date the cryptid whose native language is so complex you cannot hear it with human ears. he transcends the mortal coil that binds humans to the inevitable. his beauty fills our world with orange light every morning and evening. he knows the clouds, and he knows what is to come. he trusts you.
“Raise? Pfft, I save my swiftcast for Holy!”|| High Allagan Coat of Healing - Final Fantasy XIV || Cosplay and Edits by me || Photo by N.F.
Back in 2014 at the first FanFest, we all thought going as an all-heals alliance during the PVP challenge was a good idea. Mind you, back then I only knew how to play bard and never played PVP before, let alone heal in PVP. I just remember yelling out into the headset, “I got this, I got this you guys, SWIFTCAST HOOOOOLY!!!!!”
Hidden/Unused entrances to the Binding Coil of Bahamut.
This post will be examining the know and some hidden or unused entrances to the Binding Coil of Bahamut found in the various zones of the open world. This refers to entrances where we could theoretically walk to physically since the NPCs we use to go in are just there for convenience to the players.
First I would Like to examine the knows and used entrances to the coils.
The entrance to First Coil:
As most of us who have done coil know this entrance is found in Eastern La Noscea, east of Wineport but more specifically within Castrum Occidents.
Here is the entrance where our characters would be walking into the first coil. When you enter Turn 1 the very beginning is composed or Garlean architecture.
The Entrance to the Second Coil:
This entrance can be found in the North Shroud more specifically South West of Fallgourd Float. As It can be seen on the picture above our characters can take the rocky path up to where Turn 6 takes place.
The Final Coil Of Bahamut and how we enter it: (possible but minor spoilers below)
Here is where it gets tricky. When we go off to unlock the Final coil of Bahamut Alisae sends us to help her man servants to scout the 2 other known Shards of Dalamud for a possible entrance. These being the Shard on Easter Thanalan and the on in Mor Dhona. Upon encountering them they inform the player that there is no way to enter the shard and another way must be found.
This results in the use of Dalamud’s Talons In northern Thanalan as our method of entering the two remaining shards. However upon exploring the areas in question It can be seen that there are clear paths into the Shards despite what the NPC’s might have told us
Unused or Hidden entrances:
There are 3 Hidden entrances to the Binding Coil That I know of which are either hidden or unused. These entrances are in Easter Thanalan, Coerthas Central High Lands and Mor Dhona.
Easter Thanalan Entrance:
The first Hidden entrance can be Seen in Eastern Thanalan. In the burning wall where the Iconic crystal formations can be seen there is a buried Shard of Dalamud.
This area is in the opening movie for the game and is a marvel even more impressive than most things in the Heavensward expansion.
When one reaches the coordinates 30,27 a clear path to the shard can be seen blocked off by a thin wall of crystal formations. It could be theorized that the wall can be broken down to later enter into the Shard but this is not done. In fact the path even appears on the mini map greyed out.
The Entrance In Coerthas Central Highlands:
This is by far the most obscure and least know about entrance to the coil. Mostly due to the fact that it is not refereed to or alluded to in any way during the Binding Coil story line. This entrance is located in the Boulder downs inside the crystal formations in the area.
Most of you have probably walked by this area many times and not looked at it twice. However if you look closely there is a clear Allagan structure buried in the snow. judging by the crystal formations that look like an impact crater it is safe to assume it is another shard of Dalamud.
Here is the possible entrance itself sealed off by Ice.
The Entrance in Mor Dhona:
This entrance is Located In The Singing Shards of Mor Dhona. We have all been to this area and just looking at it it gives the feel of that Final Area of a Final Fantasy game where the Final or most powerful Boss Resides. We should also remember that during the ending of the 2.0 story line the roar Bahamut lets out which triggers the Binding Coil Story line comes from the direction of this area. Even so this entrance is supposedly not accessible and is not used.
Here is the entrance itself and like the 2 before it it has a thin barrier of crystal obstructing entrance.
If you actually walk up to the entrance and go into first person view you can take a peek through the barrier and a Shard of Dalamud can be clearly seen.
My Theory on why these entrances go unused: (Second and Final Coil spoilers below)
As we all know the 1.0 version of FF14 failed. Even after being remade the executives and the developers of 2.0 did not expect the game to be as successful as it was. this is evident due to the fact that the NA servers were flooded with players and couldn’t be accessed due to the surprising influx of players.
My theory is that the development team originally intended for there to be 5 Binding Coils of Bahamut. When you play through the story line the game revolves around 5 areas, Thanalan, Limsa, Gridania, Coerthas and Mor Dhona. So taking this in mind it seems as thou the intended it for there to be a raid in every single one of these areas, starting first with Limsa (first coil), Gridania (second coil), Thanalan (third coil), Coerthas (fourth coil) and Finally Mor Dhona (final coil) were the original roar was heard and the area looks ominous and epic to the player.
But as we all know A realm reborn was incredible successful and the development team did not expect this. So I believe the decision was made to rush the binding coil story line. This is most apparent in final coil where we face
Louisoix Leveilleur as the phoenix in turn 12. This encounter was worthy of being a Final boss of the raid at the time just Like Nael Deus Darnus in second coil but it was pushed together with Bahamut prime In turn 13. Final Coil was the fastest of all the raids beaten as well which people did not consider as difficult as turn 9.
It seems pretty evident that the plans for the Binding Coils were either rushed or scrapped all together to push the Heavensward expansion forward, leaving all these marvels in the open world unused. It is sad to see but at the same time I understand why the development team did what they did. But Im sharing this to know what others think! Please share this and tell me your theories on the subject!
(tagging a bunch of people I follow for opinions and thoughts! Maybe I missed something myself!)
Molecule Man didn’t die in this series like I predicted he was going to, but he does get depowered at the end of it. Which is a shame. To be honest, I had never even heard of the Molecule Man before reading Secret Wars and Secret Wars II, but despite the dysfunctional writing of these comics his character is pretty off-beat, unique, and interesting. The writers make it a point in saying he’s the most powerful non-cosmic character in the Marvel Universe, but physically he’s a feeble little nerd suffering from anxiety, obsessive-compulsive disorder, depression, and several other emotional issues. Now all he wants is to do is wear turtleneck sweaters and watch sitcoms with his sweetie with a big bowl of Cheetos in between them. Like, he’s got the power of the gods at his fingertips, he’s won the lottery of all lotteries, and though he has walked the path of corruption in the past, now that he’s been through therapy he’s perfectly happy living within the confines of the mundane routine that the rest of us grow so discontent with. Typically in these stories of morality, such power corrupts and destroys. The lesson is always, “be happy the way you are, because fame, power, or money would change you into something awful and you could not handle it.” In this case, it’s this power that tempers Owen Reece. It’s what gives him just enough confidence to assert himself and demand a humble amount of happiness. If he was evil in the past, he no longer is here. He’s just very believable and relatable. I like him! It’s a shame to see him stripped down to the same mere mortal coils that bind the rest of us. Especially after he has proven he is so capable of carrying that burden of power so effortlessly.
Holy shit he was faking!! What a little bullshit artist!! Like he’s the Kevin Pollock of bullshit!! What a conniving little grifter!! What an evil little snake! I love him!!! Perfect ending. (Avengers #266 – April 1986 – Secret Wars II Tie In)
As a Roegadyn, it was her duty to preserve the knowledge of her people for future generations.
As a Sea Wolf, it was her duty - her gods-given duty - to provide embellishments whenever they were necessary… and even, oftentimes, when they weren’t.
Ahtynwyb Koenaliht Eynskyfwyn had never been one for storytelling at the best of times, and it certainly didn’t help that she was well on her way through her third bottle of port taken from an East Aldenard trading vessel apprehended by the Confederacy earlier in the day. But the campfires around Onokoro were burning heartily, the night breeze was crisp and mild, and a brief silence had fallen among those gathered in the near vicinity; when next someone asked for a story, she had been unable to refuse the call of her blood.
“This is a story still emerging in Eorzea,” she explained, “though it’s beginning to catch on among Roegadyn, I think. It’s called… the Legend of Sylvan Rain.”
“Sylvan… Rain.” A nearby Midlander pirate raised an eyebrow.
“Yeah! She’s a monk from Abalathia, sworn to the Riskbreakers-”
“Think I mighta heard o’ her. One of the ones what killed van Baelsar, aye?”
“Right! But that’s not all she’s known for back west.” She paused for a semblance of dramatic effect. “Hence why the Legend of Sylvan Rain is more of an… ongoing series, I guess?”
“Well!” She stood to begin her storytelling in full, as was apparently customary with this group of pirates. “The Legend of Sylvan Rain! Part sixteen!”
“How many parts are there?” grumbled someone among the uninitiated.
“Sylvan Rain was… well, at one point, she was tasked with helping to clear out the Binding Coil of Bahamut. When she was there-”
“‘What’s’…” Ahtyn could only gape for a moment, before she realized that much of Othard had been spared Bahamut’s destruction and all that had followed. “It was this massive Allagan construct, part of what used to be Dalamud after it crashed to Hydaelyn during the Calamity. So basically, Sylv - er, Sylvan Rain - was responsible for going into the Binding Coil and clearing it of monsters. Only one of the monsters there wasn’t really a monster at all; it was Nael van Darnus herself! …Themselves?”
She was losing the attention of her audience, most of whom began to whisper among themselves or else returned to the camp to retrieve another bottle while she did her utmost to piece together the remains of the tale. "The, uh, the legatus of the VIIth Imperial Legion who marched on Eorzea five summers past.“
"I thought this Sylvan Rain took down van Baelsar.”
“You’re expectin’ us to think she took down… both.”
“I mean, sort of? Nael was kind of already dead by that time, just possessed by Bahamut or something-”
“Yer jes’ makin’ this up as ye go along, ain’t ye?”
Ahtyn could only drag her hands down her face. “No, seriously! I promise she’s real, she’s-”
“You’re telling it wrong.”
There, just barely out of the range of the firelight, stood a tall shape with silvery hair blowing gently in the wind.
Ahtyn gaped - and then, when she realized the improbability of the sight before her, she spluttered. That she of all people would be here, half a world away from Ul’dah… “Wh-What are you doing here?!”
Sylvan Rain shrugged. “I could ask much the same of you.” She stepped a little closer, in order for the fire to fully illuminate her. “Rivienne and I stopped for supplies, but it seems there won’t be any further passage to Othard until tomorrow…” She addressed the rest of the crowd with a bow before continuing. “Many moons ago, I and mine received a request to handle whatever was waiting within the Binding Coil. I thought it a way to avenge my kin, and any else who died in the Calamity…”
She was a natural, and they were already hanging on to her every word. “Show me up again, why don’t you,” she muttered, but only loud enough for her friend to hear.
I’m in the process of dragging some of my FC kicking and screaming through all of Binding Coil! They get to hear me freak out about my Pre-HW raid days and listen to the weird and wonderful mechanics. We hit T11, before people had to go, but here’s a snap of Bexy getting petrified mid-empyreal arrow!
@reiandmillyffxiv Finished his Anima, and i couldn’t be more proud! After mashing together a new glamour for him, we headed out to take a picture to celebrate! Congrats, Rei! ♥
I hopped along to an OOC wedding, of @tinyqote and @drazirae! There was a WHOLE BUNCH of people there from the EU discord! I managed snaps of some of you, but there was far too much crazy for me to take so many pictures! Thanks for the invite!
I can pointedly see a @sera-xiv hiding in the corners of some of the pics!
As well as that, @foquetlz thought it was a great idea to use an emote and then go AFK. I took full advantage, and snapped a fancy screenshot. He’s a cool dude, and an awesome tank, too!
In FFXIV, characters die all the time. Lots of named characters have kicked the bucket in all sorts of ways.
But no major characters have ever been tempered! Well, except one character in the Binding Coil, but I won’t count that cause they sorta did it to themselves.
I think having a character get tempered by a Primal would really pull at the heartstrings more than their death would - it would change them, make them an enemy, and there’d be nothing the player could do about it. Unless there’s an ability of the Echo that can reverse it. But even so… that would easily ramp up the threat level of Primals all over again and it’s something I’d like to see happen!
It’s taken me a while, but here’s a post I’ve slowly been writing up for fyeahffgirls! Final Fantasy fans love honoring the wonderful ladies of the series, but many brush over XI and XIV in their creative works because they just don’t know enough about the games or their characters. Hopefully this post will serve as an introduction to the women of Eorzea, and hopefully it will help spark some interest in the game as a whole!
It should be noted that nearly all of Eorzea’s political factions are governed by women. (The only exception to this is the eternally absent Holy See of Ishgard, who have very little influence in XIV’s plot.) All of these leaders are completely different in their morals and their approaches to ruling their respective peoples. There are even a few female antagonists; they are shown to be just as brutal, if not more so, than their male counterparts.
Eorzea is generally far more friendly to women than most fictional fantasy worlds and even many other Final Fantasy worlds. We see this not only in the high-ranking political spheres but also in almost every aspect of everyday Eorzean society. Female NPCS own and operate businesses just as often as the male ones do, and women make up a significant portion of each city-state’s armed forces. Exactly half of Eorzea’s pantheon - known as the Twelve - are female. In the English text, gendered phrases such as “brother in arms” and “sister in arms” are used with equal respect. XIV is not perfect in terms of its portrayal of women - sexual harassment is occasionally played as a joke, there’s some violence against women that’s shrugged off as “the norm”, there are hardly any notable women of color or openly lesbian, bisexual, or transgender women - but there’s a lot to appreciate in XIV’s established lore all the same.
Here are some of XIV’s most influential female characters, who together make up most of the game’s cast. All images are either official character renders or screenshots pulled from my own XIV: A Realm Reborn playthrough.
Y'shtola (pronounced “yahsh-TOH-la”)
I’m putting Y'shtola first not because she’s the most important but because she’s become something of a representative for Final Fantasy XIV. She’s a favorite among Japanese fans and has been given the most attention outside of her own game. She’s slated to appear in both Theatrhythm: Curtain Call and Final Fantasy Tactics S.
Y'shtola is a Seeker of the Sun Miqo'te, and she is the Scions’ agent in La Noscea. If the player begins their journey in Limsa Lominsa, Y'shtola is the one who will recruit them to the Scions. She is a conjurer.
Y'shtola is intelligent and kind but often critical of other people’s failings. She is at odds with Merlwyb, admiral of Limsa Lominsa, for the Maelstrom’s treatment of the beast tribes.
Merlwyb is the admiral of the thalassocracy of Limsa Lominsa. She is a Sea Wolf Roegadyn. In the original Final Fantasy XIV, when only male Roegadyn were playable, Merlwyb was the first female Roegadyn ever to make an appearance in the game. (Read this post for an account of one fan’s efforts to include female Roegadyn - their efforts paid off!) In the Roegadyn language, Merlwyb’s name means “Sea Woman, daughter of Blue Fish.”
Before becoming admiral, Merlwyb followed in her father Bloefhis’s footsteps as a pirate by succeeding him as the captain of the League of Lost Bastards. To attain the rank of admiral, she competed in an event called the Trident, which is essentially a no-holds-barred nautical race around the southern coast of Vylbrand.
Although formerly one of the most notorious pirates of the age, she has taken steps to crack down on piracy since becoming admiral. She is an authoritarian ruler, and more than one freedom-loving Lominsan has labeled her a tyrant. She has also received criticism for her overwhelmingly aggressive policies against the sahagin and kobold beast tribes of La Noscea, and many argue that the actions she’s taken against these beast tribes borders on immoral.
Kan-E-Senna (pronounced “KAHN-eh SEN-ah”)
Kan-E-Senna (referred to more informally as Kan-E) is a Padjal, a non-playable race. She is the leader of Gridania and its armed forces, the Order of the Twin Adder; her title is Elder Seedseer. As a Padjal, she is able to communicate with the elementals of the Black Shroud and govern Gridania in accordance with their will.
Kan-E is much older than she appears, although her exact age is unknown. She was able to hear the elementals from a very young age, and she was only five years old when she was able to avert several natural disasters with her gift of prophecy. This granted her inclusion into the Stillglade Fane, Gridania’s elite league of conjurers, and she soon rose to the rank of Elder Seedseer.
She has two younger siblings, Raya-O and A-Ruhn. Although she used to live with them deep in the Twelveswood, her duties in Gridania now keep her away from them most of the time.
Nanamo Ul Namo (shown here with Raubahn Aldynn)
Nanamo is a Dunesfolk Lalafell. She is sultana of the desert city-state of Ul'dah.
Though she is the seventeenth of her line to rule over Ul'dah, Nanamo’s powers of authority are severely weakened by another branch of the city-state’s government. The Syndicate, who are comprised of the six wealthiest people in Ul'dah, seek to undermine Nanamo’s capabilities as leader. Some even seek an end to the sultanate altogether. Not by any means naïve to these internal threats, Nanamo finds herself hard-pressed to carry out her will.
Nanamo’s greatest ally and confidant is Raubahn Aldynn, the only member of the Syndicate to prove his unwavering loyalty to her. Raubahn organized the Immortal Flames, a new branch of Ul'dah’s military, for the purpose of returning more military power to the sultanate. Raubahn himself leads the Immortal Flames as their general, and he represents Nanamo in all foreign affairs of war.
Nanamo has done her best to provide for the countless refugees seeking asylum in Ul'dah, but some dialogue in the 2.2 story hints that she has not always done so. For twenty years, Nanamo has chosen to turn away refugees from the Garlean-occupied city-state of Ala Mhigo, leaving them to stay in camps scattered throughout the desert of Thanalan.
Minfilia is a Midlander Hyur of Ala Mhigan descent. She has acted as the leader of the Scions of the Seventh Dawn since Louisoix Leveilleur’s death at Carteneau five years ago.
Minfilia, though a capable leader, struggles to follow in her late mentor Louisoix’s footsteps. She loves each of the members of the Scions and fears for not only their safety but for the safety of all Eorzea.
Her birth name is Ascilia, although this is kept hidden from others for her own safety. Minfilia’s father, Warburton, was a key figure in the Ala Mhigan resistance against the Garlean Empire, and he stole Garlean intelligence for several years. Much of the Scions’ knowledge of the primals comes from his efforts. Warburton was killed in the year 1562 of the Sixth Astral Era, however, and Minfilia was adopted and raised by the famous dancer F'lhaminn.
Minfilia expresses more of a desire to learn about the Echo than any of her comrades. This curiosity has been the driving force behind her motivations as a character from 2.1 onward.
Yda (pronounced “EE-dah”)
Yda is a Midlander Hyur. She is the Scions’ agent in the Black Shroud, along with her partner Papalymo. If the player begins their journey in Gridania, both Yda and Papalymo will recruit them to the Scions. She is a pugilist.
Yda is upbeat and cheerful, although she often receives criticism from Papalymo for her laid-back attitude. Despite her tendencies to be a little ditzy, however, she is a skilled fighter and has proven her match against even the most dangerous of foes.
She likes sylphs and moogles.
Livia sas Junius
(CONTENT WARNING: Livia’s bio contains details that some may associate with incest.)
Livia sas Junius is a tribunus of the Garlean Empire. She serves directly under Gaius van Baelsar, one of XIV’s key antagonists, and helps carry out his plans to conquer Eorzea. As of yet, Livia is the only female Garlean antagonist.
Livia is extremely sadistic and has no qualms about destroying those of no use to her. She demands nothing less than absolute respect of her subordinates.
Livia was adopted and raised by Gaius van Baelsar after her homeland was conquered by the Empire. She is fiercely loyal to him and will obey any of his orders without question. It is also heavily implied that the two are lovers, although this doesn’t by any means decrease her credibility as a villain.
She is never seen without her mask, but her towering height and graceful posture suggest that she is Elezen.
Alisaie Leveilleur (shown here with her twin brother Alphinaud; Alisaie is on the right)
Alisaie is the granddaughter of the late Archon Louisoix Leveilleur, the former leader of the Scions of the Seventh Dawn. She is a Wildwood Elezen.
Like her brother, Alisaie has a sharp, sarcastic wit, although she usually lets him do most of the talking when they’re together.
Alisaie is working with Urianger of the Students of Baldesion to unlock the secrets of the Binding Coil of Bahamut; she believes that this is the key to securing Eorzea’s continued safety.
Yugiri is a relatively new character from the 2.2 story plot. She hails from the nation of Doma, which was recently destroyed by its Garlean conquerors.
She is of an unknown race, although it is speculated that this race may eventually become playable in a future patch.
Yugiri struggles to find a place of safety for what remains of her countrymen, and she will go to any lengths to keep her people safe. She has a special fondness for Doma’s children, and many of them look up to her as a role model.
Yugiri is highly proficient in Doman fighting techniques, and she eventually joins a league in Limsa Lominsa where she can hone her skills. It’s possible that Yugiri will eventually be the guildmaster for a new, undisclosed job.
Tataru is a Dunesfolk Lalafell. Her name is most likely a reference to the Tarutaru race from Final Fantasy XI.
She is the Scions’ secretary. Despite her lack of battle experience, she’s a valued member of the family.
She is extremely romantic and loves to sing love songs.
Look at her, she’s just such a cutie.
Okay, she’s not that influential, but I couldn’t make a list and not include Tataru.
If anyone has any questions at all about Final Fantasy XIV, please feel free to ask me! I’m not a loremaster by any means, but I’ll do my best to help you. As a longtime fan of the Final Fantasy series, I’ve loved every bit of my adventures in Eorzea and couldn’t give the game a higher recommendation, especially because of its complex and well-written female characters.
When the cage built from the essences of the Twelve was destroyed, the sky was filled with a colossal cloud of aether.. I became the immortal Phoenix, ancient symbol of rebirth. Rising into the sky, I struck Bahamut with all my newfound strength. The blow shattered his earthly form, and a shower of aether rained down upon the land. Thus began the rejuvenation of Eorzea.
If there was a party on a Saturday night, you could bet Xavier would be there, hearing about it, or throwing it. However what was unlucky was the cabin in which it was being thrown at; cabin #12. A certain hateful, yet gorgeous daughter lived there and Xavier had mix feelings if he wanted to go. Their last interaction was her causing vines to coil and bind him in the middle of the forest—not really the foreplay he liked. Yet, their chemistry (though fueled by animosity) was undeniable and he kind of wanted to see what a different setting might cause her to react. So in fashion, he showed up a bit late when the party was really begining to liven up along with a bottle of champagne in his hand. He moved through a few campers before he reached the make-shift island where most of the drinks were being mixed when he spotted her.
“Surprise!” he exclaimed, popping the champagne behind her for extra flare. The foamy spirit showered between them lightly, before he started to pour it into a plastic cup for himself. “Glad to see me or should I be worried about vines now?”