.

He doesn’t tell him about his purpose on Earth.

When his daughter – both of his daughters – were dead and gone.


He doesn’t tell him about finding Alex Danvers. 

Alex and Kara.

Stumbling into a lifetime of caring for them.

He doesn’t tell him because he almost lost her. Just last week. Almost lost her and it was his fault.

His fault, because Alex thinks it’s her job to protect the world.

And maybe that’s technically part of her job description, but his entire life?

His entire life is about protecting Alex.

And he failed.

He failed because her lungs nearly flooded with water and her body quaked with fear and her girlfriend yelled and threw down that laptop and Kara nearly heat visioned a man’s face off and destroyed an interrogation room and Alex had to slice into her own skin with a goddamn credit card and it was his fault, his fault, his fault.

Her scars – the one on her shoulder and the ones on the inside that she won’t admit, but that he knows, keep her up at night – are his fault.

Because he’s supposed to protect her.

And he failed.

And he’s supposed to protect this Marcus boy.

And Alex wants to be the one to interrogate him, because she needs so desperately to be useful, confined to the DEO as she is.

And he needs so desperately for her to feel better that he lets her.

Even though he shouldn’t. Because the boy shouldn’t be interrogated at all.

And Alex is kind to him.

Or the DEO version of kind, anyway.

But the fact of the matter is, none of this should be happening. Not this way, anyway. 

None of it should be happening, but Alex is thirsty for routine.

And routine, for her, is interrogation rooms.

Something else that’s his fault.

Because he took her fire and he forged her into a soldier.

His fault, his fault.

His fault.

So when Kara falls, when Kara’s body hits the ground like she’s under a red sun, he tells her. 

Tells her what’s been boiling inside of him.

“You don’t mess with my family.”

But she can, she can, she can, and she does.

Because she’s stolen white Martian technology.

White Martian technology that they used to enslave his people. To slaughter his people.

And he remembers the feeling.

Of his control, his sense of self, his sense of everything, slip away.

Alex is the first one to get to him.

After she collects Kara, of course. After she comforts Kara, of course.

And rightfully so. 

Kara needs her sister. Alex needs her sister.

But then she’s running to him, running to him because she heard, she heard, and she doesn’t care if she’s not supposed to be in the field, she heard, and don’t worry, they’ll find a way to combat that goddamned mind control thing, they’ll find a way, he’ll never have to go through that again, not ever, not ever, not ever.

He doesn’t cry and she doesn’t hold him.

They’re soldiers.

They’re too much of soldiers for their own good.

But he puts a hand on her shoulder and then it feels too distant.

So he puts a hand on her cheek, and she grasps at it, holds it there, leaning into his calloused palm, her eyes flooded with tears.

With the same guilt that’s swimming in his eyes, the same ghosts.

She wasn’t there for him.

He wasn’t there for her.

But they’re always there. For each other.

They have each other, now. Always will.


“I couldn’t ask for a better daughter, Alex,” he tells her, and she shudders with emotion, shudders with need and shudders with pain and shudders with suppressed fear.

“And I couldn’t ask for a better father,” she tells him, her voice small, her voice laced with death and laced with life, laced with love and laced with understanding.

There is no shame in surviving.

He only hopes they can both learn that, truly learn that – he and Alex and his other daughter, he and Alexand her little sister – together.


Hollow Knight~

This indie game metroidvania ended up being what is probably my favorite indie game of 2017. 

This game has tight controls, fluid combat, amazing visuals and just a ridiculously insane, mind numbing amount of diverse enemies, bosses, mini bosses, and platforming challenges that make it one of the best of its genre I’ve seen in the past decade. The atmosphere, lore, and physics all feel great and combine to make this ominous, dark, exciting adventure which rarely feels boring or repetitive. 

This game is driven by its sense of progression- from the beginning, where you can simply hop and slash, to the end, where you can do all sorts of jump or dash maneuvers while casting spells and hacking and slashing anything in your path. The game isn’t overly difficult in the main story, and upon further inspection and exploration I came to realize that the real difficulties lie where they belong- in the optional sections of the game. You wanna get the best ending? Prepare to face the most harrowing platforming challenge since Super Mario Sunshine, dude. You wanna get all the best weapons and charms? Prepare to fight tons of optional bosses -I think there’s 33 bosses total- to become the true warrior of the Hollownest. 


Everything I already mentioned goes in here, also the soundtrack is great, the somber tone is never too strong to the point where it ruins your satisfaction with the game- it’s just the right balance.


can be frustratingly challenging at times, but I never felt it was so frustrating that I had to rage quit or stop playing that section of the game. Dedication really pays off, and boy does it feel rewarding to be good at this game. Similar to last year’s Hyper Light Drifter, this game is challenging and hard to master, but extremely rewarding for when you do get to that point.

(to give you an idea of scale)


This is another masterpiece! Indie games are really on a roll, and this (surprisingly cheap at 15$ on steam) game is no exception. Pick it up if you enjoy any other Metroidvania type games, such as Metroid, Castlevania, Cave Story, or Ori and the Blind Forest.

Hollow Knight : 5/5


October third and fourth of 1993…

The Battle of Mogadishu took place on October 3rd and overnight to the 4th. This mission was apart of Operation Gothic Serpent. Members of the 75th Ranger Regiment, Air Force Rescue and Air Force Combat Controllers, 1st Special Forces Operational Detachment - Delta, and pilots from the 160th Spec Ops Aviation Regiment. The overall goal was to swarm in to a meeting in the city between Mohamed Adids lieutenants. Shortly after large groups of armed militants attacked the U.S. Forces and shot down two Black Hawk helicopters. In the end, 18 service members died, along with 80 injured. Many personnel were awarded for their actions. Two Delta Force snipers received the Medal of Honor after fighting and perishing while defending one of the crash sights.

Lest we forget the deceased

** - SFOD  Delta - **

MSG Gary Ivan Gordon - Killed defending Super 6-4   - Received Medal of Honor and Purple Heart

SFC Randy Shughart - Killed defending Super 6-4 - Received Medal of Honor and Purple Heart

SSG Daniel D. Bush - Crashed with Super 6-1, mortally wounded defending the crew - Received Silver Star and Purple Heart

SFC Earl Robert Fillmore, Jr. - Killed moving to the first crash sight - Received SIlver Star and Purple Heart

MSG Timothy “Griz” Lynn Martin - Mortally wounded by an RPG on the ‘Lost Convoy’, and died en route to Germany's Field Hospital - Received Silver Star and Purple Heart

- 3rd Ranger Battalion, 75th Ranger Regiment - 

CPL James “Jamie” E. Smith - Killed around the crash sight of Super 6-1 - Received Bronze Star with Valor Device, and Oak Leaf Cluster as well as a purple heart

SPC James M. Cavaco - Killed on the Lost Convoy - Received a Bronze Star with Valor Device, Purple heart

SGT James Casey Joyce - Killed on the Lost Convoy - Received a Bronze Star with Valor Device, Purple Heart

CPL Richard “Alphabet” W. Kowaleski, Jr. - Killed on the Lost Convoy by a RPG - Received Bronze Star with Valor Device, Purple Heart

SGT Dominick M. Pilla - Killed on Strueckers Convoy (1st Convoy to move back to base) - Received Bronze Star with Valor Device, Purple Heart

SGT Lorenzo M. Ruiz - Mortally wounded on the Lost Convoy and also  and died en route to Germany’s Field Hospital - Received Bronze Star with Valor Device, Purple Heart

** - 160th SOAR - **

SSG William “Wild Bill” David Cleveland, Jr. - Killed on Super 6-4 (Crew Chief) - Received Silver Star, Bronze Star, Air Medal with Valor Device, Purple Heart

SSG Thomas “Tommie” J. Field - Killed on Super 6-4 (Crew Chief) - Received Silver Star, Bronze Star, Air Medal with Valor Device, Purple Heart

CWO Raymond “Ironman” A. Frank - Killed on Super 6-4 (Copilot) - Received Silver Star, Air Medal with Valor Device, Purple Heart

CWO Clifton “Elvis” P. Wolcott - Killed in Super 6-1 Crash (Pilot) - Distinguished Flying Cross, Air Medal with Valor Device, Bronze Star, Purple Heart

CWO Donovan  "Bull" Briley - Killed in Super 6-1 crash (Copilot) - Received Distinguished Flying Cross, Bronze Star, Air Medal with Valor Device, Purple Heart

** - 14th Infantry Regiment, 10th Mountain Division - **

SGT Cornell Lemont Houston, Sr. - Killed on the rescue convoy - Received Bronze Star with Valor Device, de Fleury Medal, Purple Heart

PFC James Henry Martin, Jr. - Killed on the rescue convoy - Received Purple Heart

** - Malaysian Army - **

LCPL Mat Azan Awang - Killed when his vehicle was struck by an RPG - Received Seri Pahlawan Gagah Perkasa


Vincent Valentine. Ex-Turk, and subject of the notorious Project Chaos. Holder of the Protomateria. Armed and dangerous, to be considered a threat at all times, even when low-profile. Chosen weapon is the triple-barrel, semi-automatic handgun dubbed “Cerberus.” Skillset is wide: proficient in hand-to-hand combat, crowd control, espionage, reconnaissance, and crisis containment. One of the Heroes of Midgar. Liquidation would result in problematic public reaction.

There are a lot of reasons to love the movie Hackers...

1. Jonny Lee Miller and his american accent.

2. Baby Angelina Jolie embracing androgyny and the Speed Racer look

3. Baby Jesse Bradford smoking lots and lots of cigarettes and wearing braces

4. awful nineties fashion

5. roller blades as a meaningful mode of transportation

6. Penn Jillette and Fisher Stevens as some sort of computer experts that sit in a huge control room combating teenage hackers

7. lots and lots and lots of unecessary graphics sequences that go on for AGES

8. Headgear

9. Baby Matthew Lillard in sloppy braids

10. Awful/wonderful writing

The Plague: Try to stay out of trouble.

Dade: Blow me.

The Plague: Thank you. :D

What I’m saying is… THERE’S NO REASON TO NOT WATCH THIS MOVIE NOW THAT IT’S ON NETFLIX… go, go my pretties… 

Did I mention the endless pointless graphics sequences??

i honeslty love this movie… k bye, ?

Some of the earliest Vigors the player is given in Bioshock Infinite are Possession, Devil’s Kiss, and Murder of Crows. While both of these, like the other Vigors, are largely combat focused, it’s important that they both provide significant abilities relating to crowd control during combat. The earliest enemies don’t have a lot of health, but the player has a limited arsenal- by presenting these first, the game is giving players the tools needed to get in and get out with quick attacks or hard hits before they’re detected.

Aspect Analysis: MIND

Are you sure? Choose carefully.

  • Pos/Neg: Mind is a Negative Aspect.
  • Nature: Mind removes Emotion from a closed system.
  • Counterpart: Mind’s opposing Aspect is Heart.
  • Symbolism: Brains and thoughts, electricity, coins, sunglasses and blindfolds, scales and justice symbology.

Stop. Wait. What will you do next? Think carefully. The flip of a coin could change the fate of the entire world. The world is a complex waltz of actions and reactions, and if you want to keep up you need to consider every option with care. Concentrate. Free your Mind from distractions. Learn to navigate the tangled web of thought, and you can control the butterfly whose wings start tornados.

Keep reading


“Every man’s life ends the same way. It is only the details of how he lived and how he died that distinguish one man from another.”


Combat controllers and pararescuemen from the 720th Operations Support Squadron Advanced Skills Training flight at Hurlburt Field, Fla., off-load a UH-1 Huey from the 6th Special Operations Squadron during a combat search and rescue training scenario on Eglin Air Force Base range Sept. 13, 2007.