no matter how much you love ttyd you have to admit that making you run back and forth across the same annoying area full of annoying enemies 5 times in a row is pretty goddamn inexcusable
I agree, to an extent. That’s one of my
very, very few criticisms of the game. The way I see it, the original Paper
Mario actually handles this issue much better. In Paper Mario (N64), when you
walk through an area you’ve been to before, you tend to come across items and
star pieces that you couldn’t get to the first time. You also run into enemies
that weren’t originally there, like Jr. Troopa and… Jr. Troopa, but as annoying
as he was, he served a function. He was a basis of comparison; every time you
ran into him, you could see how much stronger you had become and put your newest
partner to the test. It never felt like you were traveling back and forth for
nothing, the way it does in TTYD when you have to find General White. I think
having to travel from one place to another adds to the sensation of being on an
adventure and the sensation of being in a real place, so I wouldn’t advocate for
a linear level design, like they used in the following games, and I especially dislike
traveling from point to point on maps. Those setups make areas feel like
courses, like they’re just levels designed specifically for Mario to navigate,
not real places where real people live. The solution I would suggest is just doing
what the first game did: make the area different the second time you pass
through. That doesn’t necessarily mean adding or altering elements of the area
either; it can be a simple as a shift in tone. After you wake up Tubba Blubba,
you go from sneaking around a castle with caution to running for your life. You
aren’t interested in fighting smaller enemies along the way, the way you were
before, you’re running as fast as you can to that windmill. The area is the
same, but it has a different significance to you. In TTYD, the point of having
to look for General White, as far as I can tell, is both to remind you of all
the places you’ve been and to make it seem more difficult to get to the moon. I
would have preferred a variety of obstacles, not just one long, tiresome
obstacle, but I like to imagine the developers would have as well. I wouldn’t
be surprised if this extensive search was the result of time constraints on
their part, as no other required section of the game approaches this degree of pointless
tedium. The back and forth in the Boggly Woods could have been resolved by
extending the woods past Flurrie’s house and having you fight the Shadow Sirens
there. The Twilight Trail could have more open-ended; I don’t feel it added
much to the game as is. It had to feel like Creepy Steeple was far away, and
making it shorter would have detracted from that, but having multiple paths
would’ve made it feel less repetitive. There’s not much that could
be done for Keelhaul Key. Navigating a thick, tropical jungle while stranded on
an island should be a pain; you’re stranded. The same goes for the Excess
Express. It’s claustrophobic and slightly maddening; it’s the way it would feel
to really be in that situation. Backtracking can be a powerful tool, it just
has to be used wisely. What’s worse than pointless backtracking, worse than
growing tired of an area, is never becoming acquainted with the area to begin
with. Rather than having to ask, “Was that in 2-1 or 2-2?” I can think, “Oh, I
know how to get there. I need to go the place with that one landmark and walk
through the door on the left,” even when it’s been years since I last played.
The time you spend going back and forth may be irritating, but it adds to your
experience, both figuratively and literally. It puts you in the world in a way
that just running from left to right to reach a star-shaped goal never could.
All in all, I’d take problematic backtracking through rich, extensive worlds over plowing my way through obstacle courses any day of the week.
I know this sounds really gross but how do you wash a dirty vagina ? I barely practiced intimate hygiene when I was younger and now my vagina has this grey-ish color and looks super dirty, is there a no toxic way to take care of it so it goes back to its original colour?
It may seem odd, but the most hygienic way to care for your vagina is to wash it using water only. Vaginas are naturally one of the cleanest parts of your body, they regulate themselves very well when left mostly to their own devices.
Using any bath product directly on the different parts of your vagina can result in a yeast infection. In fact, incorrect “cleaning” is the most common cause of these truly terrible (and fucking painful) infections.
Cleaning your vagina is simple, but you’ll need to use your hands to help get the water in there. If you’re uncomfortable touching yourself (don’t worry, we’ve all been there) I suggest running a bath with plain water (no bubbles or bathbombs or anything) and allow the water to fully permeate. I clean the lips and clitoris first, and then prop the actual “vagina” open and rinse gently. This may feel weird at first, but it leaves your lady parts smelling fresh and feeling wonderful.
Lots of people like to shower after sex, but this is not a necessity to properly maintain your vagina! Peeing, however, is absolutely necessary to prevent UTIs. I try to pee twice, because I had a UTI once and I never want one again. You essentially pee every five minutes and then begin to pee blood. 🙄Antibiotics are prescribed.
As far as the coloration goes- grey is not an uncommon vagina color. It’s actually one of the more common colors for lighter skin tones. You’re probably talking about your labia or clitoris specifically, these come in all different shades of the rainbow! Pink, brown, grey, all are perfectly healthy. It’s also normal for vaginas to change slightly over time, just like the rest of our bodies. I don’t think this is anything you need to be alarmed about. This color isn’t something you can wash off, it’s part of who you are. Painful sores or weird discharge, however, are something that you should consult with your OBGYN about.
Trust me- your next sexual partner is not going to care about what you look like down there. They’re going to be happy that you’re about to sleep with them. We’re all different, and that’s what makes each new experience special. Feel free to message me directly if you want to talk more ❤
In Paper Mario: Color Splash, Mario can get covered with six different colors of paint during the battle against Roy, each of which affect him differently. This is Mario’s animation under the influence of the orange paint, which gives the message “Mario’s feeling self-conscious…” Since the paint is covering his head in-game, the fact that he is blushing can only be seen by extracting the sprites from the game’s files.
Comparison between the actual size of Mario’s sprite in the Paper Mario series. From left to right: Paper Mario; Paper Mario: The Thousand-Year Door; Super Paper Mario; Paper Mario: Sticker Star; Paper Mario: Color Splash.
A localization oddity in Paper Mario: Color Splash: the washing machine on Vortex Island in the North American version is top-loading (top picture) while it is changed to a front-loading one in the European version (bottom picture). In order to justify the vortex still pointing upwards, the front-loading washing machine needed to be propped up against something. So the localization team decided to redesign the laundry room into a cave in order to include a rock for the washing machine to lean onto.