Molecule Man didn’t die in this series like I predicted he was going to, but he does get depowered at the end of it. Which is a shame. To be honest, I had never even heard of the Molecule Man before reading Secret Wars and Secret Wars II, but despite the dysfunctional writing of these comics his character is pretty off-beat, unique, and interesting. The writers make it a point in saying he’s the most powerful non-cosmic character in the Marvel Universe, but physically he’s a feeble little nerd suffering from anxiety, obsessive-compulsive disorder, depression, and several other emotional issues. Now all he wants is to do is wear turtleneck sweaters and watch sitcoms with his sweetie with a big bowl of Cheetos in between them. Like, he’s got the power of the gods at his fingertips, he’s won the lottery of all lotteries, and though he has walked the path of corruption in the past, now that he’s been through therapy he’s perfectly happy living within the confines of the mundane routine that the rest of us grow so discontent with. Typically in these stories of morality, such power corrupts and destroys. The lesson is always, “be happy the way you are, because fame, power, or money would change you into something awful and you could not handle it.” In this case, it’s this power that tempers Owen Reece. It’s what gives him just enough confidence to assert himself and demand a humble amount of happiness. If he was evil in the past, he no longer is here. He’s just very believable and relatable. I like him! It’s a shame to see him stripped down to the same mere mortal coils that bind the rest of us. Especially after he has proven he is so capable of carrying that burden of power so effortlessly.
Holy shit he was faking!! What a little bullshit artist!! Like he’s the Kevin Pollock of bullshit!! What a conniving little grifter!! What an evil little snake! I love him!!! Perfect ending. (Avengers #266 – April 1986 – Secret Wars II Tie In)
I’m in the process of dragging some of my FC kicking and screaming through all of Binding Coil! They get to hear me freak out about my Pre-HW raid days and listen to the weird and wonderful mechanics. We hit T11, before people had to go, but here’s a snap of Bexy getting petrified mid-empyreal arrow!
@reiandmillyffxiv Finished his Anima, and i couldn’t be more proud! After mashing together a new glamour for him, we headed out to take a picture to celebrate! Congrats, Rei! ♥
I hopped along to an OOC wedding, of @tinyqote and @drazirae! There was a WHOLE BUNCH of people there from the EU discord! I managed snaps of some of you, but there was far too much crazy for me to take so many pictures! Thanks for the invite!
I can pointedly see a @sera-xiv hiding in the corners of some of the pics!
As well as that, @foquetlz thought it was a great idea to use an emote and then go AFK. I took full advantage, and snapped a fancy screenshot. He’s a cool dude, and an awesome tank, too!
Hidden/Unused entrances to the Binding Coil of Bahamut.
This post will be examining the know and some hidden or unused entrances to the Binding Coil of Bahamut found in the various zones of the open world. This refers to entrances where we could theoretically walk to physically since the NPCs we use to go in are just there for convenience to the players.
First I would Like to examine the knows and used entrances to the coils.
The entrance to First Coil:
As most of us who have done coil know this entrance is found in Eastern La Noscea, east of Wineport but more specifically within Castrum Occidents.
Here is the entrance where our characters would be walking into the first coil. When you enter Turn 1 the very beginning is composed or Garlean architecture.
The Entrance to the Second Coil:
This entrance can be found in the North Shroud more specifically South West of Fallgourd Float. As It can be seen on the picture above our characters can take the rocky path up to where Turn 6 takes place.
The Final Coil Of Bahamut and how we enter it: (possible but minor spoilers below)
Here is where it gets tricky. When we go off to unlock the Final coil of Bahamut Alisae sends us to help her man servants to scout the 2 other known Shards of Dalamud for a possible entrance. These being the Shard on Easter Thanalan and the on in Mor Dhona. Upon encountering them they inform the player that there is no way to enter the shard and another way must be found.
This results in the use of Dalamud’s Talons In northern Thanalan as our method of entering the two remaining shards. However upon exploring the areas in question It can be seen that there are clear paths into the Shards despite what the NPC’s might have told us
Unused or Hidden entrances:
There are 3 Hidden entrances to the Binding Coil That I know of which are either hidden or unused. These entrances are in Easter Thanalan, Coerthas Central High Lands and Mor Dhona.
Easter Thanalan Entrance:
The first Hidden entrance can be Seen in Eastern Thanalan. In the burning wall where the Iconic crystal formations can be seen there is a buried Shard of Dalamud.
This area is in the opening movie for the game and is a marvel even more impressive than most things in the Heavensward expansion.
When one reaches the coordinates 30,27 a clear path to the shard can be seen blocked off by a thin wall of crystal formations. It could be theorized that the wall can be broken down to later enter into the Shard but this is not done. In fact the path even appears on the mini map greyed out.
The Entrance In Coerthas Central Highlands:
This is by far the most obscure and least know about entrance to the coil. Mostly due to the fact that it is not refereed to or alluded to in any way during the Binding Coil story line. This entrance is located in the Boulder downs inside the crystal formations in the area.
Most of you have probably walked by this area many times and not looked at it twice. However if you look closely there is a clear Allagan structure buried in the snow. judging by the crystal formations that look like an impact crater it is safe to assume it is another shard of Dalamud.
Here is the possible entrance itself sealed off by Ice.
The Entrance in Mor Dhona:
This entrance is Located In The Singing Shards of Mor Dhona. We have all been to this area and just looking at it it gives the feel of that Final Area of a Final Fantasy game where the Final or most powerful Boss Resides. We should also remember that during the ending of the 2.0 story line the roar Bahamut lets out which triggers the Binding Coil Story line comes from the direction of this area. Even so this entrance is supposedly not accessible and is not used.
Here is the entrance itself and like the 2 before it it has a thin barrier of crystal obstructing entrance.
If you actually walk up to the entrance and go into first person view you can take a peek through the barrier and a Shard of Dalamud can be clearly seen.
My Theory on why these entrances go unused: (Second and Final Coil spoilers below)
As we all know the 1.0 version of FF14 failed. Even after being remade the executives and the developers of 2.0 did not expect the game to be as successful as it was. this is evident due to the fact that the NA servers were flooded with players and couldn’t be accessed due to the surprising influx of players.
My theory is that the development team originally intended for there to be 5 Binding Coils of Bahamut. When you play through the story line the game revolves around 5 areas, Thanalan, Limsa, Gridania, Coerthas and Mor Dhona. So taking this in mind it seems as thou the intended it for there to be a raid in every single one of these areas, starting first with Limsa (first coil), Gridania (second coil), Thanalan (third coil), Coerthas (fourth coil) and Finally Mor Dhona (final coil) were the original roar was heard and the area looks ominous and epic to the player.
But as we all know A realm reborn was incredible successful and the development team did not expect this. So I believe the decision was made to rush the binding coil story line. This is most apparent in final coil where we face
Louisoix Leveilleur as the phoenix in turn 12. This encounter was worthy of being a Final boss of the raid at the time just Like Nael Deus Darnus in second coil but it was pushed together with Bahamut prime In turn 13. Final Coil was the fastest of all the raids beaten as well which people did not consider as difficult as turn 9.
It seems pretty evident that the plans for the Binding Coils were either rushed or scrapped all together to push the Heavensward expansion forward, leaving all these marvels in the open world unused. It is sad to see but at the same time I understand why the development team did what they did. But Im sharing this to know what others think! Please share this and tell me your theories on the subject!
(tagging a bunch of people I follow for opinions and thoughts! Maybe I missed something myself!)
The friend Slowfix asks you to check in on is Brayflox Alltalks, member of the former Company of Heroes and caretaker of the infamous Brayflox’s Longstop. She’s searching for junk in Illuminati territory - and drops a line about not having “lustyeyes for junk of Brayflox” - without realizing that the Illuminati are directly on her tail.
There’s absolutely no foreshadowing to it here, but Quickthinx Allthoughts, the gobbie who engages you and Brayflox in battle, eventually becomes the major antagonist of the Alexander raid’s plotline.
A common opinion voiced among XIV players is that the Alexander story simply didn’t feel as engaging or meaningful to them as the story of the Binding Coil of Bahamut. Alexander is only somewhat less iconic in the Final Fantasy series than Bahamut, so I would argue that these feelings have little to do with players’ preexisting biases. Based on what I’ve discussed with others, the stakes in Alexander simply don’t feel as urgent - and a large part of why that’s so is because the goblins have nearly always been portrayed first and foremost as comic relief. Even here, when there was a legitimate opportunity to present Quickthinx as a long-term antagonist, his only role in the cutscene is to exchange a few quips with Brayflox and make reference to gobbie cheese. Fortunately, the devs have realized that more needs to be done to draw players into 4.0′s raid story: they’ve vowed to create two similar but different plot arcs for normal and savage content, and they’ve already begun hyping up the threat of the Omega Weapon as of patch 2.56.
I cut out most of this fight, since it’s nothing that requires too much skill; I did, however, leave in a bit where Y’shtola casts a new spell she learned during her time in the Lifestream. I remember seeing it for the first time and thinking that maybe I could envision her in a fighting game like Dissidia after all.
Did you know that your mount says a lot about you? It’s true! The fact is, as we get additional and more diverse mounts with each update, your chosen mount can say a lot about you! What follows is a tier list and general breakdown of what you can expect from a person completely dependent on what type of mount they ride. This list is 100% canon and confirmed by the developers themselves, so don’t think your opinions have any say on the matter.
01. Introduce yourself… 02. Favourite City. 03. The first class you leveled. 04. Got any DoL? 05. That one dungeon you always pray for Roulette’s. 06. That dungeon you dread. 07. Best Primal Fight [NM/HM] 08. Least Favourite Leader. 09. Most enjoyed Beast Tribe. 10. Place with the Best Music. 11. PC or Console? 12. Are you in for the Atma Grind and beyond? 13. Favourite Gearset. [No Glamour] 14. Crystal or Syrcus Tower. 15. Best non Seasonal Event. 16. Your Best Glamour. 17. In a Free Company? 18. The Usual Crowd you hang out with. 19. Favourite EX Primal? 20. Least favourite EX Primal. 21. How far have you been through the Binding Coil of Bahamut? 22. Next Primal you would like to see? 23. Favourite Mount. 24. Favourite Minion. 25. Macro heavy or Macro light? 26. Do you follow your main class stereotype? 27. The reference to a previous FF that made you fangasm. 28. Cross over FF you’d like to see like Lightning? 29. Best place to die to Trash Mobs? 30. Duty finder or Party Finder?
List by Jefara Quix of Famfrit UPDATE: Heavensward List can be found HERE
When the cage built from the essences of the Twelve was destroyed, the sky was filled with a colossal cloud of aether.. I became the immortal Phoenix, ancient symbol of rebirth. Rising into the sky, I struck Bahamut with all my newfound strength. The blow shattered his earthly form, and a shower of aether rained down upon the land. Thus began the rejuvenation of Eorzea.
More information on Alexander, 3.0’s new hardcore dungeon:
There will be two levels of Alexander: one for more “story-focused” players, and one for hardcore players.
As mattalos pointed out, those are trees on the ground; that should give some idea of how massive Alexander is.
Alexander’s loot system will function differently from Binding Coil of Bahamut’s, possibly to ensure that progression-focused players will obtain a reward of some sort for completion and not rely on roll luck.