Equipment of Lorwyn and Shadowmoor in D&D, Part 1
Visiting another of my favourite planes in search of inspiration, here’s my take on some of Lorwyn and Shadowmoor’s equipment cards as D&D items:
Weapon (sickle) - Uncommon
A character damaged by this weapon reduces their maximum hit points by the amount of damage suffered, until they next take a long rest.
I used lowering the maximum hit points in the same manner as -1/-1 counters lowering a creature’s stats, in that it damages as normal in combat but if they try to heal, their hit points remain reduced.
Cloak and Dagger
Weapon (dagger) and Wondrous Item - Uncommon - (Requires Attunement - Does not require attunement for Rogues)
This item consists of an enchanted cloak and dagger, which share a combined enchantment and can not be used separately. These items together grant advantage on stealth rolls and attack rolls made against targets that are surprised.
This is the first of the tribal equipment cards I designed as D&D items. These are conveniently class-tribal, so they can be easily aligned with D&D classes. To represent the free-equip ability, I decided that some classes not needing to attune would be the ideal solution. One core part of putting this together was making it clear that the items are essentially “one item in two pieces.” The effect of the item is one that benefits Rogues especially, but functions for other classes, making this work similarly to the card as a Rogue-tribal equipment that can still be used by non-rogue creatures.
Weapon (battleaxe) - Uncommon - (Requires Attunement - Does not require attunement for Barbarians)
When moving, you can move up to an additional number of feet equal to half your movement speed towards an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
This item’s movement extension is based on the Aggressive ability. Like the Cloak and Dagger, it grants a general advantage, but is more specifically helpful to Barbarians, as it allows an option for the wielder to get to make sure they can attack a target in their turn, allowing them to prolong their Rage ability.
Weapon (club) - Rare (Requires attunement)
A character attuned to this item counts as all types of creature (Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, all types of Humanoid, Monstrosity, Ooze, Plant, and Undead). A creature that interacts with a character attuned to this item considers them to be a character of the same creature type as them, and is not hostile towards them unless provoked.
For this item’s design, I wanted it to reflect the idea of the changeling, specifically to the effect that it the wielder is never seen as a threat. This reflects the mythology that serves as a basis for this item, that a changeling is uncanny, but not so much so that they would be considered as an alien and threatening creature.
Weapon (longsword) and Armour (breastplate) - Uncommon (Requires Attunement - Does not require attunement for Fighters)
This item consists of an enchanted sword and suit of armour, which share a combined enchantment and can not be used separately.
When attacking with this item, you may double your proficiency bonus for attacks made with this weapon if you have an ally within 5 feet and the ally isn’t incapacitated, or if your the creature you are attacking has an ally within 5 feet and the ally isn’t incapacitated.
The bonus this item grants (or rather these items grant) is one designed again to work especially well for Fighters, but still be an effective boon for other classes. For a character proficient in Martial Melee weapons, this item is certainly useful, but not all characters of other classes will gain this benefit. On the other hand, all fighters will always be proficient with this item. In addition, the ability relying on you or your enemy having an ally serves to mirror the card’s bonus being based on the number of attacking creatures.
Sorry again for a later post than usual, this weekend I’m actually at the convention I mentioned in my previous post! I have found some fantastic vintage sourcebooks which I’ll be using for inspiration in my own designs, including the introductory box for Planescape, and a first edition AD&D Player’s Handbook and Monster Manual!
Also, I met one of my followers! Sadly I didn’t catch the fellow’s username, but I’d just like to add to this post a little thank you for the kind words about the blog!