clicks 1000

Let’s talk about Yuuri’s and Viktor’s decisions to continue skating competitively, shall we?


Prepare for a gigantic MEGA rant just like last time when I wrote meta on Viktor after episode 10. I just have no chill because I felt the need to address it on a large scale to get lots of things cleared up. If you read to the end you’re the real mvp. So, here goes. 

It seems like this has riled up and disappointed some people, so I want to take a look at it and share my interpretation of what went through the character’s heads. I’ve seen various metas discussing it, and while I’m generally open minded and interested in various interpretations some have made me upset. Why? Because some have even suggested that their decisions were based on manipulation and emotional force directed towards each other, and it made me sad to see, for Yuuri’s and Viktor’s relationship is more beautiful than ever at this point. The narrative has built towards this conclusion from the very start. It wasn’t a last minute addition or something we couldn’t see coming. It makes perfect sense.


Let’s jump to the most integral piece of dialogue we have.


This is incredibly important, because what does it show? That despite their conflict in the hotel they were able to treat it like the mature adults they are and decide to face their future individually. I repeat that once again. Individually. Yes, Viktor and Yuuri might be in love, but they are still their own persons with their own goals and desires and they acknowledge this. Their decisions are to be made on their own will, and not to be forced or persuaded by the other. They want to face the future together, that’s obvious, but they are not about to bend themselves and compromise that future either. It’s their lives. Their choice. So they decide to reflect over it alone, and then share what they came up with. Their future is theirs and if they come up with conflicting decisions, then so be it. They both need to do what’s right and rings true to themselves


But let’s head back to the hotel, because didn’t Viktor say this?


Yeah, he does. Does that mean he was forcing Yuuri to do another season, or that he forced himself to compete for another season to manipulate Yuuri into continuing? No. For me, it does not. This is all the result of a huge misunderstanding built slowly over the course of the whole season. What misunderstanding? Well, it’s voiced rather clearly: Yuuri always planned to retire after the GPF, and Viktor had no clue. Remember this?


This scene is so sweet, and so heartbreaking. It’s so important that we even get a flashback to it later in the episode. Yuuri always planned to retire once the GPF was over, in an anxious ridden, “unselfish” (read: selfish) desire to “free” Viktor from his duties as coach. What do Viktor say in response? Basically, “I want to stay with you forever”. And Yuuri’s heart breaks because well, he loves Viktor so much and would like to stay with him forever too, but he can’t. Why? Because Yuuri thinks he’s a liability and a bother not worthy of Viktor’s time and career. It’s not true, of course, and we leave this scene with a Yuuri struggling to let go off Viktor and an overjoyed Viktor because he sees no obvious end in sight, at this point.


Which brings us back to the hotel again.


You might say that hey, doesn’t Viktor react negatively to the fact that Yuuri made an individual choice? Yeah, he does. But the reason for that was that there was literally no communication between them about this. He feels betrayed. All these months, all his love, all his passion for Yuuri, is seemingly swept out the door as if it was nothing. He loves Yuuri and wants to stay with Yuuri because Yuuri was both the door to the future and the person waiting behind it, and Viktor is not ready to be cast aside. Important to note is that Yuuri do this out of love for Viktor, because he believes it’s the right thing to do and Viktor’s happiness is his first priority. It ends up not working out the way he wants, because due to their miscommunication his will to ensure Viktor’s happiness ends up with Viktor crying. This is the last stepping stone to them becoming fully equal, which has been an important aspect in the show all the time. In the end they find a satisfying conclusion, that sacrificing yourself for your partner is not a good thing, and that they can seek happiness individually but also side by side as long as you trust your partner to make their own choice. But first, they need to have this argument.


Of course he’s mad! I’d be furious as well. But what I like about this scene is how maturely he handles his anger. There’s no over the top drama, he doesn’t scream his lungs out or smash things. He cries and slaps away Yuuri’s hand, which is entirely justified since he has a right to protect his personal space. Also take note that Yuuri touches his hair, which he has expressed concern about earlier, and that Yuuri also reveal both his eyes. It’s very intimate, and not weird at all for Viktor to force his hand away. Yuuri initially wears a look of shock on his face at this response, because Viktor has always encouraged and invited Yuuri into that personal space before. Not now, however. Yuuri is taken aback in return by Viktor’s rejection and negative response to his decision.


Oh, Yuuri. Did Viktor ever actually say this? No, he alluded that he would like to stay forever with you. I wish you’d never retire. Seeing Yuuri give up (because that’s what it is, in my eyes, supported by Yurio’s monologue) upsets him, and of course he wants to skate with Yuuri again as well. It’s the charming Katsuki Yuuri, right? Viktor wants to face him as well. On the ice, as equals. Just as Yuuri desired for the past 12 years. He had no idea Yuuri was retiring so soon, and had most likely already planned to skate with him next season at this point, or at least considered it (remember the smile in ep 8). Viktor has probably desired this more and more as Yuuri’s love slowly brought his passion for skating back. We can gradually see Viktor get more and more into what happens on the ice over the course of the season, only to peak in episode 11 when all the excitement rushes back to him through Yuuri’s skate. His life was void until Yuuri stepped into it and filled it with light, and now that light is pushing away the darkness that made everything in Viktor’s life dull and meaningless. That includes skating. Yuuri made it possible for Viktor to love skating again, and remember all the thrills it used to give him. I believe that at the start of the series Viktor has no burning desire to return to the competitive scene, but he has major character development over the course of the series, thanks to Yuuri, and this reflects in the choice he ultimately makes. He’s a changed person in the end, on to start a new chapter in his life, with Yuuri and newfound inspiration.


But still, they decide to think it over individually. They’re still upset, because now there’s a wall between them that didn’t exist before. Yuuri breaks down this wall rather excellently, but note that before his free skate, he is still very much determined to retire. Take a note of his use of “their”.


This is an important line as well, and after this things start becoming very interesting. Please head under the read more, and if you’re on the app you have my sincere apologies.

Keep reading

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DwarfWeek - Day three: Dwarven languages

“The Dwarven language was created by Aulë, and was called Khuzdul. It was a strange language to Elves and Men, and few non-Dwarves learned it, because it was difficult, and the Dwarves kept it secret, preferring to communicate in the languages of their neighbors. Only one Khuzdul phrase was well known to outsiders: the ancient battle cry, going back to at least the First Age: “Baruk Khazâd! Khazâd ai-mênu!”, which means “Axes of the Dwarves! The Dwarves are upon you!”. The Dwarves taught Khuzdul carefully to their children, as a learned language, not a cradle-tongue, and thus the language changed very little over the ages, unlike those of other races. The Dwarves also devised a secret language of gestures to communicate between themselves in silence, the iglishmêk.“ 

"The Dwarves used Angerthas, a runic writing system based on Cirth. There were different variations of Angerthas, which varied by each Dwarven clan; the Dwarves of Khazad-dum had their own variation and introduced a number of unsystematic changes in the system. The Dwarves of Erebor also used a further modification of the system, which was known as Angerthas Erebor. Some examples of Angerthas were seen in notable Dwarven texts, including the Book of Mazarbul, Thror’s Map, as well as other objects such as the Key to the hidden door, the key which was given to Thorin Oakenshield.”

Click image for 1000 x 1305 size.

Coloured lithograph. 34,4 cm x 24,5 cm.

“Evenpoel’s posters combined the extreme details of Japanese art with French motifs.”

Scanned and quoted from the book “Art Nouveau” by Gabriele Fahr-Becker.

Henri-Jacques-Edouard Evenepoel (1872 - 1899) was a Belgian artist whose most important works are associated with Fauvism.

Henri Evenepoel, To the Marketplace, 1897.

A Quickie Guide To Hex Editing

Before you start    Here’s some supplies to have
- a computer
- a program capable of re-writing files internally
—- in this case, a “hex editor” (either/both automatic/manual; prefer ROM Corrupter 5.99 by Dwedit for automatic, as it can render loseless AVI files, which are godly for pixel freaks and GIF perfectionists; Cygnus Hex Editor for manual, with ease of access and control)
- a program capable of opening said file (if sound, Audacity can open and re-write internally with some practice; otherwise, for this segment, an NES emulator; I prefer Nestopia)
- if graphics, a good painting program for final touches AKA resizing/animating (I prefer GIMP 2.6, NEVER GIMP 2.8; free, capable of exporting animated GIFs, and can scale without interpolation, even for JPEGs, for that crisp-ass quality)
—- if you’re getting into animated files, and are using the AVI exportation route, pick up a program that can make animated GIFs out of AVI files (the freeware Movie To Animated GIF Converter by Evan Olds is perfect for this)
- and of course, victim files (for this segment, ROMs; best to dupe them, and then edit the dupes; ROM Corrupter 5.99 exports dupes without affecting the original automatically; with manual, you gotta do it yourself)

Now that we have    All our tools gathered    Let’s begin by knowing    Our GUI

The basics for Dwedit 5.99

1. Dwedit location
2. Emulator program (normally Nestopia; re-named it to piss off Steam friends)
3. Target file (doesn’t have to be a ROM; can corrupt anything really)
4. End corruption file (rename it to whatever is easy for you)
5. Start corruption range (for NES, all ROMs start at $10)
6. End corruption range (for NES, most ROMS end at $8000(2^X)+$10 [i.e. $20010 for Metroid]
7. Affected bytes
8. What bytes will become

For those that know    Hexadecimals intimately    We can converse about    All what happens    On a mathematical formula    But for now    Let’s just focus    On the results

Not that hard    To get somewhere    Just requires patience    And experimenting    As you can see    Had to change every 941th to 888th byte    You’ll get CPU jammed at times    If it continues to happen    Just change the range    Or which bytes to corrupt

Once you’re satisfied    With your result    You can either screenshot it    Or save it as a movie file    By naming the original capture file    Recording    And then exporting    When you stop recording    And just export it as loseless AVI    Be mindful that sometimes    What we saw    And what the emulator saw    Can be different    Or even too broken    To save as an AVI

We’ll cover what to do    With the image nuggets later

While that covers automatic    Perhaps you like a more    “Pure” approach    That’s dandy too    I’ll go over manual editing too    I would save this solely    For picture files    Or anything smaller than an NES ROM    But hey, anything’s open season

The basics for Cygnus Hex Editor

1. Range
2. Current hexadecimal bytes
3. Current translated bytes

You can use either 2 or 3    For changing bytes in the file    For 2    It has to be in 16base (0-9, and A-F, from 00 to FF)    For 3    It’s any character that is recognized    By the hexadecimal format    AKA just keyboard smash

Boom    Same idea, different paths    After a while    You get the hang for where    Data for the file is stored    Both for automatics and manuals    For PNGs, it usually    Right at the get-go    JPEGs are after the    File format itself    (You’ll see a bunch of 01s 02s and the translations are in a nice pattern    After that are the pixels themselves)

ROMs are trickier    As one company can put all their    Glossy title screens first    Where others may have them last    A good rule of thumb    All the graphics/placement    Are always clumped in their    Respective group    BUT, not always with the other group    Ex.    Samus’s projectile graphics    Could be in $10010-$10040    And where they’re assigned on-screen    In $14010-14040

To make a simple GIF    We’ll use an even simplier program    If you have an AVI file    From using Nestopia    Or any other emulator    Capable of exporting AVI    We can turn it into a GIF    Right here and now

The basics of MTAGC by Evan Olds

1. Select as starting frame
2. Select as ending frame
3. Frame view slider

Little to go over here    Once you selected    What section you want animated    Just export it    Not only can you save    An animated GIF right off the bat    But also save the current frame separately    For other design usage

Here’s what we got

Please note however    That when we export as a loseless AVI    It’s in real-time (~60 fps)    So when being converted    From MTAGC    It will only capture the first frame    Outta every 10    Becoming a 10 fps GIF    If you wish for a 60 fps GIF    You’ll have to use other means    Even then    At least you can export    Every frame viewable with MTAGC

To finally cap    On our tools    I’ll go over GIMP 2.6 real quick

All you need to know about GIMP 2.6    For pixel-perfect export

Non-animated images
1. Scale image
2. Resize image that’s a ratio of the original aspect ([128x128] x N, where N is a whole integer)

Notice how “none” is selected    For interpolation    I can’t stress this enough    Seriously    This will solve every single problem    With “fuzzy” images    If it’s for video footage    Of an awesome skateboarder    That’s fine    But for glitching    This will save you    From shitty quality

If you have a bunch of captured screenshots    And want to compile them    Into an animated image    W can do that too easily

For animated image files

1. Place your image file here (if already animated through AVI, and proceed to 2)
1a. Your image will flip from lowest to highest in that order
1b. If you need to make an edit, select layer, and shut all eyes above that layer
2. When finished, open all eyes, and “Save As”
3. Enter the file name withextension (for now, “basic done.gif”)
4. Save as an animation (make it looped or not after you’ve chosen)

And here we have it

Do note again    That all GIFs exported    Will be animated at 10 FPS    So even if you got every frame    In GIMP 2.6    It will still be at the same speed    As the one you made    Right off of MTAGC    Another program must be used    To bump the cap for this

Here’s some tips and tricks I use

+ start at $10, end at $1010, change range by $1000, click on auto, and see what happens; rinse and repeat until you hit the end of the game; doing this will not only eventually yield a “sweet spot” (mostly the graphic storage/placement), but allow you to see where and what is located for future reference
+ if you made a good corruption file, make a new one, just in case you want to ever go back to that iteration
+ you can hex edit anything, but image files and NES ROMs are the smallest, which will also mean the easiest to start off with; later you can move onto Playstation ISOs or MP3s/WAVs
+ for NES ROMs, I recommend Metroid, Super Mario Bros., Wrecking Crew, Balloon, basically any old Nintendo game; they’re the first, so they’re the quickest to dissect, and quickest to create some really bizarre glitches from not being ironed out
+ back all your shit up; seriously; I can tell you this from experience; NES roms are tiny as hell; most are only 128/256 kilobytes, and the biggest, only a megabyte (1024 kilobytes)

Quick answers to future questions

“I keep getting a CPU jam!”
Change the range/affected bytes    Not everything corrupted are graphics

“I keep getting the AVI conversion error!”
Hard reset and try again    Chances are it captured invalid file-coding    If it doesn’t work    Make a new file and change the action a bit

“It rendered 30 seconds of [a still image / nothing / something else]!”
Again    What we see    And the computer sees    Are two different things    Try screen capturing    As it saves based on    The current monitor display    Rather than the hexadecimals themselves

“When I put a hex edited image into GIMP 2.6, it only partially loads!”
GIMP 2.6 is fine    It’s just the image that’s broken    A quick fix is to    Open it in paint.exe    And just save    It’ll change the hexadecimals    Back to a displayable image    While retaining the result

“My hex edited image won’t show up!”
You probably borked it’s file-coding    Instead of the pixels and their placement    Reload and move further down the range

“Tumblr’s not allowing me to post my GIF!”
Animated GIF files are huge    Stick with around 400px - 600px    And nothing past 100 frames    Unless you’re feeling lucky punk

That should do it for ya    If you have any further questions    Hit me up

Looking forward to those glitches now

Happy trails pardner