classic game ads

Classic Ads: 720°

720 Degrees, or 720°, is a 1986 arcade game by Atari Games. 720°, a skateboarding game, is notable in that it is one of the first extreme sports video games, and has a unique timed structure that requires the player score points in order to keep the game going. The game’s name comes from the “ultimate” trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. 720° has the player controlling a skateboarder ripping around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park. [Wiki]

Freeze- George Weasley imagine

Request: Basically can you do an imagine where the Weasley boys decide to play freeze tag with the reader and the only way to unfreeze someone is to kiss them? George does so. Make it really cute and fluffy please. I know its weird but best I got. :)

*Long awaited, I know, and I’m terribly sorry!*


Hogwarts was nearly empty that afternoon. Everyone was outside; reading, chatting, running around and the like. You sat on a bench underneath an awning in the courtyard, watching your friends throw snap-spells at each other. Fred and George laughed like children as they were shocked lightly by their wands, hitting other students playing along with them.

“Come on, Y/N, join us!” Fred turned towards you and waved his hand to beckon you.

“That looks a little too… exciting for me to play.” You gave them an apologetic look, wincing as some kid got hit in the face with a ball of light, falling backwards on their butt.

“Well…” George rubbed his face and smirked to his brother when he thought you couldn’t see, “we could play Freeze Tag.”

You crinkled your nose at the twins. “What’s that?”

“Something of our own invention.” Fred informed.

“It’s a spin on a classic Muggle game.” George added.

“How do you play?” You asked, intrigued. The twins went on to explain very simple rules, then told you of the changes they had made to it. The concept peaked your interest greatly.

“One person is the Chaser, then another is the Unfreezer, and any other players are the Chaser’s prey. Chaser taps other players– except the Unfreezer– and they have to freeze in place. The Unfreezer comes around eventually, and finally in order to unfreeze the person you tagged, you have to, um…kiss them.” George winked and you rolled your eyes.

“You just want to drag some innocent girl into this so you can get a kiss or two.”

“Only a quick one on the cheek, Y/N.” Fred chuckled, sharing a sideways glance at his brother. George smiled at you; it was enough to convince you. You couldn’t say no to that beautiful and mischievous grin of his.

“Sounds fun actually. I’ll play.” You humored them. Fred was chosen as the Chaser, other students joined in the fascinating game… and George was the Unfreezer.


“Gotcha!” You cheered, sprinting away from a younger boy in Hufflepuff. George groaned. “Pucker up, Georgie!” You cackled evilly as George was forced to kiss the boy on the cheek. The Hufflepuff had laughed himself so hard he had to resign from the wild goose chase of a game.

You rounded the base of a tree trunk and leaned against it to catch your breath. This was admittedly one of the best times you’d spent with the twins. The remaining group of students were farther away from you, so you were not worried about having to get caught.

“Oh, YYY//NNN!” A mocking voice called out behind you. You gasped and your mouth fell open.

“Fred, no, wait.” You growled when Fred’s hand clapped you on the shoulder. “George! Someone needs to be unfrozen!” Fred speeding away with a triumphant laugh, you rolled your eyes and silently pleaded for George to come Unfreeze you so you could seek your well-deserved revenge. George Unfreezing you… kissing you… You shook your head and waiting for him impatiently.

“Hello, love.” A breathless sentence brought hope your way as you spotted George coming towards you. You smiled gratefully. George stepped closer to you and tilted his head. You felt your face burn involuntarily at your closeness with the Weasley twin.

“Well, hurry up.” You tried to play off. George leaned in closer and  you angled your face to show your cheek to him. But George had other ideas. You were already “frozen” in place, but now you really couldn’t make your body do anything. George slipped around you so his lips landed directly on yours. You never expected it. But that didn’t mean it wasn’t welcome.

“I’m sorry.” George breathed, stepping away from you. You blinked stupidly. George bit his lips and frowned, shaking his head. “I’m sorry, Y/N.”

“Don’t be.” You managed, gathering the courage to meet his eye. George’s lips perked upwards at your words.

“You don’t think it was too much?” George raised an eyebrow at you hopefully. You returned his small grin.

“Unexpected, but it was…nice.” You truthfully told him.

“I didn’t know how else to tell you.” George shrugged. “I had to play along by kissing everyone else so you would believe it was a real game.”

“So this was all a pick-up line?” You teased, nudging him with your elbow. George laughed breathily and took your hand gently,

“You could say that.” He winked. “So how ‘bout it?”

“Yes.” You nodded, kissing his lips again. When you stepped back, you grinned and took off farther and farther away from him.

“What are you doing!” George called.

“Hoping Fred will catch me again. I want another kiss!”


Thanks for the request! Sorry for the wait…

Classic Ads: The Simpsons Arcade 

The Simpsons Arcade Game is an arcade beat ‘em up developed by Konami released in 1991, and the first video game based on The Simpsons franchise. The game allows up to four players to control members of the Simpson family, as they fight various enemies in order to rescue the kidnapped Maggie. [Wiki]


Promo materials, and concept art of Tekken, back when it was known as Rave War.

Look a those weird freaks, they look like they belong in an ADK game.

Classic Ads: Crystal Castles

Crystal Castles is an arcade game released by Atari, Inc in 1983. The player controls a cartoon bear by the name of Bentley Bear, who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems.

Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a “kill screen” or simply just restarted from the first level, and to contain advance warp zones. [Wiki]