HI! I'm wanting to make a Queen Marchesa Commander deck, but i do not know if it will be good, as I have never played a commander deck without green and/or blue in it. Green ramps, blue controls... What is Mardu good at? Thanks!
Hey there, thanks for your question.
Building a deck outside of your “color comfort zone” can definitely be daunting at first, but it’s also a lot of fun once you start getting into it. Good on you for wanting to try something new. Mardu is actually a pretty solid color combination for Commander as it offers a pretty wide range of tools that allow you to build your deck to your personal taste.
Mana acceleration is a hurdle you will have to consider for certain. All three colors in this combination do get some access to speeding up their mana, but not nearly to the same degree as Green does and not in a solid enough way to lean on any of them as a “ramp color.” You’re much better off utilizing artifact-based ramp to help power your plays. At three colors and without Green to supplement them, I’d say you should consider around eight artifacts that actively tap for mana. Of special note here is Chromatic Lantern, which does double duty as a mana rock and as land fixing to help you make sure you have the right kind of mana at all times. Definitely worth slotting into a three-color deck.
While it’s true that you lose access to the majority of counterspells and similar effects without Blue, don’t think that means that you can’t choose Control as a deckbuilding path. Mardu is a very solid color combination in terms of board control, getting the lion’s share of removal for most card types. You also gain access to Black’s ability to steal resources from graveyards (Demon of Dark Schemes, for example), which is heartily supplemented by the removal options at your disposal. Black and Red can handily replace Blue in the card draw department, and through Black you also gain the ability to manipulate your opponents’ hands to keep them from accessing their best spells. The addition of White lets you use cards like Blind Obedience and Gisela, Blade of Goldnight to shut down combat-based strategies, and creatures like Sheoldred, Whispering One and Ob Nixilis, Unshackled can further disrupt other players’ plans.
This is more or less the type of deck I would recommend building for Queen Marchesa. Utilize a healthy removal suite to take control of the board and then keep it locked down in your favor through taxation and theft of resources. Mardu is a solid color combination to play in and I wish you the best of luck in deckbuilding. Feel free to send me the list you come up with once you’ve dived in, I’d love to have a look.