collective rule

doors in survival horror/horror vidya
  • Silent Hill: The door is rusted shut. It also has no knob and isn't real. None of these doors are. What, did you think we'd let you in any of these doors? Fucking idiot.
  • Resident Evil: This door requires an absurdly specific key only obtainable by doing an absurd puzzle. Why is everything in this building fucking locked?
  • Resident Evil 4: Just kick the door in half. You don't give a fuck. Fuck this guy's house, it's my house now.
  • Haunting Ground: Go print out some words on a stone printer. They're like keycards. But rocks.
  • Rule of Rose: Some little fucker is going to shut the door on you. What a prick.
  • Dino Crisis: I hope you like scrabble.
  • Dino Crisis 2: It seems that someone misplaced a large vehicle into this door. Go find a key in a pond to open the other door.
  • Fatal Frame: Hey I hope you like doing silly puzzles because here's a clock, go ahead and input that time you read about earlier.
  • Left 4 Dead: I mean, yeah, that door opens, but the hunter behind it isn't going to make things easier for you. Oops, it was just a horde.
  • Penumbra: Well that door's right fucked, innit? You see those boxes over there? You know what to do.
  • Amnesia: Same as above but with Mr. Struts on your ass the entire time.
  • S.T.A.L.K.E.R.: If it's a locked door, you're gonna need a keycode. Hope you're ready to fight the burer behind it. The pseudogiant, too.
  • X-COM: There's a lobsterman behind that door. Don't open it. Don't even open the sub door. There's lobstermen out there. Time to leave.
  • Cryostasis: You're going to have to go into some guy's memories and make it so that he doesn't get dead to get through this door. Or maybe a bear's memories. Awesome.
  • Lifeline: OPEN DOOR. OPEN THAT DOOR. OPEN KITCHEN DOOR. OPEN DOOR. OPEN THE FUCKING DOOR AAAAAA JESUS CHRIST RIO PLEASE I BEG OF YOU OPEN THE DOOR
  • Echo Night Beyond: Look through some really slow moving cameras until you figure out what you need to open the door, then proceed to immediately make a mad dash for the items while a ghost of a little girl kinda jogs towards you in an apparently immensely threatening fashion because your heart rate is literally breaking 300 bpm whenever she's within 3 feet of you.

My favorites from my Survival Horror collection! Digital games like all my Resident Evils or Corpse Parties not included ofc. There’s still lot I want, like english PS2 versions of certain Fatal Frames or Silent Hills or physical copies of certain PS1 games that I have digitally…. hopefully someday!

AHHHHHHH~!!!!!!

Here they are!

And they’re BEAUTIFUL~!!!

And they’re SMILING at each other!!!

Originally posted by sakuraandshaoran

THANK YOU, ALTER, YOU ARE TRULY A GOD AMONG ALL FIGURE MANUFACTURERS!!!!

Rocket’s Rules

- Tips & Tricks for Intergalactic Survival

  1. People make no sense.
  2. Be professional.
  3. You need to be flexible.
  4. If you have to fight, fight smart.
  5. Groot hates hats.
  6. Avoid self-sacrifice.
  7. The universe is full of losers.
  8. To hide an insult, pretend it’s a compliment.
  9. If you can’t share it, you don’t deserve it.
  10. Think security - yesterday.
  11. If you’re defensive, nobody can hurt you.
  12. Keep an eye on your teammates at all times.
  13. Someone, somewhere has it worse than you.
  14. Let the best pilot fly the ship.
  15. When you think you’re out of options, think again.
  16. Sometimes you get lucky.
  17. Never enter hyperspace on a full stomach.
  18. Planets don’t budge.
  19. When Gamora’s mad, keep your mouth shut.
  20. Making people rescue you isn’t heroic.
  21. If it’s too shiny, it’s junk.
  22. Never show you care.
  23. You never know how good you’ve got it.
  24. Never look in Quill’s locker.
  25. Size means squat.
  26. If it saves your friends, surrender.
  27. Caught in a standoff? Stand further away.
  28. A soft Ravager is an ex-Ravager.
  29. Don’t answer questions, ask them.
  30. Make them pay.
  31. Sometimes payback’s not worth it.
  32. Anyone can surprise you.
  33. If there’s a way in, there’s a way out.
  34. Sometimes your teammates aren’t who you expect.
  35. Know your enemies.
  36. Don’t rely on Groot’s ability to remember.
  37. Stealing prosthetics is fun and profitable.
  38. It’s never too late to change sides.
  39. Sometimes your old enemy is your new best friend.
  40. Meaningful failure beats empty success.
  41. Always keep a trick up your sleeve.
  42. Feeling different? Deal with it.
  43. Diversity can save the day.
  44. Be ready to learn about yourself.
  45. Nobody can do it alone.
  46. (rule 22. version 2.0) It’s okay to show you care.
  47. Keep your expectations realistic.
The Local.

“Look, I get it, kid, I really do. You’re new to this right? So all you know is what you saw on the TV or the Youtubes or whatever. The old school supercrims, the ones who’d shoot one of their own guys for screwin’ up.  I mean, I get it. A lot of those guys had style

You know what style and murdering on a whim gets you? No fucking gang when you need one, that’s what.  Hell, it means your own gang might drop a dime to one of the heroes, because they can’t trust you not to kill them and walk off with the score.

And that’s why Henchin’ got organized. Collective bargaining. Power of the people, right? We get a proper contract. Sick leave, vacation days arranged for when one of the supercrooks is going to do something city-wide…and Death Benefits. No more shootin’ a guy and telling his wife and kids that they don’t get his cut. A hench dies on a job, you still pay her family. That’s the rules.

I see you’re tryin’ to say something around the busted jaw. Let me tell ya, I’ve heard all of it before. See, I’m from the Local. Me and mine, we come around when one of you fellas breaks the rules. We collect the dues.

Her name was Anna-Maria, by the way, the hench you shot. She’s got a wife, they adopted a baby girl last May. Now, I offered to make an example, but Sally, Anna Maria’s wife? She just wants what she’s owed. Like in the contract. So you’re going to point to where you stashed the loot- I didn’t bust all your fingers so you can, and then you’re going to make me a promise.

You’re going to read your Henching contract, and you’re not going to try and pull this shit again, got it? 

Eh! There we go. Now was that so hard? 

And by the way, if you go after Sally or their daughter out of some dumb misguided attempt at revenge? I’ll be back. Hell, maybe the next crew you hire will be all contract enforcement like me, and when that happens, well…you won’t like it when that happens, so don’t let it, got it?

Henching local #1253 protects its own, you know?

So like I love the Modern Royals AU and coffeeshop and bookstore aus and all, but just picture normal modern life…

  • Like everyone lives really close together
  • I imagine Eustace and Edmund share an apartment at some point
  • And it’s like some 90s sitcom where everyone comes and goes from each other’s homes as they please
  • Susan being like the little mother of the group
  • She’s the one lecturing everyone about healthy choices and preaching salad while Lucy bakes a double chocolate cake that disappears within ten minutes
  • and Susan low-key surreptitiously cleaning the boys’ apartment: like putting a timed air freshener in the bathroom and an automatic shower cleaner and keeping Frebreze in her purse and empties it around the apartment before she leaves (Edmund and Eustace are pretty tidy people though, compared to Peter…no one lets Susan to go his apartment)
  • Susan and Caspian have late late night talks
  • Peter insisting everyone take self-defense classes (originally he just insisted the girls take it, but then realized if they all went together he could watch Lucy drop Caspian on his back in three seconds flat)
  • Eustace is always trying to smuggle in his bug collection, despite Edmund’s rule against it. (”No bugs, Eustace.” “But my ant colony wouldn’t be-” “No Bugs. NO. Bugs.”)
  • (So Eustace gets really excited every time there’s like a spider in the shower or something)
  • Also, Lucy calling having to call her brothers or Eustace to kill a bug when there’s one in her place
  • Really big group hugs
  • When men whistle or cat call at the girls, the guys don’t get aggressive. They just cat call the men back.
  • I bet Caspian takes Eustace clubbing just to see what happens
  • Sunday brunches
  • Edmund always runs errands for everyone, so he has a key to everyone’s places, and has thus walked in on his brother at very awkward moments.
  • Surprise parties for everyone’s birthday. (they all see it coming, they just don’t know when or where it will happen.)
  • (Like Edmund bringing Lucy groceries she asked for (which included a lot of party supplies) but when he walked into her apartment they were all there, screaming “SURPRISE,” and it scared him so badly he flung all the grocery bags at them.)
  • (But that’s nothing compared to the time they all tried to surprise Lucy by hiding so she wouldn’t see anyone until she turned on the lights, but Eustace hid behind the door and Lucy thought he was a mugger so she took him down and poor Eustace was incapacitated for the whole party.)
  • When Lucy wants to get a tattoo, she wants to get everyone’s opinion about her ideas….but first it takes her and everyone else a year and half to convince Peter to drop the patriarchy and let her get one. 
  • All night movie night where they all plan to be up until dawn but like almost everyone falls asleep after the second movie
  • Everyone always has someone to lean on and go to for any reason

After writing all of these, I feel there’s a lot of story/drabble potential. Message me if you wanna read any in particular. :)

Pluto works very unconsciously, beneath the core of the Self. Pluto’s placement in the natal chart indicates where one must transform and purge, to live in the darkness for a bit before the light drapes in again. You must drown yourself in fear before you can reach the purity Pluto rewards you. When reaching up to your highest self, you have to experience the death of your own self (metaphorically speaking), and dissolve entirely under the force of the universe, for the Soul to be born.

Esoterically, Pluto rules Pisces. Esoteric astrology shows us the souls purpose and path in this lifetime. By placing Pisces under Pluto’s rule, it shows the only way to reach the true birth of the Soul is to purge the Self and personality. Pisces rules the collective unconscious, universal awakening and connection to God. The key to Neptune and Pisces is sacrifice. Giving and expecting nothing in return. Giving for the sake of giving. Loving for the sake of loving. Not to benefit the self. Neptune is the divine self and consciousness, exalted in cancer. In order to reach the highest self, you must sacrifice yourself and experience the death of yourself, to regenerate your being. To give birth to your own Soul in its purest form. It’s claimed that Pluto is exalted in Pisces exoterically for this reason. 

To reach the highest self, you must work through each of the [outer] planet’s lessons; becoming familiar with each of them, until you can grow strong enough on your own (saturn), to become an individual (uranus), with enough sense of self and better judgement to sacrifice yourself (neptune), in order to experience total self regeneration and purging (pluto). 

beach fossil collection rules

Not official rules but almost rituals that I’ve developed for beach days:

Take what is offered and in plain view to sharp eyes, don’t get greedy and search mechanically. I often find more just by walking and paying attention to the tide line and what each wave reveals than by trying to dig and sift. Think of them as gifts and not things of monetary value to be mined. 

Listen to your intuition. Often it tells me when it’s time to move on from a spot if I am stationary too long, or leads me in a certain direction where something is waiting for me to find it.

When tired, sit. Many times I’ll take a break and sit in the sand, only to reveal some fossils that I’m almost sitting on when I get comfortable. 

Go for it. Triangular rocks and wet pieces of wood are tricksters, but sometimes the effort of bending down to see if they are anything will reveal a fossil next to it that you didn’t see while standing. 

Payment. Pick up trash to dispose of, especially anything dangerous. Fishing line or sharp pieces of glass are easy to tuck in a backpack pocket to carry back. Nature is giving you gifts, give something back by putting things to rights. Usually at the end of the day I pick up larger trash as I’m leaving. 

Camp Rules!!

Houses Keywords
  • 1st house/ASC: Identity. You wear this house on your sleeve. It is a very blank slate as far as what the qualities of this house posses. Like Aries, it is open and straightforward. This is plain and simply the house of your identity, appearance, and energy you radiate outwards from inside yourself. This is how you appear to others. It is important to note the planets within his house as they will be felt very strongly in your identity.
  • 2nd house: Value, possessions, material reality. What you value in your material reality such as work, objects, structure. It governs money and physical structure as it also governs our sense of value. Planets/signs in the 2nd house will show you how you put your focus and energy on your physical reality, how you make money, buy things, and the type of things you value in making money and buying.
  • 3rd house: Communication, mental thought, sharing and receiving ideas with the world. The sign will determine the nature of your own communication. Planets in this house will show how you place emphasis on this within yourself.
  • 4th house/IC: Home, security, creature comforts. The 4th house shows you the essence of your home. Where this house begins you find the IC. the IC is your most intimate state of self, with your Midheaven you are out all day being seen and perceived by the world.. Then you come home into your own space, all alone, just with yourself.. That is the IC. Planets conjuncting the IC or in the 4th house will give you a clear understanding on your relationship with the home.
  • 5th house: Play, fun, light-heartedness, creativity, casual sex. The 5th house is our essence of easy going and care free fun within reality. Any planet in this house will be touched with an essence of light-heartedness. The 5th house makes you feel good, makes others feel good, not going in too deep.. Just looking to have a good time with creative energy.
  • 6th house: Routine, service, schedule, daily practice. The 6th house is about your day to day life. What time do you wake up, eat breakfast, go to work, what do you do for work, what is your plan for your day? This is the 6th house. This house also speaks to the nature of your service to the world, how you express service towards your collective reality. Planets in this house will have emphasis on routine and the day to day human existence.
  • 7th house/DSC: Relationships, partnership, relating to others. Simply put, this is the house of our relationships. The 7th house begins at the Descendant. Ascendant is how others perceive you, Descendant is your collective relationship to others as a whole. Planets in this house will be an energy you project onto your relationships and a way you relate to others. Who you are to others and how you impact people on a personal level. Planets conjuncting the descendant will hold strong energy with the nature of all of your relationships in life.
  • 8th house: Sex, death, birth, all things hidden, shared resources, depth, intimacy. The 8th house rules the mystery, energy that cannot be perceived with the human eye. The deepest truth. Can you see sex happening inside of you, or the process of a baby being conceived? No, it is happening inside, where it is dark and you can't see. The process of death and creation is the 8th house. Planets in this house will hold a perpetual energy of death and rebirth, a desire with digging deeper into everything to uncover what is hidden, a strong focus on sex, intimacy, and psychic perception.
  • 9th house: Philosophy, higher learning, exploration, travel. This house is about going deeper into your experience as a human. Looking for deeper truths and philosophies. Setting out on an adventure to find your soul. It rules the archetype of college, library's, culture, professors, and world travelers. Looking for a deeper meaning within exsistance, something that sets your soul on fire with passion. Planets in this house will be focused on deepening their philosophy and experience of the planetary archetype. In the 9th house you look to broaden your horizons.. You look to expand, to learn, to grow. Focused on the bigger picture, the larger image, the grand design.
  • 10th house/MC: This is the house of your career, your public image, what you build of yourself in this world. You will find the energy archetype of the type of work you will pursue. How you are perceived in the collective and who you really are in the collective. A driving force in your chart as it's the place of creation through where you build yourself in reality. The eagle eye of ones psyche. Vision.
  • 11th house: The 11th house rules collective structures, organizations, and social circles. A workplace social structure, activist organization, a friend group.. This is all part of the 11th house archetype. Planets in the 11th house show what energies you influence the collective with through your being. The part of you that feels naturally obligated to express itself towards the collective. Its also a point of manifestation creational energy, planets in this house will show you the energy of how you go about manifesting things into your reality.
  • 12th house: The unconscious, energy flow, and spiritual energies. Planets in this house will be tapped into intuitive Piscean energy of spiritual connection, its natural in the 12th house. Also, planets in this house will act in a largely unconscious energy, a lacking of self awareness.. Difficulty grasping self awareness towards that planetary energy. In the 12th house it is all a grand flow, like a ever changing and expanding river. Always growing or destroying through in an unconscious filter.
I’ve Moved On

Originally posted by negandarylsatisfaction

This is for @dr-dean​​ ABO Birthday Challenge. I chose the song If I Could Turn Back Time-Cher and pairing John x Reader.

Characters: Y/n, John, OC Emma, Dean

Pairing: John x Y/n (MALE READER)

Warnings: Mainly fluff, A/B/O stuff, mentioned smut, all that goodness. Bit of angst, sad abandonment. Just…cuteness and a bit of angst. Male Pregnancy also. 

Word Count: 1737

Summary: Y/n sends John out, but is paid a visit from someone he never thought he’d see again. 

A/N: Ok, now I don’t know much about A/B/O at all. I’ve read a few, but none of it makes much sense to me. I looked for rules, but they all seem to differ, so…this is a collection of different rules all in one. I don’t know if this is completely wrong, but I tried to keep it within the A/B/O rules I read. But yea. I hope this isn’t a load of bullshit and makes some sort of sense. And hope u like it!

Tagged Peeps: @waywardsons-imagines@whywhydoyouwantmetosaymyname @sallyp-53@salvatorexwinchester@helvonasche @kaitlynnlovegood @notnaturalanahi @wayward-mirage@riversong-sam @nerdflash @miss-miep @impala-dreamer@mypeopleskillsarerusty0203@greek-geek481 @chelsea072498 @deals-with-demons@plaidstiel-wormstache @impalaimagining @deathtonormalcy56@scorpiongirl1 @the-latina-trickster@aingealcethlenn @squirels-angels-and-moose

Masterlist


“John!”

I sighed, stretching out on the couch as I waited for him.

Lord, I was craving some weird shit right now.

Guess that’s what I get for getting pregnant.

Pregnant. How fucking weird?

Sure, I was an omega. But an omega male?

Well, I never really thought I’d find ‘the one’. 

Or ‘my mate’.

But here he was. 

Over 50 years old to my 28 years.

Sure, he was a grown ass man when I was born and I myself found it weird at first. 

But I knew, he was the one.

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While Jupiter rules collective soul as manifest through culture, Saturn rules collective spirit as manifest through the upholding of law, governmental structures, and the codification of fixed rules, regulations, and restrictions (especially those within governmental institutions).
—  Robert Hand