Here’s a few steps to get some perfect straight-As!
Preview your classes: this might sound silly to some of you, but honestly it helps a lot. Try to force yourself to read through your textbook or notes that you know your teacher will be teaching the day before class, so that you can have a slight idea of what’s going to happen tomorrow. Try highlighting the texts, or, if you’re feeling in the mood, do some outlining! Trust me, you will be so much more confident in class and that will also help you to only jot down things that’s not in your textbook. Lazy people are in fact the ones who do the prep work because they want to save time in the future!
Take class notes: Having previewed your class, you’ll realise class is in fact quite fun (shocker here). When your classmates are trying so hard to copy everything down from the powerpoints, you only have to write down things that aren’t included in your notes/textbooks. And, since you should have figured out the things you didn’t understand the night before, you can pay more attention on those parts during class, or even ask your teachers about it!
Outline Notes: When you’re home after school (preferably) or during the weekend, try to combine your class notes and textbooks together and make your perfect outline notes. Do your outline notes after every class instead of waiting till your teacher finishes a chapter/section. It will help you to keep track of your classes!
Study guides: After a chapter/section, it’s good to narrow it down to a nice and simple study guide. Try to omit information that’s already in your brain from your outline notes and reorganize it into a study guide. The whole process will help you to review the knowledge once again and at the same time give yourself some good source for studying for finals.
Index cards: this should be the last step. I usualy prepare index cards when I’m studying for a test. Before the test, I will use my study guide to study, and write down key information (either some main points or parts that I can hardly remember) onto the index cards. The night before/ the morning before the test, the only thing I’m holding is my index cards. So while all your pals are holding their large pile of notes and cramming in the hallways, you can confidently walk with only some cards!
In that case, you’ve basically gone through the same knowledge five times (wow). Honestly though, it doesn’t take much time each and trust me, you’re going to benefit from it SO MUCH MORE! It’s only a matter of habit! Good luck!
“Rhys is drinking?” Jack asks, eyeing the amber liquid in Rhys’ large glass. The omega only shrugged, swirling the sparkling liquid around in the crystal goblet.
“Yeah, but not alcohol….just apple cider.” Rhys mumbles, taking a deep gulp and licking the little amber droplets off his lips. “Dad doesn’t let me drink yet.”
“Drinking age in America is 21.” Jack comments idly, earning himself a sour look from the young omega.
“Yeah, I know. It sucks so hard.” Rhys crosses his arms, bobbing lightly on his feet as his eyes trail over the walls and ceiling of the little hallway. Like the rest of the lodge, the walls are paneled in sleek, lacquered wood, dotted with the occasional painted pastoral hanging in a bronze framed stylized with long twigs and leaves. The whole building looks far too quaint to be hosting a gathering of mob bosses, even if the intention was something as comparatively innocent as an omega cotillion.
“Like, you have no clue how much I wanna be wasted this whole weekend.” Rhys shoots a childish pout in Jack’s direction, leaning up against the wall and crossing one ankle over the other. Jack can see how the charcoal cuff of his trousers pulled up ever so slightly above his dress shoes, showing off a shockingly colorful pair of socks that certainly couldn’t be apart of outfit approved by the omega’s father.
“Bet if we were in your country I could drink whenever I wanted. I mean you guys are always drinking over there right?”
“Stereotype,” Jack grouses, taking a cautious step towards the annoyed omega, “you do not want to be here?”
Rhys snorts, rolling his eyes. He tightens his arms over his chest, eyes glancing away when Jack approaches him from the side.
“Don’t tell me you would want to be parading in front of a bunch of dumb alphas who are just trying to get a look at your ass, because if you do you can take my place.”
Rhys swirls the sparkling cider around and around in his cup, a little bit splashing out of the glass and down the curved side. Rhys lifts his hand to his mouth and sucks it off inelegantly. His other hand works at the stiff collar around his neck—able to protest, in private, the prim mold Jack can see him being forced into.
“Seriously….I used to like coming up here….when I was little I could go outside and explore, go by the river and catch frogs if I wanted to…all the flowers are gonna start blooming soon but I have to stay inside and wear these stupid clothes and look pretty and laugh and flirt so dad can marry me off to some jerk.”
“Spring is when young omegas are most fertile.” Jack comments, noticing the way Rhys’ starts, his pout deepening into a genuine, sour frown.
“Jeez, thanks….way to talk about me like I’m a frikkin’ animal….you’re just like dad.” Rhys sighs, draining the rest of his glass before placing it down on the rustic little side table.
In my previous post, about summer break, I talked briefly about studying during break for those who wanted to study during the summer. Break is a great for getting extra work done in your spare time.
▸ remember when I talked about saving papers from classes that you think you might need later? go ahead and pull out those papers. (the reason you may need papers from prerequisite classes is because material from most prereq classes is going to be applied in the next class you take, so you got to have the first class down pat first)
▸ in the case that you don’t have important papers from previous classes, or are previewing or learning new material rather than reviewing: don’t worry. there are many resources you can find at your library or at a nearby bookstore as well as a plethora of resources you can find online for the subject you want to study. here are a few things to look for:
○ a syllabus (look through a couple and choose one that you think gives you a good overview)
○ study guides / reviews / practice tests / prepbooks (you can get these from other students who have previously taken the course, at a library, and online)
○ textbooks (you can find so many online in pdf form oh gosh just use google please you will save so much money instead of buying used books and such)
○ online videos explaining things (ex. khan academy, crash course, etc. because they’re fun to watch, and they teach you a lot too)
▸ if you still have your old notes then use those and if you still have access to any resources (online / offline) that your teacher may have given you, then pull those out.
▸ sort your resources by chapters
▸ make a plan. this is crucial if you intend to get any work done during your break. remember that it’s your break so you’ll need to have enough time to relax and do other things that you’d like to do. I plan things out in my bullet journal but you can use any helpful planning method you have (ex. calendar, spreadsheet, planner, etc)
▸ when making your plan, see where you have spare time and fill in those time slots with study sessions. also be sure to decide what subject you will study for and what resources you will go through for each study session (ex. on wednesday I’ll have time in the morning, so I’ll study psychology. I can read three chapters out of yadda textbook and watch the blah video for the next chapter)
▸ if you come across a particularly large chunk of work please spread it out.
▸ don’t overpressure yourself but then don’t completely let yourself loose either. remember that it is your break, so yes, you should relax and destress but if you have those extra two hours you will otherwise spend doing absolutely nothing, and you know that you planned some reading that day, then use that time. not using it will probably make you feel guilty anyways.
▸ which brings me to my next point: your plan should be real. you know yourself better than anyone which means you know whether you feel comfortable enough sitting through six hours of work during your break or not. so when you plan, think about these things.
▸ now comes the part where you sit down and get work done like a boss
▸ set goals. if you have a defined goal in mind for each study session, you will be more likely to focus on achieving it and on getting your work done.
▸ I use an app called ‘tide’ and it’s really nice because it has different white noise sounds you can choose from with a good old timer (except the aesthetic level is a lot higher then the regular timer app heheh). it’s comforting to hear the sound of waves crashing onto the shore while studying in the sweltering months of summer (not sponsored by tide. opinion is entirely my own).
▸ which brings me to my next point: since you aren’t studying in the school year and you have a more flexible schedule as well as more time to go out and stuff, try studying in a new place. studying outside is nice: it’ll let the summer sun give you a lil’ kiss while you’re out (wear sunscreen tho) and you can get some fresh air. try the library: quiet, lil’ study cubbies as my librarian likes to call them, and books everywhere in case you find something helpful or something you want to take home to read.
▸ but be sure to relax! here is a post on things you can do during the summer.
Real talk: my yoga practice blossomed because of practicing at home. I created my Beginner Yoga for EveryBody series on @codyapp so you can experience this as well. I know what it’s like to feel overwhelmed and unsure of what to expect, so I designed these classes to cover the trouble points in a new practice. These classes prepare new students for poses and techniques used in all-level yoga classes around the world. You’ll learn basic shapes, pose names, how to use props and how to progress to different variations, and more!
Last chance to save $15! Tomorrow the price resets to regular price. Check out the preview class at codyapp.com/yogaforeverybody!
I know how hard it is to feel like a beginner in the modern yoga world, and my BRAND NEW Beginner Yoga for EveryBody series on @codyapp is designed specifically for those who want to begin practicing yoga, but an in-studio experience feels too intimidating or advanced.
The series addresses the most overwhelming aspects of a yoga practice for beginners and breaks them down into eight easy-to-follow classes that cover breath, balance, flexibility, how to use props, basic postures, pose names, and more! Learn more and watch the preview class for FREE at codyapp.com/yogaforeverybody or follow the link in my bio!
Summary: This is your typical high school love story. Or well, kind of, since these nerds are not students anymore, but the teachers.
With small gifts in lockers, terrible attempts at flirting and all the joys of a great unrequited crush. It only takes a few misunderstandings, a school trip to Six Flags, some chocolate and candy and the help of their brothers to get them together.
Weapon and Armor Proficiency: An archon is proficient with all simple and martial melee weapons, and shields (except tower shields). An archon is not automatically proficient in any armor.
Essence of Pain: Archon have the ability to build up a charge of energy called Essence. They accumulate this energy by taking damage. Any time an Archon is attacked and damage by an enemy they gain 1 essence, to a maximum of 1 + 1 more for every 5 archon levels. Archons always gain essence when they are attacked and damage by an enemy, they may not choose not to gain essence. After 10 minutes spent without gaining essence an Archon loses all essence and becomes fatigued for a number of minutes equal to four times the essence lost. An Archon who is already fatigued becomes exhausted for the same amount of time, an Archon who is already exhausted becomes unconscious for the same amount of time, and an archon who is both exhausted and fatigue is reduced -1 HP (if higher) and begins dying (until healed).
Force Mantle: Archons gain a mantle of force that protects them from harm whenever they choose to forgo traditional armor. This mantle gives them a +3 bonus to their armor class, plus one additional point of armor for each essence they have. The armor created by this feature is a magical force effect with an effective caster level equal to the Archon’s character level.
Mandate: All Archons have a mandate given to them by the alien forces they serve. They may choose any mandate from the list below, or from a supplemental list approved by the DM. Certain usual mandate might be special prerequisites, and all mandates include a Code of Conduct.
Unstoppable: Starting at 2nd level, the Archon becomes truly unstoppable whenever they gain essence. For each point of essence an Archon has they gain DR 1/- and a +1 bonus to all saves against massive damage and death effects.
Essence Augmentation: Starting at 3rd level, the Archon begins to develop their own style of essence manipulation, allowing them to customize their abilities to best suit their personal challenges. At level 3 and every odd level beyond that the Archon may choose an essence augmentation from the following list.
Force Resistance: An archon with this essence augmentation gain resistance to force damage equal to their character level. Against force effects that do not deal damage (such as grasping hand), the archon adds this bonus to saving throws and CMD.
Energy Resistance: An archon with this essence augmentation gain resistance equal to twice their character level to one of the following energy types: acid, cold, electricity, fire, negative energy, or positive energy.
Force-forged Weapon: An archon with this essence augmentation gains the ability to shape their essence into a single melee weapon they are proficient with. They may change the shape of their force-forged weapon’s shape at the beginning to each day. The weapon created by this essence augmentation is a magical force effect with an effective caster level equal to the Archon’s character level. The weapon has an enhancement bonus equal to 1 per point of essence the Archon currently has while wielded by the archon, up to a +5 bonus.
Force-tempered Weapon: An archon with this augmentation can transform any amount of enhancement bonus attributed to their Force-forged weapon in the following special qualities: brilliant energy, corrosive, corrosive burst, disruptive, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, throwing, vicious, or wounding. An archon must be at least level 10 and have the force-forged weapon augmentation to select this augmentation.
Force-forged Shield: An archon with this essence augmentation gains the ability to shape their essence into a single shield they are proficient with. They may change the shape of their force-forged shield at the beginning of each day. The shield created by this essence augmentation is a force effect with an effective caster level equal to the Archon’s character level. The shield may has an enhancement bonus equal to 1 per point of essence the Archon current has while wielded by the archon, up to a +5 bonus.
Force-tempered Shield: An archon with this augmentation can transform any amount of enhancement bonus attributed to their Force-forged shield in the following special qualities: bashing, blinding, mirrored, ramming, arrow deflection, or reflecting. An archon must be at least level 10 and have the force-forged shield augmentation to select this augmentation.
Heavy Force Mantle: An archon with this augmentation improves their force mantle. This mantle gives them a +5 bonus to their armor class, plus one additional point of armor for each essence they have. However, while wearing this mantle they may only have add up to +2 points from their dexterity to their AC.
Alien Ichor: An archon with this augmentation can distill lost essence into their blood in order to produce miraculous effects. Whenever the Archon loses essence they may choose to accept bleed damage equal to the essence lost. This bleed damage lasts for 1 round, during which the archon or another creature can collect the blood within a flask as a full round action. The collect blood may then be imbibe like a potion to grant the drinker regeneration equal to the essence lost for 3 rounds.
Essence of the Giant: An archon with this augmentation gains a bonus to all combat maneuver checks against larger or larger creatures equal to the target’s special size modifier plus the amount of essence the archon has.
Essence of the Sage: An archon with this augmentation gains a number of additional class skills equal to the essence they possess. The additional class skills and the order they are obtained is determined by the archon at the start of each day. Each of the new class skills is treated as if the Archon had the maximum number of ranks in the skill for their level.
Monkey’s Essence: An archon with this augmentation gains a climb speed of 5 ft per point of essence. The archon does not gain the +8 bonus to Climb checks normally associated with having a climb speed, but instead gains a bonus to Climb checks equal to their essence.
Dolphin’s Essence: An archon with this augmentation gains a swim speed of 5 ft per point of essence. The archon does not gain the +8 bonus to Swim checks normally associated with having a swim speed, but instead gains a bonus to Swim checks equal to their essence.
Essence Drain: An archon with this augmentation gains a melee touch attack. Enemies hit by this melee touch attack take 1d6 force damage per point of essence the archon has and the archon gains 1 essence. This is a necromancy effect and a negative energy effect.
Essence of the Rogue: An archon with this augmentation gains danger sense (as the barbarian and rogue class feature) with a bonus equal to their energy.
Essence of the Trickster: An archon with this augmentation gains evasion when they possess 5 essence, and improved evasion when they possess 10 evasion.
Force-bound Tether: An archon with this augmentation can launch a force bound tether from their off hand. One creature with 30 feet of the Archon becomes tethered to the archon, unable to move away without breaking the tether (the force tether has a hardness of 10 and a number of hit points equal to 10 per point of essence the archon possesses) or using a drag maneuver against the archon.
Precognitive Dodge: An archon with this augmentation loses the force mantle class feature. Instead the Archon gains a dodge bonus to AC equal to their Intelligence modifier whenever they choose to forgo armor.
Force-forged Wall: An archon with this augmentation may create a wall of force as a supernatural ability. This wall of force has an area of one 5-foot square per caster level, a caster level equal to the Archon’s class level and an effective spell level equal to one half the Archon’s class level, but otherwise functions like the spell wall of force.
Force-forged Perfection: An archon with this augmentation has nearly real force constructs. The archon’s force effects cannot be dispelled or suppressed by dispel magic or other anti-magic effects except mage’s disjunction, which only has a 1% per caster level of effecting them.
Null-magic Mantle: An archon with this augmentation gain spell resistance equal to 11 plus 1 per archon level and point of essence the archon possesses. Spell effects that target the archon or the archon’s possessions, but normally ignore spell resistance, do not ignore this spell resistance.
Burnoff: Starting at 4th level the Archon learns how to handle the sudden loss of essence better. Each time the Archon loses all their essence they may choose to gain one of the following benefits.
Clarity: At 4th level, the Archon can choose to gain renewed clarity whenever they lose all their essence. An archon suffering from fatigue or exhaustion brought about by the loss of their essence gains a competence bonus to Knowledge, Perception and Sense Motive checks equal to the lost essence.
Healing: At 8th level, the Archon can choose to gain healing whenever they lose all their essence. When the Archon loses their essence they may immediate heal a number of hit points equal to 1d12 plus the number of essence they lost.
Alacrity: At 12th level, the Archon can choose to gain alacrity whenever they lose all their essence. When the Archon loses their essence, they may choose for reduce the amount of time they suffer fatigue or exhaustion (but not unconsciousness). The number of minutes they suffer from these conditions is reduced to the same number of rounds.
Flight: At 16th level, the Archon can choose to fly away whenever they lose all their essence. When the Archon loses their essence, they may choose to gain a fly speed equal to 10 per point of essence lost with perfect maneuverability for one round.
Prime: At 20th level, the Archon may choose to store all their essence instead of losing it. After loses all their essence the Archon may choose to regain the lost essence at any point later during the day. The Archon may only use this ability once each day.
Stalwart: At 4th level, an archon can use mental and physical resiliency to avoid certain attacks. If they make a Fortitude or Will saving throw against an attack that has a reduced effect on a successful save, they instead avoid the effect entirely. A helpless archon does not gain the benefit of the stalwart ability.
Essence Outburst: At 6th level, an archon can make a special type of full attack. Instead of making a second attack, the archon may choose to immediately lose all accumulated essence without suffering the usual drawbacks or triggering burn off. Essence lost this way deals 1d6 force damage per point of essence to all creature within 10 ft. of the Archon, though they are allowed a Fortitude Save to reduce the damage by half. The DC for this save is equal to the 10 + the Archon’s intelligence modifier + the amount of energy lost.
Whenever the archon gain an additional attack they may substitute another essence outburst, using the essence lost in the first outburst to calculate damage, and save DC. An archon cannot mix and match between additional attack and essence outbursts, they must either make only additional attacks, or only essence outbursts as part of any full attack.
Improved Stalwart: At 14th level, an archon mental and physical resiliency improves. This works like stalwart, except that while the archon still suffers no effect on a successful save, they henceforth only suffer the reduced effect on a failed save. A helpless archon does not gain the benefit of stalwart.
Essence Renewal: At 18th level, an archon may choose to spend a swift action to gain two points of essence whenever they have one or fewer points of essence.
Mandate of the Summer Sun
Mandate Skills: An Archon must have a number of skill ranks equal to their level in Heal and Knowledge (Nobility) to gain the benefits of this mandate. Additional, Archon who follow this mandate treat Heal as a class skill.
Code of Conduct: The Archon must always obey the Laws of the Summer Court. They must accept duel requests from all those of equal or lower standing, though they may honorable concede duel requests made by superiors. An Archon must always mediate for one hour when the sun is highest in the sky, as fully exposed to the Sun’s light as they legally can be. The Archon must follow all laws created by beings who have embody the summer sun and must act towards the betterment of their lord’s interest.
Summer’s Sword: An Archon who may add their fire damage to any attack they make with the Longsword. This damage is equal to their Intelligence modifier. Additionally, any time the Archon deals fire damage to a creature they gain 1 essence to a maximum of 1 essence + 1 per every 5 levels of Archon they possess.
Inner Radiance: Starting at 5th level, the Archon’s body burns with a sacred light that is harmful to undead. Any undead who strikes the Archon with a natural weapon or unarmed strike takes fire damage equal to the Archon’s essence. Undead who are grappling the archon take double this damage equal round.
Bleached Soul: Starting at 10th level, the Archon soul radiates like the sun. The Archon adds their essence as a bonus on all saving throws against negative energy and effects that target the soul.
Blinding Glare: Starting at 15th level, any creature who takes fire damage from the Archon’s Summer Sword or Inner Radiance ability becomes blinded for 1 round unless they succeed on a Will save. The Will save is equal to 10 + the Archon’s Intelligence modifier + the Archon’s energy.
Sun-forged Essence: Starting at 20th level, the Archon gain regeneration equal to the amount of essence they possess.
I created my EveryBody Yoga Classes on @codyapp because when you connect poses together and start to trust your own breath, the magic of the asana practice reveals itself. These classes are the perfect follow-up to the beginner focused fundamentals tutorials in my “Beginner Yoga for EveryBody” plan- you’ll take the lessons we learned in that plan and begin to flow your yoga poses with grace and ease. It’ll be sweaty and fun, and you’ll have the opportunity to love yourself through your own laughter and gratitude. Follow the link in my bio to try the FREE class preview, or visit codyapp.com/everybodyyogaclasses!
PS- y'all keep asking me for leggings recommendations that don’t slide down- THESE ARE by @temaathletics and THEY ARE AMAZING AND I HAVE THEM IN MULTIPLE COLORS AND YOU NEED THEM, TOO. Sorry to shout, but my DMs are crowded with leggings recommendation requests and I am sooo slow to answer. But seriously, they’re amazing. 🔑