D&D 30 Day Challenge
Day 13 - Favorite Trap/Puzzle
The one I’m designing right now for my first Starfinder campaign. I won’t put the details here yet, just in case any of my players decide to check out my tumblr. But I think it’s a pretty neat idea. Basically it’s a treasure that can only be opened with specific keys, so the challenge is in obtaining the keys and then figuring out how they are used to get to the treasure.
That being said, puzzle design is hard! It’s something that I struggle with. I personally try to stay away from puzzles with a single specific solution, because I think they’re less fun and interesting than open ended challenges.
Probably the best puzzle I’ve ever encountered as a player was this room with a bunch of different patches of flowers laid out in sort of a checkerboard pattern. Each color of flowers did a different thing, and some of them were quite deadly. There was only one safe way to progress across the board, and it required careful experimentation. I don’t remember what all the flowers did, but certain colors pacified others, essentially. It was pretty neat, though also very challenging.