color combat

firehawk12  asked:

Do developers think about "ludonarrative dissonance" when designing games - or specifically, whether gameplay contradicts the non-interactive story elements of a game - or is that just a thing that game critics/journalists think about?

We think about it too. It’s something we try to minimize, but it’s hard sometimes. Most of the time what we want players to achieve is a state of flow - when everything just gels and feels good. It’s really hard to quantify this state exactly, but ludonarrative dissonance invokes an uncomfortable sensation that bends or breaks the illusion for the player, and it breaks the sense of flow. Usually it stems from some form of inconsistency - either internally to the game or it’s a contradiction of generally-accepted real-life logic. 

For those unfamiliar with the concept, ludonarrative dissonance is that nagging feeling you get when Cutscene Batman refuses to kill the Joker during the story climax, but Gameplay Batman drives his batmobile into crowds of faceless generic criminals on the street while shooting rockets and guns into them for points and power ups. It feels very weird when that sort of thing happens, because it shakes you out of the sense of immersion and makes it very hard to get back. Unfortunately, the story and other gameplay elements like combat are usually developed in parallel, often without a lot of coordination between the teams. After all, the writers are more focused on the cinematics and the telling of the story via characters and environments, while the combat designers are often more focused on the second-to-second gameplay of compelling combat encounters with enemies and monsters. 

There are other elements of gameplay dissonance in addition to the ludonarrative variety that we are usually on the lookout for. One such example came from early in my career - a friend told me the story of playtesting a game and experiencing dissonance from internal inconsistencies. He was playtesting a game where water was tied to health recovery. Picking up small bottle of water would recover a little health. Water fountains were stationary sources of renewable health. So when he came to a waterfall, the first thing he did was jump in, and it resulted in instant death. He hated it because it wasn’t internally consistent with everything else the game had taught him up to that point. This lack of internal inconsistency can take many forms - colors, shapes, character behavior, combat, etc.

We try to catch it as we go, but sometimes designers are susceptible to tunnel vision too. If we’re too close to the product, we sometimes miss what should be obvious. We usually try to avoid this with playtests and sanity checks, but it does sometimes slip through for some reason or other. We usually don’t have the time or resources in the schedule to fix it by the time we recognize it, so we either cut it or ship it anyway. Tomb Raider Underworld, for example, originally made Lara do a standing gymnastics routine in place to recover her health. One of the early Daniel Craig era James Bond games originally intended for him to keep a portable defibrillator on his person and shock himself to regain health during the game. After trying it out and experiencing that dissonance firsthand, the devs on both teams decided to nix those features and opted for regenerating health instead. Even though the regenerating health wasn’t a great solution, it was better than what they had tried before and it was the only thing that fit into the schedule.


Got a burning question you want answered?

It's all about body positivity until you don't like her... then all of a sudden body shaming her is justified? It's all about combating transphobia (especially transmisogyny) until you don't like her... then you find a way to justify misgendering her..? It's all about combating colorism until you don't like her.. then allllll of a sudden colorism is justified...?

Fuck some of ya lmao ya mad transparent and performative with what you say on here.

Stop!!! Telling!!! Me!!! To!!!! Teach!!! My!!! Daughter!! To!! Hate!!! Her!! Brown!!! Features!!!!!!!

Yes! She has a lot of body and facial hair! No! I won’t teach her that she needs to shave and wax!
Yes! She will tan easily! No! I won’t keep her from going outside so she doesn’t get “too dark”!
Yes! She will have coarse curly hair!! No!!! I will not force her to relax it or constantly straighten it!!
White and nonblack mothers: if your child is mixed, you have a responsibility to them to honor and take care and nurture their brown and black bodies. It is vital. Teach your children, ESPECIALLY YOUR DAUGHTERS, radical self love.
The cycle of racism and colorism can be combated with you. You can affect society, one mixed baby at a time. It is your duty as a mother.

dembledorf  asked:

Friend Yeen! I need help! I suck at deck building, do you has tipz?

HUMAN WANTS TO ANSWER

Ok so I’m gonna answer this one seriously!

Deckbuilding is my lifeblood. I own 25 EDH decks and they all play differently. To me, deckbuilding is all about following your heart to what you find fun. Let me show you the process I take!

1. Find your inspiration

A commander catch your eye? A new tech like Investigate? Flavoring like zombie tribal sound fun? Or maybe you want to make a deck around an aspect of the game like Combat or Artifacts.

2. Build your core

You’ll want to amass cards for the main strategy of what you want your deck to do. These are the fun cards you want to play, your Master Biomancers, Frontline Medics, Diregraf Captains. This is the strategy.

3. Round out the deck

You’ll now want to flesh out the deck. There’s a few areas you will want to make sure every deck you have runs, however this comes with an asterisk.

With the scale of EDH every deck can become omnipotent. You will want to restrict your deck’s ability by its colors and its strategy. Combat related deck? Make its removal only functional in combat. It forces you to play the strategy you’ve built and makes the deck more fun for everyone involved.

Draw Power
- Reforge the Soul
- Recurring Insight
- Green Expertise/Shamanic Revelation
- Read the Bones
- Staff of Nin
- RIP in Pieces White Draw (Mentor of the Meek?)

Ramp
- Cultivate/Kodama’s Reach
- Commander’s Sphere
- Sol Ring
- Note: you should want your mana ramp to curve into your commander. If you run a 4 drop commander, your ramp should all cost 2, so turn 2 you poise yourself for turn 4, and 5 drops running 3 drop ramp. Cultivate/KReach actually set you up to drop your commander next turn

Targeted Removal
- Chaos Warp
- Negate
- Krosan Grip
- Condemn
- Tragic Slip
- Note: your removal should be limited by your colors. Blue is the worst offender in this category with effects like Pongify. See how I chose Krosan Grip over Beast Within? Its a fine card, but KGrip limits it to what my colors normally remove. Forcing your deck not to be omnipotent makes for more interesting games when you can’t handle every threat.

Also, counterspells are as much removal as killspells. I recommend 3-5 counterspells in a deck, 5 on the heavy control side. Counterspells are not guaranteed control, if you run too many you’ll end up with hands of counterspells and all tapped lands.

Board Wipes
- Hallowed Burial/Planar Cleansing
- Coastal Breach
- Deadly Tempest
- Blasphemous Act
- Wave of Vitriol
- All is Dust
- Note: See how the C16 precons used light amounts of board wipes? That’s because each board wipe resets the game. Board wipes are a healthy way to keep the game running, but abuse of them brings the game to a halt. I recommend 3-5, 5 on the heavy control side.

Board wipes are also where you gotta be REALLY careful. One sided board wipes can be too devastating to the point where the game isn’t fun anymore (also known as Cyclonic Rift).

Again with this section if you can flavor it towards your strategy do it. It makes for more unique builds. For Atraxa +1/1 counters you can run Give/Take instead of Recurring Insight. Run Retribution of the Ancients instead of Go for the Throat.

If you like I can make a masterpost of useful removal. Removal is different from the core of your deck in that staples are much more acceptable.

4. Make cuts

Now you have your core and support, you gotta cut it down to 99. Here is how I recommend making cuts:

- Remove tutors for draw
- Remove extra turns
- Remove infinite combos
- Remove non-flavorful staples (I.E. Solemn Sim in a zombie EDH)
- Remove one sided/oppressive cards
- Remove Cyclonic Rift
- No really I’m serious get that out of here
- I swear to god I will eat that card with my own teeth
- Prioritize fun over efficiency. Maybe you shouldn’t run grave pact. Maybe instead of Vindicate you run Will of the Council

Lastly the most important thing that a lot of players forget: build your deck to interact! The C14 Offering Cycle is fantastic for this! Tempts are great! Tempt with Reflections should work its way into flicker decks. Offer everyone A copy while you get more copies!

THAT ABOUT DOES IT. If you ever want someone to look over your deck I’d be happy to!

ShadowHunters s3: You better give me all the domestic Malec

*Magnus foregoing magic sometimes and doing things the human way with Alec:

*Cleaning the loft
*Folding laundry
*Cooking together and feeding each other
*Magnus getting Alec into complicated and sensual yoga positions
*Massaging each other
*Watching old movie and Magnus telling Alec fun facts about them because he was there when they were being filmed
*Reading together on the sofa (Alec’s head on Magnus lap and and Magnus caressing Alec’s hair)
*Drinking wine together
*Portaling to different cities and countries to go on dates
*Shopping together/buying each other presents
*More kisses (forehead kisses, cheek kisses, full body kisses, nape of the neck and shoulder kisses, and hand kisses)
*Magnus letting his glamour drop and letting those mesmerizing cat eyes glow for Alec (who adores them and tells Magnus how gorgeous they are)
*Reading/talking out on the balcony while feeding the cats
*Going out dancing (Pandemonium please!)
*Magnus buying clothes for Alec and then undressing him later on
*More Magnus initiating touch/kisses and so on
*Pet names: my love, darling, sweetheart, my dear, pretty boy, gorgeous, beautiful, love of my life….
*Alec spending more time at Magnus’, nights and days until they both realize that they are basically living together, and then Magnus formally asking Alec’s to move in with him
*Magnus spending more time at the Institute with Alec and maybe training together (because you know that Magnus is also a badass in hand-on-hand combat)
*Magnus colorful clothing/glittery eyeliner/colored hair

Combat Colorism Saturday

What is Combat Colorism Saturday?:
Every Saturday from 6 am to 8 pm I post and reblog pictures of people with dark skin. I try to include a diverse range of people that are not normally appreciated i.e. people with dark skin who are: fat, non binary, trans, LGBTQA+, disabled, mentally ill, and so on and so forth.

Who can participate?:
Any person of colour with dark skin.

Why only dark skin?:
Because my project is about colorism, which only negatively affects people with dark skin, therefore it makes sense that one of the ways I try to combat colorism is through uplifting those people. Besides, light skin is the beauty ideal in our communities, so we’re always praised.

How do I participate?:
You can either submit a picture, message me with one, or tag me in them using the tags combatcolorism or combatcolorismsaturday! 💖

Since the mid to late eighties, an unusual phenomenon had been noticed: people who had never served in the military were declaring themselves to be Vietnam veterans, and real veterans were claiming to have served with elite units to enhance their service.
One study noted that while thirty-five hundred soldiers were said to have served as LRRP/ Rangers over the course of the war, more than five thousand veterans have since claimed to have served in LRRP/ Ranger units.
So it was no surprise when attendees to the weekend event showed up with hats, berets, T-shirts, and uniform jackets bearing logos or patches of elite units. There were also a few attendees dressed in battle-dress uniforms of foreign military units, including those of the French Foreign Legion.
Behind the Lines magazine, the journal of U.S. Military Special Operations, had set up a booth at the show, and its executive editor, Gary Linderer, had invited its editors and contributors to attend. Among those at the booth during the long weekend were Gary Linderer, Kenn Miller, Reynel Martinez, Larry Chambers, Greg Walker, Doc Norton—all veterans who’d served in elite units—and others who were talking with veterans, answering questions, telling war stories, or signing their books.
As the magazine’s “humorist,” I was there as well, looking for unusual stories.
One advantage of events like that is that I knew I wouldn’t have to search very hard to find them. That time I was lucky because the story came to me.
“Magazine, huh?” one visitor asked, stopping in front of the table and checking out the booth and staring at a stack of back issues of Behind the Lines.
"Yes, we are,” I said. “Here! Take a complimentary copy.” I handed him one.
Linderer and Martinez were taking a coffee break while Kenn Miller and I manned the booth. However, much of Miller’s attention was taken up by a Taiwanese film crew whose members were surprised and pleased to find an American who was able to answer their questions in their native tongue. Two of them, in fact; Miller is fluent in several Chinese dialects.
"What do you do at the magazine?” the visitor asked, studying my name tag. “A senior editor,” I said, “which just means I’m old. You a vet?”
"Nam,” he replied. I nodded. He was overweight and balding and wore what hair remained in a ponytail beneath a battered green beret.
"Special Forces, huh?” I said. This time he nodded. “You with the Group or SOG?” I asked.
He shook his head. “Green berets,” he said.
I sighed. He was dressed in jeans, frayed jungle boots, a T-shirt that read HONK IF YOU’RE HORNY, and a jungle fatigue shirt with a variety of patches sewn on the sleeves. There were two colorful rows of combat ribbons that said he had seen combat but that he didn’t know which order it came in. That was his first mistake. The red-white-and-blue-striped Silver Star award was placed after an Air Medal, below a Purple Heart, and next to a Good Conduct Medal. His Silver Star award also had a V device indicating that the award was for valor, which was another mistake, because the Silver Star is awarded for gallantry, which in the military scope of things ranks a step above valor. It is not awarded with a V device. A blue-and-white Combat Infantryman’s Badge was pinned just above the ribbons with a flat silver oblong badge. The flat badge had a triangle in its center, and I didn’t recognize it at first. Then I smiled seconds later, realizing that I had seen it on the uniforms of the officers who manned the bridge on the television series Star Trek, either generation. The combat patch on his right sleeve was an olive drab subdued MAC-V insignia, while a Special Forces arrowhead patch was sewn on the left sleeve. On one shirt jacket pocket was a death’s-head skull; an ace of spades was sewn on the opposite pocket. A number of Vietnam War–related pins were spread out across the pocket flaps and lapels like shrapnel from an exploding surplus store, but it was his green beret that caught most of my attention. The weathered beret had a Special Forces insignia, a French paracommando crest, and the flat-black rank pin of a Marine lance corporal. The crests, patches, other insignia, and beret were an unusual mix of services, units, and time warps.
It was happening again.
Earlier that morning while Linderer, Miller, and I were seated at the table at the booth, a man approached wearing an army fatigue shirt with a generic 75th Infantry Ranger scroll on the right shoulder as a combat patch. Since there wasn’t a division or field force patch beneath it, there was no way of knowing which company he had served in during the war.
"I was a Ranger in Nam,” he said. Linderer and Miller looked up.
"Who were you with?” asked Linderer, meaning which unit and where. It was the standard greeting ritual veterans go through with other veterans to establish common ground and a bond.
"The Second Batt,” said the man. “The Second Batt” meant the 2d Ranger Battalion. Linderer smiled. Miller, on the other hand, was sneering, as I pointed out that there wasn’t a 2d Ranger Battalion in Vietnam.
"In fact, the battalions didn’t exist back then, just companies,” Linderer added, smiling.
Miller smiled, too, but it was the deranged grin of a pit bull sizing up a poodle. “You worthless piece of shit! I ought to cut your legs off,” he said, with as much diplomacy as he could muster.
Kenn Miller is one of only a handful of LRRP/ Rangers to have served two and a half years with the 101st Airborne in behind-the-lines combat. He has little patience for “wanna-be” elite combat veterans and a pathological disgust for those who’d wear a 75th Ranger combat patch pretending to have earned it.
Linderer was still shaking his head in disgust as the make-believe LRRP/ Ranger veteran quickly excused himself, realizing that he had somewhere else to be.
Throughout the previous evening and much of that morning, we had encountered other such “make-believe” veterans, including a French Foreign Legionnaire who couldn’t speak French, a navy SEAL or two who couldn’t remember which team they served with, and other pretend Rangers who wore the 75th Ranger scroll company patch over the wrong division or field force patch.
—  “Very Crazy, G.I.! Strange but True Stories of the Vietnam War,” by Kregg P. Jorgensen